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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# #**** END GPL LICENSE BLOCK #****
"""Write the POV file using this file's functions and some from other modules then render it."""
import subprocess
import os
import time
from math import (
pi,
) # maybe move to scenography.py and topology_*****_data.py respectively with smoke and matrix
import re
import tempfile # generate temporary files with random names
from bpy.types import Operator
from bpy.utils import register_class, unregister_class
from . import (
scripting,
) # for writing, importing and rendering directly POV Scene Description Language items
from . import scenography # for atmosphere, environment, effects, lighting, camera
from . import shading # for BI POV shaders emulation
from . import object_mesh_topology # for mesh based geometry
from . import object_curve_topology # for curves based geometry
# from . import object_primitives # for import and export of POV specific primitives
from .scenography import image_format, img_map, img_map_transforms, path_image
from .shading import write_object_material_interior
from .object_primitives import write_object_modifiers
"""Remove hyphen characters from a string to avoid POV errors."""
"""append suffix characters to names of various material declinations.
Material declinations are necessary to POV syntax and used in shading.py
by the pov_has_no_specular_maps function to create the finish map trick and
the suffixes avoid name collisions.
Keyword arguments:
name -- the initial material name as a string
ref_level_bound -- the enum number of the ref_level_bound being written:
ref_level_bound=1 is for texture with No specular nor Mirror reflection
ref_level_bound=2 is for texture with translation of spec and mir levels
ref_level_bound=3 is for texture with Maximum Spec and Mirror
# All the try except clause below seems useless as each time
# prefix rewritten even after and outside of it what was the point?
# It may not even be any longer possible to feed no arg from Blender UI
# try:
# if name: # if int(name) > 0: # could be zero if no argument provided
# # and always triggered exception so is this similar ?
# prefix = "shader"
# except BaseException as e:
# print(e.__doc__)
# print('An exception occurred: {}'.format(e))
# implicit else-if (no return yet)
if ref_level_bound == 1:
return prefix + name + "0" # used for 0 of specular map
# implicit else-if (no return yet)
if ref_level_bound == 3:
return prefix + name + "1" # used for 1 of specular map
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# -------- end safety string name material
def is_renderable(ob):
"""test for objects flagged as hidden or boolean operands not to render"""
return not ob.hide_render and ob not in csg_list
def renderable_objects(scene):
"""test for non hidden, non boolean operands objects to render"""
return [ob for ob in bpy.data.objects if is_renderable(ob)]
def no_renderable_objects():
"""Boolean operands only. Not to render"""
return list(csg_list)
user_dir = bpy.utils.resource_path('USER')
preview_dir = os.path.join(user_dir, "preview")
# Make sure Preview directory exists and is empty
smoke_path = os.path.join(preview_dir, "smoke.df3")
# below properties not added to __init__ yet to avoid conflicts with material sss scale
# unless it would override then should be interfaced also in scene units property tab
# if scene.pov.sslt_enable:
# file.write(" mm_per_unit %s\n"%scene.pov.mm_per_unit)
# file.write(" subsurface {\n")
# file.write(" samples %s, %s\n"%(scene.pov.sslt_samples_max,scene.pov.sslt_samples_min))
# if scene.pov.sslt_radiosity:
# file.write(" radiosity on\n")
# file.write("}\n")
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# def write_object_modifiers(scene, ob, File):
