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import os
import mathutils
DEBUG = os.environ.get('BLENDER_DEBUG', False) #activates debug mode
if DEBUG:
import sys
sys.path.append(os.environ['PYDEV_DEBUG_PATH'])
import pydevd
from .model.migiusModel import MigiusDXFLibDrawing
SUPPORTED_TYPES = ('MESH')#,'CURVE','EMPTY','TEXT','CAMERA','LAMP')
def exportDXF(context, filePath, settings):
"""
Main entry point into export facility.
"""
print("----------\nExporting to {}".format(filePath))
import time
time1 = time.clock()
if settings['verbose']:
print("Generating Object list for export... (Root parents only)")
scene = context.scene
if settings['onlySelected'] is True:
objects = (ob for ob in scene.objects if ob.is_visible(scene) and ob.select and ob.type in SUPPORTED_TYPES)
else:
objects = (ob for ob in scene.objects if ob.is_visible(scene) and ob.type in SUPPORTED_TYPES)
if DEBUG: pydevd.settrace()
mw = get_view_projection_matrix(context, settings)
try:
# add Entities --------------------
#todo: fixme: seems to be the reason for missing BLOCK-export
#if APPLY_MODIFIERS: tmp_me = Mesh.New('tmp')
#else: tmp_me = None
drawing = MigiusDXFLibDrawing()
exported = 0
for o in objects:
if _exportItem(context, o, mw, drawing, settings):
exported +=1
if not drawing.isEmpty():
# NOTE: Only orthographic projection used now.
# if PERSPECTIVE: # generate view border - passepartout
# from .primitive_exporters.viewborder_exporter import ViewBorderDXFExporter
# e = ViewBorderDXFExporter(settings)
# e.export(drawing, ob, mx, mw)
drawing.convert(filePath)
duration = time.clock() - time1
print('%s objects exported in %.2f seconds. -----DONE-----' %\
(exported, duration))
except IOError:
print('DXF Exporter: Write Error: ', filePath)
except Exception as e:
print('Nothing exported. Error: %s' % str(e))
print("Finished")
#-------------------------------------------------
def getCommons(ob, settings):
"""set up common attributes for output style:
color=None
extrusion=None
layer='0',
lineType=None
lineTypeScale=None
lineWeight=None
thickness=None
parent=None
"""
BYBLOCK=0 #DXF-attribute: assign property to BLOCK defaults
BYLAYER=None #256 #DXF-attribute: assign property to LAYER defaults
LAYERNAME_DEF='' #default layer name
LAYERCOLOR_DEF=7 #default layer color index
LAYERLTYPE_DEF=0 #'CONTINUOUS' - default layer lineType
ENTITYLAYER_DEF=LAYERNAME_DEF #default entity color index
ENTITYCOLOR_DEF=BYLAYER #default entity color index
ENTITYLTYPE_DEF=BYLAYER #default entity lineType
layers = ob.layers #gives a list e.g.[1,5,19]
if layers: ob_layer_nr = layers[0]
if DEBUG: print('ob_layer_nr=', ob_layer_nr) #--------------
materials = ob.material_slots
if materials:
ob_material = materials[0]
ob_mat_color = ob_material.material.diffuse_color
else: ob_mat_color, ob_material = None, None
if DEBUG:
print('ob_mat_color, ob_material=', ob_mat_color, ob_material) #--------------
data_materials = ob.material_slots
if data_materials:
data_material = data_materials[0]
data_mat_color = data_material.material.diffuse_color
else: data_mat_color, data_material = None, None
if DEBUG:
print('data_mat_color, data_material=', data_mat_color, data_material) #--------------
entitylayer = ENTITYLAYER_DEF
c = settings['entitylayer_from']
#["default_LAYER","obj.name","obj.layer","obj.material","obj.data.name","obj.data.material","..vertexgroup","..group","..map_table"]
if c=="default_LAYER":
entitylayer = LAYERNAME_DEF
elif c=="obj.layer" and ob_layer_nr:
entitylayer = 'LAYER'+ str(ob_layer_nr)
elif c=="obj.material" and ob_material:
entitylayer = ob_material.name
elif c=="obj.name":
entitylayer = ob.name
elif c=="obj.data.material" and ob_material:
entitylayer = data_material.name
elif c=="obj.data.name":
entitylayer = ob.data.name
entitycolor = ENTITYCOLOR_DEF
cfrom = settings['entitycolor_from']
if cfrom=="default_COLOR":
entitycolor = LAYERCOLOR_DEF
elif cfrom=="BYLAYER":
entitycolor = BYLAYER
elif cfrom=="BYBLOCK":
entitycolor = BYBLOCK
elif cfrom=="obj.layer" and ob_layer_nr:
entitycolor = ob_layer_nr
elif cfrom=="obj.color" and ob.color:
entitycolor = ob.color
elif cfrom=="obj.material" and ob_mat_color:
entitycolor = ob_mat_color
elif cfrom=="obj.data.material" and data_mat_color:
entitycolor = data_mat_color
entityltype = ENTITYLTYPE_DEF
etype = settings['entityltype_from']
if etype=="default_LTYPE":
entityltype = LAYERLTYPE_DEF
elif etype=="BYLAYER":
entityltype = BYLAYER
elif etype=="BYBLOCK":
entityltype = BYBLOCK
elif etype:
entityltype = etype
return entitylayer, entitycolor, entityltype
def getCameraMatrix(cam):
raise NotImplementedError()
