Newer
Older
# ***** GPL LICENSE BLOCK *****
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# All rights reserved.
# ***** GPL LICENSE BLOCK *****
#One line description for early versions of Blender 2.52.
"Export: DirectX Model Format (.x)"
bl_addon_info = {
'name': 'Export: DirectX Model Format (.x)',
'author': 'Chris Foster (Kira Vakaan)',
'version': '1.1',
'blender': (2, 5, 3),
'description': 'Export to the DirectX Model Format',
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
'Scripts/File_I-O/DirectX_Exporter',
'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
'category': 'Import/Export'}
"""
Name: 'DirectX Exporter'
Blender: 252
Group: 'Export'
Tooltip: 'Exports to the DirectX model file format (.x)'
"""
__author__="Chris Foster (Kira Vakaan)"
__url__="www.tobedecided.com"
__version__="1.1"
__bpydoc__="""\
"""
import bpy
from math import radians
from mathutils import *
import os
#Container for the exporter settings
class DirectXExporterSettings:
def __init__(self,
context,
FilePath,
CoordinateSystem=1,
RotateX=True,
FlipNormals=False,
ApplyModifiers=False,
IncludeFrameRate=False,
ExportTextures=True,
ExportArmatures=False,
ExportAnimation=0,
ExportMode=1,
Verbose=False):
self.context=context
self.FilePath=FilePath
self.CoordinateSystem=int(CoordinateSystem)
self.RotateX=RotateX
self.FlipNormals=FlipNormals
self.ApplyModifiers=ApplyModifiers
self.IncludeFrameRate=IncludeFrameRate
self.ExportTextures=ExportTextures
self.ExportArmatures=ExportArmatures
self.ExportAnimation=int(ExportAnimation)
self.ExportMode=int(ExportMode)
self.Verbose=Verbose
def LegalName(Name):
NewName=Name.replace(".","_")
NewName=NewName.replace(" ","_")
if NewName[0].isdigit() or NewName in ["ARRAY","DWORD","UCHAR","BINARY","FLOAT","ULONGLONG","BINARY_RESOURCE","SDWORD","UNICODE","CHAR","STRING","WORD","CSTRING","SWORD","DOUBLE","TEMPLATE"]:
NewName="_"+NewName
return NewName
def ExportDirectX(Config):
print("----------\nExporting to {}".format(Config.FilePath))
if Config.Verbose: print("Opening File...",end=" ")
Config.File=open(Config.FilePath,"w")
if Config.Verbose: print("Done")
if Config.Verbose: print("Generating Object list for export...",end=" ")
if Config.ExportMode==1:
Config.ExportList=[Object for Object in Config.context.scene.objects if Object.type in ("ARMATURE","EMPTY","MESH") and Object.parent==None]
else:
ExportList=[Object for Object in Config.context.selected_objects if Object.type in ("ARMATURE","EMPTY","MESH")]
Config.ExportList=[Object for Object in ExportList if Object.parent not in ExportList]
if Config.Verbose: print("Done")
if Config.Verbose: print("Setting up...",end=" ")
Config.SystemMatrix=Matrix()
if Config.RotateX:
Config.SystemMatrix*=RotationMatrix(radians(-90),4,"X")
if Config.CoordinateSystem==1:
Config.SystemMatrix*=ScaleMatrix(-1,4,Vector((0,1,0)))
Config.InverseSystemMatrix=Config.SystemMatrix.copy().invert()
if Config.ExportAnimation:
CurrentFrame=bpy.context.scene.frame_current
bpy.context.scene.frame_current=bpy.context.scene.frame_current
if Config.Verbose: print("Done")
if Config.Verbose: print("Writing Header...",end=" ")
WriteHeader(Config)
if Config.Verbose: print("Done")
Config.Whitespace=0
Config.ObjectList=[]
if Config.Verbose: print("Writing Objects...")
WriteObjects(Config,Config.ExportList)
if Config.Verbose: print("Done")
if Config.ExportAnimation:
if Config.IncludeFrameRate:
if Config.Verbose: print("Writing Frame Rate...",end=" ")
Config.File.write("{}AnimTicksPerSecond {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{};\n".format(" "*Config.Whitespace,int(bpy.context.scene.render.fps/bpy.context.scene.render.fps_base)))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
if Config.Verbose: print("Writing Animation...")
