Skip to content
Snippets Groups Projects
ms3d_ui.py 65.3 KiB
Newer Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

###############################################################################
#234567890123456789012345678901234567890123456789012345678901234567890123456789
#--------1---------2---------3---------4---------5---------6---------7---------


# ##### BEGIN COPYRIGHT BLOCK #####
#
# initial script copyright (c)2011-2013 Alexander Nussbaumer
#
# ##### END COPYRIGHT BLOCK #####


#import python stuff
from random import (
        randrange,
        )


# import io_scene_ms3d stuff
from io_scene_ms3d.ms3d_strings import (
        ms3d_str,
        )
from io_scene_ms3d.ms3d_spec import (
        Ms3dSpec,
        )
from io_scene_ms3d.ms3d_utils import (
        enable_edit_mode,
        get_edge_split_modifier_add_if,
        )


#import blender stuff
from bmesh import (
        from_edit_mesh,
        )
from bpy.utils import (
        register_class,
        unregister_class,
        )
from bpy_extras.io_utils import (
        ExportHelper,
        ImportHelper,
        )
from bpy.props import (
        BoolProperty,
        CollectionProperty,
        EnumProperty,
        FloatProperty,
        FloatVectorProperty,
        IntProperty,
        StringProperty,
        PointerProperty,
        )
from bpy.types import (
        Operator,
        PropertyGroup,
        Panel,
        Armature,
        Bone,
        Mesh,
        Material,
        Action,
        Group,
        UIList,
        )
from bpy.app import (
        debug,
        )


class Ms3dUi:
    VERBOSE_MODE_NONE = 'NONE'
    VERBOSE_MODE_NORMAL = 'NORMAL'
    VERBOSE_MODE_MAXIMAL = 'MAXIMAL'

    VERBOSE_NONE = {}
    VERBOSE_NORMAL = {True, VERBOSE_MODE_NORMAL, VERBOSE_MODE_MAXIMAL, }
    VERBOSE_MAXIMAL = {True, VERBOSE_MODE_MAXIMAL, }

    DEFAULT_VERBOSE = VERBOSE_MODE_NONE


    ###########################################################################
    FLAG_TEXTURE_COMBINE_ALPHA = 'COMBINE_ALPHA'
    FLAG_TEXTURE_HAS_ALPHA = 'HAS_ALPHA'
    FLAG_TEXTURE_SPHERE_MAP = 'SPHERE_MAP'

    @staticmethod
    def texture_mode_from_ms3d(ms3d_value):
        ui_value = set()
        if (ms3d_value & Ms3dSpec.FLAG_TEXTURE_COMBINE_ALPHA) \
                == Ms3dSpec.FLAG_TEXTURE_COMBINE_ALPHA:
            ui_value.add(Ms3dUi.FLAG_TEXTURE_COMBINE_ALPHA)
        if (ms3d_value & Ms3dSpec.FLAG_TEXTURE_HAS_ALPHA) \
                == Ms3dSpec.FLAG_TEXTURE_HAS_ALPHA:
            ui_value.add(Ms3dUi.FLAG_TEXTURE_HAS_ALPHA)
        if (ms3d_value & Ms3dSpec.FLAG_TEXTURE_SPHERE_MAP) \
                == Ms3dSpec.FLAG_TEXTURE_SPHERE_MAP:
            ui_value.add(Ms3dUi.FLAG_TEXTURE_SPHERE_MAP)
        return ui_value

    @staticmethod
    def texture_mode_to_ms3d(ui_value):
        ms3d_value = Ms3dSpec.FLAG_TEXTURE_NONE

        if Ms3dUi.FLAG_TEXTURE_COMBINE_ALPHA in ui_value:
            ms3d_value |= Ms3dSpec.FLAG_TEXTURE_COMBINE_ALPHA
        if Ms3dUi.FLAG_TEXTURE_HAS_ALPHA in ui_value:
            ms3d_value |= Ms3dSpec.FLAG_TEXTURE_HAS_ALPHA
        if Ms3dUi.FLAG_TEXTURE_SPHERE_MAP in ui_value:
            ms3d_value |= Ms3dSpec.FLAG_TEXTURE_SPHERE_MAP
        return ms3d_value


    MODE_TRANSPARENCY_SIMPLE = 'SIMPLE'
    MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF \
            = 'DEPTH_BUFFERED_WITH_ALPHA_REF'
    MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES = 'DEPTH_SORTED_TRIANGLES'

    @staticmethod
    def transparency_mode_from_ms3d(ms3d_value):
        if(ms3d_value == Ms3dSpec.MODE_TRANSPARENCY_SIMPLE):
            return Ms3dUi.MODE_TRANSPARENCY_SIMPLE
        elif(ms3d_value == \
                Ms3dSpec.MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF):
            return Ms3dUi.MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF
        elif(ms3d_value == Ms3dSpec.MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES):
            return Ms3dUi.MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES

    @staticmethod
    def transparency_mode_to_ms3d(ui_value):
        if(ui_value == Ms3dUi.MODE_TRANSPARENCY_SIMPLE):
            return Ms3dSpec.MODE_TRANSPARENCY_SIMPLE
        elif(ui_value == Ms3dUi.MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF):
            return Ms3dSpec.MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF
        elif(ui_value == Ms3dUi.MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES):
            return Ms3dSpec.MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES


    FLAG_NONE = 'NONE'
    FLAG_SELECTED = 'SELECTED'
    FLAG_HIDDEN = 'HIDDEN'
    FLAG_SELECTED2 = 'SELECTED2'
    FLAG_DIRTY = 'DIRTY'
    FLAG_ISKEY = 'ISKEY'
    FLAG_NEWLYCREATED = 'NEWLYCREATED'
    FLAG_MARKED = 'MARKED'

    @staticmethod
    def flags_from_ms3d(ms3d_value):
        ui_value = set()
        if (ms3d_value & Ms3dSpec.FLAG_SELECTED) == Ms3dSpec.FLAG_SELECTED:
            ui_value.add(Ms3dUi.FLAG_SELECTED)
        if (ms3d_value & Ms3dSpec.FLAG_HIDDEN) == Ms3dSpec.FLAG_HIDDEN:
            ui_value.add(Ms3dUi.FLAG_HIDDEN)
        if (ms3d_value & Ms3dSpec.FLAG_SELECTED2) == Ms3dSpec.FLAG_SELECTED2:
            ui_value.add(Ms3dUi.FLAG_SELECTED2)
        if (ms3d_value & Ms3dSpec.FLAG_DIRTY) == Ms3dSpec.FLAG_DIRTY:
            ui_value.add(Ms3dUi.FLAG_DIRTY)
        if (ms3d_value & Ms3dSpec.FLAG_ISKEY) == Ms3dSpec.FLAG_ISKEY:
            ui_value.add(Ms3dUi.FLAG_ISKEY)
        if (ms3d_value & Ms3dSpec.FLAG_NEWLYCREATED) == \
                Ms3dSpec.FLAG_NEWLYCREATED:
            ui_value.add(Ms3dUi.FLAG_NEWLYCREATED)
        if (ms3d_value & Ms3dSpec.FLAG_MARKED) == Ms3dSpec.FLAG_MARKED:
            ui_value.add(Ms3dUi.FLAG_MARKED)
        return ui_value

    @staticmethod
    def flags_to_ms3d(ui_value):
        ms3d_value = Ms3dSpec.FLAG_NONE
        if Ms3dUi.FLAG_SELECTED in ui_value:
            ms3d_value |= Ms3dSpec.FLAG_SELECTED
        if Ms3dUi.FLAG_HIDDEN in ui_value:
            ms3d_value |= Ms3dSpec.FLAG_HIDDEN
        if Ms3dUi.FLAG_SELECTED2 in ui_value:
            ms3d_value |= Ms3dSpec.FLAG_SELECTED2
        if Ms3dUi.FLAG_DIRTY in ui_value:
            ms3d_value |= Ms3dSpec.FLAG_DIRTY
        if Ms3dUi.FLAG_ISKEY in ui_value:
            ms3d_value |= Ms3dSpec.FLAG_ISKEY
        if Ms3dUi.FLAG_NEWLYCREATED in ui_value:
            ms3d_value |= Ms3dSpec.FLAG_NEWLYCREATED
        if Ms3dUi.FLAG_MARKED in ui_value:
            ms3d_value |= Ms3dSpec.FLAG_MARKED
        return ms3d_value

