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op.category = c['slug']
# TODO enable subcategories, now not working due to some bug on server probably
if len(c['children']) > 0 and c['assetCount'] > 15:
# row = row.split()
op = row.operator('view3d.blenderkit_set_category', text='>>')
op.asset_type = ui_props.asset_type
op.category = c['slug']
# for c1 in c['children']:
# if c1['assetCount']>0:
# row = col.row()
# split = row.split(percentage=.2)
# row = split.split()
# row = split.split()
# ctext = '%s (%i)' % (c1['name'], c1['assetCount'])
# op = row.operator('view3d.blenderkit_search', text=ctext)
# op.category = c1['slug']
class VIEW3D_PT_blenderkit_downloads(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_downloads"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Downloads"
@classmethod
def poll(cls, context):
return len(download.download_threads) > 0
def draw(self, context):
layout = self.layout
for threaddata in download.download_threads:
tcom = threaddata[2]
asset_data = threaddata[1]
row = layout.row()
row.label(text=asset_data['name'])
row.label(text=str(int(tcom.progress)) + ' %')
row.operator('scene.blenderkit_download_kill', text='', icon='CANCEL')
if tcom.passargs.get('retry_counter', 0) > 0:
row.label(text='failed. retrying ... ', icon='ERROR')
row.label(text=str(tcom.passargs["retry_counter"]))
'''Top bar menu in 3d view'''
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if preferences.search_in_header:
layout = self.layout
s = bpy.context.scene
ui_props = s.blenderkitUI
if ui_props.asset_type == 'MODEL':
props = s.blenderkit_models
if ui_props.asset_type == 'MATERIAL':
props = s.blenderkit_mat
if ui_props.asset_type == 'BRUSH':
props = s.blenderkit_brush
# the center snap menu is in edit and object mode if tool settings are off.
if context.space_data.show_region_tool_header == True or context.mode[:4] not in ('EDIT', 'OBJE'):
layout.prop(ui_props, "asset_type", text='', icon='URL')
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(layout, props)
# We can store multiple preview collections here,
# however in this example we only store "main"
preview_collections = {}
VIEW3D_PT_blenderkit_profile,
VIEW3D_PT_blenderkit_login,
VIEW3D_PT_blenderkit_unified,
VIEW3D_PT_blenderkit_model_properties,
VIEW3D_PT_blenderkit_downloads,
OBJECT_MT_blenderkit_asset_menu,
UrlPopupDialog
)
def register_ui_panels():
for c in classess:
bpy.utils.register_class(c)
bpy.types.VIEW3D_MT_editor_menus.append(header_search_draw)
def unregister_ui_panels():
for c in classess:
bpy.utils.unregister_class(c)