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Commit 8558a92f authored by Brendon Murphy's avatar Brendon Murphy
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Added port of direct x exporter to trunk.

Thanks to Chris Foster for this well written script.
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# ***** GPL LICENSE BLOCK *****
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# All rights reserved.
# ***** GPL LICENSE BLOCK *****
#One line description for early versions of Blender 2.52.
"Export: DirectX Model Format (.x)"
bl_addon_info = {
'name': 'Export: DirectX Model Format (.x)',
'author': 'Chris Foster (Kira Vakaan)',
'version': '1.1',
'blender': (2, 5, 3),
'location': 'location":"File > Export',
'description': 'Export to the DirectX Model Format',
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
'Scripts/File_I-O/DirectX_Exporter',
'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
'func=detail&aid=22795&group_id=153&atid=467',
'category': 'Import/Export'}
"""
Name: 'DirectX Exporter'
Blender: 252
Group: 'Export'
Tooltip: 'Exports to the DirectX model file format (.x)'
"""
__author__="Chris Foster (Kira Vakaan)"
__url__="www.tobedecided.com"
__version__="1.1"
__bpydoc__="""\
"""
import bpy
from math import radians
from mathutils import *
import os
#Container for the exporter settings
class DirectXExporterSettings:
def __init__(self,
context,
FilePath,
CoordinateSystem=1,
RotateX=True,
FlipNormals=False,
ApplyModifiers=False,
IncludeFrameRate=False,
ExportTextures=True,
ExportArmatures=False,
ExportAnimation=0,
ExportMode=1,
Verbose=False):
self.context=context
self.FilePath=FilePath
self.CoordinateSystem=int(CoordinateSystem)
self.RotateX=RotateX
self.FlipNormals=FlipNormals
self.ApplyModifiers=ApplyModifiers
self.IncludeFrameRate=IncludeFrameRate
self.ExportTextures=ExportTextures
self.ExportArmatures=ExportArmatures
self.ExportAnimation=int(ExportAnimation)
self.ExportMode=int(ExportMode)
self.Verbose=Verbose
def LegalName(Name):
NewName=Name.replace(".","_")
NewName=NewName.replace(" ","_")
if NewName[0].isdigit() or NewName in ["ARRAY","DWORD","UCHAR","BINARY","FLOAT","ULONGLONG","BINARY_RESOURCE","SDWORD","UNICODE","CHAR","STRING","WORD","CSTRING","SWORD","DOUBLE","TEMPLATE"]:
NewName="_"+NewName
return NewName
def ExportDirectX(Config):
print("----------\nExporting to {}".format(Config.FilePath))
if Config.Verbose: print("Opening File...",end=" ")
Config.File=open(Config.FilePath,"w")
if Config.Verbose: print("Done")
if Config.Verbose: print("Generating Object list for export...",end=" ")
if Config.ExportMode==1:
Config.ExportList=[Object for Object in Config.context.scene.objects if Object.type in ("ARMATURE","EMPTY","MESH") and Object.parent==None]
else:
ExportList=[Object for Object in Config.context.selected_objects if Object.type in ("ARMATURE","EMPTY","MESH")]
Config.ExportList=[Object for Object in ExportList if Object.parent not in ExportList]
if Config.Verbose: print("Done")
if Config.Verbose: print("Setting up...",end=" ")
Config.SystemMatrix=Matrix()
if Config.RotateX:
Config.SystemMatrix*=RotationMatrix(radians(-90),4,"X")
if Config.CoordinateSystem==1:
Config.SystemMatrix*=ScaleMatrix(-1,4,Vector((0,1,0)))
Config.InverseSystemMatrix=Config.SystemMatrix.copy().invert()
if Config.ExportAnimation:
CurrentFrame=bpy.context.scene.frame_current
bpy.context.scene.frame_current=bpy.context.scene.frame_current
if Config.Verbose: print("Done")
if Config.Verbose: print("Writing Header...",end=" ")
WriteHeader(Config)
if Config.Verbose: print("Done")
Config.Whitespace=0
Config.ObjectList=[]
if Config.Verbose: print("Writing Objects...")
WriteObjects(Config,Config.ExportList)
if Config.Verbose: print("Done")
if Config.ExportAnimation:
if Config.IncludeFrameRate:
if Config.Verbose: print("Writing Frame Rate...",end=" ")
Config.File.write("{}AnimTicksPerSecond {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{};\n".format(" "*Config.Whitespace,int(bpy.context.scene.render.fps/bpy.context.scene.render.fps_base)))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
if Config.Verbose: print("Writing Animation...")