    ###########################################################################
    ICON_OPTIONS = 'LAMP'
    ICON_OBJECT = 'WORLD'
    ICON_PROCESSING = 'OBJECT_DATAMODE'
    ICON_MODIFIER = 'MODIFIER'
    ICON_ANIMATION = 'RENDER_ANIMATION'
    ICON_ROTATION_MODE = 'BONE_DATA'
    ICON_ERROR = 'ERROR'

    ###########################################################################
    PROP_DEFAULT_VERBOSE = DEFAULT_VERBOSE

    ###########################################################################
    PROP_DEFAULT_USE_JOINT_SIZE = False
    PROP_DEFAULT_JOINT_SIZE = 0.01
    PROP_JOINT_SIZE_MIN = 0.01
    PROP_JOINT_SIZE_MAX = 10.0
    PROP_JOINT_SIZE_STEP = 0.1
    PROP_JOINT_SIZE_PRECISION = 2

    ###########################################################################
    PROP_DEFAULT_USE_ANIMATION = True
    PROP_DEFAULT_NORMALIZE_WEIGHTS = True
    PROP_DEFAULT_SHRINK_TO_KEYS = False
    PROP_DEFAULT_BAKE_EACH_FRAME = True
    PROP_DEFAULT_JOINT_TO_BONES = False
    PROP_DEFAULT_USE_BLENDER_NAMES = True
    PROP_DEFAULT_USE_BLENDER_MATERIALS = False
    PROP_DEFAULT_EXTENDED_NORMAL_HANDLING = False
    PROP_DEFAULT_APPLY_TRANSFORM = True
    PROP_DEFAULT_APPLY_MODIFIERS = True

    ###########################################################################
    PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW = 'PREVIEW'
    PROP_ITEM_APPLY_MODIFIERS_MODE_RENDER = 'RENDER'
    PROP_DEFAULT_APPLY_MODIFIERS_MODE = PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW

    ###########################################################################
    PROP_ITEM_ROTATION_MODE_EULER = 'EULER'
    PROP_ITEM_ROTATION_MODE_QUATERNION = 'QUATERNION'
    PROP_DEFAULT_ANIMATION_ROTATION = PROP_ITEM_ROTATION_MODE_EULER

    ###########################################################################
    OPT_SMOOTHING_GROUP_APPLY = 'io_scene_ms3d.apply_smoothing_group'
    OPT_GROUP_APPLY = 'io_scene_ms3d.apply_group'
    OPT_MATERIAL_APPLY = 'io_scene_ms3d.apply_material'


###############################################################################
class Ms3dImportOperator(Operator, ImportHelper):
    """ Load a MilkShape3D MS3D File """
    bl_idname = 'import_scene.ms3d'
    bl_label = ms3d_str['BL_LABEL_IMPORTER']
    bl_description = ms3d_str['BL_DESCRIPTION_IMPORTER']
    bl_options = {'PRESET', }
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'

    filepath = StringProperty(
            subtype='FILE_PATH',
            options={'HIDDEN', }
            )

            name=ms3d_str['PROP_NAME_VERBOSE'],
            description=ms3d_str['PROP_DESC_VERBOSE'],
            items=( (Ms3dUi.VERBOSE_MODE_NONE,
                            ms3d_str['ENUM_VERBOSE_NONE_1'],
                            ms3d_str['ENUM_VERBOSE_NONE_2'],
                            ),
                    (Ms3dUi.VERBOSE_MODE_NORMAL,
                            ms3d_str['ENUM_VERBOSE_NORMAL_1'],
                            ms3d_str['ENUM_VERBOSE_NORMAL_2'],
                            ),
                    (Ms3dUi.VERBOSE_MODE_MAXIMAL,
                            ms3d_str['ENUM_VERBOSE_MAXIMALIMAL_1'],
                            ms3d_str['ENUM_VERBOSE_MAXIMALIMAL_2'],
                            ),
                    ),
            default=Ms3dUi.PROP_DEFAULT_VERBOSE,
            )

    use_animation = BoolProperty(
            name=ms3d_str['PROP_NAME_USE_ANIMATION'],
            description=ms3d_str['PROP_DESC_USE_ANIMATION'],
            default=Ms3dUi.PROP_DEFAULT_USE_ANIMATION,
            )

    rotation_mode = EnumProperty(
            name=ms3d_str['PROP_NAME_ROTATION_MODE'],
            description=ms3d_str['PROP_DESC_ROTATION_MODE'],
            items=( (Ms3dUi.PROP_ITEM_ROTATION_MODE_EULER,
                            ms3d_str['PROP_ITEM_ROTATION_MODE_EULER_1'],
                            ms3d_str['PROP_ITEM_ROTATION_MODE_EULER_2']),
                    (Ms3dUi.PROP_ITEM_ROTATION_MODE_QUATERNION,
                            ms3d_str['PROP_ITEM_ROTATION_MODE_QUATERNION_1'],
                            ms3d_str['PROP_ITEM_ROTATION_MODE_QUATERNION_2']),
                    ),
            default=Ms3dUi.PROP_DEFAULT_ANIMATION_ROTATION,
            )

    use_joint_size = BoolProperty(
            name=ms3d_str['PROP_NAME_USE_JOINT_SIZE'],
            description=ms3d_str['PROP_DESC_USE_JOINT_SIZE'],
            default=Ms3dUi.PROP_DEFAULT_USE_JOINT_SIZE,
            )

    joint_size = FloatProperty(
            name=ms3d_str['PROP_NAME_IMPORT_JOINT_SIZE'],
            description=ms3d_str['PROP_DESC_IMPORT_JOINT_SIZE'],
            min=Ms3dUi.PROP_JOINT_SIZE_MIN, max=Ms3dUi.PROP_JOINT_SIZE_MAX,
            precision=Ms3dUi.PROP_JOINT_SIZE_PRECISION, \
                    step=Ms3dUi.PROP_JOINT_SIZE_STEP,
            default=Ms3dUi.PROP_DEFAULT_JOINT_SIZE,
            subtype='FACTOR',
            #options={'HIDDEN', },
            )

    use_joint_to_bones = BoolProperty(
            name=ms3d_str['PROP_NAME_JOINT_TO_BONES'],
            description=ms3d_str['PROP_DESC_JOINT_TO_BONES'],
            default=Ms3dUi.PROP_DEFAULT_JOINT_TO_BONES,
            )

    use_extended_normal_handling = BoolProperty(
            name=ms3d_str['PROP_NAME_EXTENDED_NORMAL_HANDLING'],
            description=ms3d_str['PROP_DESC_EXTENDED_NORMAL_HANDLING'],
            default=Ms3dUi.PROP_DEFAULT_EXTENDED_NORMAL_HANDLING,
            )

    filename_ext = StringProperty(
            default=ms3d_str['FILE_EXT'],
            options={'HIDDEN', }
            )

    filter_glob = StringProperty(
            default=ms3d_str['FILE_FILTER'],
            options={'HIDDEN', }
            )


    @property
    def use_euler_rotation(self):
        return (Ms3dUi.PROP_ITEM_ROTATION_MODE_EULER \
                in self.rotation_mode)

    @property
    def use_quaternion_rotation(self):
        return (Ms3dUi.PROP_ITEM_ROTATION_MODE_QUATERNION \
                in self.rotation_mode)


    # draw the option panel
    def draw(self, blender_context):
        layout = self.layout

        box = layout.box()
        box.label(ms3d_str['LABEL_NAME_OPTIONS'], icon=Ms3dUi.ICON_OPTIONS)
        box.prop(self, 'verbose', icon='SPEAKER')

        box = layout.box()
        box.label(ms3d_str['LABEL_NAME_PROCESSING'],
                icon=Ms3dUi.ICON_PROCESSING)
        box.prop(self, 'use_extended_normal_handling')

        box = layout.box()
        box.label(ms3d_str['LABEL_NAME_ANIMATION'], icon=Ms3dUi.ICON_ANIMATION)
        box.prop(self, 'use_animation')
        if (self.use_animation):
            box.prop(self, 'rotation_mode', icon=Ms3dUi.ICON_ROTATION_MODE,
                    expand=False)
            flow = box.column_flow()
            flow.prop(self, 'use_joint_size')
                flow.prop(self, 'joint_size')
            box.prop(self, 'use_joint_to_bones')
            if (self.use_joint_to_bones):
                box.box().label(ms3d_str['LABEL_NAME_JOINT_TO_BONES'],
                        icon=Ms3dUi.ICON_ERROR)

