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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
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############ To get POV-Ray specific objects In and Out of Blender ###########
import bpy
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from bpy_extras.io_utils import ImportHelper
from bpy_extras import object_utils
from math import atan, pi, degrees, sqrt, cos, sin
from bpy.props import (
StringProperty,
BoolProperty,
IntProperty,
FloatProperty,
FloatVectorProperty,
EnumProperty,
PointerProperty,
CollectionProperty,
)
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from mathutils import (
Vector,
)
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#import collections
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def pov_define_mesh(mesh, verts, edges, faces, name, hide_geometry=True):
if mesh is None:
mesh = bpy.data.meshes.new(name)
mesh.from_pydata(verts, edges, faces)
mesh.update()
mesh.validate(False) # Set it to True to see debug messages (helps ensure you generate valid geometry).
if hide_geometry:
mesh.vertices.foreach_set("hide", [True] * len(mesh.vertices))
mesh.edges.foreach_set("hide", [True] * len(mesh.edges))
mesh.polygons.foreach_set("hide", [True] * len(mesh.polygons))
return mesh
class POVRAY_OT_lathe_add(bpy.types.Operator):
bl_idname = "pov.addlathe"
bl_label = "Lathe"
bl_options = {'REGISTER','UNDO'}
bl_description = "adds lathe"
def execute(self, context):
layers=[False]*20
layers[0]=True
bpy.ops.curve.primitive_bezier_curve_add(location=(0, 0, 0),
rotation=(0, 0, 0), layers=layers)
ob=context.scene.objects.active
ob.name = ob.data.name = "PovLathe"
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bpy.ops.object.mode_set(mode='EDIT')
self.report({'INFO'}, "This native POV-Ray primitive "
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"won't have any vertex to show in edit mode")
bpy.ops.transform.rotate(value=-pi/2, axis=(0, 0, 1))
bpy.ops.object.mode_set(mode='OBJECT')
ob.pov.curveshape = "lathe"
bpy.ops.object.modifier_add(type='SCREW')
bpy.context.object.modifiers["Screw"].axis = 'Y'
bpy.context.object.modifiers["Screw"].show_render = False
return {'FINISHED'}
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def pov_superellipsoid_define(context, op, ob):
if op:
mesh = None
u = op.se_u
v = op.se_v
n1 = op.se_n1
n2 = op.se_n2
edit = op.se_edit
se_param1 = n2 # op.se_param1
se_param2 = n1 # op.se_param2
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else:
assert(ob)
mesh = ob.data
u = ob.pov.se_u
v = ob.pov.se_v
n1 = ob.pov.se_n1
n2 = ob.pov.se_n2
edit = ob.pov.se_edit
se_param1 = ob.pov.se_param1
se_param2 = ob.pov.se_param2
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verts = []
r=1
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stepSegment=360/v*pi/180
stepRing=pi/u
angSegment=0
angRing=-pi/2
step=0
for ring in range(0,u-1):
angRing += stepRing
for segment in range(0,v):
step += 1
angSegment += stepSegment
x = r*(abs(cos(angRing))**n1)*(abs(cos(angSegment))**n2)
if (cos(angRing) < 0 and cos(angSegment) > 0) or \
(cos(angRing) > 0 and cos(angSegment) < 0):
x = -x
y = r*(abs(cos(angRing))**n1)*(abs(sin(angSegment))**n2)
if (cos(angRing) < 0 and sin(angSegment) > 0) or \
(cos(angRing) > 0 and sin(angSegment) < 0):
y = -y
z = r*(abs(sin(angRing))**n1)
if sin(angRing) < 0:
z = -z
x = round(x,4)
y = round(y,4)
z = round(z,4)
verts.append((x,y,z))
if edit == 'TRIANGLES':
verts.append((0,0,1))
verts.append((0,0,-1))
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faces = []
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for i in range(0,u-2):
m=i*v
for p in range(0,v):
if p < v-1:
face=(m+p,1+m+p,v+1+m+p,v+m+p)
if p == v-1:
face=(m+p,m,v+m,v+m+p)
faces.append(face)
if edit == 'TRIANGLES':
indexUp=len(verts)-2
indexDown=len(verts)-1
indexStartDown=len(verts)-2-v
for i in range(0,v):
if i < v-1:
face=(indexDown,i,i+1)
faces.append(face)
if i == v-1:
face=(indexDown,i,0)
faces.append(face)
for i in range(0,v):
if i < v-1:
face=(indexUp,i+indexStartDown,i+indexStartDown+1)
faces.append(face)
if i == v-1:
face=(indexUp,i+indexStartDown,indexStartDown)
faces.append(face)
if edit == 'NGONS':
face=[]
for i in range(0,v):
face.append(i)
faces.append(face)
face=[]
indexUp=len(verts)-1
for i in range(0,v):
face.append(indexUp-i)
faces.append(face)
mesh = pov_define_mesh(mesh, verts, [], faces, "SuperEllipsoid")
if not ob:
ob_base = object_utils.object_data_add(context, mesh, operator=None)
ob = ob_base.object
#engine = context.scene.render.engine what for?
