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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
""" Get POV-Ray specific objects In and Out of Blender """
import bpy
from bpy_extras.object_utils import object_data_add
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from bpy_extras.io_utils import ImportHelper
from bpy.utils import register_class, unregister_class
from bpy.types import Operator
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from bpy.props import (
StringProperty,
BoolProperty,
IntProperty,
FloatProperty,
FloatVectorProperty,
EnumProperty,
from mathutils import Vector, Matrix
# import collections
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def write_object_modifiers(scene, ob, File):
"""Translate some object level POV statements from Blender UI
to POV syntax and write to exported file """
# Maybe return that string to be added instead of directly written.
'''XXX WIP
onceCSG = 0
for mod in ob.modifiers:
if onceCSG == 0:
if mod :
if mod.type == 'BOOLEAN':
if ob.pov.boolean_mod == "POV":
File.write("\tinside_vector <%.6g, %.6g, %.6g>\n" %
(ob.pov.inside_vector[0],
ob.pov.inside_vector[1],
ob.pov.inside_vector[2]))
onceCSG = 1
'''
if ob.pov.hollow:
File.write("\thollow\n")
if ob.pov.double_illuminate:
File.write("\tdouble_illuminate\n")
if ob.pov.sturm:
File.write("\tsturm\n")
if ob.pov.no_shadow:
File.write("\tno_shadow\n")
if ob.pov.no_image:
File.write("\tno_image\n")
if ob.pov.no_reflection:
File.write("\tno_reflection\n")
if ob.pov.no_radiosity:
File.write("\tno_radiosity\n")
if ob.pov.inverse:
File.write("\tinverse\n")
if ob.pov.hierarchy:
File.write("\thierarchy\n")
# XXX, Commented definitions
'''
if scene.pov.photon_enable:
File.write("photons {\n")
if ob.pov.target:
File.write("target %.4g\n"%ob.pov.target_value)
if ob.pov.refraction:
File.write("refraction on\n")
if ob.pov.reflection:
File.write("reflection on\n")
if ob.pov.pass_through:
File.write("pass_through\n")
File.write("}\n")
if ob.pov.object_ior > 1:
File.write("interior {\n")
File.write("ior %.4g\n"%ob.pov.object_ior)
if scene.pov.photon_enable and ob.pov.target and ob.pov.refraction and ob.pov.dispersion:
File.write("ior %.4g\n"%ob.pov.dispersion_value)
File.write("ior %s\n"%ob.pov.dispersion_samples)
if scene.pov.photon_enable == False:
File.write("caustics %.4g\n"%ob.pov.fake_caustics_power)
'''
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def pov_define_mesh(mesh, verts, edges, faces, name, hide_geometry=True):
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if mesh is None:
mesh = bpy.data.meshes.new(name)
mesh.from_pydata(verts, edges, faces)
mesh.update()
mesh.validate(
verbose=False
) # Set it to True to see debug messages (helps ensure you generate valid geometry).
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if hide_geometry:
mesh.vertices.foreach_set("hide", [True] * len(mesh.vertices))
mesh.edges.foreach_set("hide", [True] * len(mesh.edges))
mesh.polygons.foreach_set("hide", [True] * len(mesh.polygons))
return mesh
class POVRAY_OT_lathe_add(Operator):
"""Add the representation of POV lathe using a screw modifier."""
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bl_idname = "pov.addlathe"
bl_label = "Lathe"
bl_options = {'REGISTER', 'UNDO'}
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bl_description = "adds lathe"
def execute(self, context):
# ayers=[False]*20
# layers[0]=True
location=context.scene.cursor.location,
ob = context.view_layer.objects.active
ob_data = ob.data
ob.name = ob_data.name = "PovLathe"
ob_data.dimensions = '2D'
ob_data.transform(Matrix.Rotation(-pi / 2.0, 4, 'Z'))
ob.pov.object_as = 'LATHE'
self.report(
{'INFO'}, "This native POV-Ray primitive" "won't have any vertex to show in edit mode"
)
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ob.pov.curveshape = "lathe"
bpy.ops.object.modifier_add(type='SCREW')
mod = ob.modifiers[-1]
mod.axis = 'Y'
mod.show_render = False
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return {'FINISHED'}
def pov_superellipsoid_define(context, op, ob):
"""Create the proxy mesh of a POV superellipsoid using pov_superellipsoid_define()."""