    # entrypoint for MS3D -> blender
    def execute(self, blender_context):
        """ start executing """
        from io_scene_ms3d.ms3d_import import (Ms3dImporter, )
        finished = Ms3dImporter(
                report=self.report,
                verbose=self.verbose,
                use_extended_normal_handling=self.use_extended_normal_handling,
                use_animation=self.use_animation,
                use_quaternion_rotation=self.use_quaternion_rotation,
                use_joint_size=self.use_joint_size,
                joint_size=self.joint_size,
                use_joint_to_bones=self.use_joint_to_bones,
                ).read(
                        blender_context,
                        self.filepath
                        )
        if finished:
            blender_context.scene.update()
            return {"FINISHED"}
        return {"CANCELLED"}
    def invoke(self, blender_context, event):
        blender_context.window_manager.fileselect_add(self)
        return {'RUNNING_MODAL', }

    @staticmethod
    def menu_func(cls, blender_context):
        cls.layout.operator(
                Ms3dImportOperator.bl_idname,
                text=ms3d_str['TEXT_OPERATOR'],
                )


class Ms3dExportOperator(Operator, ExportHelper):
    """Save a MilkShape3D MS3D File"""
    bl_idname = 'export_scene.ms3d'
    bl_label = ms3d_str['BL_LABEL_EXPORTER']
    bl_description = ms3d_str['BL_DESCRIPTION_EXPORTER']
    bl_options = {'PRESET', }
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'

    filepath = StringProperty(
            subtype='FILE_PATH',
            options={'HIDDEN', }
            )

            name=ms3d_str['PROP_NAME_VERBOSE'],
            description=ms3d_str['PROP_DESC_VERBOSE'],
            items=( (Ms3dUi.VERBOSE_MODE_NONE,
                            ms3d_str['ENUM_VERBOSE_NONE_1'],
                            ms3d_str['ENUM_VERBOSE_NONE_2'],
                            ),
                    (Ms3dUi.VERBOSE_MODE_NORMAL,
                            ms3d_str['ENUM_VERBOSE_NORMAL_1'],
                            ms3d_str['ENUM_VERBOSE_NORMAL_2'],
                            ),
                    (Ms3dUi.VERBOSE_MODE_MAXIMAL,
                            ms3d_str['ENUM_VERBOSE_MAXIMALIMAL_1'],
                            ms3d_str['ENUM_VERBOSE_MAXIMALIMAL_2'],
                            ),
                    ),
            default=Ms3dUi.PROP_DEFAULT_VERBOSE,
            )

    use_blender_names = BoolProperty(
            name=ms3d_str['PROP_NAME_USE_BLENDER_NAMES'],
            description=ms3d_str['PROP_DESC_USE_BLENDER_NAMES'],
            default=Ms3dUi.PROP_DEFAULT_USE_BLENDER_NAMES,
            )

    use_blender_materials = BoolProperty(
            name=ms3d_str['PROP_NAME_USE_BLENDER_MATERIALS'],
            description=ms3d_str['PROP_DESC_USE_BLENDER_MATERIALS'],
            default=Ms3dUi.PROP_DEFAULT_USE_BLENDER_MATERIALS,
            )

    apply_transform = BoolProperty(
            name=ms3d_str['PROP_NAME_APPLY_TRANSFORM'],
            description=ms3d_str['PROP_DESC_APPLY_TRANSFORM'],
            default=Ms3dUi.PROP_DEFAULT_APPLY_TRANSFORM,
            )

    apply_modifiers = BoolProperty(
            name=ms3d_str['PROP_NAME_APPLY_MODIFIERS'],
            description=ms3d_str['PROP_DESC_APPLY_MODIFIERS'],
            default=Ms3dUi.PROP_DEFAULT_APPLY_MODIFIERS,
            )

    apply_modifiers_mode =  EnumProperty(
            name=ms3d_str['PROP_NAME_APPLY_MODIFIERS_MODE'],
            description=ms3d_str['PROP_DESC_APPLY_MODIFIERS_MODE'],
            items=( (Ms3dUi.PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW,
                            ms3d_str['PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW_1'],
                            ms3d_str['PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW_2']),
                    (Ms3dUi.PROP_ITEM_APPLY_MODIFIERS_MODE_RENDER,
                            ms3d_str['PROP_ITEM_APPLY_MODIFIERS_MODE_RENDER_1'],
                            ms3d_str['PROP_ITEM_APPLY_MODIFIERS_MODE_RENDER_2']),
                    ),
            default=Ms3dUi.PROP_DEFAULT_APPLY_MODIFIERS_MODE,
            )

    use_animation = BoolProperty(
            name=ms3d_str['PROP_NAME_USE_ANIMATION'],
            description=ms3d_str['PROP_DESC_USE_ANIMATION'],
            default=Ms3dUi.PROP_DEFAULT_USE_ANIMATION,
            )

    normalize_weights = BoolProperty(
            name=ms3d_str['PROP_NAME_NORMALIZE_WEIGHTS'],
            description=ms3d_str['PROP_DESC_NORMALIZE_WEIGHTS'],
            default=Ms3dUi.PROP_DEFAULT_NORMALIZE_WEIGHTS,
            )

    shrink_to_keys = BoolProperty(
            name=ms3d_str['PROP_NAME_SHRINK_TO_KEYS'],
            description=ms3d_str['PROP_DESC_SHRINK_TO_KEYS'],
            default=Ms3dUi.PROP_DEFAULT_SHRINK_TO_KEYS,
            )

    bake_each_frame = BoolProperty(
            name=ms3d_str['PROP_NAME_BAKE_EACH_FRAME'],
            description=ms3d_str['PROP_DESC_BAKE_EACH_FRAME'],
            default=Ms3dUi.PROP_DEFAULT_BAKE_EACH_FRAME,
            )

    check_existing = BoolProperty(
            default=False,
            options={'HIDDEN', }
            )

    filename_ext = StringProperty(
            default=ms3d_str['FILE_EXT'],
            options={'HIDDEN', }
            )

    filter_glob = StringProperty(
            default=ms3d_str['FILE_FILTER'],
            options={'HIDDEN', }
            )
    ##def object_items(self, blender_context):
    ##    return[(item.name, item.name, "") for item in blender_context.selected_objects if item.type in {'MESH', }]
    ##
    ##object_name = EnumProperty(
    ##        name="Object",
    ##        description="select an object to export",
    ##        items=object_items,
    ##        )

    ##EXPORT_ACTIVE_ONLY:
    ##limit availability to only active mesh object
    @classmethod
    def poll(cls, blender_context):
        return (blender_context
                and blender_context.active_object
                and blender_context.active_object.type in {'MESH', }
                and blender_context.active_object.data
                and blender_context.active_object.data.ms3d is not None
                )

    # draw the option panel
    def draw(self, blender_context):
        layout = self.layout

        box = layout.box()
        flow = box.column_flow()
        flow.label(ms3d_str['LABEL_NAME_OPTIONS'], icon=Ms3dUi.ICON_OPTIONS)
        flow.prop(self, 'verbose', icon='SPEAKER')
        flow = box.column_flow()
        flow.label(ms3d_str['LABEL_NAME_PROCESSING'],
        row.label(ms3d_str['PROP_NAME_ACTIVE'], icon='ROTACTIVE')
        row.label(blender_context.active_object.name)
        ##flow.prop(self, 'object_name')
        flow.prop(self, 'use_blender_names')
        flow.prop(self, 'use_blender_materials')
        flow = box.column_flow()
        flow.label(ms3d_str['LABEL_NAME_MODIFIER'],
        flow.prop(self, 'apply_transform')
        row = flow.row()
        row.prop(self, 'apply_modifiers')
        sub = row.row()
        sub.active = self.apply_modifiers
        sub.prop(self, 'apply_modifiers_mode', text="")

        box = layout.box()
        flow = box.column_flow()
        flow.label(ms3d_str['LABEL_NAME_ANIMATION'],
            flow.prop(self, 'normalize_weights')
            flow.prop(self, 'shrink_to_keys')
            flow.prop(self, 'bake_each_frame')