ob = context.object
ob.name = ob.data.name = "PovSuperellipsoid"
ob.pov.object_as = 'SUPERELLIPSOID'
ob.pov.se_param1 = n2
ob.pov.se_param2 = n1
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ob.pov.se_u = u
ob.pov.se_v = v
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ob.pov.se_n2 = n2
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bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
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class POVRAY_OT_superellipsoid_add(bpy.types.Operator):
bl_idname = "pov.addsuperellipsoid"
bl_label = "Add SuperEllipsoid"
bl_description = "Create a SuperEllipsoid"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
# XXX Keep it in sync with __init__'s RenderPovSettingsConePrimitive
# If someone knows how to define operators' props from a func, I'd be delighted to learn it!
se_param1 = FloatProperty(
name="Parameter 1",
description="",
min=0.00, max=10.0, default=0.04)
se_param2 = FloatProperty(
name="Parameter 2",
description="",
min=0.00, max=10.0, default=0.04)
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se_u = IntProperty(name = "U-segments",
description = "radial segmentation",
default = 20, min = 4, max = 265)
se_v = IntProperty(name = "V-segments",
description = "lateral segmentation",
default = 20, min = 4, max = 265)
se_n1 = FloatProperty(name = "Ring manipulator",
description = "Manipulates the shape of the Ring",
default = 1.0, min = 0.01, max = 100.0)
se_n2 = FloatProperty(name = "Cross manipulator",
description = "Manipulates the shape of the cross-section",
default = 1.0, min = 0.01, max = 100.0)
se_edit = EnumProperty(items=[("NOTHING", "Nothing", ""),
("NGONS", "N-Gons", ""),
("TRIANGLES", "Triangles", "")],
name="Fill up and down",
description="",
default='TRIANGLES')
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return (engine in cls.COMPAT_ENGINES)
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def execute(self,context):
pov_superellipsoid_define(context, self, None)
self.report({'INFO'}, "This native POV-Ray primitive won't have any vertex to show in edit mode")
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return {'FINISHED'}
class POVRAY_OT_superellipsoid_update(bpy.types.Operator):
bl_idname = "pov.superellipsoid_update"
bl_label = "Update"
bl_description = "Update Superellipsoid"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
ob = context.object
return (ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES)
def execute(self, context):
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.object.mode_set(mode="OBJECT")
pov_superellipsoid_define(context, None, context.object)
return {'FINISHED'}
def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
faces = []
if not vertIdx1 or not vertIdx2:
return None
if len(vertIdx1) < 2 and len(vertIdx2) < 2:
return None
fan = False
if (len(vertIdx1) != len(vertIdx2)):
if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
fan = True
else:
return None
total = len(vertIdx2)
if closed:
if flipped:
face = [
vertIdx1[0],
vertIdx2[0],
vertIdx2[total - 1]]
if not fan:
face.append(vertIdx1[total - 1])
faces.append(face)
else:
face = [vertIdx2[0], vertIdx1[0]]
if not fan:
face.append(vertIdx1[total - 1])
face.append(vertIdx2[total - 1])
faces.append(face)
for num in range(total - 1):
if flipped:
if fan:
face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
else:
face = [vertIdx2[num], vertIdx1[num],
vertIdx1[num + 1], vertIdx2[num + 1]]
faces.append(face)
else:
if fan:
face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
else:
face = [vertIdx1[num], vertIdx2[num],
vertIdx2[num + 1], vertIdx1[num + 1]]
faces.append(face)
return faces
def power(a,b):
if a < 0:
return -((-a)**b)
return a**b
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def supertoroid(R,r,u,v,n1,n2):
a = 2*pi/u
b = 2*pi/v
verts = []
faces = []
for i in range(u):
s = power(sin(i*a),n1)
c = power(cos(i*a),n1)
for j in range(v):
c2 = R+r*power(cos(j*b),n2)
s2 = r*power(sin(j*b),n2)
verts.append((c*c2,s*c2,s2))# type as a (mathutils.Vector(c*c2,s*c2,s2))?