WriteAnimationSet(Config)
bpy.context.scene.frame_current=CurrentFrame
if Config.Verbose: print("Done")
CloseFile(Config)
print("Finished")
def GetObjectChildren(Parent):
return [Object for Object in Parent.children if Object.type in ("ARMATURE","EMPTY","MESH")]
def GetMeshVertexCount(Mesh):
VertexCount=0
for Face in Mesh.faces:
VertexCount+=len(Face.verts)
return VertexCount
def GetMaterialTexture(Material):
if Material:
ImageTextures=[Material.texture_slots[TextureSlot].texture for TextureSlot in Material.texture_slots.keys() if Material.texture_slots[TextureSlot].texture.type=="IMAGE"]
ImageFiles=[os.path.basename(Texture.image.filename) for Texture in ImageTextures if Texture.image.source=="FILE"]
if ImageFiles:
return ImageFiles[0]
return None
def WriteHeader(Config):
Config.File.write("xof 0303txt 0032\n\n")
if Config.ExportArmatures:
Config.File.write("template XSkinMeshHeader {\n\
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>\n\
WORD nMaxSkinWeightsPerVertex;\n\
WORD nMaxSkinWeightsPerFace;\n\
WORD nBones;\n\
}\n\n\
template SkinWeights {\n\
<6f0d123b-bad2-4167-a0d0-80224f25fabb>\n\
STRING transformNodeName;\n\
DWORD nWeights;\n\
array DWORD vertexIndices[nWeights];\n\
array float weights[nWeights];\n\
Matrix4x4 matrixOffset;\n\
}\n\n")
def WriteObjects(Config,ObjectList):
Config.ObjectList+=ObjectList
for Object in ObjectList:
if Config.Verbose: print(" Writing Object: {}...".format(Object.name))
Config.File.write("{}Frame {} {{\n".format(" "*Config.Whitespace,LegalName(Object.name)))
Config.Whitespace+=1
if Config.Verbose: print(" Writing Local Matrix...",end=" ")
WriteLocalMatrix(Config,Object)
if Config.Verbose: print("Done")
if Config.ExportArmatures and Object.type=="ARMATURE":
Armature=Object.data
ParentList=[Bone for Bone in Armature.bones if Bone.parent==None]
if Config.Verbose: print(" Writing Armature Bones...")
WriteArmatureBones(Config,Object,ParentList)
if Config.Verbose: print(" Done")
ChildList=GetObjectChildren(Object)
if Config.Verbose: print(" Writing Children...")
WriteObjects(Config,ChildList)
if Config.Verbose: print(" Done Writing Children")
if Object.type=="MESH":
if Config.Verbose: print(" Generating Mesh...",end=" ")
Mesh=Object.create_mesh(bpy.context.scene,(Config.ApplyModifiers|Config.ExportArmatures),"PREVIEW")
if Config.Verbose: print("Done")
if Config.Verbose: print(" Writing Mesh...")
