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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
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    # <pep8-80 compliant>
    
    
    bl_info = {
        "name": "UV Layout",
        "author": "Campbell Barton, Matt Ebb",
    
        "blender": (2, 62, 0),
    
        "location": "Image-Window > UVs > Export UV Layout",
        "description": "Export the UV layout as a 2D graphic",
        "warning": "",
    
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
    
                    "Scripts/Import-Export/UV_Layout",
    
        "tracker_url": "https://projects.blender.org/tracker/index.php?"
    
                       "func=detail&aid=22837",
    
        "support": 'OFFICIAL',
        "category": "Import-Export"}
    
    # @todo write the wiki page
    
    if "bpy" in locals():
        import imp
        if "export_uv_eps" in locals():
            imp.reload(export_uv_eps)
        if "export_uv_png" in locals():
            imp.reload(export_uv_png)
        if "export_uv_svg" in locals():
            imp.reload(export_uv_svg)
    
    import bpy
    
    
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    from bpy.props import (StringProperty,
                           BoolProperty,
                           EnumProperty,
                           IntVectorProperty,
                           FloatProperty,
                           )
    
    
    
    class ExportUVLayout(bpy.types.Operator):
        """Export UV layout to file"""
    
        bl_idname = "uv.export_layout"
        bl_label = "Export UV Layout"
        bl_options = {'REGISTER', 'UNDO'}
    
    
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        filepath = StringProperty(
                subtype='FILE_PATH',
                )
        check_existing = BoolProperty(
                name="Check Existing",
                description="Check and warn on overwriting existing files",
                default=True,
                options={'HIDDEN'},
                )
        export_all = BoolProperty(
    
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                description="Export all UVs in this mesh (not just visible ones)",
                default=False,
                )
    
        modified = BoolProperty(
                name="Modified",
                description="Exports UVs from the modified mesh",
                default=False,
                )
    
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        mode = EnumProperty(
                items=(('SVG', "Scalable Vector Graphic (.svg)",
                        "Export the UV layout to a vector SVG file"),
                       ('EPS', "Encapsulate PostScript (.eps)",
                        "Export the UV layout to a vector EPS file"),
                       ('PNG', "PNG Image (.png)",
    
                        "Export the UV layout to a bitmap image"),
    
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                       ),
                name="Format",
                description="File format to export the UV layout to",
                default='PNG',
                )
        size = IntVectorProperty(
                size=2,
                default=(1024, 1024),
                min=8, max=32768,
                description="Dimensions of the exported file",
                )
        opacity = FloatProperty(
                name="Fill Opacity",
                min=0.0, max=1.0,
                default=0.25,
                )
    
        tessellated = BoolProperty(
                name="Tessellated UVs",
                description="Export tessellated UVs instead of polygons ones",
    
                default=False,
                options={'HIDDEN'},  # As not working currently :/
                )
    
    
        @classmethod
        def poll(cls, context):
            obj = context.active_object
            return (obj and obj.type == 'MESH' and obj.data.uv_textures)
    
        def _space_image(self, context):
            space_data = context.space_data
            if isinstance(space_data, bpy.types.SpaceImageEditor):
                return space_data
            else:
                return None
    
        def _image_size(self, context, default_width=1024, default_height=1024):
            # fallback if not in image context.
            image_width, image_height = default_width, default_height
    
            space_data = self._space_image(context)
            if space_data:
                image = space_data.image
                if image:
                    width, height = tuple(context.space_data.image.size)
    
                    # in case no data is found.
    
                    if width and height:
                        image_width, image_height = width, height
    
            return image_width, image_height
    
    
        def _face_uv_iter(self, context, mesh, tessellated):
    
            uv_layer = mesh.uv_layers.active.data
    
    
            if not self.export_all:
    
                uv_tex = mesh.uv_textures.active.data
    
                local_image = Ellipsis
    
                if context.tool_settings.show_uv_local_view:
                    space_data = self._space_image(context)
                    if space_data:
                        local_image = space_data.image
    
    
                for i, p in enumerate(polys):
    
                    # context checks
    
                    if polys[i].select and local_image in {Ellipsis,
                                                           uv_tex[i].image}:
                        start = p.loop_start
                        end = start + p.loop_total
                        uvs = tuple((uv.uv[0], uv.uv[1])
                                    for uv in uv_layer[start:end])
    
    
                        # just write what we see.
    
            else:
                # all, simple
    
                for i, p in enumerate(polys):
                    start = p.loop_start
                    end = start + p.loop_total
                    uvs = tuple((uv.uv[0], uv.uv[1]) for uv in uv_layer[start:end])
                    yield (i, uvs)
    
    
        def execute(self, context):
    
            obj = context.active_object
    
            is_editmode = (obj.mode == 'EDIT')
            if is_editmode:
                bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
    
    
            mode = self.mode
    
            filepath = self.filepath
            filepath = bpy.path.ensure_ext(filepath, "." + mode.lower())
            file = open(filepath, "w")
            fw = file.write
    
            if mode == 'EPS':
                from . import export_uv_eps
                func = export_uv_eps.write
            elif mode == 'PNG':
                from . import export_uv_png
                func = export_uv_png.write
    
                from . import export_uv_svg
                func = export_uv_svg.write
    
    
            if self.modified:
                mesh = obj.to_mesh(context.scene, True, 'PREVIEW')
            else:
                mesh = obj.data
    
    
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            func(fw, mesh, self.size[0], self.size[1], self.opacity,
    
                 lambda: self._face_uv_iter(context, mesh, self.tessellated))
    
    
            if self.modified:
                bpy.data.meshes.remove(mesh)
    
            if is_editmode:
                bpy.ops.object.mode_set(mode='EDIT', toggle=False)
    
    
            file.close()
    
            return {'FINISHED'}
    
        def check(self, context):
            filepath = bpy.path.ensure_ext(self.filepath, "." + self.mode.lower())
            if filepath != self.filepath:
                self.filepath = filepath
                return True
            else:
                return False
    
        def invoke(self, context, event):
            import os
            self.size = self._image_size(context)
            self.filepath = os.path.splitext(bpy.data.filepath)[0]
            wm = context.window_manager
            wm.fileselect_add(self)
            return {'RUNNING_MODAL'}
    
    
    def menu_func(self, context):
        self.layout.operator(ExportUVLayout.bl_idname)
    
    
    def register():
        bpy.utils.register_module(__name__)
        bpy.types.IMAGE_MT_uvs.append(menu_func)
    
    
    def unregister():
        bpy.utils.unregister_module(__name__)
        bpy.types.IMAGE_MT_uvs.remove(menu_func)
    
    if __name__ == "__main__":
        register()