WriteAnimationSet(Config)
bpy.context.scene.frame_current=CurrentFrame
if Config.Verbose: print("Done")
CloseFile(Config)
print("Finished")
def GetObjectChildren(Parent):
return [Object for Object in Parent.children if Object.type in ("ARMATURE","EMPTY","MESH")]
def GetMeshVertexCount(Mesh):
VertexCount=0
for Face in Mesh.faces:
VertexCount+=len(Face.verts)
return VertexCount
def GetMaterialTexture(Material):
if Material:
ImageTextures=[Material.texture_slots[TextureSlot].texture for TextureSlot in Material.texture_slots.keys() if Material.texture_slots[TextureSlot].texture.type=="IMAGE"]
ImageFiles=[os.path.basename(Texture.image.filename) for Texture in ImageTextures if Texture.image.source=="FILE"]
if ImageFiles:
return ImageFiles[0]
return None
def WriteHeader(Config):
Config.File.write("xof 0303txt 0032\n\n")
if Config.ExportArmatures:
Config.File.write("template XSkinMeshHeader {\n\
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>\n\
WORD nMaxSkinWeightsPerVertex;\n\
WORD nMaxSkinWeightsPerFace;\n\
WORD nBones;\n\
}\n\n\
template SkinWeights {\n\
<6f0d123b-bad2-4167-a0d0-80224f25fabb>\n\
STRING transformNodeName;\n\
DWORD nWeights;\n\
array DWORD vertexIndices[nWeights];\n\
array float weights[nWeights];\n\
Matrix4x4 matrixOffset;\n\
}\n\n")
def WriteObjects(Config,ObjectList):
Config.ObjectList+=ObjectList
for Object in ObjectList:
if Config.Verbose: print(" Writing Object: {}...".format(Object.name))
Config.File.write("{}Frame {} {{\n".format(" "*Config.Whitespace,LegalName(Object.name)))
Config.Whitespace+=1
if Config.Verbose: print(" Writing Local Matrix...",end=" ")
WriteLocalMatrix(Config,Object)
if Config.Verbose: print("Done")
if Config.ExportArmatures and Object.type=="ARMATURE":
Armature=Object.data
ParentList=[Bone for Bone in Armature.bones if Bone.parent==None]
if Config.Verbose: print(" Writing Armature Bones...")
WriteArmatureBones(Config,Object,ParentList)
if Config.Verbose: print(" Done")
ChildList=GetObjectChildren(Object)
if Config.Verbose: print(" Writing Children...")
WriteObjects(Config,ChildList)
if Config.Verbose: print(" Done Writing Children")
if Object.type=="MESH":
if Config.Verbose: print(" Generating Mesh...",end=" ")
Mesh=Object.create_mesh(bpy.context.scene,(Config.ApplyModifiers|Config.ExportArmatures),"PREVIEW")
if Config.Verbose: print("Done")
if Config.Verbose: print(" Writing Mesh...")
