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        materials: StringProperty(
            name="Material Names",
            description="names of materials in the file, autofilled",
            default="",
        )
        shaders: StringProperty(
            name="Shaders Used",
            description="shaders used in asset, autofilled",
            default="",
        )
    
        dimensions: FloatVectorProperty(
            name="Dimensions",
            description="dimensions of the whole asset hierarchy",
            default=(0, 0, 0),
        )
        bbox_min: FloatVectorProperty(
            name="Bbox Min",
            description="dimensions of the whole asset hierarchy",
            default=(-.25, -.25, 0),
        )
        bbox_max: FloatVectorProperty(
            name="Bbox Max",
            description="dimensions of the whole asset hierarchy",
            default=(.25, .25, .5),
        )
    
        texture_resolution_min: IntProperty(name="Texture Resolution Min",
                                            description="texture resolution min, autofilled", default=0)
        texture_resolution_max: IntProperty(name="Texture Resolution Max",
                                            description="texture resolution max, autofilled", default=0)
    
        pbr: BoolProperty(name="PBR Compatible", description="Is compatible with PBR standard", default=False)
    
        uv: BoolProperty(name="Has UV", description="has an UV set", default=False)
        # printable_3d : BoolProperty( name = "3d printable", description = "can be 3d printed", default = False)
        animated: BoolProperty(name="Animated", description="is animated", default=False)
        face_count: IntProperty(name="Face count", description="face count, autofilled", default=0)
        face_count_render: IntProperty(name="Render Face Count", description="render face count, autofilled", default=0)
    
        object_count: IntProperty(name="Number of Objects", description="how many objects are in the asset, autofilled",
                                  default=0)
        mesh_poly_type: EnumProperty(
            name='Dominant Poly Type',
            items=mesh_poly_types,
            default='OTHER',
            description='',
        )
    
        manifold: BoolProperty(name="Manifold", description="asset is manifold, autofilled", default=False)
    
        rig: BoolProperty(name="Rig", description="asset is rigged, autofilled", default=False)
        simulation: BoolProperty(name="Simulation", description="asset uses simulation, autofilled", default=False)
        '''
        filepath : StringProperty(
                name="Filepath",
                description="file path",
                default="",
                )
        '''
    
        # THUMBNAIL STATES
        is_generating_thumbnail: BoolProperty(name="Generating Thumbnail",
                                              description="True when background process is running", default=False,
                                              update=autothumb.update_upload_model_preview)
    
        has_autotags: BoolProperty(name="Has Autotagging Done", description="True when autotagging done", default=False)
    
    
    class BlenderKitSceneUploadProps(PropertyGroup, BlenderKitCommonUploadProps):
        style: EnumProperty(
            name="Style",
            items=model_styles,
            description="Style of asset",
            default="REALISTIC",
        )
        style_other: StringProperty(
            name="Style Other",
            description="Style not in the list",
            default="",
        )
        engine: EnumProperty(
            name='Engine',
            items=engines,
            default='CYCLES',
            description='Output engine',
        )
    
        production_level: EnumProperty(
            name='Production Level',
            items=(
                ('FINISHED', 'Finished', 'Render or animation ready asset'),
                ('TEMPLATE', 'Template', 'Asset intended to help in creation of something else'),
            ),
            default='FINISHED',
            description='Production state of the asset, \n also template should be actually finished, \n'
                        'just the nature of it can be a template, like a thumbnailer scene, \n '
    