if i > 0:
f = createFaces(range((i-1)*v,i*v),range(i*v,(i+1)*v),closed = True)
faces.extend(f)
f = createFaces(range((u-1)*v,u*v),range(v),closed=True)
faces.extend(f)
return verts, faces
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if op:
mesh = None
st_R = op.st_R
st_r = op.st_r
st_u = op.st_u
st_v = op.st_v
st_n1 = op.st_n1
st_n2 = op.st_n2
st_ie = op.st_ie
st_edit = op.st_edit
else:
assert(ob)
mesh = ob.data
st_R = ob.pov.st_major_radius
st_r = ob.pov.st_minor_radius
st_u = ob.pov.st_u
st_v = ob.pov.st_v
st_n1 = ob.pov.st_ring
st_n2 = ob.pov.st_cross
st_ie = ob.pov.st_ie
st_edit = ob.pov.st_edit
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if st_ie:
rad1 = (st_R+st_r)/2
rad2 = (st_R-st_r)/2
if rad2 > rad1:
[rad1,rad2] = [rad2,rad1]
else:
rad1 = st_R
rad2 = st_r
if rad2 > rad1:
rad1 = rad2
verts,faces = supertoroid(rad1,
rad2,
st_u,
st_v,
st_n1,
st_n2)
mesh = pov_define_mesh(mesh, verts, [], faces, "PovSuperTorus", True)
if not ob:
ob_base = object_utils.object_data_add(context, mesh, operator=None)
ob = ob_base.object
ob.pov.object_as = 'SUPERTORUS'
ob.pov.st_major_radius = st_R
ob.pov.st_minor_radius = st_r
ob.pov.st_u = st_u
ob.pov.st_v = st_v
ob.pov.st_ring = st_n1
ob.pov.st_cross = st_n2
ob.pov.st_ie = st_ie
ob.pov.st_edit = st_edit
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class POVRAY_OT_supertorus_add(bpy.types.Operator):
bl_idname = "pov.addsupertorus"
bl_label = "Add Supertorus"
bl_description = "Create a SuperTorus"
bl_options = {'REGISTER', 'UNDO'}
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st_R = FloatProperty(name = "big radius",
description = "The radius inside the tube",
default = 1.0, min = 0.01, max = 100.0)
st_r = FloatProperty(name = "small radius",
description = "The radius of the tube",
default = 0.3, min = 0.01, max = 100.0)
st_u = IntProperty(name = "U-segments",
description = "radial segmentation",
default = 16, min = 3, max = 265)
st_v = IntProperty(name = "V-segments",
description = "lateral segmentation",
default = 8, min = 3, max = 265)
st_n1 = FloatProperty(name = "Ring manipulator",
description = "Manipulates the shape of the Ring",
default = 1.0, min = 0.01, max = 100.0)
st_n2 = FloatProperty(name = "Cross manipulator",
description = "Manipulates the shape of the cross-section",
default = 1.0, min = 0.01, max = 100.0)
st_ie = BoolProperty(name = "Use Int.+Ext. radii",
description = "Use internal and external radii",
default = False)
st_edit = BoolProperty(name="",
description="",
default=False,
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@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return (engine in cls.COMPAT_ENGINES)
def execute(self, context):
pov_supertorus_define(context, self, None)
self.report({'INFO'}, "This native POV-Ray primitive won't have any vertex to show in edit mode")
return {'FINISHED'}
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class POVRAY_OT_supertorus_update(bpy.types.Operator):
bl_idname = "pov.supertorus_update"
bl_label = "Update"
bl_description = "Update SuperTorus"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
ob = context.object
return (ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES)
def execute(self, context):
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.object.mode_set(mode="OBJECT")
pov_supertorus_define(context, None, context.object)
return {'FINISHED'}
#########################################################################################################
class POVRAY_OT_loft_add(bpy.types.Operator):
bl_idname = "pov.addloft"
bl_label = "Add Loft Data"
bl_description = "Create a Curve data for Meshmaker"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
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loft_n = IntProperty(name = "Segments",
description = "Vertical segments",
