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export_dxf.py 8.79 KiB
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  • import os
    import mathutils
    
    DEBUG = os.environ.get('BLENDER_DEBUG', False) #activates debug mode
    if DEBUG:
    	import sys
    	sys.path.append(os.environ['PYDEV_DEBUG_PATH'])
    	import pydevd
    	
    from .model.migiusModel import MigiusDXFLibDrawing
    
    SUPPORTED_TYPES = ('MESH')#,'CURVE','EMPTY','TEXT','CAMERA','LAMP')
    
    def exportDXF(context, filePath, settings):
    	"""
    	Main entry point into export facility.
    	"""
    	print("----------\nExporting to {}".format(filePath))
    	import time
    	time1 = time.clock()
    
    	if settings['verbose']:
    		print("Generating Object list for export... (Root parents only)")
    
    	scene = context.scene
    
    	if settings['onlySelected'] is True:
    		objects = (ob for ob in scene.objects if ob.is_visible(scene) and ob.select and ob.type in SUPPORTED_TYPES)
    	else:
    		objects = (ob for ob in scene.objects if ob.is_visible(scene) and ob.type in SUPPORTED_TYPES)
    		
    	if DEBUG: pydevd.settrace()
    	mw = get_view_projection_matrix(context, settings)
    
    	try:
    		# add Entities --------------------
    		#todo: fixme: seems to be the reason for missing BLOCK-export
    		#if APPLY_MODIFIERS: tmp_me = Mesh.New('tmp')
    		#else: tmp_me = None
    	
    		drawing = MigiusDXFLibDrawing()
    		exported = 0
    		for o in objects:
    			if _exportItem(context, o, mw, drawing, settings):
    				exported +=1
    	
    		if not drawing.isEmpty():
    			# NOTE: Only orthographic projection used now.
    	#		if PERSPECTIVE: # generate view border - passepartout
    	#			from .primitive_exporters.viewborder_exporter import ViewBorderDXFExporter
    	#			e = ViewBorderDXFExporter(settings)
    	#			e.export(drawing, ob, mx, mw)
    	
    			drawing.convert(filePath)
    			
    		duration = time.clock() - time1
    		print('%s objects exported in %.2f seconds. -----DONE-----' %\
    			(exported, duration))
    	except IOError:
    		print('DXF Exporter: Write Error: ', filePath)
    	except Exception as e:
    		print('Nothing exported. Error: %s' % str(e))
    
    	print("Finished")
    
    #-------------------------------------------------
    def getCommons(ob, settings):
    	"""set up common attributes for output style:
    	 color=None
    	 extrusion=None
    	 layer='0',
    	 lineType=None
    	 lineTypeScale=None
    	 lineWeight=None
    	 thickness=None
    	 parent=None
    	"""
    	
    	BYBLOCK=0 #DXF-attribute: assign property to BLOCK defaults
    	BYLAYER=None #256 #DXF-attribute: assign property to LAYER defaults
    	LAYERNAME_DEF='' #default layer name
    	LAYERCOLOR_DEF=7 #default layer color index
    	LAYERLTYPE_DEF=0 #'CONTINUOUS' - default layer lineType
    	ENTITYLAYER_DEF=LAYERNAME_DEF #default entity color index
    	ENTITYCOLOR_DEF=BYLAYER #default entity color index
    	ENTITYLTYPE_DEF=BYLAYER #default entity lineType
    
    	layers = ob.layers #gives a list e.g.[1,5,19]
    	if layers: ob_layer_nr = layers[0]
    	if DEBUG: print('ob_layer_nr=', ob_layer_nr) #--------------
    
    	materials = ob.material_slots
    	if materials:
    		ob_material = materials[0]
    		ob_mat_color = ob_material.material.diffuse_color
    	else: ob_mat_color, ob_material = None, None
    	if DEBUG: 
    		print('ob_mat_color, ob_material=', ob_mat_color, ob_material) #--------------
    