# camProps = cam.data
# mc0 = act_camera.matrix.copy()
# #print 'deb: camera.Matrix=\n', mc0 #------------------
# camera = Camera.Get(act_camera.getData(name_only=True))
# #print 'deb: camera=', dir(camera) #------------------
# if camera.type=='persp': PERSPECTIVE = 1
# elif camera.type=='ortho': PERSPECTIVE = 0
# # mcp is matrix.camera.perspective
# clip_box, mcp = getClipBox(camera)
## if PERSPECTIVE:
## # get border
## # lens = camera.lens
## min_X1, max_X1, min_Y1, max_Y1,\
## min_X2, max_X2, min_Y2, max_Y2,\
## min_Z, max_Z = clip_box
## verts = []
## verts.append([min_X1, min_Y1, min_Z])
## verts.append([max_X1, min_Y1, min_Z])
## verts.append([max_X1, max_Y1, min_Z])
## verts.append([min_X1, max_Y1, min_Z])
## border=verts
# mw = mc0.copy().invert()
# #ViewVector = mathutils.Vector(Window.GetViewVector())
# #print 'deb: ViewVector=\n', ViewVector #------------------
# #TODO: what is Window.GetViewOffset() for?
# #print 'deb: Window.GetViewOffset():', Window.GetViewOffset() #---------
# #Window.SetViewOffset([0,0,0])
# mw0 = Window.GetViewMatrix()
# #print 'deb: mwOrtho =\n', mw0 #---------
# mwp = Window.GetPerspMatrix() #TODO: how to get it working?
# #print 'deb: mwPersp =\n', mwp #---------
# mw = mw0.copy()
projectionMapping = {
'TOP' : mathutils.Vector((0, 0, -1)),
'BOTTOM' : mathutils.Vector((0, 0, 1)),
'LEFT' : mathutils.Vector((0, 1, 0)),
'RIGHT' : mathutils.Vector((0, -1, 0)),
'FRONT' : mathutils.Vector((-1, 0, 0)),
'REAR' : mathutils.Vector((1, 0, 0))
}
#-----------------------------------------------------
def get_view_projection_matrix(context, settings):
"""
Returns view projection matrix.
Projection matrix is either identity if 3d export is selected or
camera projection if a camera or view is selected.
Currently only orthographic projection is used. (Subject to discussion).
"""
cam = settings['projectionThrough']
if cam == None:
mw = mathutils.Matrix()
mw.identity()
elif cam in projectionMapping.keys():
projection = mathutils.Matrix.OrthoProjection(projectionMapping[cam], 4)
mw = projection
else: # get camera with given name
c = context.scene.objects[cam]
mw = getCameraMatrix(c)
return mw
def _exportItem(ctx, o, mw, drawing, settings):
"""
Export one item from export list.
mw - modelview
"""
if settings['verbose']: print('Exporting %s' % o)
#mx = ob.matrix.copy()
#print 'deb: ob =', ob #---------
#print 'deb: ob.type =', ob.type #---------
#print 'deb: mx =\n', mx #---------
#print 'deb: mw0 =\n', mw0 #---------
#mx_n is trans-matrix for normal_vectors for front-side faces
mx = o.matrix_world
viewRotation = mw.to_euler().to_matrix()
mx_n = o.rotation_euler.to_matrix() * viewRotation
mx *= mw
#mx_inv = mx.copy().invert()
elayer, ecolor, eltype = getCommons(o, settings)
if settings['verbose']:
print('elayer=%s, ecolor=%s, eltype=%s' % (elayer, ecolor, eltype))
#TODO: use o.boundBox for drawing extends ??
if elayer != None and not drawing.containsLayer(elayer):
if ecolor!=None: tempcolor = ecolor
else: tempcolor = settings['layercolor_def']
drawing.addLayer(elayer, tempcolor)
if DEBUG: pydevd.settrace()
if (o.type == 'MESH') and settings['mesh_as']:
from .primitive_exporters.mesh_exporter import MeshDXFExporter
e = MeshDXFExporter(settings)
elif (o.type == 'CURVE') and settings['curve_as']:
from .primitive_exporters.curve_exporter import CurveDXFExporter
e = CurveDXFExporter(settings)
elif (o.type == 'EMPTY') and settings['empty_as']:
from .primitive_exporters.empty_exporter import EmptyDXFExporter
e = EmptyDXFExporter(settings)
elif (o.type == 'TEXT') and settings['text_as']:
from .primitive_exporters.text_exporter import TextDXFExporter
e = TextDXFExporter(settings)
elif (o.type == 'CAMERA') and settings['camera_as']:
from .primitive_exporters.camera_exporter import CameraDXFExporter
e = CameraDXFExporter(settings)
elif (o.type == 'LAMP') and settings['lamp_as']:
from .primitive_exporters.lamp_exporter import LampDXFExporter
e = LampDXFExporter(settings)
return e.export(ctx, drawing, o, mx, mx_n, color=ecolor, layer=elayer, lineType=eltype)