- Jul 11, 2012
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Remigiusz Fiedler authored
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- Jul 10, 2012
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Bastien Montagne authored
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Daniel M. Basso authored
Cortex from Motion Analysis exports the LABELS parameter in a different group (not POINT); now the importer searches all groups for a LABELS parameter.
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Bastien Montagne authored
Fix for another dummy mistake (was preventing RNA label to show up the first time, because of context overwriting...)
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Bastien Montagne authored
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Campbell Barton authored
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Campbell Barton authored
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- Jul 09, 2012
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Campbell Barton authored
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Sebastian Nell authored
3ds export addon: Correct own mistake from previous commit, accidentally turned file from utf8 into ascii, causing python error because of 2 non-ascii chars in credits.
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Bastien Montagne authored
This is the py addon to use for embeded Blender ui translation. It can edit various UI elements' messages and tips, save the changes to the relevant po, "compile" a new mo placed into user's datafiles dir, and erase that same files (to get back "official" translations). Notes: * Still work in progress. Most likely some remaning bugs (even though it works quite well for me)... * All UI elements in Blender aren't translatable this way (e.g. panel labels just don't react to right mouse clicks currently...) * RTL languages won't work as well as others, still have to implement some kind of revert-RTL process... * Having a nicer way than editing user_settings.py in modules/bl_i18n_utils to set up needed parameters is mandatory! Will try to use some kind of user preferences in user's config dir. And a whole doc to write! :/
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Campbell Barton authored
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Campbell Barton authored
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Nathan Letwory authored
After successful login switching to Renderfarm.fi renderer will automatically log in with existing credentials. Note that no password is saved.
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- Jul 08, 2012
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Sebastian Nell authored
3ds export addon: fixed comments to not interfere with string-literals, reported by IRIE Shinsuke via mailing list
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Campbell Barton authored
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- Jul 07, 2012
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Campbell Barton authored
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Adam Wiseman authored
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- Jul 06, 2012
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Campbell Barton authored
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Campbell Barton authored
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- Jul 05, 2012
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Campbell Barton authored
- add button in toolbar - fracture all meshes in selection - add option for layer to add into
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Campbell Barton authored
- temp workaround for convex hull failing
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Campbell Barton authored
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Campbell Barton authored
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- Jul 04, 2012
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Bastien Montagne authored
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Bastien Montagne authored
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Bastien Montagne authored
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Campbell Barton authored
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Campbell Barton authored
add support for using non mesh objects as point sources (mainly for curves but meta's and surfaces also work) remove face/edge point sources. not really that useful in most cases and clogged up UI.
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Thomas Larsson authored
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- Jul 03, 2012
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Bastien Montagne authored
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
- added options to fracture into a new group and to use the next layer then the active object. - noise option wasnt working right, was always adding a lot of noise.
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Bastien Montagne authored
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- Jul 01, 2012
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Campbell Barton authored
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- Jun 30, 2012
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Campbell Barton authored
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Thomas Larsson authored
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- Jun 29, 2012
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Campbell Barton authored
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