default = 16, min = 3, max = 720)
loft_rings_bottom = IntProperty(name = "Bottom",
description = "Bottom rings",
default = 5, min = 2, max = 100)
loft_rings_side = IntProperty(name = "Side",
description = "Side rings",
default = 10, min = 2, max = 100)
loft_thick = FloatProperty(name = "Thickness",
description = "Manipulates the shape of the Ring",
default = 0.3, min = 0.01, max = 1.0)
loft_r = FloatProperty(name = "Radius",
description = "Radius",
default = 1, min = 0.01, max = 10)
loft_height = FloatProperty(name = "Height",
description = "Manipulates the shape of the Ring",
default = 2, min = 0.01, max = 10.0)
def execute(self,context):
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props = self.properties
loftData = bpy.data.curves.new('Loft', type='CURVE')
loftData.dimensions = '3D'
loftData.resolution_u = 2
loftData.show_normal_face = False
n=props.loft_n
thick = props.loft_thick
side = props.loft_rings_side
bottom = props.loft_rings_bottom
h = props.loft_height
r = props.loft_r
distB = r/bottom
r0 = 0.00001
z = -h/2
print("New")
for i in range(bottom+1):
coords = []
angle = 0
for p in range(n):
x = r0*cos(angle)
y = r0*sin(angle)
coords.append((x,y,z))
angle+=pi*2/n
r0+=distB
nurbs = loftData.splines.new('NURBS')
nurbs.points.add(len(coords)-1)
for i, coord in enumerate(coords):
x,y,z = coord
nurbs.points[i].co = (x, y, z, 1)
nurbs.use_cyclic_u = True
for i in range(side):
z+=h/side
coords = []
angle = 0
for p in range(n):
x = r*cos(angle)
y = r*sin(angle)
coords.append((x,y,z))
angle+=pi*2/n
nurbs = loftData.splines.new('NURBS')
nurbs.points.add(len(coords)-1)
for i, coord in enumerate(coords):
x,y,z = coord
nurbs.points[i].co = (x, y, z, 1)
nurbs.use_cyclic_u = True
r-=thick
for i in range(side):
coords = []
angle = 0
for p in range(n):
x = r*cos(angle)
y = r*sin(angle)
coords.append((x,y,z))
angle+=pi*2/n
nurbs = loftData.splines.new('NURBS')
nurbs.points.add(len(coords)-1)
for i, coord in enumerate(coords):
x,y,z = coord
nurbs.points[i].co = (x, y, z, 1)
nurbs.use_cyclic_u = True
z-=h/side
z = (-h/2) + thick
distB = (r-0.00001)/bottom
for i in range(bottom+1):
coords = []
angle = 0
for p in range(n):
x = r*cos(angle)
y = r*sin(angle)
coords.append((x,y,z))
angle+=pi*2/n
r-=distB
nurbs = loftData.splines.new('NURBS')
nurbs.points.add(len(coords)-1)
for i, coord in enumerate(coords):
x,y,z = coord
nurbs.points[i].co = (x, y, z, 1)
nurbs.use_cyclic_u = True
ob = bpy.data.objects.new('Loft_shape', loftData)
scn = bpy.context.scene
scn.objects.link(ob)
scn.objects.active = ob
ob.select = True
ob.pov.curveshape = "loft"
return {'FINISHED'}
class POVRAY_OT_plane_add(bpy.types.Operator):
bl_idname = "pov.addplane"
bl_label = "Plane"
bl_description = "Add Plane"
bl_options = {'REGISTER', 'UNDO'}
def execute(self,context):
layers = 20*[False]
layers[0] = True
bpy.ops.mesh.primitive_plane_add(radius = 100000,layers=layers)
ob = context.object
ob.name = ob.data.name = 'PovInfinitePlane'
bpy.ops.object.mode_set(mode="EDIT")
self.report({'INFO'}, "This native POV-Ray primitive "
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"won't have any vertex to show in edit mode")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.shade_smooth()
ob.pov.object_as = "PLANE"
return {'FINISHED'}
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class POVRAY_OT_box_add(bpy.types.Operator):
bl_idname = "pov.addbox"
bl_label = "Box"
bl_description = "Add Box"
bl_options = {'REGISTER', 'UNDO'}
def execute(self,context):
layers = 20*[False]
layers[0] = True
bpy.ops.mesh.primitive_cube_add(layers=layers)
ob = context.object
ob.name = ob.data.name = 'PovBox'
bpy.ops.object.mode_set(mode="EDIT")
self.report({'INFO'}, "This native POV-Ray primitive "