                        'finished mesh topology as start for modelling or similar',
    
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        )
    
        engine_other: StringProperty(
            name="Engine",
            description="engine not specified by addon",
            default="",
        )
    
        engine1: EnumProperty(
            name='2nd Engine',
            items=engines,
            default='NONE',
            description='Output engine',
        )
        engine2: EnumProperty(
            name='3rd Engine',
            items=engines,
            default='NONE',
            description='Output engine',
        )
        engine3: EnumProperty(
            name='4th Engine',
            items=engines,
            default='NONE',
            description='Output engine',
        )
    
        thumbnail: StringProperty(
            name="Thumbnail",
            description="Path to the thumbnail - 512x512 .jpg image",
            subtype='FILE_PATH',
            default="",
            update=autothumb.update_upload_scene_preview)
    
        use_design_year: BoolProperty(name="Use Design Year",
                                      description="When this thing came into world for the first time\n"
                                                  " e.g. for dinosaur, you set -240 million years ;) ",
                                      default=False)
        design_year: IntProperty(name="Design Year", description="when was this item designed", default=1960)
        # use_age : BoolProperty( name = "use item age", description = "use item age", default = False)
        condition: EnumProperty(
            items=conditions,
            default='UNSPECIFIED',
            description='age of the object',
        )
    
        adult: BoolProperty(name="Adult Content", description="adult content", default=False)
    
        work_hours: FloatProperty(name="Work Hours", description="How long did it take you to finish the asset?",
                                  default=0.0, min=0.0, max=8760)
    
        modifiers: StringProperty(
            name="Modifiers Used",
            description="if you need specific modifiers, autofilled",
            default="",
        )
    
        materials: StringProperty(
            name="Material Names",
            description="names of materials in the file, autofilled",
            default="",
        )
        shaders: StringProperty(
            name="Shaders Used",
            description="shaders used in asset, autofilled",
            default="",
        )
    
        dimensions: FloatVectorProperty(
            name="Dimensions",
            description="dimensions of the whole asset hierarchy",
            default=(0, 0, 0),
        )
        bbox_min: FloatVectorProperty(
            name="Dimensions",
            description="dimensions of the whole asset hierarchy",
            default=(-.25, -.25, 0),
        )
        bbox_max: FloatVectorProperty(
            name="Dimensions",
            description="dimensions of the whole asset hierarchy",
            default=(.25, .25, .5),
        )
    
        texture_resolution_min: IntProperty(name="Texture Eesolution Min",
                                            description="texture resolution min, autofilled", default=0)
        texture_resolution_max: IntProperty(name="Texture Eesolution Max",
                                            description="texture resolution max, autofilled", default=0)
    
        pbr: BoolProperty(name="PBR Compatible", description="Is compatible with PBR standard", default=False)
    
        uv: BoolProperty(name="Has UV", description="has an UV set", default=False)
        # printable_3d : BoolProperty( name = "3d printable", description = "can be 3d printed", default = False)
        animated: BoolProperty(name="Animated", description="is animated", default=False)
        face_count: IntProperty(name="Face Count", description="face count, autofilled", default=0)
        face_count_render: IntProperty(name="Render Face Count", description="render face count, autofilled", default=0)
    
        object_count: IntProperty(name="Number of Objects", description="how many objects are in the asset, autofilled",
                                  default=0)
        mesh_poly_type: EnumProperty(
            name='Dominant Poly Type',
            items=mesh_poly_types,
            default='OTHER',
            description='',
        )
    
        rig: BoolProperty(name="Rig", description="asset is rigged, autofilled", default=False)
        simulation: BoolProperty(name="Simulation", description="asset uses simulation, autofilled", default=False)
    
        # THUMBNAIL STATES
        is_generating_thumbnail: BoolProperty(name="Generating Thumbnail",
                                              description="True when background process is running", default=False,
                                              update=autothumb.update_upload_model_preview)
    
        has_autotags: BoolProperty(name="Has Autotagging Done", description="True when autotagging done", default=False)
    
    
    class BlenderKitModelSearchProps(PropertyGroup, BlenderKitCommonSearchProps):
        search_keywords: StringProperty(
            name="Search",
            description="Search for these keywords",
            default="",
            update=search.search_update
        )
        search_style: EnumProperty(
            name="Style",
            items=search_model_styles,
    
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            description="Keywords defining style (realistic, painted, polygonal, other)",
    