    # entrypoint for blender -> MS3D
    def execute(self, blender_context):
        """start executing"""
        from io_scene_ms3d.ms3d_export import (Ms3dExporter, )
        finished = Ms3dExporter(
                self.report,
                verbose=self.verbose,
                use_blender_names=self.use_blender_names,
                use_blender_materials=self.use_blender_materials,
                apply_transform=self.apply_transform,
                apply_modifiers=self.apply_modifiers,
                apply_modifiers_mode=self.apply_modifiers_mode,
                use_animation=self.use_animation,
                normalize_weights=self.normalize_weights,
                shrink_to_keys=self.shrink_to_keys,
                bake_each_frame=self.bake_each_frame,
                ).write(
                        blender_context,
                        self.filepath
                        )
        if finished:
            blender_context.scene.update()
            return {"FINISHED"}
        return {"CANCELLED"}
621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292
    #
    def invoke(self, blender_context, event):
        blender_context.window_manager.fileselect_add(self)
        return {"RUNNING_MODAL", }

    @staticmethod
    def menu_func(cls, blender_context):
        cls.layout.operator(
                Ms3dExportOperator.bl_idname,
                text=ms3d_str['TEXT_OPERATOR']
                )


###############################################################################
##
###############################################################################


###############################################################################
class Ms3dSetSmoothingGroupOperator(Operator):
    bl_idname = Ms3dUi.OPT_SMOOTHING_GROUP_APPLY
    bl_label = ms3d_str['BL_LABEL_SMOOTHING_GROUP_OPERATOR']
    bl_options = {'INTERNAL', }

    smoothing_group_index = IntProperty(
            name=ms3d_str['PROP_SMOOTHING_GROUP_INDEX'],
            options={'HIDDEN', 'SKIP_SAVE', },
            )

    @classmethod
    def poll(cls, blender_context):
        return (blender_context
                and blender_context.object
                and blender_context.object.type in {'MESH', }
                and blender_context.object.data
                and blender_context.object.data.ms3d is not None
                and blender_context.mode == 'EDIT_MESH'
                and blender_context.tool_settings.mesh_select_mode[2]
                )

    def execute(self, blender_context):
        custom_data = blender_context.object.data.ms3d
        blender_mesh = blender_context.object.data
        bm = from_edit_mesh(blender_mesh)
        layer_smoothing_group = bm.faces.layers.int.get(
                ms3d_str['OBJECT_LAYER_SMOOTHING_GROUP'])
        if custom_data.apply_mode in {'SELECT', 'DESELECT', }:
            if layer_smoothing_group is not None:
                is_select = (custom_data.apply_mode == 'SELECT')
                for bmf in bm.faces:
                    if (bmf[layer_smoothing_group] \
                            == self.smoothing_group_index):
                        bmf.select_set(is_select)
        elif custom_data.apply_mode == 'ASSIGN':
            if layer_smoothing_group is None:
                layer_smoothing_group = bm.faces.layers.int.new(
                        ms3d_str['OBJECT_LAYER_SMOOTHING_GROUP'])
                blender_mesh_object = blender_context.object
                get_edge_split_modifier_add_if(blender_mesh_object)
            blender_face_list = []
            for bmf in bm.faces:
                if not bmf.smooth:
                    bmf.smooth = True
                if bmf.select:
                    bmf[layer_smoothing_group] = self.smoothing_group_index
                    blender_face_list.append(bmf)
            edge_dict = {}
            for bmf in blender_face_list:
                bmf.smooth = True
                for bme in bmf.edges:
                    if edge_dict.get(bme) is None:
                        edge_dict[bme] = 0
                    else:
                        edge_dict[bme] += 1
                    is_border = (edge_dict[bme] == 0)
                    if is_border:
                        surround_face_smoothing_group_index \
                                = self.smoothing_group_index
                        for bmf in bme.link_faces:
                            if bmf[layer_smoothing_group] \
                                    != surround_face_smoothing_group_index:
                                surround_face_smoothing_group_index \
                                        = bmf[layer_smoothing_group]
                                break;
                        if surround_face_smoothing_group_index \
                                == self.smoothing_group_index:
                            is_border = False
                    bme.seam = is_border
                    bme.smooth = not is_border
        bm.free()
        enable_edit_mode(False, blender_context)
        enable_edit_mode(True, blender_context)
        return {'FINISHED', }


class Ms3dGroupOperator(Operator):
    bl_idname = Ms3dUi.OPT_GROUP_APPLY
    bl_label = ms3d_str['BL_LABEL_GROUP_OPERATOR']
    bl_options = {'INTERNAL', }

    mode = EnumProperty(
            items=( ('', "", ""),
                    ('ADD_GROUP',
                            ms3d_str['ENUM_ADD_GROUP_1'],
                            ms3d_str['ENUM_ADD_GROUP_2']),
                    ('REMOVE_GROUP',
                            ms3d_str['ENUM_REMOVE_GROUP_1'],
                            ms3d_str['ENUM_REMOVE_GROUP_2']),
                    ('ASSIGN',
                            ms3d_str['ENUM_ASSIGN_1'],
                            ms3d_str['ENUM_ASSIGN_2_GROUP']),
                    ('REMOVE',
                            ms3d_str['ENUM_REMOVE_1'],
                            ms3d_str['ENUM_REMOVE_2_GROUP']),
                    ('SELECT',
                            ms3d_str['ENUM_SELECT_1'],
                            ms3d_str['ENUM_SELECT_2_GROUP']),
                    ('DESELECT',
                            ms3d_str['ENUM_DESELECT_1'],
                            ms3d_str['ENUM_DESELECT_2_GROUP']),
                    ),
            options={'HIDDEN', 'SKIP_SAVE', },
            )

    @classmethod
    def poll(cls, blender_context):
        return (blender_context
                and blender_context.object
                and blender_context.object.type in {'MESH', }
                and blender_context.object.data
                and blender_context.object.data.ms3d is not None
                and blender_context.mode == 'EDIT_MESH'
                #and blender_context.object.data.ms3d.selected_group_index != -1
                )

    def execute(self, blender_context):
        custom_data = blender_context.object.data.ms3d
        blender_mesh = blender_context.object.data
        bm = None
        bm = from_edit_mesh(blender_mesh)

        if self.mode == 'ADD_GROUP':
            item = custom_data.create_group()
            layer_group = bm.faces.layers.int.get(
                    ms3d_str['OBJECT_LAYER_GROUP'])
            if layer_group is None:
                bm.faces.layers.int.new(ms3d_str['OBJECT_LAYER_GROUP'])

        elif self.mode == 'REMOVE_GROUP':
            custom_data.remove_group()

        elif (custom_data.selected_group_index >= 0) and (
                custom_data.selected_group_index < len(custom_data.groups)):
            if self.mode in {'SELECT', 'DESELECT', }:
                layer_group = bm.faces.layers.int.get(
                        ms3d_str['OBJECT_LAYER_GROUP'])
                if layer_group is not None:
                    is_select = (self.mode == 'SELECT')
                    id = custom_data.groups[
                            custom_data.selected_group_index].id
                    for bmf in bm.faces:
                        if bmf[layer_group] == id:
                            bmf.select_set(is_select)

            elif self.mode in {'ASSIGN', 'REMOVE', }:
                layer_group = bm.faces.layers.int.get(
                        ms3d_str['OBJECT_LAYER_GROUP'])
                if layer_group is None:
                    layer_group = bm.faces.layers.int.new(
                            ms3d_str['OBJECT_LAYER_GROUP'])

                is_assign = (self.mode == 'ASSIGN')
                id = custom_data.groups[custom_data.selected_group_index].id
                for bmf in bm.faces:
                    if bmf.select:
                        if is_assign:
                            bmf[layer_group] = id
                        else:
                            bmf[layer_group] = -1
        if bm is not None:
            bm.free()
        enable_edit_mode(False, blender_context)
        enable_edit_mode(True, blender_context)
        return {'FINISHED', }


class Ms3dMaterialOperator(Operator):
    bl_idname = Ms3dUi.OPT_MATERIAL_APPLY
    bl_label = ms3d_str['BL_LABEL_MATERIAL_OPERATOR']
    bl_options = {'INTERNAL', }

    mode = EnumProperty(
            items=( ('', "", ""),
                    ('FROM_BLENDER',
                            ms3d_str['ENUM_FROM_BLENDER_1'],
                            ms3d_str['ENUM_FROM_BLENDER_2']),
                    ('TO_BLENDER',
                            ms3d_str['ENUM_TO_BLENDER_1'],
                            ms3d_str['ENUM_TO_BLENDER_2']),
                    ),
            options={'HIDDEN', 'SKIP_SAVE', },
            )