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u = op.se_u
v = op.se_v
n1 = op.se_n1
n2 = op.se_n2
edit = op.se_edit
se_param1 = n2 # op.se_param1
se_param2 = n1 # op.se_param2
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u = ob.pov.se_u
v = ob.pov.se_v
n1 = ob.pov.se_n1
n2 = ob.pov.se_n2
edit = ob.pov.se_edit
se_param1 = ob.pov.se_param1
se_param2 = ob.pov.se_param2
verts = []
stepSegment = 360 / v * pi / 180
stepRing = pi / u
angSegment = 0
angRing = -pi / 2
step = 0
for ring in range(0, u - 1):
for segment in range(0, v):
x = r * (abs(cos(angRing)) ** n1) * (abs(cos(angSegment)) ** n2)
if (cos(angRing) < 0 and cos(angSegment) > 0) or (
cos(angRing) > 0 and cos(angSegment) < 0
):
y = r * (abs(cos(angRing)) ** n1) * (abs(sin(angSegment)) ** n2)
if (cos(angRing) < 0 and sin(angSegment) > 0) or (
cos(angRing) > 0 and sin(angSegment) < 0
):
z = r * (abs(sin(angRing)) ** n1)
x = round(x, 4)
y = round(y, 4)
z = round(z, 4)
verts.append((x, y, z))
verts.append((0, 0, 1))
verts.append((0, 0, -1))
for i in range(0, u - 2):
m = i * v
for p in range(0, v):
if p < v - 1:
face = (m + p, 1 + m + p, v + 1 + m + p, v + m + p)
if p == v - 1:
face = (m + p, m, v + m, v + m + p)
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faces.append(face)
indexUp = len(verts) - 2
indexDown = len(verts) - 1
indexStartDown = len(verts) - 2 - v
for i in range(0, v):
if i < v - 1:
face = (indexDown, i, i + 1)
if i == v - 1:
face = (indexDown, i, 0)
for i in range(0, v):
if i < v - 1:
face = (indexUp, i + indexStartDown, i + indexStartDown + 1)
if i == v - 1:
face = (indexUp, i + indexStartDown, indexStartDown)
face = []
for i in range(0, v):
face = []
indexUp = len(verts) - 1
for i in range(0, v):
face.append(indexUp - i)
faces.append(face)
mesh = pov_define_mesh(mesh, verts, [], faces, "SuperEllipsoid")
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ob = object_data_add(context, mesh, operator=None)
# engine = context.scene.render.engine what for?
ob.name = ob.data.name = "PovSuperellipsoid"
ob.pov.object_as = 'SUPERELLIPSOID'
ob.pov.se_param1 = n2
ob.pov.se_param2 = n1
ob.pov.se_u = u
ob.pov.se_v = v
ob.pov.se_n1 = n1
ob.pov.se_n2 = n2
ob.pov.se_edit = edit
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
class POVRAY_OT_superellipsoid_add(Operator):
"""Add the representation of POV superellipsoid using the pov_superellipsoid_define()."""
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bl_idname = "pov.addsuperellipsoid"
bl_label = "Add SuperEllipsoid"
bl_description = "Create a SuperEllipsoid"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
# Keep in sync within object_properties.py section Superellipsoid
# as this allows interactive update
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# If someone knows how to define operators' props from a func, I'd be delighted to learn it!
se_param1: FloatProperty(name="Parameter 1", description="", min=0.00, max=10.0, default=0.04)
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se_param2: FloatProperty(name="Parameter 2", description="", min=0.00, max=10.0, default=0.04)
se_u: IntProperty(
name="U-segments", description="radial segmentation", default=20, min=4, max=265
)
se_v: IntProperty(
name="V-segments", description="lateral segmentation", default=20, min=4, max=265
)
se_n1: FloatProperty(
name="Ring manipulator",
description="Manipulates the shape of the Ring",
default=1.0,
min=0.01,
max=100.0,
)
se_n2: FloatProperty(
name="Cross manipulator",
description="Manipulates the shape of the cross-section",
default=1.0,
min=0.01,
max=100.0,
)
se_edit: EnumProperty(
items=[("NOTHING", "Nothing", ""), ("NGONS", "N-Gons", ""), ("TRIANGLES", "Triangles", "")],
name="Fill up and down",
description="",
default='TRIANGLES',
)
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@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return engine in cls.COMPAT_ENGINES
def execute(self, context):
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pov_superellipsoid_define(context, self, None)
{'INFO'}, "This native POV-Ray primitive" "won't have any vertex to show in edit mode"
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return {'FINISHED'}
class POVRAY_OT_superellipsoid_update(Operator):
"""Update the superellipsoid.