# """Translate some object level POV statements from Blender UI
# to POV syntax and write to exported file """
# # Maybe return that string to be added instead of directly written.
# '''XXX WIP
# onceCSG = 0
# for mod in ob.modifiers:
# if onceCSG == 0:
# if mod :
# if mod.type == 'BOOLEAN':
# if ob.pov.boolean_mod == "POV":
# File.write("\tinside_vector <%.6g, %.6g, %.6g>\n" %
# (ob.pov.inside_vector[0],
# ob.pov.inside_vector[1],
# ob.pov.inside_vector[2]))
# onceCSG = 1
# '''
# if ob.pov.hollow:
# File.write("\thollow\n")
# if ob.pov.double_illuminate:
# File.write("\tdouble_illuminate\n")
# if ob.pov.sturm:
# File.write("\tsturm\n")
# if ob.pov.no_shadow:
# File.write("\tno_shadow\n")
# if ob.pov.no_image:
# File.write("\tno_image\n")
# if ob.pov.no_reflection:
# File.write("\tno_reflection\n")
# if ob.pov.no_radiosity:
# File.write("\tno_radiosity\n")
# if ob.pov.inverse:
# File.write("\tinverse\n")
# if ob.pov.hierarchy:
# File.write("\thierarchy\n")
# # XXX, Commented definitions
# '''
# if scene.pov.photon_enable:
# File.write("photons {\n")
# if ob.pov.target:
# File.write("target %.4g\n"%ob.pov.target_value)
# if ob.pov.refraction:
# File.write("refraction on\n")
# if ob.pov.reflection:
# File.write("reflection on\n")
# if ob.pov.pass_through:
# File.write("pass_through\n")
# File.write("}\n")
# if ob.pov.object_ior > 1:
# File.write("interior {\n")
# File.write("ior %.4g\n"%ob.pov.object_ior)
# if scene.pov.photon_enable and ob.pov.target and ob.pov.refraction and ob.pov.dispersion:
# File.write("ior %.4g\n"%ob.pov.dispersion_value)
# File.write("ior %s\n"%ob.pov.dispersion_samples)
# if scene.pov.photon_enable == False:
# File.write("caustics %.4g\n"%ob.pov.fake_caustics_power)
# '''
"""Main export process from Blender UI to POV syntax and write to exported file """
import mathutils
# file = filename
# Only for testing
if not scene:
scene = bpy.data.scenes[0]
render = scene.render
world = scene.world
global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X')
comments = scene.pov.comments_enable and not scene.pov.tempfiles_enable
linebreaksinlists = scene.pov.list_lf_enable and not scene.pov.tempfiles_enable
feature_set = bpy.context.preferences.addons[__package__].preferences.branch_feature_set_povray
using_uberpov = feature_set == 'uberpov'
pov_binary = PovrayRender._locate_binary()
if using_uberpov:
print("Unofficial UberPOV feature set chosen in preferences")
else:
print("Official POV-Ray 3.7 feature set chosen in preferences")
print("The name of the binary suggests you are probably rendering with Uber POV engine")
print("The name of the binary suggests you are probably rendering with standard POV engine")
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if tabtype == 'NONE':
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elif tabtype == 'TAB':
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elif tabtype == 'SPACE':
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tab = set_tab(scene.pov.indentation_character, scene.pov.indentation_spaces)
if not scene.pov.tempfiles_enable:
"""Indent POV syntax from brackets levels and write to exported file """
global tab_level
brackets = str_o.count("{") - str_o.count("}") + str_o.count("[") - str_o.count("]")
tab_level = tab_level + brackets
if tab_level < 0:
print("Indentation Warning: tab_level = %s" % tab_level)
tab_level = 0
if tab_level >= 1:
file.write("%s" % tab * tab_level)
file.write(str_o)
if brackets > 0:
"""write directly to exported file if user checked autonamed temp files (faster)."""
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"""Increment any generated POV name that could get identical to avoid collisions"""
name = "%s_%.3d" % (name_orig, i)
"""Translate some transform matrix from Blender UI
"matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n"
% (
matrix[0][0],
matrix[1][0],
matrix[2][0],
matrix[0][1],
matrix[1][1],
matrix[2][1],
matrix[0][2],
matrix[1][2],
matrix[2][2],
matrix[0][3],
matrix[1][3],
matrix[2][3],
)
)
DEF_MAT_NAME = "" # or "Default"?
# -----------------------------------------------------------------------------
"""write all POV blob primitives and Blender Metas to exported file """
if comments and len(metas) >= 1:
file.write("//--Blob objects--\n\n")