WriteMesh(Config,Object,Mesh)
if Config.Verbose: print(" Done")
bpy.data.meshes.remove(Mesh)
Config.Whitespace-=1
Config.File.write("{}}} //End of {}\n".format(" "*Config.Whitespace,LegalName(Object.name)))
if Config.Verbose: print(" Done Writing Object: {}".format(Object.name))
def WriteLocalMatrix(Config,Object):
if Object.parent:
LocalMatrix=Object.parent.matrix_world.copy().invert()
else:
LocalMatrix=Matrix()
LocalMatrix*=Object.matrix_world
LocalMatrix=Config.SystemMatrix*LocalMatrix*Config.InverseSystemMatrix
Config.File.write("{}FrameTransformMatrix {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,LocalMatrix[0][0],LocalMatrix[0][1],LocalMatrix[0][2],LocalMatrix[0][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,LocalMatrix[1][0],LocalMatrix[1][1],LocalMatrix[1][2],LocalMatrix[1][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,LocalMatrix[2][0],LocalMatrix[2][1],LocalMatrix[2][2],LocalMatrix[2][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,LocalMatrix[3][0],LocalMatrix[3][1],LocalMatrix[3][2],LocalMatrix[3][3]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
def WriteArmatureBones(Config,Object,ChildList):
PoseBones=Object.pose.bones
for Bone in ChildList:
if Config.Verbose: print(" Writing Bone: {}...".format(Bone.name),end=" ")
Config.File.write("{}Frame {} {{\n".format(" "*Config.Whitespace,LegalName(Object.name)+"_"+LegalName(Bone.name)))
Config.Whitespace+=1
PoseBone=PoseBones[Bone.name]
if Bone.parent:
BoneMatrix=(PoseBone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
else:
BoneMatrix=Matrix()
BoneMatrix*=PoseBone.matrix*RotationMatrix(radians(-90),4,"X")
BoneMatrix=Config.SystemMatrix*BoneMatrix*Config.InverseSystemMatrix
Config.File.write("{}FrameTransformMatrix {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[0][0],BoneMatrix[0][1],BoneMatrix[0][2],BoneMatrix[0][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[1][0],BoneMatrix[1][1],BoneMatrix[1][2],BoneMatrix[1][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[2][0],BoneMatrix[2][1],BoneMatrix[2][2],BoneMatrix[2][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,BoneMatrix[3][0],BoneMatrix[3][1],BoneMatrix[3][2],BoneMatrix[3][3]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
WriteArmatureBones(Config,Object,Bone.children)
Config.Whitespace-=1
Config.File.write("{}}} //End of {}\n".format(" "*Config.Whitespace,LegalName(Object.name)+"_"+LegalName(Bone.name)))
def WriteMesh(Config,Object,Mesh):
Config.File.write("{}Mesh {{ //{} Mesh\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
Config.Whitespace+=1
if Config.Verbose: print(" Writing Mesh Vertices...",end=" ")
WriteMeshVertices(Config,Mesh)
if Config.Verbose: print("Done\n Writing Mesh Normals...",end=" ")
WriteMeshNormals(Config,Mesh)
if Config.Verbose: print("Done\n Writing Mesh Materials...",end=" ")
WriteMeshMaterials(Config,Mesh)
if Config.Verbose: print("Done")
if Mesh.uv_textures:
if Config.Verbose: print(" Writing Mesh UV Coordinates...",end=" ")
WriteMeshUVCoordinates(Config,Mesh)
if Config.Verbose: print("Done")
if Config.ExportArmatures:
if Config.Verbose: print(" Writing Mesh Skin Weights...",end=" ")
WriteMeshSkinWeights(Config,Object,Mesh)
if Config.Verbose: print("Done")
Config.Whitespace-=1
Config.File.write("{}}} //End of {} Mesh\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
def WriteMeshVertices(Config,Mesh):
Index=0
VertexCount=GetMeshVertexCount(Mesh)
Config.File.write("{}{};\n".format(" "*Config.Whitespace,VertexCount))
for Face in Mesh.faces:
Vertices=list(Face.verts)
if Config.CoordinateSystem==1: Vertices=Vertices[::-1]
for Vertex in [Mesh.verts[Vertex] for Vertex in Vertices]:
Position=Config.SystemMatrix*Vertex.co
Config.File.write("{}{:9f};{:9f};{:9f};".format(" "*Config.Whitespace,Position[0],Position[1],Position[2]))
Index+=1
if Index==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
Index=0
Config.File.write("{}{};\n".format(" "*Config.Whitespace,len(Mesh.faces)))
for Face in Mesh.faces:
Config.File.write("{}{};".format(" "*Config.Whitespace,len(Face.verts)))
for Vertex in Face.verts:
Config.File.write("{};".format(Index))
Index+=1
if Index==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
def WriteMeshNormals(Config,Mesh):
Config.File.write("{}MeshNormals {{ //{} Normals\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
Config.Whitespace+=1
Index=0