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"won't have any vertex to show in edit mode")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
ob.pov.object_as = "BOX"
return {'FINISHED'}
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def pov_cylinder_define(context, op, ob, radius, loc, loc_cap):
if op:
R = op.R
loc = bpy.context.scene.cursor_location
loc_cap[0] = loc[0]
loc_cap[1] = loc[1]
loc_cap[2] = (loc[2]+2)
vec = Vector(loc_cap) - Vector(loc)
depth = vec.length
rot = Vector((0, 0, 1)).rotation_difference(vec) # Rotation from Z axis.
trans = rot * Vector((0, 0, depth / 2)) # Such that origin is at center of the base of the cylinder.
roteuler = rot.to_euler()
if not ob:
bpy.ops.object.add(type='MESH', location=loc)
ob = context.object
ob.name = ob.data.name = "PovCylinder"
ob.pov.cylinder_radius = radius
ob.pov.cylinder_location_cap = vec
ob.pov.object_as = "CYLINDER"
else:
ob.location = loc
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.mesh.primitive_cylinder_add(radius=radius, depth=depth, location=loc, rotation=roteuler, end_fill_type='NGON') #'NOTHING'
bpy.ops.transform.translate(value=trans)
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.shade_smooth()
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class POVRAY_OT_cylinder_add(bpy.types.Operator):
bl_idname = "pov.addcylinder"
bl_label = "Cylinder"
bl_description = "Add Cylinder"
bl_options = {'REGISTER', 'UNDO'}
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# XXX Keep it in sync with __init__'s cylinder Primitive
R = FloatProperty(name="Cylinder radius", min=0.00, max=10.0, default=1.0)
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imported_cyl_loc = FloatVectorProperty(
name="Imported Pov base location",
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imported_cyl_loc_cap = FloatVectorProperty(
name="Imported Pov cap location",
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default=(0.0, 0.0, 2.0))
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def execute(self,context):
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props = self.properties
R = props.R
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layers = 20*[False]
layers[0] = True
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if ob:
if ob.pov.imported_cyl_loc:
LOC = ob.pov.imported_cyl_loc
if ob.pov.imported_cyl_loc_cap:
LOC_CAP = ob.pov.imported_cyl_loc_cap
else:
if not props.imported_cyl_loc:
LOC_CAP = LOC = bpy.context.scene.cursor_location
LOC_CAP[2] += 2.0
else:
LOC = props.imported_cyl_loc
LOC_CAP = props.imported_cyl_loc_cap
self.report({'INFO'}, "This native POV-Ray primitive "
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pov_cylinder_define(context, self, None, self.R, LOC, LOC_CAP)
return {'FINISHED'}
class POVRAY_OT_cylinder_update(bpy.types.Operator):
bl_idname = "pov.cylinder_update"
bl_label = "Update"
bl_description = "Update Cylinder"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
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ob = context.object
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return (ob and ob.data and ob.type == 'MESH' and ob.pov.object_as == "CYLINDER" and engine in cls.COMPAT_ENGINES)
def execute(self, context):
ob = context.object
radius = ob.pov.cylinder_radius
loc = ob.location
loc_cap = loc + ob.pov.cylinder_location_cap
pov_cylinder_define(context, None, ob, radius, loc, loc_cap)
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return {'FINISHED'}
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################################SPHERE##########################################
def pov_sphere_define(context, op, ob, loc):
if op:
R = op.R
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loc = bpy.context.scene.cursor_location
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else:
assert(ob)
R = ob.pov.sphere_radius