WriteMesh(Config,Object,Mesh)
if Config.Verbose: print(" Done")
bpy.data.meshes.remove(Mesh)
Config.Whitespace-=1
Config.File.write("{}}} //End of {}\n".format(" "*Config.Whitespace,LegalName(Object.name)))
if Config.Verbose: print(" Done Writing Object: {}".format(Object.name))
def WriteLocalMatrix(Config,Object):
if Object.parent:
LocalMatrix=Object.parent.matrix_world.copy().invert()
else:
LocalMatrix=Matrix()
LocalMatrix*=Object.matrix_world
LocalMatrix=Config.SystemMatrix*LocalMatrix*Config.InverseSystemMatrix
Config.File.write("{}FrameTransformMatrix {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,LocalMatrix[0][0],LocalMatrix[0][1],LocalMatrix[0][2],LocalMatrix[0][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,LocalMatrix[1][0],LocalMatrix[1][1],LocalMatrix[1][2],LocalMatrix[1][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,LocalMatrix[2][0],LocalMatrix[2][1],LocalMatrix[2][2],LocalMatrix[2][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,LocalMatrix[3][0],LocalMatrix[3][1],LocalMatrix[3][2],LocalMatrix[3][3]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
def WriteArmatureBones(Config,Object,ChildList):
PoseBones=Object.pose.bones
for Bone in ChildList:
if Config.Verbose: print(" Writing Bone: {}...".format(Bone.name),end=" ")
Config.File.write("{}Frame {} {{\n".format(" "*Config.Whitespace,LegalName(Object.name)+"_"+LegalName(Bone.name)))
Config.Whitespace+=1
PoseBone=PoseBones[Bone.name]
if Bone.parent:
BoneMatrix=(PoseBone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
else:
BoneMatrix=Matrix()
BoneMatrix*=PoseBone.matrix*RotationMatrix(radians(-90),4,"X")
BoneMatrix=Config.SystemMatrix*BoneMatrix*Config.InverseSystemMatrix
Config.File.write("{}FrameTransformMatrix {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[0][0],BoneMatrix[0][1],BoneMatrix[0][2],BoneMatrix[0][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[1][0],BoneMatrix[1][1],BoneMatrix[1][2],BoneMatrix[1][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[2][0],BoneMatrix[2][1],BoneMatrix[2][2],BoneMatrix[2][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,BoneMatrix[3][0],BoneMatrix[3][1],BoneMatrix[3][2],BoneMatrix[3][3]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
WriteArmatureBones(Config,Object,Bone.children)
Config.Whitespace-=1
Config.File.write("{}}} //End of {}\n".format(" "*Config.Whitespace,LegalName(Object.name)+"_"+LegalName(Bone.name)))
def WriteMesh(Config,Object,Mesh):
Config.File.write("{}Mesh {{ //{} Mesh\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
Config.Whitespace+=1
if Config.Verbose: print(" Writing Mesh Vertices...",end=" ")
WriteMeshVertices(Config,Mesh)
if Config.Verbose: print("Done\n Writing Mesh Normals...",end=" ")
WriteMeshNormals(Config,Mesh)
if Config.Verbose: print("Done\n Writing Mesh Materials...",end=" ")
WriteMeshMaterials(Config,Mesh)
if Config.Verbose: print("Done")
if Mesh.uv_textures:
if Config.Verbose: print(" Writing Mesh UV Coordinates...",end=" ")
WriteMeshUVCoordinates(Config,Mesh)
if Config.Verbose: print("Done")
if Config.ExportArmatures:
if Config.Verbose: print(" Writing Mesh Skin Weights...",end=" ")
WriteMeshSkinWeights(Config,Object,Mesh)
if Config.Verbose: print("Done")
Config.Whitespace-=1
Config.File.write("{}}} //End of {} Mesh\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
def WriteMeshVertices(Config,Mesh):
Index=0
VertexCount=GetMeshVertexCount(Mesh)
Config.File.write("{}{};\n".format(" "*Config.Whitespace,VertexCount))
for Face in Mesh.faces:
Vertices=list(Face.verts)
if Config.CoordinateSystem==1: Vertices=Vertices[::-1]
for Vertex in [Mesh.verts[Vertex] for Vertex in Vertices]:
Position=Config.SystemMatrix*Vertex.co
Config.File.write("{}{:9f};{:9f};{:9f};".format(" "*Config.Whitespace,Position[0],Position[1],Position[2]))
Index+=1
if Index==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
Index=0
Config.File.write("{}{};\n".format(" "*Config.Whitespace,len(Mesh.faces)))
for Face in Mesh.faces:
Config.File.write("{}{};".format(" "*Config.Whitespace,len(Face.verts)))
for Vertex in Face.verts:
Config.File.write("{};".format(Index))