Delete its previous proxy geometry and rerun pov_superellipsoid_define() function
with the new parameters"""
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bl_idname = "pov.superellipsoid_update"
bl_label = "Update"
bl_description = "Update Superellipsoid"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
ob = context.object
return ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES
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def execute(self, context):
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.object.mode_set(mode="OBJECT")
pov_superellipsoid_define(context, None, context.object)
return {'FINISHED'}
def create_faces(vert_idx_1, vert_idx_2, closed=False, flipped=False):
"""Generate viewport proxy mesh data for some pov primitives"""
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faces = []
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return None
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return None
fan = False
if len(vert_idx_1) != len(vert_idx_2):
if len(vert_idx_1) == 1 and len(vert_idx_2) > 1:
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fan = True
else:
return None
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if closed:
if flipped:
face = [vert_idx_1[0], vert_idx_2[0], vert_idx_2[total - 1]]
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if not fan:
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faces.append(face)
else:
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if not fan:
face.append(vert_idx_1[total - 1])
face.append(vert_idx_2[total - 1])
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faces.append(face)
for num in range(total - 1):
if flipped:
if fan:
face = [vert_idx_2[num], vert_idx_1[0], vert_idx_2[num + 1]]
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else:
face = [vert_idx_2[num], vert_idx_1[num], vert_idx_1[num + 1], vert_idx_2[num + 1]]
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faces.append(face)
else:
if fan:
face = [vert_idx_1[0], vert_idx_2[num], vert_idx_2[num + 1]]
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else:
face = [vert_idx_1[num], vert_idx_2[num], vert_idx_2[num + 1], vert_idx_1[num + 1]]
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faces.append(face)
return faces
"""Workaround to negative a, where the math.pow() method would return a ValueError."""
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if a < 0:
return -((-a) ** b)
return a ** b
def supertoroid(R, r, u, v, n1, n2):
a = 2 * pi / u
b = 2 * pi / v
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verts = []
faces = []
for i in range(u):
s = power(sin(i * a), n1)
c = power(cos(i * a), n1)
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for j in range(v):
c2 = R + r * power(cos(j * b), n2)
s2 = r * power(sin(j * b), n2)
verts.append((c * c2, s * c2, s2)) # type as a (mathutils.Vector(c*c2,s*c2,s2))?
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if i > 0:
f = create_faces(range((i - 1) * v, i * v), range(i * v, (i + 1) * v), closed=True)
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faces.extend(f)
f = create_faces(range((u - 1) * v, u * v), range(v), closed=True)
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faces.extend(f)
return verts, faces
"""Get POV supertorus properties from operator (object creation/import) or data update."""
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if op:
mesh = None
st_R = op.st_R
st_r = op.st_r
st_u = op.st_u
st_v = op.st_v
st_n1 = op.st_n1
st_n2 = op.st_n2
st_ie = op.st_ie
st_edit = op.st_edit
else:
assert ob
mesh = ob.data
st_R = ob.pov.st_major_radius
st_r = ob.pov.st_minor_radius
st_u = ob.pov.st_u
st_v = ob.pov.st_v
st_n1 = ob.pov.st_ring
st_n2 = ob.pov.st_cross
st_ie = ob.pov.st_ie
st_edit = ob.pov.st_edit
if st_ie:
rad1 = (st_R + st_r) / 2
rad2 = (st_R - st_r) / 2
if rad2 > rad1:
[rad1, rad2] = [rad2, rad1]
else:
rad1 = st_R
rad2 = st_r
if rad2 > rad1:
rad1 = rad2
verts, faces = supertoroid(rad1, rad2, st_u, st_v, st_n1, st_n2)
mesh = pov_define_mesh(mesh, verts, [], faces, "PovSuperTorus", True)
if not ob:
ob = object_data_add(context, mesh, operator=None)
ob.pov.object_as = 'SUPERTORUS'
ob.pov.st_major_radius = st_R
ob.pov.st_minor_radius = st_r
ob.pov.st_u = st_u
ob.pov.st_v = st_v
ob.pov.st_ring = st_n1
ob.pov.st_cross = st_n2
ob.pov.st_ie = st_ie
ob.pov.st_edit = st_edit
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class POVRAY_OT_supertorus_add(Operator):
"""Add the representation of POV supertorus using the pov_supertorus_define() function."""