# Get groups of metaballs by blender name prefix.
meta_group = {}
meta_elems = {}
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prefix = ob.name.split(".")[0]
meta_group[prefix] = ob # .data.threshold
elems = [
(elem, ob)
for elem in ob.data.elements
if elem.type in {'BALL', 'ELLIPSOID', 'CAPSULE', 'CUBE', 'PLANE'}
if prefix in meta_elems:
meta_elems[prefix].extend(elems)
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else:
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# empty metaball
tab_write("\n//dummy sphere to represent empty meta location\n")
tab_write(
"sphere {<%.6g, %.6g, %.6g>,0 pigment{rgbt 1} "
"no_image no_reflection no_radiosity "
"photons{pass_through collect off} hollow}\n\n"
% (ob.location.x, ob.location.y, ob.location.z)
) # ob.name > povdataname)
if len(meta_elems[mg]) != 0:
tab_write("blob{threshold %.4g // %s \n" % (mob.data.threshold, mg))
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for elems in meta_elems[mg]:
elem = elems[0]
loc = elem.co
stiffness = elem.stiffness
if elem.use_negative:
stiffness = -stiffness
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if elem.type == 'BALL':
"sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g "
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
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elif elem.type == 'ELLIPSOID':
"sphere{ <%.6g, %.6g, %.6g>,%.4g,%.4g "
% (
loc.x / elem.size_x,
loc.y / elem.size_y,
loc.z / elem.size_z,
elem.radius,
stiffness,
)
)
"scale <%.6g, %.6g, %.6g>"
% (elem.size_x, elem.size_y, elem.size_z)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
elif elem.type == 'CAPSULE':
"cylinder{ <%.6g, %.6g, %.6g>,<%.6g, %.6g, %.6g>,%.4g,%.4g "
% (
(loc.x - elem.size_x),
(loc.y),
(loc.z),
(loc.x + elem.size_x),
(loc.y),
(loc.z),
elem.radius,
stiffness,
)
)
# tab_write("scale <%.6g, %.6g, %.6g>" % (elem.size_x, elem.size_y, elem.size_z))
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
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elif elem.type == 'CUBE':
"cylinder { -x*8, +x*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1/4,1,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
tab_write(
"cylinder { -y*8, +y*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1,1/4,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
tab_write(
"cylinder { -z*8, +z*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1,1,1/4> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
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elif elem.type == 'PLANE':
"cylinder { -x*8, +x*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1/4,1,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
tab_write(
"cylinder { -y*8, +y*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1,1/4,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
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try:
material = elems[1].data.materials[
0
] # lame! - blender cant do enything else.
except BaseException as e:
print(e.__doc__)
print('An exception occurred: {}'.format(e))
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material = None
if material:
diffuse_color = material.diffuse_color
trans = 1.0 - material.pov.alpha
if (
material.use_transparency
and material.transparency_method == 'RAYTRACE'
):
pov_filter = material.pov_raytrace_transparency.filter * (
1.0 - material.alpha
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else:
pov_filter = 0.0
material_finish = material_names_dictionary[material.name]
tab_write(
"pigment {srgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n"
% (
diffuse_color[0],
diffuse_color[1],
diffuse_color[2],
tab_write("finish{%s} " % safety(material_finish, ref_level_bound=2))
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else:
material_finish = DEF_MAT_NAME
trans = 0.0
"pigment{srgbt<1,1,1,%.3g} finish{%s} "
% (trans, safety(material_finish, ref_level_bound=2))
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write_object_material_interior(material, mob, tab_write)
# write_object_material_interior(material, elems[1])
tab_write("radiosity{importance %3g}\n" % mob.pov.importance_value)
tab_write("}\n\n") # End of Metaball block
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'''
# important because no elements will break parsing.
elements = [elem for elem in meta.elements if elem.type in {'BALL', 'ELLIPSOID'}]
tab_write("blob {\n")
tab_write("threshold %.4g\n" % meta.threshold)
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importance = ob.pov.importance_value
material = meta.materials[0] # lame! - blender cant do enything else.
except:
material = None
for elem in elements:
loc = elem.co
stiffness = elem.stiffness
if elem.use_negative:
stiffness = - stiffness
tab_write("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" %
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(loc.x, loc.y, loc.z, elem.radius, stiffness))
# After this wecould do something simple like...
# "pigment {Blue} }"
# except we'll write the color
elif elem.type == 'ELLIPSOID':
# location is modified by scale
tab_write("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" %
(loc.x / elem.size_x,
loc.y / elem.size_y,
loc.z / elem.size_z,
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elem.radius, stiffness))
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(elem.size_x, elem.size_y, elem.size_z))
if material:
diffuse_color = material.diffuse_color
trans = 1.0 - material.pov.alpha
if material.use_transparency and material.transparency_method == 'RAYTRACE':
pov_filter = material.pov_raytrace_transparency.filter * (1.0 - material.alpha)
trans = (1.0 - material.pov.alpha) - pov_filter
material_finish = material_names_dictionary[material.name]
tab_write("pigment {srgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n" %
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(diffuse_color[0], diffuse_color[1], diffuse_color[2],
pov_filter, trans))
tab_write("finish {%s}\n" % safety(material_finish, ref_level_bound=2))
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# Write the finish last.