VertexCount=GetMeshVertexCount(Mesh)
Config.File.write("{}{};\n".format(" "*Config.Whitespace,VertexCount))
for Face in Mesh.faces:
Vertices=list(Face.verts)
if Config.CoordinateSystem==1: Vertices=Vertices[::-1]
for Vertex in [Mesh.verts[Vertex] for Vertex in Vertices]:
if Face.smooth: Normal=Config.SystemMatrix*Vertex.normal
else: Normal=Config.SystemMatrix*Face.normal
if Config.FlipNormals: Normal=-Normal
Config.File.write("{}{:9f};{:9f};{:9f};".format(" "*Config.Whitespace,Normal[0],Normal[1],Normal[2]))
Index+=1
if Index==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
Index=0
Config.File.write("{}{};\n".format(" "*Config.Whitespace,len(Mesh.faces)))
for Face in Mesh.faces:
Config.File.write("{}{};".format(" "*Config.Whitespace,len(Face.verts)))
for Vertex in Face.verts:
Config.File.write("{};".format(Index))
Index+=1
if Index==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
Config.Whitespace-=1
Config.File.write("{}}} //End of {} Normals\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
def WriteMeshMaterials(Config,Mesh):
Config.File.write("{}MeshMaterialList {{ //{} Material List\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
Config.Whitespace+=1
Materials=Mesh.materials
if Materials.keys():
MaterialIndexes={}
for Face in Mesh.faces:
if Materials[Face.material_index] not in MaterialIndexes:
MaterialIndexes[Materials[Face.material_index]]=len(MaterialIndexes)
FaceCount=len(Mesh.faces)
Index=0
Config.File.write("{}{};\n{}{};\n".format(" "*Config.Whitespace,len(MaterialIndexes)," "*Config.Whitespace,FaceCount))
for Face in Mesh.faces:
Config.File.write("{}{}".format(" "*Config.Whitespace,MaterialIndexes[Materials[Face.material_index]]))
Index+=1
if Index==FaceCount: Config.File.write(";;\n")
else: Config.File.write(",\n")
Materials=[Item[::-1] for Item in MaterialIndexes.items()]
Materials.sort()
for Material in Materials:
WriteMaterial(Config,Material[1])
else:
Config.File.write("{}1;\n{}1;\n{}0;;\n".format(" "*Config.Whitespace," "*Config.Whitespace," "*Config.Whitespace))
WriteMaterial(Config)
Config.Whitespace-=1
Config.File.write("{}}} //End of {} Material List\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
def WriteMaterial(Config,Material=None):
if Material:
Config.File.write("{}Material {} {{\n".format(" "*Config.Whitespace,LegalName(Material.name)))
Config.Whitespace+=1
Diffuse=list(Material.diffuse_color)
Diffuse.append(Material.alpha)
Specularity=Material.specular_intensity
Specular=list(Material.specular_color)
Config.File.write("{}{:9f};{:9f};{:9f};{:9f};;\n".format(" "*Config.Whitespace,Diffuse[0],Diffuse[1],Diffuse[2],Diffuse[3]))
Config.File.write("{}{:9f};\n".format(" "*Config.Whitespace,2*(1.0-Specularity)))
Config.File.write("{}{:9f};{:9f};{:9f};;\n".format(" "*Config.Whitespace,Specular[0],Specular[1],Specular[2]))
else:
Config.File.write("{}Material Default_Material {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{} 1.000000; 1.000000; 1.000000; 1.000000;;\n".format(" "*Config.Whitespace))
Config.File.write("{} 1.500000;\n".format(" "*Config.Whitespace))
Config.File.write("{} 1.000000; 1.000000; 1.000000;;\n".format(" "*Config.Whitespace))
Config.File.write("{} 0.000000; 0.000000; 0.000000;;\n".format(" "*Config.Whitespace))
if Config.ExportTextures:
Texture=GetMaterialTexture(Material)
if Texture: Config.File.write("{}TextureFilename {{\"{}\";}}\n".format(" "*Config.Whitespace,Texture))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
def WriteMeshUVCoordinates(Config,Mesh):
Config.File.write("{}MeshTextureCoords {{ //{} UV Coordinates\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
Config.Whitespace+=1
UVCoordinates=None
for UV in Mesh.uv_textures:
if UV.active_render:
UVCoordinates=UV.data
break
Index=0
VertexCount=GetMeshVertexCount(Mesh)
Config.File.write("{}{};\n".format(" "*Config.Whitespace,VertexCount))
for Face in UVCoordinates:
Vertices=[]
for Vertex in Face.uv:
Vertices.append(tuple(Vertex))
if Config.CoordinateSystem==1:
Vertices=Vertices[::-1]
for Vertex in Vertices:
Config.File.write("{}{:9f};{:9f};".format(" "*Config.Whitespace,Vertex[0],1-Vertex[1]))
Index+=1
if Index==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
Config.Whitespace-=1
Config.File.write("{}}} //End of {} UV Coordinates\n".format(" "*Config.Whitespace,LegalName(Mesh.name)))
def WriteMeshSkinWeights(Config,Object,Mesh):