Index+=1
if Index==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
def WriteMeshNormals(Config,Mesh):
Config.File.write("{}MeshNormals {{ //{} Normals\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
Config.Whitespace+=1
Index=0
VertexCount=GetMeshVertexCount(Mesh)
Config.File.write("{}{};\n".format(" "*Config.Whitespace,VertexCount))
for Face in Mesh.faces:
Vertices=list(Face.verts)
if Config.CoordinateSystem==1: Vertices=Vertices[::-1]
for Vertex in [Mesh.verts[Vertex] for Vertex in Vertices]:
if Face.smooth: Normal=Config.SystemMatrix*Vertex.normal
else: Normal=Config.SystemMatrix*Face.normal
if Config.FlipNormals: Normal=-Normal
Config.File.write("{}{:9f};{:9f};{:9f};".format(" "*Config.Whitespace,Normal[0],Normal[1],Normal[2]))
Index+=1
if Index==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
Index=0
Config.File.write("{}{};\n".format(" "*Config.Whitespace,len(Mesh.faces)))
for Face in Mesh.faces:
Config.File.write("{}{};".format(" "*Config.Whitespace,len(Face.verts)))
for Vertex in Face.verts:
Config.File.write("{};".format(Index))
Index+=1
if Index==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
Config.Whitespace-=1
Config.File.write("{}}} //End of {} Normals\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
def WriteMeshMaterials(Config,Mesh):
Config.File.write("{}MeshMaterialList {{ //{} Material List\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
Config.Whitespace+=1
Materials=Mesh.materials
if Materials.keys():
MaterialIndexes={}
for Face in Mesh.faces:
if Materials[Face.material_index] not in MaterialIndexes:
MaterialIndexes[Materials[Face.material_index]]=len(MaterialIndexes)
FaceCount=len(Mesh.faces)
Index=0
Config.File.write("{}{};\n{}{};\n".format(" "*Config.Whitespace,len(MaterialIndexes)," "*Config.Whitespace,FaceCount))
for Face in Mesh.faces:
Config.File.write("{}{}".format(" "*Config.Whitespace,MaterialIndexes[Materials[Face.material_index]]))
Index+=1
if Index==FaceCount: Config.File.write(";;\n")
else: Config.File.write(",\n")
Materials=[Item[::-1] for Item in MaterialIndexes.items()]
Materials.sort()
for Material in Materials:
WriteMaterial(Config,Material[1])
else:
Config.File.write("{}1;\n{}1;\n{}0;;\n".format(" "*Config.Whitespace," "*Config.Whitespace," "*Config.Whitespace))
WriteMaterial(Config)
Config.Whitespace-=1
Config.File.write("{}}} //End of {} Material List\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
def WriteMaterial(Config,Material=None):
if Material:
Config.File.write("{}Material {} {{\n".format(" "*Config.Whitespace,LegalName(Material.name)))
Config.Whitespace+=1
Diffuse=list(Material.diffuse_color)
Diffuse.append(Material.alpha)
Specularity=Material.specular_intensity
Specular=list(Material.specular_color)
Config.File.write("{}{:9f};{:9f};{:9f};{:9f};;\n".format(" "*Config.Whitespace,Diffuse[0],Diffuse[1],Diffuse[2],Diffuse[3]))
Config.File.write("{}{:9f};\n".format(" "*Config.Whitespace,2*(1.0-Specularity)))
Config.File.write("{}{:9f};{:9f};{:9f};;\n".format(" "*Config.Whitespace,Specular[0],Specular[1],Specular[2]))
else:
Config.File.write("{}Material Default_Material {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{} 1.000000; 1.000000; 1.000000; 1.000000;;\n".format(" "*Config.Whitespace))
Config.File.write("{} 1.500000;\n".format(" "*Config.Whitespace))
Config.File.write("{} 1.000000; 1.000000; 1.000000;;\n".format(" "*Config.Whitespace))
Config.File.write("{} 0.000000; 0.000000; 0.000000;;\n".format(" "*Config.Whitespace))
if Config.ExportTextures:
Texture=GetMaterialTexture(Material)
if Texture: Config.File.write("{}TextureFilename {{\"{}\";}}\n".format(" "*Config.Whitespace,Texture))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
def WriteMeshUVCoordinates(Config,Mesh):
Config.File.write("{}MeshTextureCoords {{ //{} UV Coordinates\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
Config.Whitespace+=1
UVCoordinates=None
for UV in Mesh.uv_textures:
if UV.active_render:
UVCoordinates=UV.data
break
Index=0
VertexCount=GetMeshVertexCount(Mesh)
Config.File.write("{}{};\n".format(" "*Config.Whitespace,VertexCount))