tab_write("finish {%s}\n" % (safety(DEF_MAT_NAME, ref_level_bound=2)))
write_object_material_interior(material, elems[1])
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# Importance for radiosity sampling added here
# importance > ob.pov.importance_value
tab_write("importance %3g \n" % importance)
tab_write("}\n")
if comments and len(metas) >= 1:
file.write("\n")
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'''
"""write all POV global settings to exported file """
tab_write("global_settings {\n")
tab_write("assumed_gamma 1.0\n")
tab_write("max_trace_level %d\n" % scene.pov.max_trace_level)
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if scene.pov.global_settings_advanced:
file.write(" adc_bailout %.6f\n" % scene.pov.adc_bailout)
file.write(" ambient_light <%.6f,%.6f,%.6f>\n" % scene.pov.ambient_light[:])
file.write(" irid_wavelength <%.6f,%.6f,%.6f>\n" % scene.pov.irid_wavelength[:])
file.write(" number_of_waves %s\n" % scene.pov.number_of_waves)
file.write(" noise_generator %s\n" % scene.pov.noise_generator)
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if scene.pov.radio_enable:
tab_write("radiosity {\n")
tab_write("adc_bailout %.4g\n" % scene.pov.radio_adc_bailout)
tab_write("brightness %.4g\n" % scene.pov.radio_brightness)
tab_write("count %d\n" % scene.pov.radio_count)
tab_write("error_bound %.4g\n" % scene.pov.radio_error_bound)
tab_write("gray_threshold %.4g\n" % scene.pov.radio_gray_threshold)
tab_write("low_error_factor %.4g\n" % scene.pov.radio_low_error_factor)
tab_write("maximum_reuse %.4g\n" % scene.pov.radio_maximum_reuse)
tab_write("minimum_reuse %.4g\n" % scene.pov.radio_minimum_reuse)
tab_write("nearest_count %d\n" % scene.pov.radio_nearest_count)
tab_write("pretrace_start %.3g\n" % scene.pov.radio_pretrace_start)
tab_write("pretrace_end %.3g\n" % scene.pov.radio_pretrace_end)
tab_write("recursion_limit %d\n" % scene.pov.radio_recursion_limit)
tab_write("always_sample %d\n" % scene.pov.radio_always_sample)
tab_write("normal %d\n" % scene.pov.radio_normal)
tab_write("media %d\n" % scene.pov.radio_media)
tab_write("subsurface %d\n" % scene.pov.radio_subsurface)
tab_write("}\n")
once_sss = 1
once_ambient = 1
once_photons = 1
if material.pov_subsurface_scattering.use and once_sss:
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# In pov, the scale has reversed influence compared to blender. these number
# should correct that
tab_write(
"mm_per_unit %.6f\n" % (material.pov_subsurface_scattering.scale * 1000.0)
)
# 1000 rather than scale * (-100.0) + 15.0))
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# In POV-Ray, the scale factor for all subsurface shaders needs to be the same
# formerly sslt_samples were multiplied by 100 instead of 10
sslt_samples = (11 - material.pov_subsurface_scattering.error_threshold) * 10
tab_write("subsurface { samples %d, %d }\n" % (sslt_samples, sslt_samples / 10))
once_sss = 0
if world and once_ambient:
tab_write("ambient_light rgb<%.3g, %.3g, %.3g>\n" % world.pov.ambient_color[:])
once_ambient = 0
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if scene.pov.photon_enable:
if once_photons and (
material.pov.refraction_type == "2" or material.pov.photons_reflection
tab_write("photons {\n")
tab_write("spacing %.6f\n" % scene.pov.photon_spacing)
tab_write("max_trace_level %d\n" % scene.pov.photon_max_trace_level)
tab_write("adc_bailout %.3g\n" % scene.pov.photon_adc_bailout)
tab_write(
% (scene.pov.photon_gather_min, scene.pov.photon_gather_max)
if scene.pov.photon_map_file_save_load in {'save'}:
if scene.pov.photon_map_file != '':
ph_file_name = scene.pov.photon_map_file + '.ph'
ph_file_dir = tempfile.gettempdir()
path = bpy.path.abspath(scene.pov.photon_map_dir)
if os.path.exists(path):
ph_file_dir = path
full_file_name = os.path.join(ph_file_dir, ph_file_name)
tab_write('save_file "%s"\n' % full_file_name)
scene.pov.photon_map_file = full_file_name
if scene.pov.photon_map_file_save_load in {'load'}:
full_file_name = bpy.path.abspath(scene.pov.photon_map_file)
if os.path.exists(full_file_name):
tab_write('load_file "%s"\n' % full_file_name)
tab_write("}\n")
once_photons = 0
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# sel = renderable_objects(scene) #removed for booleans
file.write(
"//----------------------------------------------\n"
"//--Exported with POV-Ray exporter for Blender--\n"
"//----------------------------------------------\n\n"
)
file.write("#version 3.7;\n") # Switch below as soon as 3.8 beta gets easy linked
# file.write("#version 3.8;\n")
"#declare Default_texture = texture{pigment {rgb 0.8} " "finish {brilliance 3.8} }\n\n"
file.write("\n//--Global settings--\n\n")
file.write("\n//--Custom Code--\n\n")
if comments:
file.write("\n//--Patterns Definitions--\n\n")
for texture in bpy.data.textures: # ok?