ArmatureList=[Modifier for Modifier in Object.modifiers if Modifier.type=="ARMATURE"]
if ArmatureList:
ArmatureObject=ArmatureList[0].object
Armature=ArmatureObject.data
PoseBones=ArmatureObject.pose.bones
MaxInfluences=0
UsedBones=set()
VertexGroups={}
for Vertex in Mesh.verts:
BoneInfluences=[PoseBones[Object.vertex_groups[Group.group].name] for Group in Vertex.groups if Object.vertex_groups[Group.group].name in PoseBones]
if len(BoneInfluences)>MaxInfluences: MaxInfluences=len(BoneInfluences)
for Bone in BoneInfluences:
UsedBones.add(Bone)
if Bone not in VertexGroups:
VertexGroups[Bone]=[Vertex]
else:
VertexGroups[Bone].append(Vertex)
BoneCount=len(UsedBones)
Config.File.write("{}XSkinMeshHeader {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{};\n{}{};\n{}{};\n".format(" "*Config.Whitespace,MaxInfluences," "*Config.Whitespace,MaxInfluences*3," "*Config.Whitespace,BoneCount))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
for Bone in UsedBones:
VertexCount=0
VertexIndexes=[Vertex.index for Vertex in VertexGroups[Bone]]
for Face in Mesh.faces:
for Vertex in Face.verts:
if Vertex in VertexIndexes: VertexCount+=1
Config.File.write("{}SkinWeights {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}\"{}\";\n{}{};\n".format(" "*Config.Whitespace,LegalName(ArmatureObject.name)+"_"+LegalName(Bone.name)," "*Config.Whitespace,VertexCount))
VertexWeights=[]
Index=0
WrittenIndexes=0
for Face in Mesh.faces:
FaceVertices=list(Face.verts)
if Config.CoordinateSystem==1: FaceVertices=FaceVertices[::-1]
for Vertex in FaceVertices:
if Vertex in VertexIndexes:
Config.File.write("{}{}".format(" "*Config.Whitespace,Index))
GroupIndexes={Object.vertex_groups[Group.group].name:Index for Index,Group in enumerate(Mesh.verts[Vertex].groups) if Object.vertex_groups[Group.group].name in PoseBones}
WeightTotal=0.0
for Weight in [Group.weight for Group in Mesh.verts[Vertex].groups if Object.vertex_groups[Group.group].name in PoseBones]:
WeightTotal+=Weight
if WeightTotal:
VertexWeights.append(Mesh.verts[Vertex].groups[GroupIndexes[Bone.name]].weight/WeightTotal)
else:
VertexWeights.append(0.0)
WrittenIndexes+=1
if WrittenIndexes==VertexCount: Config.File.write(";\n")
else: Config.File.write(",\n")
Index+=1
for Index,Weight in enumerate(VertexWeights):
Config.File.write("{}{:8f}".format(" "*Config.Whitespace,Weight))
if Index==(VertexCount-1): Config.File.write(";\n")
else: Config.File.write(",\n")
PoseBone=PoseBones[Bone.name]
BoneMatrix=(PoseBone.matrix*RotationMatrix(radians(-90),4,"X")).invert()
BoneMatrix*=ArmatureObject.matrix_world.copy().invert()
if Object.parent and Object.parent!=ArmatureObject:
BoneMatrix*=Object.parent.matrix_world.copy().invert()
BoneMatrix*=Object.matrix_world
BoneMatrix=Config.SystemMatrix*BoneMatrix*Config.InverseSystemMatrix
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[0][0],BoneMatrix[0][1],BoneMatrix[0][2],BoneMatrix[0][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[1][0],BoneMatrix[1][1],BoneMatrix[1][2],BoneMatrix[1][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" "*Config.Whitespace,BoneMatrix[2][0],BoneMatrix[2][1],BoneMatrix[2][2],BoneMatrix[2][3]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,BoneMatrix[3][0],BoneMatrix[3][1],BoneMatrix[3][2],BoneMatrix[3][3]))
Config.Whitespace-=1
Config.File.write("{}}} //End of {} Skin Weights\n".format(" "*Config.Whitespace,LegalName(ArmatureObject.name)+"_"+LegalName(Bone.name)))
def WriteAnimationSet(Config):
Config.File.write("{}AnimationSet {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
for Object in [Object for Object in Config.ObjectList if Object.animation_data]:
if Config.Verbose: print(" Writing Animation Data for Object: {}".format(Object.name))
Action=Object.animation_data.action
if Action:
PositionFCurves=[None,None,None]
RotationFCurves=[None,None,None]
ScaleFCurves=[None,None,None]
for FCurve in Action.fcurves:
if FCurve.data_path=="location":
PositionFCurves[FCurve.array_index]=FCurve
elif FCurve.data_path=="rotation_euler":
RotationFCurves[FCurve.array_index]=FCurve
elif FCurve.data_path=="scale":
ScaleFCurves[FCurve.array_index]=FCurve
if [FCurve for FCurve in PositionFCurves+RotationFCurves+ScaleFCurves if FCurve]:
Config.File.write("{}Animation {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{{{}}}\n".format(" "*Config.Whitespace,LegalName(Object.name)))
#Position