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            default="ANY",
            update=search.search_update
        )
        search_style_other: StringProperty(
            name="Style",
            description="Search style - other",
            default="",
            update=search.search_update
        )
        search_engine: EnumProperty(
            items=engines,
            default='CYCLES',
            description='Output engine',
            update=search.search_update
        )
        search_engine_other: StringProperty(
            name="Engine",
    
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            description="Engine not specified by addon",
    
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            default="",
            update=search.search_update
        )
    
    
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        free_only: BoolProperty(name="Free only", description="Show only free models",
    
                                default=False, update=search.search_update)
    
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        # CONDITION
        search_condition: EnumProperty(
            items=conditions,
            default='UNSPECIFIED',
    
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            description='Condition of the object',
    
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            update=search.search_update
        )
    
        search_adult: BoolProperty(
            name="Adult Content",
            description="You're adult and agree with searching adult content",
            default=False,
            update=search.search_update
        )
    
        # DESIGN YEAR
        search_design_year: BoolProperty(name="Sesigned in Year",
    
                                         description="When the object was approximately designed",
    
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                                         default=False,
                                         update=search.search_update,
                                         )
    
        search_design_year_min: IntProperty(name="Minimum Design Year",
                                            description="Minimum design year",
    
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                                            default=1950, min=-100000000, max=1000000000,
                                            update=search.search_update,
                                            )
    
        search_design_year_max: IntProperty(name="Maximum Design Year",
                                            description="Maximum design year",
    
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                                            default=2017,
                                            min=0,
    
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                                            max=10000000,
                                            update=search.search_update,
                                            )
    
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        # POLYCOUNT
        search_polycount: BoolProperty(name="Use Polycount",
    
                                       description="Use polycount of object search tag",
    
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                                       default=False,
    
                                       update=search.search_update, )
    
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        search_polycount_min: IntProperty(name="Min Polycount",
    
                                          description="Minimum poly count of the asset",
    
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                                          default=0,
                                          min=0,
    
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                                          max=100000000,
    
                                          update=search.search_update, )
    
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        search_polycount_max: IntProperty(name="Max Polycount",
    
                                          description="Maximum poly count of the asset",
    
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                                          default=100000000,
                                          min=0,
    
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                                          max=100000000,
                                          update=search.search_update,
                                          )
    
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        append_method: EnumProperty(
            name="Import Method",
            items=(
    
                ('LINK_COLLECTION', 'Link', 'Link Collection'),
                ('APPEND_OBJECTS', 'Append', 'Append as Objects'),
    
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            description="Appended objects are editable in your scene. Linked assets are saved in original files, "
                        "aren't editable but also don't increase your file size",
    
            default="LINK_COLLECTION"
    
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        )
        append_link: EnumProperty(
            name="How to Attach",
            items=(
                ('LINK', 'Link', ''),
                ('APPEND', 'Append', ''),
            ),
            description="choose if the assets will be linked or appended",
            default="LINK"
        )
        import_as: EnumProperty(
            name="Import as",
            items=(
                ('GROUP', 'group', ''),
                ('INDIVIDUAL', 'objects', ''),
    
            ),
            description="choose if the assets will be linked or appended",
            default="GROUP"
        )
        randomize_rotation: BoolProperty(name='Randomize Rotation',
                                         description="randomize rotation at placement",
                                         default=False)
        randomize_rotation_amount: FloatProperty(name="Randomization Max Angle",
                                                 description="maximum angle for random rotation",
                                                 default=math.pi / 36,
                                                 min=0,
                                                 max=2 * math.pi,
                                                 subtype='ANGLE')
        offset_rotation_amount: FloatProperty(name="Offset Rotation",
                                              description="offset rotation, hidden prop",
                                              default=0,
                                              min=0,
                                              max=360,
                                              subtype='ANGLE')
        offset_rotation_step: FloatProperty(name="Offset Rotation Step",
                                            description="offset rotation, hidden prop",
                                            default=math.pi / 2,
                                            min=0,
                                            max=180,
                                            subtype='ANGLE')
    