    	data_materials = ob.material_slots
    	if data_materials:
    		data_material = data_materials[0]
    		data_mat_color = data_material.material.diffuse_color
    	else: data_mat_color, data_material = None, None
    	if DEBUG:
    		print('data_mat_color, data_material=', data_mat_color, data_material) #--------------
    
    	entitylayer = ENTITYLAYER_DEF
    	c = settings['entitylayer_from']
    	#["default_LAYER","obj.name","obj.layer","obj.material","obj.data.name","obj.data.material","..vertexgroup","..group","..map_table"]
    	if c=="default_LAYER":
    		entitylayer = LAYERNAME_DEF
    	elif c=="obj.layer" and ob_layer_nr:
    		entitylayer = 'LAYER'+ str(ob_layer_nr)
    	elif c=="obj.material" and ob_material:
    		entitylayer = ob_material.name
    	elif c=="obj.name":
    		entitylayer = ob.name
    	elif c=="obj.data.material" and ob_material:
    		entitylayer = data_material.name
    	elif c=="obj.data.name":
    		entitylayer = ob.data.name
    
    	entitycolor = ENTITYCOLOR_DEF
    	cfrom = settings['entitycolor_from']
    	if cfrom=="default_COLOR":
    		entitycolor = LAYERCOLOR_DEF
    	elif cfrom=="BYLAYER":
    		entitycolor = BYLAYER
    	elif cfrom=="BYBLOCK":
    		entitycolor = BYBLOCK
    	elif cfrom=="obj.layer" and ob_layer_nr:
    		entitycolor = ob_layer_nr
    	elif cfrom=="obj.color" and ob.color:
    		entitycolor = ob.color
    	elif cfrom=="obj.material" and ob_mat_color:
    		entitycolor = ob_mat_color
    	elif cfrom=="obj.data.material" and data_mat_color:
    		entitycolor = data_mat_color
    
    	entityltype = ENTITYLTYPE_DEF
    	etype = settings['entityltype_from']
    	if etype=="default_LTYPE":
    		entityltype = LAYERLTYPE_DEF
    	elif etype=="BYLAYER":
    		entityltype = BYLAYER
    	elif etype=="BYBLOCK":
    		entityltype = BYBLOCK
    	elif etype:
    		entityltype = etype
    
    	return entitylayer, entitycolor, entityltype
    
    def getCameraMatrix(cam):
    	raise NotImplementedError()
    #	camProps = cam.data
    #		mc0 = act_camera.matrix.copy()
    #				#print 'deb: camera.Matrix=\n', mc0 #------------------
    #				camera = Camera.Get(act_camera.getData(name_only=True))
    #				#print 'deb: camera=', dir(camera) #------------------
    #				if camera.type=='persp': PERSPECTIVE = 1
    #				elif camera.type=='ortho': PERSPECTIVE = 0
    #				# mcp is matrix.camera.perspective
    #				clip_box, mcp = getClipBox(camera)
    ##				if PERSPECTIVE:
    ##					# get border
    ##					# lens = camera.lens
    ##					min_X1, max_X1, min_Y1, max_Y1,\
    ##					min_X2, max_X2, min_Y2, max_Y2,\
    ##						min_Z, max_Z = clip_box
    ##					verts = []
    ##					verts.append([min_X1, min_Y1, min_Z])
    ##					verts.append([max_X1, min_Y1, min_Z])
    ##					verts.append([max_X1, max_Y1, min_Z])
    ##					verts.append([min_X1, max_Y1, min_Z])
    ##					border=verts
    #				mw = mc0.copy().invert()
    #			#ViewVector = mathutils.Vector(Window.GetViewVector())
    #			#print 'deb: ViewVector=\n', ViewVector #------------------
    #			#TODO: what is Window.GetViewOffset() for?
    #			#print 'deb: Window.GetViewOffset():', Window.GetViewOffset() #---------
    #			#Window.SetViewOffset([0,0,0])
    #			mw0 = Window.GetViewMatrix()
    #			#print 'deb: mwOrtho	=\n', mw0	 #---------
    #			mwp = Window.GetPerspMatrix() #TODO: how to get it working?
    #			#print 'deb: mwPersp	=\n', mwp	 #---------
    #			mw = mw0.copy()
    