#keep object rotation and location for the add object operator
obrot = ob.rotation_euler
#obloc = ob.location
obscale = ob.scale
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bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, size=ob.pov.sphere_radius, location=loc, rotation=obrot)
#bpy.ops.transform.rotate(axis=obrot,constraint_orientation='GLOBAL')
bpy.ops.transform.resize(value=obscale)
#bpy.ops.transform.rotate(axis=obrot, proportional_size=1)
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bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
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bpy.ops.object.shade_smooth()
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#bpy.ops.transform.rotate(axis=obrot,constraint_orientation='GLOBAL')
if not ob:
bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, size=R, location=loc)
ob = context.object
ob.name = ob.data.name = "PovSphere"
ob.pov.object_as = "SPHERE"
ob.pov.sphere_radius = R
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
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class POVRAY_OT_sphere_add(bpy.types.Operator):
bl_idname = "pov.addsphere"
bl_label = "Sphere"
bl_description = "Add Sphere Shape"
bl_options = {'REGISTER', 'UNDO'}
# XXX Keep it in sync with __init__'s torus Primitive
R = FloatProperty(name="Sphere radius",min=0.00, max=10.0, default=0.5)
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imported_loc = FloatVectorProperty(
name="Imported Pov location",
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default=(0.0, 0.0, 0.0))
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def execute(self,context):
props = self.properties
R = props.R
ob = context.object
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if ob:
if ob.pov.imported_loc:
LOC = ob.pov.imported_loc
else:
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if not props.imported_loc:
LOC = bpy.context.scene.cursor_location
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else:
self.report({'INFO'}, "This native POV-Ray primitive "
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pov_sphere_define(context, self, None, LOC)
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return {'FINISHED'}
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# def execute(self,context):
# layers = 20*[False]
# layers[0] = True
# bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, radius=ob.pov.sphere_radius, layers=layers)
# ob = context.object
# bpy.ops.object.mode_set(mode="EDIT")
# self.report({'INFO'}, "This native POV-Ray primitive "
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# "won't have any vertex to show in edit mode")
# bpy.ops.mesh.hide(unselected=False)
# bpy.ops.object.mode_set(mode="OBJECT")
# bpy.ops.object.shade_smooth()
# ob.pov.object_as = "SPHERE"
# ob.name = ob.data.name = 'PovSphere'
# return {'FINISHED'}
class POVRAY_OT_sphere_update(bpy.types.Operator):
bl_idname = "pov.sphere_update"
bl_label = "Update"
bl_description = "Update Sphere"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
ob = context.object
return (ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES)
def execute(self, context):
pov_sphere_define(context, None, context.object,context.object.location)
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####################################CONE#######################################
def pov_cone_define(context, op, ob):
verts = []
faces = []
if op:
mesh = None
base = op.base
cap = op.cap
seg = op.seg
height = op.height
else:
assert(ob)
mesh = ob.data
base = ob.pov.cone_base_radius
cap = ob.pov.cone_cap_radius
seg = ob.pov.cone_segments
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zc = height / 2
zb = -zc
angle = 2 * pi / seg
t = 0
for i in range(seg):
xb = base * cos(t)