if Config.Verbose: print(" Writing Position...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(PositionFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
PositionFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Position\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if len(AllKeyframes):
Config.File.write("{}2;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
Position=Vector()
Position[0]=((PositionFCurves[0][Keyframe] if Keyframe in PositionFCurves[0] else Object.location[0]) if PositionFCurves[0] else Object.location[0])
Position[1]=((PositionFCurves[1][Keyframe] if Keyframe in PositionFCurves[1] else Object.location[1]) if PositionFCurves[1] else Object.location[1])
Position[2]=((PositionFCurves[2][Keyframe] if Keyframe in PositionFCurves[2] else Object.location[2]) if PositionFCurves[2] else Object.location[2])
Position=Config.SystemMatrix*Position
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Position[0],Position[1],Position[2]))
else:
Config.File.write("{}2;\n{}1;\n".format(" "*Config.Whitespace," "*Config.Whitespace))
bpy.context.scene.set_frame(bpy.context.scene.frame_start)
Position=Config.SystemMatrix*Object.location
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,("0;3;").ljust(8),Position[0],Position[1],Position[2]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
#Rotation
if Config.Verbose: print(" Writing Rotation...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(RotationFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
RotationFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Rotation\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if len(AllKeyframes):
Config.File.write("{}0;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
Rotation=Euler()
Rotation[0]=((RotationFCurves[0][Keyframe] if Keyframe in RotationFCurves[0] else Object.rotation_euler[0]) if RotationFCurves[0] else Object.rotation_euler[0])
Rotation[1]=((RotationFCurves[1][Keyframe] if Keyframe in RotationFCurves[1] else Object.rotation_euler[1]) if RotationFCurves[1] else Object.rotation_euler[1])
Rotation[2]=((RotationFCurves[2][Keyframe] if Keyframe in RotationFCurves[2] else Object.rotation_euler[2]) if RotationFCurves[2] else Object.rotation_euler[2])
Rotation=(Config.SystemMatrix*(Rotation.to_matrix().to_4x4())*Config.InverseSystemMatrix).to_quat()
Config.File.write("{}{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";4;").ljust(8),-Rotation[0],Rotation[1],Rotation[2],Rotation[3]))
else:
Config.File.write("{}0;\n{}1;\n".format(" "*Config.Whitespace," "*Config.Whitespace))
bpy.context.scene.set_frame(bpy.context.scene.frame_start)
Rotation=(Config.SystemMatrix*(Object.rotation_euler.to_matrix().to_4x4())*Config.InverseSystemMatrix).to_quat()
Config.File.write("{}{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,("0;4;").ljust(8),-Rotation[0],Rotation[1],Rotation[2],Rotation[3]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
#Scale
if Config.Verbose: print(" Writing Scale...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(ScaleFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
ScaleFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Scale\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if len(AllKeyframes):
Config.File.write("{}1;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
Scale=Vector()
Scale[0]=((ScaleFCurves[0][Keyframe] if Keyframe in ScaleFCurves[0] else Object.scale[0]) if ScaleFCurves[0] else Object.scale[0])
Scale[1]=((ScaleFCurves[1][Keyframe] if Keyframe in ScaleFCurves[1] else Object.scale[1]) if ScaleFCurves[1] else Object.scale[1])
Scale[2]=((ScaleFCurves[2][Keyframe] if Keyframe in ScaleFCurves[2] else Object.scale[2]) if ScaleFCurves[2] else Object.scale[2])
Scale=Config.SystemMatrix*Scale
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Scale[0],Scale[1],Scale[2]))
else:
Config.File.write("{}1;\n{}1;\n".format(" "*Config.Whitespace," "*Config.Whitespace))
bpy.context.scene.set_frame(bpy.context.scene.frame_start)
Scale=Config.SystemMatrix*Object.scale
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,("0;3;").ljust(8),Scale[0],Scale[1],Scale[2]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
else:
if Config.Verbose: print(" Object has no useable animation data.")
if Config.ExportArmatures and Object.type=="ARMATURE":
if Config.Verbose: print(" Writing Armature Bone Animation Data...")