for Face in UVCoordinates:
Vertices=[]
for Vertex in Face.uv:
Vertices.append(tuple(Vertex))
if Config.CoordinateSystem==1:
Vertices=Vertices[::-1]
for Vertex in Vertices:
Config.File.write("{}{:9f};{:9f};".format(" "*Config.Whitespace,Vertex[0],1-Vertex[1]))
Index+=1
if Index==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
Config.Whitespace-=1
Config.File.write("{}}} //End of {} UV Coordinates\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
def WriteMeshSkinWeights(Config,Object,Mesh):
ArmatureList=[Modifier for Modifier in Object.modifiers if Modifier.type=="ARMATURE"]
if ArmatureList:
ArmatureObject=ArmatureList[0].object
Armature=ArmatureObject.data
PoseBones=ArmatureObject.pose.bones
MaxInfluences=0
UsedBones=set()
VertexGroups={}
for Vertex in Mesh.verts:
BoneInfluences=[PoseBones[Object.vertex_groups[Group.group].name] for Group in Vertex.groups if Object.vertex_groups[Group.group].name in PoseBones]
if len(BoneInfluences)>MaxInfluences: MaxInfluences=len(BoneInfluences)
for Bone in BoneInfluences:
UsedBones.add(Bone)
if Bone not in VertexGroups:
VertexGroups[Bone]=[Vertex]
else:
VertexGroups[Bone].append(Vertex)
BoneCount=len(UsedBones)
Config.File.write("{}XSkinMeshHeader {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{};\n{}{};\n{}{};\n".format(" "*Config.Whitespace,MaxInfluences," "*Config.Whitespace,MaxInfluences*3," "*Config.Whitespace,BoneCount))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
for Bone in UsedBones:
VertexCount=0
VertexIndexes=[Vertex.index for Vertex in VertexGroups[Bone]]
for Face in Mesh.faces:
for Vertex in Face.verts:
if Vertex in VertexIndexes: VertexCount+=1
Config.File.write("{}SkinWeights {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}\"{}\";\n{}{};\n".format(" "*Config.Whitespace,LegalName(ArmatureObject.name)+"_"+LegalName(Bone.name)," "*Config.Whitespace,VertexCount))
VertexWeights=[]
Index=0
WrittenIndexes=0
for Face in Mesh.faces:
FaceVertices=list(Face.verts)
if Config.CoordinateSystem==1: FaceVertices=FaceVertices[::-1]
for Vertex in FaceVertices:
if Vertex in VertexIndexes:
Config.File.write("{}{}".format(" "*Config.Whitespace,Index))
GroupIndexes={Object.vertex_groups[Group.group].name:Index for Index,Group in enumerate(Mesh.verts[Vertex].groups) if Object.vertex_groups[Group.group].name in PoseBones}
WeightTotal=0.0
for Weight in [Group.weight for Group in Mesh.verts[Vertex].groups if Object.vertex_groups[Group.group].name in PoseBones]:
WeightTotal+=Weight
if WeightTotal:
VertexWeights.append(Mesh.verts[Vertex].groups[GroupIndexes[Bone.name]].weight/WeightTotal)
else:
VertexWeights.append(0.0)
WrittenIndexes+=1
if WrittenIndexes==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
Index+=1
for Index,Weight in enumerate(VertexWeights):
Config.File.write("{}{:8f}".format(" "*Config.Whitespace,Weight))
if Index==(VertexCount-1): Config.File.write(";\n")
else: Config.File.write(",\n")
PoseBone=PoseBones[Bone.name]
BoneMatrix=(PoseBone.matrix*RotationMatrix(radians(-90),4,"X")).invert()
BoneMatrix*=ArmatureObject.matrix_world.copy().invert()
if Object.parent and Object.parent!=ArmatureObject:
BoneMatrix*=Object.parent.matrix_world.copy().invert()
BoneMatrix*=Object.matrix_world
BoneMatrix=Config.SystemMatrix*BoneMatrix*Config.InverseSystemMatrix
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[0][0],BoneMatrix[0][1],BoneMatrix[0][2],BoneMatrix[0][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[1][0],BoneMatrix[1][1],BoneMatrix[1][2],BoneMatrix[1][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[2][0],BoneMatrix[2][1],BoneMatrix[2][2],BoneMatrix[2][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,BoneMatrix[3][0],BoneMatrix[3][1],BoneMatrix[3][2],BoneMatrix[3][3]))
Config.Whitespace-=1
Config.File.write("{}}} //End of {} Skin Weights\n".format(" "*Config.Whitespace,LegalName(ArmatureObject.name)+"_"+LegalName(Bone.name)))
def WriteAnimationSet(Config):
Config.File.write("{}AnimationSet {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
for Object in [Object for Object in Config.ObjectList if Object.animation_data]:
if Config.Verbose: print(" Writing Animation Data for Object: {}".format(Object.name))
Action=Object.animation_data.action
if Action:
PositionFCurves=[None,None,None]
RotationFCurves=[None,None,None]
ScaleFCurves=[None,None,None]
for FCurve in Action.fcurves:
if FCurve.data_path=="location":
PositionFCurves[FCurve.array_index]=FCurve
elif FCurve.data_path=="rotation_euler":
RotationFCurves[FCurve.array_index]=FCurve
elif FCurve.data_path=="scale":
ScaleFCurves[FCurve.array_index]=FCurve
if [FCurve for FCurve in PositionFCurves+RotationFCurves+ScaleFCurves if FCurve]:
Config.File.write("{}Animation {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{{{}}}\n".format(" "*Config.Whitespace,LegalName(Object.name)))
#Position
if Config.Verbose: print(" Writing Position...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(PositionFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
PositionFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Position\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if len(AllKeyframes):
Config.File.write("{}2;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
Position=Vector()
Position[0]=((PositionFCurves[0][Keyframe] if Keyframe in PositionFCurves[0] else Object.location[0]) if PositionFCurves[0] else Object.location[0])
Position[1]=((PositionFCurves[1][Keyframe] if Keyframe in PositionFCurves[1] else Object.location[1]) if PositionFCurves[1] else Object.location[1])
Position[2]=((PositionFCurves[2][Keyframe] if Keyframe in PositionFCurves[2] else Object.location[2]) if PositionFCurves[2] else Object.location[2])
Position=Config.SystemMatrix*Position
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Position[0],Position[1],Position[2]))
else:
Config.File.write("{}2;\n{}1;\n".format(" "*Config.Whitespace," "*Config.Whitespace))
bpy.context.scene.set_frame(bpy.context.scene.frame_start)
Position=Config.SystemMatrix*Object.location
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,("0;3;").ljust(8),Position[0],Position[1],Position[2]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
#Rotation
if Config.Verbose: print(" Writing Rotation...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(RotationFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
RotationFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Rotation\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if len(AllKeyframes):
Config.File.write("{}0;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
Rotation=Euler()
Rotation[0]=((RotationFCurves[0][Keyframe] if Keyframe in RotationFCurves[0] else Object.rotation_euler[0]) if RotationFCurves[0] else Object.rotation_euler[0])
Rotation[1]=((RotationFCurves[1][Keyframe] if Keyframe in RotationFCurves[1] else Object.rotation_euler[1]) if RotationFCurves[1] else Object.rotation_euler[1])
Rotation[2]=((RotationFCurves[2][Keyframe] if Keyframe in RotationFCurves[2] else Object.rotation_euler[2]) if RotationFCurves[2] else Object.rotation_euler[2])
Rotation=(Config.SystemMatrix*(Rotation.to_matrix().to_4x4())*Config.InverseSystemMatrix).to_quat()
Config.File.write("{}{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";4;").ljust(8),-Rotation[0],Rotation[1],Rotation[2],Rotation[3]))
else:
Config.File.write("{}0;\n{}1;\n".format(" "*Config.Whitespace," "*Config.Whitespace))
bpy.context.scene.set_frame(bpy.context.scene.frame_start)
Rotation=(Config.SystemMatrix*(Object.rotation_euler.to_matrix().to_4x4())*Config.InverseSystemMatrix).to_quat()
Config.File.write("{}{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,("0;4;").ljust(8),-Rotation[0],Rotation[1],Rotation[2],Rotation[3]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
#Scale
if Config.Verbose: print(" Writing Scale...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(ScaleFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
ScaleFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Scale\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if len(AllKeyframes):
Config.File.write("{}1;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
Scale=Vector()