yb = base * sin(t)
xc = cap * cos(t)
yc = cap * sin(t)
verts.append((xb, yb, zb))
verts.append((xc, yc, zc))
t += angle
for i in range(seg):
f = i * 2
if i == seg - 1:
faces.append([0, 1, f + 1, f])
else:
faces.append([f + 2, f + 3, f + 1, f])
if base != 0:
base_face = []
for i in range(seg - 1, -1, -1):
p = i * 2
base_face.append(p)
faces.append(base_face)
if cap != 0:
cap_face = []
for i in range(seg):
p = i * 2 + 1
cap_face.append(p)
faces.append(cap_face)
mesh = pov_define_mesh(mesh, verts, [], faces, "PovCone", True)
if not ob:
ob_base = object_utils.object_data_add(context, mesh, operator=None)
ob = ob_base.object
ob.pov.object_as = "CONE"
ob.pov.cone_base_radius = base
ob.pov.cone_cap_radius = cap
ob.pov.cone_height = height
ob.pov.cone_base_z = zb
ob.pov.cone_cap_z = zc
class POVRAY_OT_cone_add(bpy.types.Operator):
bl_idname = "pov.cone_add"
bl_label = "Cone"
bl_description = "Add Cone"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
# XXX Keep it in sync with __init__'s RenderPovSettingsConePrimitive
# If someone knows how to define operators' props from a func, I'd be delighted to learn it!
base = FloatProperty(
name = "Base radius", description = "The first radius of the cone",
default = 1.0, min = 0.01, max = 100.0)
cap = FloatProperty(
name = "Cap radius", description = "The second radius of the cone",
default = 0.3, min = 0.0, max = 100.0)
seg = IntProperty(
name = "Segments", description = "Radial segmentation of the proxy mesh",
default = 16, min = 3, max = 265)
height = FloatProperty(
name = "Height", description = "Height of the cone",
default = 2.0, min = 0.01, max = 100.0)
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return (engine in cls.COMPAT_ENGINES)
def execute(self, context):
pov_cone_define(context, self, None)
self.report({'INFO'}, "This native POV-Ray primitive won't have any vertex to show in edit mode")
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return {'FINISHED'}
class POVRAY_OT_cone_update(bpy.types.Operator):
bl_idname = "pov.cone_update"
bl_label = "Update"
bl_description = "Update Cone"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
ob = context.object
return (ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES)
def execute(self, context):
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.object.mode_set(mode="OBJECT")
pov_cone_define(context, None, context.object)
return {'FINISHED'}
#########################################################################################################
class POVRAY_OT_isosurface_box_add(bpy.types.Operator):
bl_idname = "pov.addisosurfacebox"
bl_label = "Isosurface Box"
bl_description = "Add Isosurface contained by Box"
bl_options = {'REGISTER', 'UNDO'}
def execute(self,context):
layers = 20*[False]
layers[0] = True
bpy.ops.mesh.primitive_cube_add(layers = layers)
ob = context.object
bpy.ops.object.mode_set(mode="EDIT")
self.report({'INFO'}, "This native POV-Ray primitive "
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"won't have any vertex to show in edit mode")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
ob.pov.object_as = "ISOSURFACE"
ob.pov.contained_by = 'box'
ob.name = 'Isosurface'
return {'FINISHED'}
class POVRAY_OT_isosurface_sphere_add(bpy.types.Operator):
bl_idname = "pov.addisosurfacesphere"
bl_label = "Isosurface Sphere"
bl_description = "Add Isosurface contained by Sphere"
bl_options = {'REGISTER', 'UNDO'}
def execute(self,context):
layers = 20*[False]
layers[0] = True
bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4,layers=layers)
ob = context.object
bpy.ops.object.mode_set(mode="EDIT")
self.report({'INFO'}, "This native POV-Ray primitive "
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"won't have any vertex to show in edit mode")
bpy.ops.mesh.hide(unselected=False)