PoseBones=Object.pose.bones
for Bone in PoseBones:
if Config.Verbose: print(" Writing Bone: {}...".format(Bone.name))
PositionFCurves=[None,None,None]
RotationFCurves=[None,None,None,None]
ScaleFCurves=[None,None,None]
for FCurve in Action.fcurves:
if FCurve.data_path=="pose.bones[\"{}\"].location".format(Bone.name):
PositionFCurves[FCurve.array_index]=FCurve
elif FCurve.data_path=="pose.bones[\"{}\"].rotation_quaternion".format(Bone.name):
RotationFCurves[FCurve.array_index]=FCurve
elif FCurve.data_path=="pose.bones[\"{}\"].scale".format(Bone.name):
ScaleFCurves[FCurve.array_index]=FCurve
if not [FCurve for FCurve in PositionFCurves+RotationFCurves+ScaleFCurves if FCurve]:
if Config.Verbose: print(" Bone has no useable animation data.\n Done")
continue
Config.File.write("{}Animation {{\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
Config.File.write("{}{{{}}}\n".format(" "*Config.Whitespace,LegalName(Object.name)+"_"+LegalName(Bone.name)))
#Position
if Config.Verbose: print(" Writing Position...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(PositionFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
PositionFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Position\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if not len(AllKeyframes):
AllKeyframes=[bpy.context.scene.frame_start]
Config.File.write("{}2;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
if Bone.parent:
PoseMatrix=(Bone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
else:
PoseMatrix=Matrix()
PoseMatrix*=Bone.matrix*RotationMatrix(radians(-90),4,"X")
PoseMatrix=Config.SystemMatrix*PoseMatrix*Config.InverseSystemMatrix
Position=PoseMatrix.translation_part()
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Position[0],Position[1],Position[2]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
#Rotation
if Config.Verbose: print(" Writing Rotation...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(RotationFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
RotationFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Rotation\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if not len(AllKeyframes):
AllKeyframes=[bpy.context.scene.frame_start]
Config.File.write("{}0;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
if Bone.parent:
PoseMatrix=(Bone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
else:
PoseMatrix=Matrix()
PoseMatrix*=Bone.matrix*RotationMatrix(radians(-90),4,"X")
PoseMatrix=Config.SystemMatrix*PoseMatrix*Config.InverseSystemMatrix
Rotation=PoseMatrix.rotation_part().to_quat()
Config.File.write("{}{}{:9f},{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";4;").ljust(8),-Rotation[0],Rotation[1],Rotation[2],Rotation[3]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
#Scale
if Config.Verbose: print(" Writing Scale...",end=" ")
AllKeyframes=set()
for Index,FCurve in enumerate(ScaleFCurves):
if FCurve:
Keyframes=[]
for Keyframe in FCurve.keyframe_points:
Keyframes.append(Keyframe.co)
AllKeyframes.add(int(Keyframe.co[0]))
ScaleFCurves[Index]={int(Keyframe):Value for Keyframe,Value in Keyframes}
Config.File.write("{}AnimationKey {{ //Scale\n".format(" "*Config.Whitespace))
Config.Whitespace+=1
AllKeyframes=list(AllKeyframes)
AllKeyframes.sort()
if not len(AllKeyframes):
AllKeyframes=[bpy.context.scene.frame_start]
Config.File.write("{}1;\n{}{};\n".format(" "*Config.Whitespace," "*Config.Whitespace,len(AllKeyframes)))
for Keyframe in AllKeyframes:
bpy.context.scene.set_frame(Keyframe)
if Bone.parent:
PoseMatrix=(Bone.parent.matrix*RotationMatrix(radians(-90),4,"X")).invert()
else:
PoseMatrix=Matrix()
PoseMatrix*=Bone.matrix*RotationMatrix(radians(-90),4,"X")
PoseMatrix=Config.SystemMatrix*PoseMatrix*Config.InverseSystemMatrix
Scale=PoseMatrix.scale_part()
Config.File.write("{}{}{:9f},{:9f},{:9f};;\n".format(" "*Config.Whitespace,(str(Keyframe-bpy.context.scene.frame_start)+";3;").ljust(8),Scale[0],Scale[1],Scale[2]))