    
    class BlenderKitSceneSearchProps(PropertyGroup, BlenderKitCommonSearchProps):
        search_keywords: StringProperty(
            name="Search",
            description="Search for these keywords",
            default="",
            update=search.search_update
        )
        search_style: EnumProperty(
            name="Style",
            items=search_model_styles,
            description="keywords defining style (realistic, painted, polygonal, other)",
            default="ANY",
            update=search.search_update
        )
        search_style_other: StringProperty(
            name="Style",
            description="Search style - other",
            default="",
            update=search.search_update
        )
        search_engine: EnumProperty(
            items=engines,
            default='CYCLES',
            description='Output engine',
            update=search.search_update
        )
        search_engine_other: StringProperty(
            name="Engine",
            description="engine not specified by addon",
            default="",
            update=search.search_update
        )
    
    
    def fix_subdir(self, context):
        '''Fixes project subdicrectory settings if people input invalid path.'''
    
        # pp = pathlib.PurePath(self.project_subdir)
        pp = self.project_subdir[:]
        pp = pp.replace('\\','')
        pp = pp.replace('/','')
        pp = pp.replace(':','')
        pp = '//' + pp
        if self.project_subdir != pp:
            self.project_subdir = pp
    
            title = "Fixed to relative path"
            message = "This path should be always realative.\n" \
                      " It's a directory BlenderKit creates where your .blend is \n " \
                      "and uses it for storing assets."
    
            def draw_message(self, context):
                ui_panels.label_multiline(self.layout, text=message, icon='NONE', width=400)
    
            bpy.context.window_manager.popup_menu(draw_message, title=title, icon='INFO')
    
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    class BlenderKitAddonPreferences(AddonPreferences):
        # this must match the addon name, use '__package__'
        # when defining this in a submodule of a python package.
        bl_idname = __name__
    
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        enable_oauth = True
    
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        api_key: StringProperty(
            name="BlenderKit API Key",
    
            description="Your blenderkit API Key. Get it from your page on the website",
    
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            default="",
            subtype="PASSWORD",
            update=utils.save_prefs
        )
    
    
        api_key_refresh: StringProperty(
            name="BlenderKit refresh API Key",
            description="API key used to refresh the token regularly.",
            default="",
            subtype="PASSWORD",
        )
    
    
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            name='api key timeout',
            description='time where the api key will need to be refreshed',
            default=0,
    
        )
    
        api_key_life: IntProperty(
            name='api key life time',
            description='maximum lifetime of the api key, in seconds',
            default=0,
        )
    
        refresh_in_progress: BoolProperty(
            name="Api key refresh in progress",
            description="Api key is currently being refreshed. Don't refresh it again.",
            default=False
        )
    
    
        login_attempt: BoolProperty(
            name="Login/Signup attempt",
    
            description="When this is on, BlenderKit is trying to connect and login",
    
        show_on_start: BoolProperty(
            name="Show assetbar when starting blender",
            description="Show assetbar when starting blender",
            default=False
        )
    
    
        tips_on_start: BoolProperty(
            name="Show tips when starting blender",
            description="Show tips when starting blender",
    
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            default=False
    
        )
    
        search_in_header: BoolProperty(
    
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            name="Show BlenderKit search in 3D view header",
            description="Show BlenderKit search in 3D view header",
    
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        global_dir: StringProperty(
            name="Global Files Directory",
    
            description="Global storage for your assets, will use subdirectories for the contents",
    
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            subtype='DIR_PATH',
            default=default_global_dict,
            update=utils.save_prefs
        )
    
        project_subdir: StringProperty(
            name="Project Assets Subdirectory",
    
            description="where data will be stored for individual projects",
    
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            default="//assets",
    