    projectionMapping = {
      'TOP' : mathutils.Vector((0, 0, -1)),
      'BOTTOM' : mathutils.Vector((0, 0, 1)),
      'LEFT' : mathutils.Vector((0, 1, 0)),
      'RIGHT' : mathutils.Vector((0, -1, 0)),
      'FRONT' : mathutils.Vector((-1, 0, 0)),
      'REAR' : mathutils.Vector((1, 0, 0))
    }
    
    #-----------------------------------------------------
    def get_view_projection_matrix(context, settings):
    	"""
    	Returns view projection matrix.
    	Projection matrix is either identity if 3d export is selected or
    	camera projection if a camera or view is selected.
    	Currently only orthographic projection is used. (Subject to discussion).
    	"""	
    	cam = settings['projectionThrough']
    	if cam == None:
    		mw = mathutils.Matrix()
    		mw.identity()
    	elif cam in projectionMapping.keys():
    		projection = mathutils.Matrix.OrthoProjection(projectionMapping[cam], 4)
    		mw = projection
    	else: # get camera with given name
    		c = context.scene.objects[cam]
    		mw = getCameraMatrix(c)
    	return mw
    
    def _exportItem(ctx, o, mw, drawing, settings):
    	"""
    	Export one item from export list.
    	mw - modelview
    	"""
    	if settings['verbose']: print('Exporting %s' % o)
    	#mx = ob.matrix.copy()
    	#print 'deb: ob	=', ob	 #---------
    	#print 'deb: ob.type	=', ob.type	 #---------
    	#print 'deb: mx	=\n', mx	 #---------
    	#print 'deb: mw0	=\n', mw0	 #---------
    	#mx_n is trans-matrix for normal_vectors for front-side faces
    	mx = o.matrix_world
    	viewRotation = mw.to_euler().to_matrix()
    	mx_n = o.rotation_euler.to_matrix() * viewRotation
    	mx *= mw
    
    	#mx_inv = mx.copy().invert()
    	elayer, ecolor, eltype = getCommons(o, settings)
    	if settings['verbose']:
    		print('elayer=%s, ecolor=%s, eltype=%s' % (elayer, ecolor, eltype))
    	#TODO: use o.boundBox for drawing extends ??
    
    	if elayer != None and not drawing.containsLayer(elayer):
    		if ecolor!=None: tempcolor = ecolor
    		else: tempcolor = settings['layercolor_def']
    		drawing.addLayer(elayer, tempcolor)
    
    	if DEBUG: pydevd.settrace()
    	if (o.type == 'MESH') and settings['mesh_as']:
    		from .primitive_exporters.mesh_exporter import MeshDXFExporter
    		e = MeshDXFExporter(settings)
    	elif (o.type == 'CURVE') and settings['curve_as']:
    		from .primitive_exporters.curve_exporter import CurveDXFExporter
    		e = CurveDXFExporter(settings)
    	elif (o.type == 'EMPTY') and settings['empty_as']:
    		from .primitive_exporters.empty_exporter import EmptyDXFExporter
    		e = EmptyDXFExporter(settings)
    	elif (o.type == 'TEXT') and settings['text_as']:
    		from .primitive_exporters.text_exporter import TextDXFExporter
    		e = TextDXFExporter(settings)
    	elif (o.type == 'CAMERA') and settings['camera_as']:
    		from .primitive_exporters.camera_exporter import CameraDXFExporter
    		e = CameraDXFExporter(settings)
    	elif (o.type == 'LAMP') and settings['lamp_as']:
    		from .primitive_exporters.lamp_exporter import LampDXFExporter
    		e = LampDXFExporter(settings)
    
    	return e.export(ctx, drawing, o, mx, mx_n, color=ecolor, layer=elayer, lineType=eltype)