    @classmethod
    def poll(cls, blender_context):
        return (blender_context
                and blender_context.object
                and blender_context.object.type in {'MESH', }
                and blender_context.object.data
                and blender_context.object.data.ms3d is not None
                and blender_context.material
                and blender_context.material.ms3d is not None
                )

    def execute(self, blender_context):
        blender_material = blender_context.active_object.active_material
        ms3d_material = blender_material.ms3d

        if self.mode == 'FROM_BLENDER':
            Ms3dMaterialHelper.copy_from_blender(self, blender_context,
                    ms3d_material, blender_material)
            pass

        elif self.mode == 'TO_BLENDER':
            # not implemented
            pass

        return {'FINISHED', }

    # entrypoint for option via UI
    def invoke(self, blender_context, event):
        return blender_context.window_manager.invoke_props_dialog(self)


###############################################################################
class Ms3dGroupProperties(PropertyGroup):
    name = StringProperty(
            name=ms3d_str['PROP_NAME_NAME'],
            description=ms3d_str['PROP_DESC_GROUP_NAME'],
            default="",
            #options={'HIDDEN', },
            )

    flags = EnumProperty(
            name=ms3d_str['PROP_NAME_FLAGS'],
            description=ms3d_str['PROP_DESC_FLAGS_GROUP'],
            items=(#(Ms3dUi.FLAG_NONE, ms3d_str['ENUM_FLAG_NONE_1'],
                   #         ms3d_str['ENUM_FLAG_NONE_2'],
                   #         Ms3dSpec.FLAG_NONE),
                    (Ms3dUi.FLAG_SELECTED,
                            ms3d_str['ENUM_FLAG_SELECTED_1'],
                            ms3d_str['ENUM_FLAG_SELECTED_2'],
                            Ms3dSpec.FLAG_SELECTED),
                    (Ms3dUi.FLAG_HIDDEN,
                            ms3d_str['ENUM_FLAG_HIDDEN_1'],
                            ms3d_str['ENUM_FLAG_HIDDEN_2'],
                            Ms3dSpec.FLAG_HIDDEN),
                    (Ms3dUi.FLAG_SELECTED2,
                            ms3d_str['ENUM_FLAG_SELECTED2_1'],
                            ms3d_str['ENUM_FLAG_SELECTED2_2'],
                            Ms3dSpec.FLAG_SELECTED2),
                    (Ms3dUi.FLAG_DIRTY,
                            ms3d_str['ENUM_FLAG_DIRTY_1'],
                            ms3d_str['ENUM_FLAG_DIRTY_2'],
                            Ms3dSpec.FLAG_DIRTY),
                    (Ms3dUi.FLAG_ISKEY,
                            ms3d_str['ENUM_FLAG_ISKEY_1'],
                            ms3d_str['ENUM_FLAG_ISKEY_2'],
                            Ms3dSpec.FLAG_ISKEY),
                    (Ms3dUi.FLAG_NEWLYCREATED,
                            ms3d_str['ENUM_FLAG_NEWLYCREATED_1'],
                            ms3d_str['ENUM_FLAG_NEWLYCREATED_2'],
                            Ms3dSpec.FLAG_NEWLYCREATED),
                    (Ms3dUi.FLAG_MARKED,
                            ms3d_str['ENUM_FLAG_MARKED_1'],
                            ms3d_str['ENUM_FLAG_MARKED_2'],
                            Ms3dSpec.FLAG_MARKED),
                    ),
            default=Ms3dUi.flags_from_ms3d(Ms3dSpec.DEFAULT_FLAGS),
            options={'ENUM_FLAG', 'ANIMATABLE', },
            )

    comment = StringProperty(
            name=ms3d_str['PROP_NAME_COMMENT'],
            description=ms3d_str['PROP_DESC_COMMENT_GROUP'],
            default="",
            #options={'HIDDEN', },
            )

    id = IntProperty(options={'HIDDEN', },)


class Ms3dModelProperties(PropertyGroup):
    name = StringProperty(
            name=ms3d_str['PROP_NAME_NAME'],
            description=ms3d_str['PROP_DESC_NAME_MODEL'],
            default="",
            #options={'HIDDEN', },
            )

    joint_size = FloatProperty(
            name=ms3d_str['PROP_NAME_JOINT_SIZE'],
            description=ms3d_str['PROP_DESC_JOINT_SIZE'],
            min=Ms3dUi.PROP_JOINT_SIZE_MIN, max=Ms3dUi.PROP_JOINT_SIZE_MAX,
            precision=Ms3dUi.PROP_JOINT_SIZE_PRECISION, \
                    step=Ms3dUi.PROP_JOINT_SIZE_STEP,
            default=Ms3dUi.PROP_DEFAULT_JOINT_SIZE,
            subtype='FACTOR',
            #options={'HIDDEN', },
            )

    transparency_mode = EnumProperty(
            name=ms3d_str['PROP_NAME_TRANSPARENCY_MODE'],
            description=ms3d_str['PROP_DESC_TRANSPARENCY_MODE'],
            items=( (Ms3dUi.MODE_TRANSPARENCY_SIMPLE,
                            ms3d_str['PROP_MODE_TRANSPARENCY_SIMPLE_1'],
                            ms3d_str['PROP_MODE_TRANSPARENCY_SIMPLE_2'],
                            Ms3dSpec.MODE_TRANSPARENCY_SIMPLE),
                    (Ms3dUi.MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES,
                            ms3d_str['PROP_MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES_1'],
                            ms3d_str['PROP_MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES_2'],
                            Ms3dSpec.MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES),
                    (Ms3dUi.MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF,
                            ms3d_str['PROP_MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF_1'],
                            ms3d_str['PROP_MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF_2'],
                            Ms3dSpec.MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF),
                    ),
            default=Ms3dUi.transparency_mode_from_ms3d(
                    Ms3dSpec.DEFAULT_MODEL_TRANSPARENCY_MODE),
            #options={'HIDDEN', },
            )

    alpha_ref = FloatProperty(
            name=ms3d_str['PROP_NAME_ALPHA_REF'],
            description=ms3d_str['PROP_DESC_ALPHA_REF'],
            min=0, max=1, precision=3, step=0.1,
            default=0.5,
            subtype='FACTOR',
            #options={'HIDDEN', },
            )

    comment = StringProperty(
            name=ms3d_str['PROP_NAME_COMMENT'],
            description=ms3d_str['PROP_DESC_COMMENT_MODEL'],
            default="",
            #options={'HIDDEN', },
            )