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        )
    
        directory_behaviour: EnumProperty(
            name="Use Directories",
            items=(
                ('BOTH', 'Global and subdir',
                 'store files both in global lib and subdirectory of current project. '
    
                 'Warning - each file can be many times on your harddrive, but helps you keep your projects in one piece'),
    
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                ('GLOBAL', 'Global',
                 "store downloaded files only in global directory. \n "
                 "This can bring problems when moving your projects, \n"
                 "since assets won't be in subdirectory of current project"),
                ('LOCAL', 'Local',
                 'store downloaded files only in local directory.\n'
                 ' This can use more bandwidth when you reuse assets in different projects. ')
    
            ),
            description="Which directories will be used for storing downloaded data",
            default="BOTH",
        )
        thumbnail_use_gpu: BoolProperty(
            name="Use GPU for Thumbnails Rendering",
    
            description="By default this is off so you can continue your work without any lag",
    
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            default=False
    
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        )
    
        panel_behaviour: EnumProperty(
            name="Panels Locations",
            items=(
                ('BOTH', 'Both Types',
                 ''),
    
                ('UNIFIED', 'Unified 3D View Panel',
    
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                 ""),
                ('LOCAL', 'Relative to Data',
                 '')
    
            ),
            description="Which directories will be used for storing downloaded data",
            default="UNIFIED",
        )
    
        max_assetbar_rows: IntProperty(name="Max Assetbar Rows",
    
                                       description="max rows of assetbar in the 3D view",
    
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                                       default=1,
                                       min=0,
                                       max=20)
    
    
        thumb_size: IntProperty(name="Assetbar thumbnail Size", default=96, min=-1, max=256)
    
    
        asset_counter: IntProperty(name="Usage Counter",
                                   description="Counts usages so it asks for registration only after reaching a limit",
                                   default=0,
                                   min=0,
                                   max=20000)
    
        first_run: BoolProperty(
            name="First run",
            description="Detects if addon was already registered/run.",
    
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            default=True,
            update=utils.save_prefs
    
    
        use_timers: BoolProperty(
            name="Use timers",
            description="Use timers for bkit",
            default=True,
            update=utils.save_prefs
        )
    
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        # allow_proximity : BoolProperty(
        #     name="allow proximity data reports",
        #     description="This sends anonymized proximity data \n \
        #             and allows us to make relations between database objects \n \
    
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        #     default=False
        # )
    
        def draw(self, context):
            layout = self.layout
    
            layout.prop(self, "show_on_start")
    
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            if self.api_key.strip() == '':
    
                    ui_panels.draw_login_buttons(layout)
    
                else:
                    op = layout.operator("wm.url_open", text="Register online and get your API Key",
                                         icon='QUESTION')
                    op.url = paths.BLENDERKIT_SIGNUP_URL
    
            else:
                if self.enable_oauth:
                    layout.operator("wm.blenderkit_logout", text="Logout",
                                    icon='URL')
    
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            # if not self.enable_oauth:
    
            layout.prop(self, "api_key", text='Your API Key')
    
            # layout.label(text='After you paste API Key, categories are downloaded, so blender will freeze for a few seconds.')
    
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            layout.prop(self, "global_dir")
            layout.prop(self, "project_subdir")
            # layout.prop(self, "temp_dir")
            layout.prop(self, "directory_behaviour")
            layout.prop(self, "thumbnail_use_gpu")
            # layout.prop(self, "allow_proximity")
            # layout.prop(self, "panel_behaviour")
    
            layout.prop(self, "thumb_size")
    
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            layout.prop(self, "max_assetbar_rows")
    
            layout.prop(self, "tips_on_start")
            layout.prop(self, "search_in_header")
    
            if bpy.context.preferences.view.show_developer_ui:
                layout.prop(self, "use_timers")
    
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    # registration
    classes = (
    