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print("Done")
Config.Whitespace-=1
Config.File.write("{}}}\n".format(" "*Config.Whitespace))
if Config.Verbose: print(" Done")
if Config.Verbose: print(" Done")
if Config.Verbose: print(" Done")
Config.Whitespace-=1
Config.File.write("{}}} //End of AnimationSet\n".format(" "*Config.Whitespace))
def CloseFile(Config):
if Config.Verbose: print("Closing File...",end=" ")
Config.File.close()
if Config.Verbose: print("Done")
CoordinateSystems=[]
CoordinateSystems.append(("1","Left-Handed",""))
CoordinateSystems.append(("2","Right-Handed",""))
AnimationModes=[]
AnimationModes.append(("0","None",""))
AnimationModes.append(("1","Keyframes Only",""))
#AnimationModes.append(("2","Full Animation",""))
ExportModes=[]
ExportModes.append(("1","All Objects",""))
ExportModes.append(("2","Selected Objects",""))
from bpy.props import *
class DirectXExporter(bpy.types.Operator):
"""Export to the DirectX model format (.x)"""
bl_idname="export.directx"
bl_label="Export DirectX"
filepath=StringProperty()
filename=StringProperty()
directory=StringProperty()
#Coordinate System
CoordinateSystem=EnumProperty(name="System",description="Select a coordinate system to export to",items=CoordinateSystems,default="1")
#General Options
RotateX=BoolProperty(name="Rotate X 90 Degrees",description="Rotate the entire scene 90 degrees around the X axis so Y is up",default=True)
FlipNormals=BoolProperty(name="Flip Normals",description="",default=False)
ApplyModifiers=BoolProperty(name="Apply Modifiers",description="Apply all object modifiers before export.",default=False)
IncludeFrameRate=BoolProperty(name="Include Frame Rate",description="Include the AnimTicksPerSecond template which is used by some engines to control animation speed.",default=False)
ExportTextures=BoolProperty(name="Export Textures",description="Reference external image files to be used by the model",default=True)
ExportArmatures=BoolProperty(name="Export Armatures",description="Export the bones of any armatures to deform meshes. Warning: This option also applies all modifiers.",default=False)
ExportAnimation=EnumProperty(name="Animations",description="Select the type of animations to export. Only object and armature bone animations can be exported.",items=AnimationModes,default="0")
#Export Mode
ExportMode=EnumProperty(name="Export",description="Select which objects to export. Only Mesh, Empty, and Armature objects will be exported.",items=ExportModes,default="1")
Verbose=BoolProperty(name="Verbose",description="Run the exporter in debug mode. Check the console for output.",default=False)
def execute(self,context):
#Append .x if needed
FilePath=self.properties.filepath
if not FilePath.lower().endswith(".x"):
FilePath+=".x"
Config=DirectXExporterSettings(context,
FilePath,
CoordinateSystem=self.properties.CoordinateSystem,
RotateX=self.properties.RotateX,
FlipNormals=self.properties.FlipNormals,
ApplyModifiers=self.properties.ApplyModifiers,
IncludeFrameRate=self.properties.IncludeFrameRate,
ExportTextures=self.properties.ExportTextures,
ExportArmatures=self.properties.ExportArmatures,
ExportAnimation=self.properties.ExportAnimation,
ExportMode=self.properties.ExportMode,
Verbose=self.properties.Verbose)
ExportDirectX(Config)
return {"FINISHED"}
def invoke(self,context,event):
WindowManager=context.manager
WindowManager.add_fileselect(self)
return {"RUNNING_MODAL"}
def menu_func(self,context):
DefaultPath=bpy.data.filepath
if DefaultPath.endswith(".blend"):
DefaultPath=DefaultPath[:-6]+".x"
self.layout.operator(DirectXExporter.bl_idname,text="DirectX (.x)").filepath=DefaultPath
def register():
bpy.types.register(DirectXExporter)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
bpy.types.unregister(DirectXExporter)
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__=="__main__":
register()
\ No newline at end of file
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