    ##########################
    # ms3d group handling
    #
    apply_mode = EnumProperty(
            items=( ('ASSIGN',
                            ms3d_str['ENUM_ASSIGN_1'],
                            ms3d_str['ENUM_ASSIGN_2_SMOOTHING_GROUP']),
                    ('SELECT',
                            ms3d_str['ENUM_SELECT_1'],
                            ms3d_str['ENUM_SELECT_2_SMOOTHING_GROUP']),
                    ('DESELECT',
                            ms3d_str['ENUM_DESELECT_1'],
                            ms3d_str['ENUM_DESELECT_2_SMOOTHING_GROUP']),
                    ),
            default='SELECT',
            options={'HIDDEN', 'SKIP_SAVE', },
            )

    selected_group_index = IntProperty(
            default=-1,
            min=-1,
            options={'HIDDEN', 'SKIP_SAVE', },
            )
    #
    # ms3d group handling
    ##########################

    groups = CollectionProperty(
            type=Ms3dGroupProperties,
            #options={'HIDDEN', },
            )


    def generate_unique_id(self):
        return randrange(1, 0x7FFFFFFF) # pseudo unique id

    def create_group(self):
        item = self.groups.add()
        item.id = self.generate_unique_id()
        length = len(self.groups)
        self.selected_group_index = length - 1

        item.name = ms3d_str['STRING_FORMAT_GROUP'].format(length)
        return item

    def remove_group(self):
        index = self.selected_group_index
        length = len(self.groups)
        if (index >= 0) and (index < length):
            if index > 0 or length == 1:
                self.selected_group_index = index - 1
            self.groups.remove(index)


class Ms3dArmatureProperties(PropertyGroup):
    name = StringProperty(
            name=ms3d_str['PROP_NAME_NAME'],
            description=ms3d_str['PROP_DESC_NAME_ARMATURE'],
            default="",
            #options={'HIDDEN', },
            )


class Ms3dJointProperties(PropertyGroup):
    name = StringProperty(
            name=ms3d_str['PROP_NAME_NAME'],
            description=ms3d_str['PROP_DESC_NAME_JOINT'],
            default="",
            #options={'HIDDEN', },
            )

    flags = EnumProperty(
            name=ms3d_str['PROP_NAME_FLAGS'],
            description=ms3d_str['PROP_DESC_FLAGS_JOINT'],
            items=(#(Ms3dUi.FLAG_NONE,
                   #         ms3d_str['ENUM_FLAG_NONE_1'],
                   #         ms3d_str['ENUM_FLAG_NONE_2'],
                   #         Ms3dSpec.FLAG_NONE),
                    (Ms3dUi.FLAG_SELECTED,
                            ms3d_str['ENUM_FLAG_SELECTED_1'],
                            ms3d_str['ENUM_FLAG_SELECTED_2'],
                            Ms3dSpec.FLAG_SELECTED),
                    (Ms3dUi.FLAG_HIDDEN,
                            ms3d_str['ENUM_FLAG_HIDDEN_1'],
                            ms3d_str['ENUM_FLAG_HIDDEN_2'],
                            Ms3dSpec.FLAG_HIDDEN),
                    (Ms3dUi.FLAG_SELECTED2,
                            ms3d_str['ENUM_FLAG_SELECTED2_1'],
                            ms3d_str['ENUM_FLAG_SELECTED2_2'],
                            Ms3dSpec.FLAG_SELECTED2),
                    (Ms3dUi.FLAG_DIRTY,
                            ms3d_str['ENUM_FLAG_DIRTY_1'],
                            ms3d_str['ENUM_FLAG_DIRTY_2'],
                            Ms3dSpec.FLAG_DIRTY),
                    (Ms3dUi.FLAG_ISKEY,
                            ms3d_str['ENUM_FLAG_ISKEY_1'],
                            ms3d_str['ENUM_FLAG_ISKEY_2'],
                            Ms3dSpec.FLAG_ISKEY),
                    (Ms3dUi.FLAG_NEWLYCREATED,
                            ms3d_str['ENUM_FLAG_NEWLYCREATED_1'],
                            ms3d_str['ENUM_FLAG_NEWLYCREATED_2'],
                            Ms3dSpec.FLAG_NEWLYCREATED),
                    (Ms3dUi.FLAG_MARKED,
                            ms3d_str['ENUM_FLAG_MARKED_1'],
                            ms3d_str['ENUM_FLAG_MARKED_2'],
                            Ms3dSpec.FLAG_MARKED),
                    ),
            default=Ms3dUi.flags_from_ms3d(Ms3dSpec.DEFAULT_FLAGS),
            options={'ENUM_FLAG', 'ANIMATABLE', },
            )

    color = FloatVectorProperty(
            name=ms3d_str['PROP_NAME_COLOR'],
            description=ms3d_str['PROP_DESC_COLOR_JOINT'],
            subtype='COLOR', size=3, min=0, max=1, precision=3, step=0.1,
            default=Ms3dSpec.DEFAULT_JOINT_COLOR,
            #options={'HIDDEN', },
            )

    comment = StringProperty(
            name=ms3d_str['PROP_NAME_COMMENT'],
            description=ms3d_str['PROP_DESC_COMMENT_JOINT'],
            default="",
            #options={'HIDDEN', },
            )


class Ms3dMaterialHelper:
    @staticmethod
    def copy_to_blender_ambient(cls, blender_context):
        pass

    @staticmethod
    def copy_to_blender_diffuse(cls, blender_context):
        cls.id_data.diffuse_color = cls.diffuse[0:3]
        #cls.id_data.diffuse_intensity = cls.diffuse[3]
        pass

    @staticmethod
    def copy_to_blender_specular(cls, blender_context):
        cls.id_data.specular_color = cls.specular[0:3]
        #cls.id_data.specular_intensity = cls.specular[3]
        pass

    @staticmethod
    def copy_to_blender_emissive(cls, blender_context):
        cls.id_data.emit = (cls.emissive[0] + cls.emissive[1] \
                + cls.emissive[2]) / 3.0
        pass

    @staticmethod
    def copy_to_blender_shininess(cls, blender_context):
        cls.id_data.specular_hardness = cls.shininess * 4.0
        pass

    @staticmethod
    def copy_to_blender_transparency(cls, blender_context):
        cls.id_data.alpha = 1.0 - cls.transparency
        pass


    @staticmethod
    def copy_from_blender(cls, blender_context, ms3d_material, blender_material):
        # copy, bacause of auto update, it would distord original values
        blender_material_diffuse_color = blender_material.diffuse_color.copy()
        blender_material_diffuse_intensity = blender_material.diffuse_intensity
        blender_material_specular_color = blender_material.specular_color.copy()
        blender_material_specular_intensity = \
                blender_material.specular_intensity
        blender_material_emit = blender_material.emit
        blender_material_specular_hardness = \
                blender_material.specular_hardness
        blender_material_alpha = blender_material.alpha

        blender_material_texture = None
        for slot in blender_material.texture_slots:
            if slot and slot.use_map_color_diffuse \
                    and slot.texture.type == 'IMAGE':
                blender_material_texture = slot.texture.image.filepath
                break

        blender_material_alphamap = None
        for slot in blender_material.texture_slots:
            if slot and not slot.use_map_color_diffuse \
                    and slot.use_map_alpha and slot.texture.type == 'IMAGE':
                blender_material_alphamap = slot.texture.image.filepath
                break

        ms3d_material.diffuse[0] = blender_material_diffuse_color[0]
        ms3d_material.diffuse[1] = blender_material_diffuse_color[1]
        ms3d_material.diffuse[2] = blender_material_diffuse_color[2]
        ms3d_material.diffuse[3] = 1.0
        ms3d_material.specular[0] = blender_material_specular_color[0]
        ms3d_material.specular[1] = blender_material_specular_color[1]
        ms3d_material.specular[2] = blender_material_specular_color[2]
        ms3d_material.specular[3] = 1.0
        ms3d_material.emissive[0] = blender_material_emit
        ms3d_material.emissive[1] = blender_material_emit
        ms3d_material.emissive[2] = blender_material_emit
        ms3d_material.emissive[3] = 1.0
        ms3d_material.shininess = blender_material_specular_hardness / 4.0
        ms3d_material.transparency = 1.0 - blender_material_alpha

        if blender_material_texture:
            ms3d_material.texture = blender_material_texture
        else:
            ms3d_material.texture = ""

        if blender_material_alphamap:
            ms3d_material.alphamap = blender_material_alphamap
        else:
            ms3d_material.alphamap = ""


class Ms3dMaterialProperties(PropertyGroup):
    name = StringProperty(
            name=ms3d_str['PROP_NAME_NAME'],
            description=ms3d_str['PROP_DESC_NAME_MATERIAL'],
            default="",
            #options={'HIDDEN', },
            )

    ambient = FloatVectorProperty(
            name=ms3d_str['PROP_NAME_AMBIENT'],
            description=ms3d_str['PROP_DESC_AMBIENT'],
            subtype='COLOR', size=4, min=0, max=1, precision=3, step=0.1,
            default=Ms3dSpec.DEFAULT_MATERIAL_AMBIENT,
            update=Ms3dMaterialHelper.copy_to_blender_ambient,
            #options={'HIDDEN', },
            )