        BlenderKitAddonPreferences,
        BlenderKitUIProps,
    
        BlenderKitModelSearchProps,
        BlenderKitModelUploadProps,
    
        BlenderKitSceneSearchProps,
        BlenderKitSceneUploadProps,
    
        BlenderKitMaterialUploadProps,
        BlenderKitMaterialSearchProps,
    
        BlenderKitTextureUploadProps,
    
        BlenderKitBrushSearchProps,
        BlenderKitBrushUploadProps,
    
        BlenderKitRatingProps,
    )
    
    
    def register():
        for cls in classes:
            bpy.utils.register_class(cls)
    
        bpy.types.Scene.blenderkitUI = PointerProperty(
            type=BlenderKitUIProps)
    
        # MODELS
        bpy.types.Scene.blenderkit_models = PointerProperty(
            type=BlenderKitModelSearchProps)
        bpy.types.Object.blenderkit = PointerProperty(  # for uploads, not now...
            type=BlenderKitModelUploadProps)
        bpy.types.Object.bkit_ratings = PointerProperty(  # for uploads, not now...
            type=BlenderKitRatingProps)
    
        # SCENES
        bpy.types.Scene.blenderkit_scene = PointerProperty(
            type=BlenderKitSceneSearchProps)
        bpy.types.Scene.blenderkit = PointerProperty(  # for uploads, not now...
            type=BlenderKitSceneUploadProps)
        bpy.types.Scene.bkit_ratings = PointerProperty(  # for uploads, not now...
            type=BlenderKitRatingProps)
    
        # MATERIALS
        bpy.types.Scene.blenderkit_mat = PointerProperty(
            type=BlenderKitMaterialSearchProps)
        bpy.types.Material.blenderkit = PointerProperty(  # for uploads, not now...
            type=BlenderKitMaterialUploadProps)
        bpy.types.Material.bkit_ratings = PointerProperty(  # for uploads, not now...
            type=BlenderKitRatingProps)
    
        # BRUSHES
        bpy.types.Scene.blenderkit_brush = PointerProperty(
            type=BlenderKitBrushSearchProps)
        bpy.types.Brush.blenderkit = PointerProperty(  # for uploads, not now...
            type=BlenderKitBrushUploadProps)
        bpy.types.Brush.bkit_ratings = PointerProperty(  # for uploads, not now...
            type=BlenderKitRatingProps)
    
        search.register_search()
        asset_inspector.register_asset_inspector()
        download.register_download()
        upload.register_upload()
        ratings.register_ratings()
        autothumb.register_thumbnailer()
        ui.register_ui()
    
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        icons.register_icons()
    
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        ui_panels.register_ui_panels()
        bg_blender.register()
        utils.load_prefs()
        overrides.register_overrides()
    
        user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
        if user_preferences.use_timers:
            bpy.app.timers.register(check_timers_timer, persistent=True)
    
        bpy.app.handlers.load_post.append(scene_load)
    
    def unregister():
    
        if bpy.app.timers.is_registered(check_timers_timer):
            bpy.app.timers.unregister(check_timers_timer)
    
        ui_panels.unregister_ui_panels()
    
        ui.unregister_ui()
    
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        icons.unregister_icons()
    
        search.unregister_search()
        asset_inspector.unregister_asset_inspector()
        download.unregister_download()
        upload.unregister_upload()
        ratings.unregister_ratings()
        autothumb.unregister_thumbnailer()
        bg_blender.unregister()
        overrides.unregister_overrides()
    
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        del bpy.types.Scene.blenderkit_models
        del bpy.types.Scene.blenderkit_scene
        del bpy.types.Scene.blenderkit_brush
        del bpy.types.Scene.blenderkit_mat
    
        del bpy.types.Scene.blenderkit
        del bpy.types.Object.blenderkit
        del bpy.types.Material.blenderkit
        del bpy.types.Brush.blenderkit
    
    
        for cls in classes:
            bpy.utils.unregister_class(cls)
    
    
        bpy.app.handlers.load_post.remove(scene_load)