Scale[0]=((ScaleFCurves[0][Keyframe] if Keyframe in ScaleFCurves[0] else Object.scale[0]) if ScaleFCurves[0] else Object.scale[0])
Scale[1]=((ScaleFCurves[1][Keyframe] if Keyframe in ScaleFCurves[1] else Object.scale[1]) if ScaleFCurves[1] else Object.scale[1])
Scale[2]=((ScaleFCurves[2][Keyframe] if Keyframe in ScaleFCurves[2] else Object.scale[2]) if ScaleFCurves[2] else Object.scale[2])
Scale=Config.SystemMatrix*Scale
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Scale[0],Scale[1],Scale[2]))
else:
Config.File.write("{}1;\n{}1;\n".format(" "*Config.Whitespace," "*Config.Whitespace))
bpy.context.scene.set_frame(bpy.context.scene.frame_start)
Scale=Config.SystemMatrix*Object.scale
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,("0;3;").ljust(8),Scale[0],Scale[1],Scale[2]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
else:
if Config.Verbose: print(" Object has no useable animation data.")
if Config.ExportArmatures and Object.type=="ARMATURE":
if Config.Verbose: print(" Writing Armature Bone Animation Data...")
PoseBones=Object.pose.bones
for Bone in PoseBones:
if Config.Verbose: print(" Writing Bone: {}...".format(Bone.name))
PositionFCurves=[None,None,None]
RotationFCurves=[None,None,None,None]
ScaleFCurves=[None,None,None]
for FCurve in Action.fcurves:
if FCurve.data_path=="pose.bones[\"{}\"].location".format(Bone.name):
PositionFCurves[FCurve.array_index]=FCurve
elif FCurve.data_path=="pose.bones[\"{}\"].rotation_quaternion".format(Bone.name):
RotationFCurves[FCurve.array_index]=FCurve
elif FCurve.data_path=="pose.bones[\"{}\"].scale".format(Bone.name):
ScaleFCurves[FCurve.array_index]=FCurve
if not [FCurve for FCurve in PositionFCurves+RotationFCurves+ScaleFCurves if FCurve]:
if Config.Verbose: print(" Bone has no useable animation data.\n Done")
continue
Config.File.write("{}Animation {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{{{}}}\n".format(" "*Config.Whitespace,LegalName(Object.name)+"_"+LegalName(Bone.name)))
#Position
if Config.Verbose: print(" Writing Position...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(PositionFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
PositionFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Position\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if not len(AllKeyframes):
AllKeyframes=[bpy.context.scene.frame_start]
Config.File.write("{}2;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
if Bone.parent:
PoseMatrix=(Bone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
else:
PoseMatrix=Matrix()
PoseMatrix*=Bone.matrix*RotationMatrix(radians(-90),4,"X")
PoseMatrix=Config.SystemMatrix*PoseMatrix*Config.InverseSystemMatrix
Position=PoseMatrix.translation_part()
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Position[0],Position[1],Position[2]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
#Rotation
if Config.Verbose: print(" Writing Rotation...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(RotationFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
RotationFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Rotation\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if not len(AllKeyframes):
AllKeyframes=[bpy.context.scene.frame_start]
Config.File.write("{}0;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
if Bone.parent:
PoseMatrix=(Bone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
else:
PoseMatrix=Matrix()
PoseMatrix*=Bone.matrix*RotationMatrix(radians(-90),4,"X")
PoseMatrix=Config.SystemMatrix*PoseMatrix*Config.InverseSystemMatrix
Rotation=PoseMatrix.rotation_part().to_quat()
Config.File.write("{}{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";4;").ljust(8),-Rotation[0],Rotation[1],Rotation[2],Rotation[3]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
#Scale
if Config.Verbose: print(" Writing Scale...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(ScaleFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
ScaleFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Scale\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if not len(AllKeyframes):
AllKeyframes=[bpy.context.scene.frame_start]
Config.File.write("{}1;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