    diffuse = FloatVectorProperty(
            name=ms3d_str['PROP_NAME_DIFFUSE'],
            description=ms3d_str['PROP_DESC_DIFFUSE'],
            subtype='COLOR', size=4, min=0, max=1, precision=3, step=0.1,
            default=Ms3dSpec.DEFAULT_MATERIAL_DIFFUSE,
            update=Ms3dMaterialHelper.copy_to_blender_diffuse,
            #options={'HIDDEN', },
            )

    specular = FloatVectorProperty(
            name=ms3d_str['PROP_NAME_SPECULAR'],
            description=ms3d_str['PROP_DESC_SPECULAR'],
            subtype='COLOR', size=4, min=0, max=1, precision=3, step=0.1,
            default=Ms3dSpec.DEFAULT_MATERIAL_SPECULAR,
            update=Ms3dMaterialHelper.copy_to_blender_specular,
            #options={'HIDDEN', },
            )

    emissive = FloatVectorProperty(
            name=ms3d_str['PROP_NAME_EMISSIVE'],
            description=ms3d_str['PROP_DESC_EMISSIVE'],
            subtype='COLOR', size=4, min=0, max=1, precision=3, step=0.1,
            default=Ms3dSpec.DEFAULT_MATERIAL_EMISSIVE,
            update=Ms3dMaterialHelper.copy_to_blender_emissive,
            #options={'HIDDEN', },
            )

    shininess = FloatProperty(
            name=ms3d_str['PROP_NAME_SHININESS'],
            description=ms3d_str['PROP_DESC_SHININESS'],
            min=0, max=Ms3dSpec.MAX_MATERIAL_SHININESS, precision=3, step=0.1,
            default=Ms3dSpec.DEFAULT_MATERIAL_SHININESS,
            subtype='FACTOR',
            update=Ms3dMaterialHelper.copy_to_blender_shininess,
            #options={'HIDDEN', },
            )

    transparency = FloatProperty(
            name=ms3d_str['PROP_NAME_TRANSPARENCY'],
            description=ms3d_str['PROP_DESC_TRANSPARENCY'],
            min=0, max=1, precision=3, step=0.1,
            default=0,
            subtype='FACTOR',
            update=Ms3dMaterialHelper.copy_to_blender_transparency,
            #options={'HIDDEN', },
            )

    mode = EnumProperty(
            name=ms3d_str['PROP_NAME_MODE'],
            description=ms3d_str['PROP_DESC_MODE_TEXTURE'],
            items=( (Ms3dUi.FLAG_TEXTURE_COMBINE_ALPHA,
                            ms3d_str['PROP_FLAG_TEXTURE_COMBINE_ALPHA_1'],
                            ms3d_str['PROP_FLAG_TEXTURE_COMBINE_ALPHA_2'],
                            Ms3dSpec.FLAG_TEXTURE_COMBINE_ALPHA),
                    (Ms3dUi.FLAG_TEXTURE_HAS_ALPHA,
                            ms3d_str['PROP_FLAG_TEXTURE_HAS_ALPHA_1'],
                            ms3d_str['PROP_FLAG_TEXTURE_HAS_ALPHA_2'],
                            Ms3dSpec.FLAG_TEXTURE_HAS_ALPHA),
                    (Ms3dUi.FLAG_TEXTURE_SPHERE_MAP,
                            ms3d_str['PROP_FLAG_TEXTURE_SPHERE_MAP_1'],
                            ms3d_str['PROP_FLAG_TEXTURE_SPHERE_MAP_2'],
                            Ms3dSpec.FLAG_TEXTURE_SPHERE_MAP),
                    ),
            default=Ms3dUi.texture_mode_from_ms3d(
                    Ms3dSpec.DEFAULT_MATERIAL_MODE),
            options={'ANIMATABLE', 'ENUM_FLAG', },
            )

    texture = StringProperty(
            name=ms3d_str['PROP_NAME_TEXTURE'],
            description=ms3d_str['PROP_DESC_TEXTURE'],
            default="",
            subtype = 'FILE_PATH'
            #options={'HIDDEN', },
            )

    alphamap = StringProperty(
            name=ms3d_str['PROP_NAME_ALPHAMAP'],
            description=ms3d_str['PROP_DESC_ALPHAMAP'],
            default="",
            subtype = 'FILE_PATH'
            #options={'HIDDEN', },
            )

    comment = StringProperty(
            name=ms3d_str['PROP_NAME_COMMENT'],
            description=ms3d_str['PROP_DESC_COMMENT_MATERIAL'],
            default="",
            #options={'HIDDEN', },
            )


###############################################################################
# http://www.blender.org/documentation/blender_python_api_2_65_10/bpy.types.UIList.html
class Ms3dGroupUILise(UIList):
    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
        if self.layout_type in {'DEFAULT', 'COMPACT', }:
            layout.label(text=item.name, icon_value=icon)
        elif self.layout_type in {'GRID', }:
            layout.alignment = 'CENTER'
            layout.label(text="", icon_value=icon)
1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750

###############################################################################
class Ms3dMeshPanel(Panel):
    bl_label = ms3d_str['LABEL_PANEL_MODEL']
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = 'object'

    @classmethod
    def poll(cls, blender_context):
        return (blender_context
                and blender_context.object
                and blender_context.object.type in {'MESH', }
                and blender_context.object.data
                and blender_context.object.data.ms3d is not None
                )

    def draw_header(self, blender_context):
        layout = self.layout
        layout.label(icon='PLUGIN')

    def draw(self, blender_context):
        layout = self.layout
        custom_data = blender_context.object.data.ms3d

        row = layout.row()
        row.prop(custom_data, 'name')

        col = layout.column()
        row = col.row()
        row.prop(custom_data, 'joint_size')
        row = col.row()
        row.prop(custom_data, 'transparency_mode')
        row = col.row()
        row.prop(custom_data, 'alpha_ref', )

        row = layout.row()
        row.prop(custom_data, 'comment')


class Ms3dMaterialPanel(Panel):
    bl_label = ms3d_str['LABEL_PANEL_MATERIALS']
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = 'material'

    @classmethod
    def poll(cls, blender_context):
        return (blender_context
                and blender_context.object
                and blender_context.object.type in {'MESH', }
                and blender_context.object.data
                and blender_context.object.data.ms3d is not None
                and blender_context.material
                and blender_context.material.ms3d is not None
                )

    def draw_header(self, blender_context):
        layout = self.layout
        layout.label(icon='PLUGIN')

    def draw(self, blender_context):
        layout = self.layout
        custom_data = blender_context.material.ms3d

        row = layout.row()
        row.prop(custom_data, 'name')

        col = layout.column()
        row = col.row()
        row.prop(custom_data, 'diffuse')
        row.prop(custom_data, 'ambient')
        row = col.row()
        row.prop(custom_data, 'specular')
        row.prop(custom_data, 'emissive')
        row = col.row()
        row.prop(custom_data, 'shininess')
        row.prop(custom_data, 'transparency')

        col = layout.column()
        row = col.row()
        row.prop(custom_data, 'texture')
        row = col.row()
        row.prop(custom_data, 'alphamap')
        row = col.row()
        row.prop(custom_data, 'mode', expand=True)

        row = layout.row()
        row.prop(custom_data, 'comment')

        layout.row().operator(
                Ms3dUi.OPT_MATERIAL_APPLY,
                text=ms3d_str['ENUM_FROM_BLENDER_1'],
                icon='APPEND_BLEND').mode = 'FROM_BLENDER'
        pass


class Ms3dBonePanel(Panel):
    bl_label = ms3d_str['LABEL_PANEL_JOINTS']
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = 'bone'

    @classmethod
    def poll(cls, blender_context):
        return (blender_context
                and blender_context.object.type in {'ARMATURE', }
                and blender_context.active_bone
                and isinstance(blender_context.active_bone, Bone)
                and blender_context.active_bone.ms3d is not None
                )

    def draw_header(self, blender_context):
        layout = self.layout
        layout.label(icon='PLUGIN')

    def draw(self, blender_context):
        import bpy
        layout = self.layout
        custom_data = blender_context.active_bone.ms3d

        row = layout.row()
        row.prop(custom_data, 'name')
        row = layout.row()
        row.prop(custom_data, 'flags', expand=True)
        row = layout.row()
        row.prop(custom_data, 'color')
        row = layout.row()
        row.prop(custom_data, 'comment')


class Ms3dGroupPanel(Panel):
    bl_label = ms3d_str['LABEL_PANEL_GROUPS']
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = 'data'