current_pat_name = string_strip_hyphen(bpy.path.clean_name(texture.name))
# string_strip_hyphen(patternNames[texture.name]) #maybe instead of the above
# use above list to prevent writing texture instances several times and assign in mats?
if (
texture.type not in {'NONE', 'IMAGE'} and texture.pov.tex_pattern_type == 'emulator'
) or (texture.type in {'NONE', 'IMAGE'} and texture.pov.tex_pattern_type != 'emulator'):
file.write("\n#declare PAT_%s = \n" % current_pat_name)
file.write(shading.export_pattern(texture))
file.write("\n//--Background--\n\n")
scenography.export_world(scene.world, scene, global_matrix, tab_write)
file.write("\n//--Cameras--\n\n")
scenography.export_camera(scene, global_matrix, render, tab_write)
file.write("\n//--Lamps--\n\n")
for ob in bpy.data.objects:
if ob.type == 'MESH':
for mod in ob.modifiers:
if mod.type == 'BOOLEAN' and mod.object not in csg_list:
csg_list.append(mod.object)
if csg_list != []:
csg = False
#export non rendered boolean objects operands
object_mesh_topology.export_meshes(
preview_dir,
file,
scene,
sel,
csg,
string_strip_hyphen,
safety,
write_object_modifiers,
material_names_dictionary,
scenography.exported_lights_count,
unpacked_images,
image_format,
img_map,
img_map_transforms,
path_image,
smoke_path,
global_matrix,
write_matrix,
using_uberpov,
comments,
linebreaksinlists,
tab,
tab_level,
tab_write,
info_callback,
)
csg = True
sel = renderable_objects(scene)
scenography.export_lights(
[L for L in sel if (L.type == 'LIGHT' and L.pov.object_as != 'RAINBOW')],
file,
scene,
global_matrix,
write_matrix,
tab_write,
if comments:
file.write("\n//--Rainbows--\n\n")
scenography.export_rainbows(
[L for L in sel if (L.type == 'LIGHT' and L.pov.object_as == 'RAINBOW')],
file,
scene,
global_matrix,
write_matrix,
tab_write,
if comments:
file.write("\n//--Special Curves--\n\n")
for c in sel:
if c.is_modified(scene, 'RENDER'):
continue # don't export as pov curves objects with modifiers, but as mesh
# Implicit else-if (as not skipped by previous "continue")
if c.type == 'CURVE' and (c.pov.curveshape in {'lathe', 'sphere_sweep', 'loft', 'birail'}):
object_curve_topology.export_curves(file, c, string_strip_hyphen, global_matrix, tab_write)
file.write("\n//--Material Definitions--\n\n")
# write a default pigment for objects with no material (comment out to show black)
Maurice Raybaud
committed
file.write("#default{ pigment{ color srgb 0.8 }}\n")
# Convert all materials to strings we can access directly per vertex.
using_uberpov,
DEF_MAT_NAME,
safety,
comments,
None,
) # default material
r, g, b, a = material.diffuse_color[:]
pigment_color = "pigment {rgbt <%.4g,%.4g,%.4g,%.4g>}" % (r, g, b, 1 - a)
if material.pov.material_use_nodes:
# Also make here other pigment_color fallback using BSDF node main color ?
pov_mat_name = string_strip_hyphen(bpy.path.clean_name(material.name))
if len(ntree.nodes) == 0:
file.write('#declare %s = texture {%s}\n' % (pov_mat_name, pigment_color))
shading.write_nodes(scene, pov_mat_name, ntree, file)
for node in ntree.nodes:
if node:
if node.bl_idname == "PovrayOutputNode":
if node.inputs["Texture"].is_linked:
for link in ntree.links:
if link.to_node.bl_idname == "PovrayOutputNode":
pov_mat_name = (
'#declare %s = texture {%s}\n' % (pov_mat_name, pigment_color)