if Bone.parent:
PoseMatrix=(Bone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
else:
PoseMatrix=Matrix()
PoseMatrix*=Bone.matrix*RotationMatrix(radians(-90),4,"X")
PoseMatrix=Config.SystemMatrix*PoseMatrix*Config.InverseSystemMatrix
Scale=PoseMatrix.scale_part()
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Scale[0],Scale[1],Scale[2]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print(" Done")
if Config.Verbose: print(" Done")
if Config.Verbose: print(" Done")
Config.Whitespace-=1
Config.File.write("{}}} //End of AnimationSet\n".format(" "*Config.Whitespace))
def CloseFile(Config):
if Config.Verbose: print("Closing File...",end=" ")
Config.File.close()
if Config.Verbose: print("Done")
CoordinateSystems=[]
CoordinateSystems.append(("1","Left-Handed",""))
CoordinateSystems.append(("2","Right-Handed",""))
AnimationModes=[]
AnimationModes.append(("0","None",""))
AnimationModes.append(("1","Keyframes Only",""))
#AnimationModes.append(("2","Full Animation",""))
ExportModes=[]
ExportModes.append(("1","All Objects",""))
ExportModes.append(("2","Selected Objects",""))
from bpy.props import *
class DirectXExporter(bpy.types.Operator):
"""Export to the DirectX model format (.x)"""
bl_idname="export.directx"
bl_label="Export DirectX"
filepath=StringProperty()
filename=StringProperty()
directory=StringProperty()
#Coordinate System
CoordinateSystem=EnumProperty(name="System",description="Select a coordinate system to export to",items=CoordinateSystems,default="1")
#General Options
RotateX=BoolProperty(name="Rotate X 90 Degrees",description="Rotate the entire scene 90 degrees around the X axis so Y is up",default=True)
FlipNormals=BoolProperty(name="Flip Normals",description="",default=False)
ApplyModifiers=BoolProperty(name="Apply Modifiers",description="Apply all object modifiers before export.",default=False)
IncludeFrameRate=BoolProperty(name="Include Frame Rate",description="Include the AnimTicksPerSecond template which is used by some engines to control animation speed.",default=False)
ExportTextures=BoolProperty(name="Export Textures",description="Reference external image files to be used by the model",default=True)
ExportArmatures=BoolProperty(name="Export Armatures",description="Export the bones of any armatures to deform meshes. Warning: This option also applies all modifiers.",default=False)
ExportAnimation=EnumProperty(name="Animations",description="Select the type of animations to export. Only object and armature bone animations can be exported.",items=AnimationModes,default="0")
#Export Mode
ExportMode=EnumProperty(name="Export",description="Select which objects to export. Only Mesh, Empty, and Armature objects will be exported.",items=ExportModes,default="1")
Verbose=BoolProperty(name="Verbose",description="Run the exporter in debug mode. Check the console for output.",default=False)
def execute(self,context):
#Append .x if needed
FilePath=self.properties.filepath
if not FilePath.lower().endswith(".x"):
FilePath+=".x"
Config=DirectXExporterSettings(context,
FilePath,
CoordinateSystem=self.properties.CoordinateSystem,
RotateX=self.properties.RotateX,
FlipNormals=self.properties.FlipNormals,
ApplyModifiers=self.properties.ApplyModifiers,
IncludeFrameRate=self.properties.IncludeFrameRate,
ExportTextures=self.properties.ExportTextures,
ExportArmatures=self.properties.ExportArmatures,
ExportAnimation=self.properties.ExportAnimation,
ExportMode=self.properties.ExportMode,
Verbose=self.properties.Verbose)
ExportDirectX(Config)
return {"FINISHED"}
def invoke(self,context,event):
WindowManager=context.manager
WindowManager.add_fileselect(self)
return {"RUNNING_MODAL"}
def menu_func(self,context):
DefaultPath=bpy.data.filepath
if DefaultPath.endswith(".blend"):
DefaultPath=DefaultPath[:-6]+".x"
self.layout.operator(DirectXExporter.bl_idname,text="DirectX (.x)").filepath=DefaultPath
def register():
bpy.types.register(DirectXExporter)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
bpy.types.unregister(DirectXExporter)
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__=="__main__":