    @classmethod
    def poll(cls, blender_context):
        return (blender_context
                and blender_context.object
                and blender_context.object.type in {'MESH', }
                and blender_context.object.data
                and blender_context.object.data.ms3d is not None
                )

    def draw_header(self, blender_context):
        layout = self.layout
        layout.label(icon='PLUGIN')

    def draw(self, blender_context):
        layout = self.layout
        custom_data = blender_context.object.data.ms3d
        layout.enabled = (blender_context.mode == 'EDIT_MESH') and (
                blender_context.tool_settings.mesh_select_mode[2])

        row = layout.row()

        row.template_list(
                listtype_name='Ms3dGroupUILise',
                dataptr=custom_data,
                propname='groups',
                active_dataptr=custom_data,
                active_propname='selected_group_index',
                rows=2,
                type='DEFAULT',
                )

        col = row.column(align=True)
        col.operator(
                Ms3dUi.OPT_GROUP_APPLY,
                text="", icon='ZOOMIN').mode = 'ADD_GROUP'
        col.operator(
                Ms3dUi.OPT_GROUP_APPLY,
                text="", icon='ZOOMOUT').mode = 'REMOVE_GROUP'

        index = custom_data.selected_group_index
        collection = custom_data.groups
        if (index >= 0 and index < len(collection)):
            row = layout.row()
            row.prop(collection[index], 'name')

            row = layout.row()
            subrow = row.row(align=True)
            subrow.operator(
                    Ms3dUi.OPT_GROUP_APPLY,
                    text=ms3d_str['ENUM_ASSIGN_1']).mode = 'ASSIGN'
            subrow.operator(
                    Ms3dUi.OPT_GROUP_APPLY,
                    text=ms3d_str['ENUM_REMOVE_1']).mode = 'REMOVE'
            subrow = row.row(align=True)
            subrow.operator(
                    Ms3dUi.OPT_GROUP_APPLY,
                    text=ms3d_str['ENUM_SELECT_1']).mode = 'SELECT'
            subrow.operator(
                    Ms3dUi.OPT_GROUP_APPLY,
                    text=ms3d_str['ENUM_DESELECT_1']).mode = 'DESELECT'

            row = layout.row()
            row.prop(collection[index], 'flags', expand=True)

            row = layout.row()
            row.prop(collection[index], 'comment')


class Ms3dSmoothingGroupPanel(Panel):
    bl_label = ms3d_str['BL_LABEL_PANEL_SMOOTHING_GROUP']
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = 'data'

    def preview(self, dict, id, text):
        item = dict.get(id)
        if item is None:
            return "{}".format(text)
        elif item:
            return "{}:".format(text)

        return "{}.".format(text)

    def build_preview(self, blender_context):
        dict = {}
        if (blender_context.mode != 'EDIT_MESH') or (
                not blender_context.tool_settings.mesh_select_mode[2]):
            return dict

        custom_data = blender_context.object.data.ms3d
        blender_mesh = blender_context.object.data
        bm = from_edit_mesh(blender_mesh)
        layer_smoothing_group = bm.faces.layers.int.get(
                ms3d_str['OBJECT_LAYER_SMOOTHING_GROUP'])
        if layer_smoothing_group is not None:
            for bmf in bm.faces:
                item = dict.get(bmf[layer_smoothing_group])
                if item is None:
                    dict[bmf[layer_smoothing_group]] = bmf.select
                else:
                    if not item:
                        dict[bmf[layer_smoothing_group]] = bmf.select
        return dict

    @classmethod
    def poll(cls, blender_context):
        return (blender_context
                and blender_context.object
                and blender_context.object.type in {'MESH', }
                and blender_context.object.data
                and blender_context.object.data.ms3d is not None
                )

    def draw_header(self, blender_context):
        layout = self.layout
        layout.label(icon='PLUGIN')

    def draw(self, blender_context):
        dict = self.build_preview(blender_context)

        custom_data = blender_context.object.data.ms3d
        layout = self.layout
        layout.enabled = (blender_context.mode == 'EDIT_MESH') and (
                blender_context.tool_settings.mesh_select_mode[2])

        row = layout.row()
        subrow = row.row()
        subrow.prop(custom_data, 'apply_mode', expand=True)

        col = layout.column(align=True)
        subrow = col.row(align=True)
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 1, "1")
                ).smoothing_group_index = 1
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 2, "2")
                ).smoothing_group_index = 2
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 3, "3")
                ).smoothing_group_index = 3
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 4, "4")
                ).smoothing_group_index = 4
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 5, "5")
                ).smoothing_group_index = 5
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 6, "6")
                ).smoothing_group_index = 6
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 7, "7")
                ).smoothing_group_index = 7
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 8, "8")
                ).smoothing_group_index = 8
        subrow = col.row(align=True)
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 9, "9")
                ).smoothing_group_index = 9
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 10, "10")
                ).smoothing_group_index = 10
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 11, "11")
                ).smoothing_group_index = 11
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 12, "12")
                ).smoothing_group_index = 12
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 13, "13")
                ).smoothing_group_index = 13
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 14, "14")
                ).smoothing_group_index = 14
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 15, "15")
                ).smoothing_group_index = 15
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 16, "16")
                ).smoothing_group_index = 16
        subrow = col.row(align=True)
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 17, "17")
                ).smoothing_group_index = 17
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 18, "18")
                ).smoothing_group_index = 18
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 19, "19")
                ).smoothing_group_index = 19
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 20, "20")
                ).smoothing_group_index = 20
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 21, "21")
                ).smoothing_group_index = 21
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 22, "22")
                ).smoothing_group_index = 22
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 23, "23")
                ).smoothing_group_index = 23
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 24, "24")
                ).smoothing_group_index = 24
        subrow = col.row(align=True)
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 25, "25")
                ).smoothing_group_index = 25
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 26, "26")
                ).smoothing_group_index = 26
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 27, "27")
                ).smoothing_group_index = 27
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 28, "28")
                ).smoothing_group_index = 28
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 29, "29")
                ).smoothing_group_index = 29
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 30, "30")
                ).smoothing_group_index = 30
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 31, "31")
                ).smoothing_group_index = 31
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 32, "32")
                ).smoothing_group_index = 32
        subrow = col.row()
        subrow.operator(
                Ms3dUi.OPT_SMOOTHING_GROUP_APPLY,
                text=self.preview(dict, 0, ms3d_str['LABEL_PANEL_BUTTON_NONE'])
                ).smoothing_group_index = 0


###############################################################################
def register():
    register_class(Ms3dGroupProperties)
    register_class(Ms3dModelProperties)
    register_class(Ms3dArmatureProperties)
    register_class(Ms3dJointProperties)
    register_class(Ms3dMaterialProperties)
    inject_properties()
    register_class(Ms3dSetSmoothingGroupOperator)
    register_class(Ms3dGroupOperator)

def unregister():
    unregister_class(Ms3dGroupOperator)
    unregister_class(Ms3dSetSmoothingGroupOperator)
    delete_properties()
    unregister_class(Ms3dMaterialProperties)
    unregister_class(Ms3dJointProperties)
    unregister_class(Ms3dArmatureProperties)
    unregister_class(Ms3dModelProperties)
    unregister_class(Ms3dGroupProperties)

def inject_properties():
    Mesh.ms3d = PointerProperty(type=Ms3dModelProperties)
    Armature.ms3d = PointerProperty(type=Ms3dArmatureProperties)
    Bone.ms3d = PointerProperty(type=Ms3dJointProperties)
    Material.ms3d = PointerProperty(type=Ms3dMaterialProperties)
    Action.ms3d = PointerProperty(type=Ms3dArmatureProperties)
    Group.ms3d = PointerProperty(type=Ms3dGroupProperties)

def delete_properties():
    del Mesh.ms3d
    del Armature.ms3d
    del Bone.ms3d
    del Material.ms3d
    del Action.ms3d
    del Group.ms3d

###############################################################################


###############################################################################
#234567890123456789012345678901234567890123456789012345678901234567890123456789
#--------1---------2---------3---------4---------5---------6---------7---------
# ##### END OF FILE #####