using_uberpov,
DEF_MAT_NAME,
safety,
comments,
# attributes are all the variables needed by the other python file...
file.write("\n")
export_meta([m for m in sel if m.type == 'META'])
file.write("//--Mesh objects--\n")
# tbefore = time.time()
object_mesh_topology.export_meshes(
preview_dir,
file,
scene,
sel,
csg,
string_strip_hyphen,
safety,
write_object_modifiers,
material_names_dictionary,
scenography.exported_lights_count,
unpacked_images,
image_format,
img_map,
img_map_transforms,
path_image,
smoke_path,
global_matrix,
write_matrix,
using_uberpov,
comments,
linebreaksinlists,
tab,
tab_level,
tab_write,
info_callback,
)
# totime = time.time() - tbefore
# print("export_meshes took" + str(totime))
# What follow used to happen here:
# export_camera()
# scenography.export_world(scene.world, scene, global_matrix, tab_write)
# export_global_settings(scene)
# MR:..and the order was important for implementing pov 3.7 baking
Bastien Montagne
committed
# (mesh camera) comment for the record
Constantin Rahn
committed
# CR: Baking should be a special case than. If "baking", than we could change the order.
# print("pov file closed %s" % file.closed)
# print("pov file closed %s" % file.closed)
def write_pov_ini(scene, filename_ini, filename_log, filename_pov, filename_image):
feature_set = bpy.context.preferences.addons[__package__].preferences.branch_feature_set_povray
using_uberpov = feature_set == 'uberpov'
# scene = bpy.data.scenes[0]
scene = bpy.context.scene
x = int(render.resolution_x * render.resolution_percentage * 0.01)
y = int(render.resolution_y * render.resolution_percentage * 0.01)
# write povray text stream to temporary file of same name with _log suffix
# file.write("All_File='%s'\n" % filename_log)
# DEBUG.OUT log if none specified:
file.write("All_File=1\n")
file.write("Input_File_Name='%s'\n" % filename_pov)
file.write("Output_File_Name='%s'\n" % filename_image)
file.write("Width=%d\n" % x)
file.write("Height=%d\n" % y)
# Border render.
if render.use_border:
file.write("Start_Column=%4g\n" % render.border_min_x)
file.write("End_Column=%4g\n" % (render.border_max_x))
file.write("Start_Row=%4g\n" % (1.0 - render.border_max_y))
file.write("End_Row=%4g\n" % (1.0 - render.border_min_y))
file.write("Bounding_Method=2\n") # The new automatic BSP is faster in most scenes
Bastien Montagne
committed
# Activated (turn this back off when better live exchange is done between the two programs
# (see next comment)
file.write("Display=1\n")
file.write("Pause_When_Done=0\n")
Bastien Montagne
committed
# PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the
# POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
file.write("Output_File_Type=N\n")
# file.write("Output_File_Type=T\n") # TGA, best progressive loading
file.write("Output_Alpha=1\n")
Bastien Montagne
committed
if scene.pov.antialias_enable:
# method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray
# needs higher sampling.
# aa_mapping = {"5": 2, "8": 3, "11": 4, "16": 5}
if using_uberpov:
method = {"0": 1, "1": 2, "2": 3}
else:
method = {"0": 1, "1": 2, "2": 2}
file.write("Antialias=on\n")
Bastien Montagne
committed
file.write("Antialias_Depth=%d\n" % scene.pov.antialias_depth)
file.write("Antialias_Threshold=%.3g\n" % scene.pov.antialias_threshold)
if using_uberpov and scene.pov.antialias_method == '2':
file.write("Sampling_Method=%s\n" % method[scene.pov.antialias_method])
file.write("Antialias_Confidence=%.3g\n" % scene.pov.antialias_confidence)
file.write("Sampling_Method=%s\n" % method[scene.pov.antialias_method])
Bastien Montagne
committed
file.write("Antialias_Gamma=%.3g\n" % scene.pov.antialias_gamma)
if scene.pov.jitter_enable:
file.write("Jitter=on\n")
Bastien Montagne
committed
file.write("Jitter_Amount=%3g\n" % scene.pov.jitter_amount)
file.write("Jitter=off\n") # prevent animation flicker
file.write("Antialias=off\n")
# print("ini file closed %s" % file.closed)
# print("ini file closed %s" % file.closed)
bl_label = "Persitence Of Vision"
bl_use_shading_nodes_custom = False
Campbell Barton
committed
@staticmethod