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bl_idname = "pov.addsupertorus"
bl_label = "Add Supertorus"
bl_description = "Create a SuperTorus"
bl_options = {'REGISTER', 'UNDO'}
st_R: FloatProperty(
name="big radius",
description="The radius inside the tube",
default=1.0,
min=0.01,
max=100.0,
)
st_r: FloatProperty(
name="small radius", description="The radius of the tube", default=0.3, min=0.01, max=100.0
)
st_u: IntProperty(
name="U-segments", description="radial segmentation", default=16, min=3, max=265
)
st_v: IntProperty(
name="V-segments", description="lateral segmentation", default=8, min=3, max=265
)
st_n1: FloatProperty(
name="Ring manipulator",
description="Manipulates the shape of the Ring",
default=1.0,
min=0.01,
max=100.0,
)
st_n2: FloatProperty(
name="Cross manipulator",
description="Manipulates the shape of the cross-section",
default=1.0,
min=0.01,
max=100.0,
)
st_ie: BoolProperty(
name="Use Int.+Ext. radii", description="Use internal and external radii", default=False
st_edit: BoolProperty(name="", description="", default=False, options={'HIDDEN'})
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@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return engine in cls.COMPAT_ENGINES
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def execute(self, context):
pov_supertorus_define(context, self, None)
{'INFO'}, "This native POV-Ray primitive" "won't have any vertex to show in edit mode"
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class POVRAY_OT_supertorus_update(Operator):
"""Update the supertorus.
Delete its previous proxy geometry and rerun pov_supetorus_define() function
with the new parameters"""
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bl_idname = "pov.supertorus_update"
bl_label = "Update"
bl_description = "Update SuperTorus"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
ob = context.object
return ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES
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def execute(self, context):
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.object.mode_set(mode="OBJECT")
pov_supertorus_define(context, None, context.object)
return {'FINISHED'}
# -----------------------------------------------------------------------------
class POVRAY_OT_loft_add(Operator):
"""Create the representation of POV loft using Blender curves."""
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bl_idname = "pov.addloft"
bl_label = "Add Loft Data"
bl_description = "Create a Curve data for Meshmaker"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
name="Segments", description="Vertical segments", default=16, min=3, max=720
)
loft_rings_bottom: IntProperty(
name="Bottom", description="Bottom rings", default=5, min=2, max=100
)
loft_rings_side: IntProperty(name="Side", description="Side rings", default=10, min=2, max=100)
loft_thick: FloatProperty(
name="Thickness",
description="Manipulates the shape of the Ring",
default=0.3,
min=0.01,
max=1.0,
)
loft_r: FloatProperty(name="Radius", description="Radius", default=1, min=0.01, max=10)
loft_height: FloatProperty(
name="Height",
description="Manipulates the shape of the Ring",
default=2,
min=0.01,
max=10.0,
)
def execute(self, context):
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props = self.properties
loft_data = bpy.data.curves.new('Loft', type='CURVE')
loft_data.dimensions = '3D'
loft_data.resolution_u = 2
# loft_data.show_normal_face = False # deprecated in 2.8
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thick = props.loft_thick
side = props.loft_rings_side
bottom = props.loft_rings_bottom
h = props.loft_height
r = props.loft_r
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r0 = 0.00001
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print("New")
for i in range(bottom + 1):
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coords = []
angle = 0
for p in range(n):
x = r0 * cos(angle)
y = r0 * sin(angle)
coords.append((x, y, z))
angle += pi * 2 / n
r0 += distB
nurbs.points.add(len(coords) - 1)
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nurbs.use_cyclic_u = True
for i in range(side):
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coords = []
angle = 0
for p in range(n):
x = r * cos(angle)
y = r * sin(angle)
coords.append((x, y, z))
angle += pi * 2 / n
nurbs.points.add(len(coords) - 1)
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nurbs.use_cyclic_u = True
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for i in range(side):
coords = []
angle = 0
for p in range(n):
x = r * cos(angle)
y = r * sin(angle)
coords.append((x, y, z))
angle += pi * 2 / n
nurbs.points.add(len(coords) - 1)
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nurbs.use_cyclic_u = True
z -= h / side
z = (-h / 2) + thick
distB = (r - 0.00001) / bottom
for i in range(bottom + 1):
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coords = []
angle = 0
for p in range(n):
x = r * cos(angle)
y = r * sin(angle)
coords.append((x, y, z))
angle += pi * 2 / n
r -= distB
nurbs.points.add(len(coords) - 1)
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nurbs.use_cyclic_u = True
ob = bpy.data.objects.new('Loft_shape', loft_data)
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scn = bpy.context.scene
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ob.pov.curveshape = "loft"
return {'FINISHED'}
class POVRAY_OT_plane_add(Operator):
"""Add the representation of POV infinite plane using just a very big Blender Plane.
Flag its primitive type with a specific pov.object_as attribute and lock edit mode
to keep proxy consistency by hiding edit geometry."""
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bl_idname = "pov.addplane"
bl_label = "Plane"
bl_description = "Add Plane"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
# layers = 20*[False]
# layers[0] = True
bpy.ops.mesh.primitive_plane_add(size=100000)
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ob = context.object
ob.name = ob.data.name = 'PovInfinitePlane'
bpy.ops.object.mode_set(mode="EDIT")
{'INFO'}, "This native POV-Ray primitive " "won't have any vertex to show in edit mode"
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bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.shade_smooth()
ob.pov.object_as = "PLANE"
return {'FINISHED'}
class POVRAY_OT_box_add(Operator):
"""Add the representation of POV box using a simple Blender mesh cube.
Flag its primitive type with a specific pov.object_as attribute and lock edit mode
to keep proxy consistency by hiding edit geometry."""
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bl_idname = "pov.addbox"
bl_label = "Box"
bl_description = "Add Box"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
# layers = 20*[False]
# layers[0] = True
bpy.ops.mesh.primitive_cube_add()
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ob = context.object
ob.name = ob.data.name = 'PovBox'
bpy.ops.object.mode_set(mode="EDIT")
{'INFO'}, "This native POV-Ray primitive " "won't have any vertex to show in edit mode"
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bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
ob.pov.object_as = "BOX"
return {'FINISHED'}
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def pov_cylinder_define(context, op, ob, radius, loc, loc_cap):
"""Pick POV cylinder properties either from creation operator, import, or data update """
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if op:
R = op.R
loc = bpy.context.scene.cursor.location
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loc_cap[0] = loc[0]
loc_cap[1] = loc[1]
loc_cap[2] = loc[2] + 2
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vec = Vector(loc_cap) - Vector(loc)
depth = vec.length
rot = Vector((0, 0, 1)).rotation_difference(vec) # Rotation from Z axis.
trans = rot @ Vector(
(0, 0, depth / 2)
) # Such that origin is at center of the base of the cylinder.
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roteuler = rot.to_euler()
if not ob:
bpy.ops.object.add(type='MESH', location=loc)
ob = context.object
ob.name = ob.data.name = "PovCylinder"
ob.pov.cylinder_radius = radius
ob.pov.cylinder_location_cap = vec
ob.pov.object_as = "CYLINDER"
else:
ob.location = loc
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.mesh.primitive_cylinder_add(
radius=radius, depth=depth, location=loc, rotation=roteuler, end_fill_type='NGON'
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bpy.ops.transform.translate(value=trans)
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.shade_smooth()
class POVRAY_OT_cylinder_add(Operator):
"""Add the representation of POV cylinder using pov_cylinder_define() function.
Use imported_cyl_loc when this operator is run by POV importer."""
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bl_idname = "pov.addcylinder"
bl_label = "Cylinder"
bl_description = "Add Cylinder"
bl_options = {'REGISTER', 'UNDO'}
# Keep in sync within object_properties.py section Cylinder
# as this allows interactive update
R: FloatProperty(name="Cylinder radius", min=0.00, max=10.0, default=1.0)
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imported_cyl_loc: FloatVectorProperty(
name="Imported Pov base location", precision=6, default=(0.0, 0.0, 0.0)
)
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imported_cyl_loc_cap: FloatVectorProperty(
name="Imported Pov cap location", precision=6, default=(0.0, 0.0, 2.0)
)
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def execute(self, context):
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props = self.properties
R = props.R
# layers = 20*[False]
# layers[0] = True
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if ob:
if ob.pov.imported_cyl_loc:
LOC = ob.pov.imported_cyl_loc
if ob.pov.imported_cyl_loc_cap:
LOC_CAP = ob.pov.imported_cyl_loc_cap
else:
if not props.imported_cyl_loc:
LOC_CAP = LOC = bpy.context.scene.cursor.location
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LOC_CAP[2] += 2.0
else:
LOC = props.imported_cyl_loc
LOC_CAP = props.imported_cyl_loc_cap
self.report(
{'INFO'},
"This native POV-Ray primitive " "won't have any vertex to show in edit mode",
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pov_cylinder_define(context, self, None, self.R, LOC, LOC_CAP)
return {'FINISHED'}
class POVRAY_OT_cylinder_update(Operator):
"""Update the POV cylinder.
Delete its previous proxy geometry and rerun pov_cylinder_define() function
with the new parameters"""
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bl_idname = "pov.cylinder_update"
bl_label = "Update"
bl_description = "Update Cylinder"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
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ob = context.object
return (
ob
and ob.data
and ob.type == 'MESH'
and ob.pov.object_as == "CYLINDER"
and engine in cls.COMPAT_ENGINES
)
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def execute(self, context):
ob = context.object
radius = ob.pov.cylinder_radius
loc = ob.location
loc_cap = loc + ob.pov.cylinder_location_cap
pov_cylinder_define(context, None, ob, radius, loc, loc_cap)
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return {'FINISHED'}
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# ----------------------------------- SPHERE---------------------------------- #
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def pov_sphere_define(context, op, ob, loc):
"""create the representation of POV sphere using a Blender icosphere.
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Its nice platonic solid curvature better represents pov rendertime
tesselation than a UV sphere"""
if op:
R = op.R
loc = bpy.context.scene.cursor.location
else:
# keep object rotation and location for the add object operator
# obloc = ob.location
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.mesh.primitive_ico_sphere_add(
subdivisions=4, radius=ob.pov.sphere_radius, location=loc, rotation=obrot
)
# bpy.ops.transform.rotate(axis=obrot,orient_type='GLOBAL')
# bpy.ops.transform.rotate(axis=obrot, proportional_size=1)
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.shade_smooth()
# bpy.ops.transform.rotate(axis=obrot,orient_type='GLOBAL')
bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, radius=R, location=loc)
ob.name = ob.data.name = "PovSphere"
ob.pov.object_as = "SPHERE"
ob.pov.sphere_radius = R
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
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class POVRAY_OT_sphere_add(Operator):
"""Add the representation of POV sphere using pov_sphere_define() function.
Use imported_loc when this operator is run by POV importer."""
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bl_idname = "pov.addsphere"
bl_label = "Sphere"
bl_description = "Add Sphere Shape"
bl_options = {'REGISTER', 'UNDO'}
# Keep in sync within object_properties.py section Sphere
# as this allows interactive update
R: FloatProperty(name="Sphere radius", min=0.00, max=10.0, default=0.5)
imported_loc: FloatVectorProperty(
name="Imported Pov location", precision=6, default=(0.0, 0.0, 0.0)
)
def execute(self, context):
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props = self.properties
R = props.R
ob = context.object
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if ob:
if ob.pov.imported_loc:
LOC = ob.pov.imported_loc
else:
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if not props.imported_loc:
LOC = bpy.context.scene.cursor.location
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else:
self.report(
{'INFO'},
"This native POV-Ray primitive " "won't have any vertex to show in edit mode",
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pov_sphere_define(context, self, None, LOC)
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return {'FINISHED'}
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# def execute(self,context):
# layers = 20*[False]
# layers[0] = True
# bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, radius=ob.pov.sphere_radius)
# ob = context.object
# bpy.ops.object.mode_set(mode="EDIT")
# self.report({'INFO'}, "This native POV-Ray primitive "
# "won't have any vertex to show in edit mode")
# bpy.ops.mesh.hide(unselected=False)
# bpy.ops.object.mode_set(mode="OBJECT")
# bpy.ops.object.shade_smooth()
# ob.pov.object_as = "SPHERE"
# ob.name = ob.data.name = 'PovSphere'
# return {'FINISHED'}
class POVRAY_OT_sphere_update(Operator):
"""Update the POV sphere.
Delete its previous proxy geometry and rerun pov_sphere_define() function
with the new parameters"""
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bl_idname = "pov.sphere_update"
bl_label = "Update"
bl_description = "Update Sphere"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
ob = context.object
return ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES
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def execute(self, context):
pov_sphere_define(context, None, context.object, context.object.location)