Newer
Older
# SPDX-License-Identifier: GPL-2.0-or-later
"""Write the POV file using this file's functions and some from other modules then render it."""
import subprocess
import os
import time
from math import (
pi,
) # maybe move to scenography.py and topology_*****_data.py respectively with smoke and matrix
import re
import tempfile # generate temporary files with random names
from bpy.types import Operator
from bpy.utils import register_class, unregister_class
from . import (
scripting,
) # for writing, importing and rendering directly POV Scene Description Language items
from . import scenography # for atmosphere, environment, effects, lighting, camera
from . import shading # for BI POV shaders emulation
from . import object_mesh_topology # for mesh based geometry
from . import object_curve_topology # for curves based geometry
# from . import object_primitives # for import and export of POV specific primitives
from .scenography import image_format, img_map, img_map_transforms, path_image
from .shading import write_object_material_interior
from .object_primitives import write_object_modifiers
"""Remove hyphen characters from a string to avoid POV errors."""
"""append suffix characters to names of various material declinations.
Material declinations are necessary to POV syntax and used in shading.py
by the pov_has_no_specular_maps function to create the finish map trick and
the suffixes avoid name collisions.
Keyword arguments:
name -- the initial material name as a string
ref_level_bound -- the enum number of the ref_level_bound being written:
ref_level_bound=1 is for texture with No specular nor Mirror reflection
ref_level_bound=2 is for texture with translation of spec and mir levels
ref_level_bound=3 is for texture with Maximum Spec and Mirror
# All the try except clause below seems useless as each time
# prefix rewritten even after and outside of it what was the point?
# It may not even be any longer possible to feed no arg from Blender UI
# try:
# if name: # if int(name) > 0: # could be zero if no argument provided
# # and always triggered exception so is this similar ?
# prefix = "shader"
# except BaseException as e:
# print(e.__doc__)
# print('An exception occurred: {}'.format(e))
# implicit else-if (no return yet)
if ref_level_bound == 1:
return prefix + name + "0" # used for 0 of specular map
# implicit else-if (no return yet)
if ref_level_bound == 3:
return prefix + name + "1" # used for 1 of specular map
Maurice Raybaud
committed
# -------- end safety string name material
def is_renderable(ob):
"""test for objects flagged as hidden or boolean operands not to render"""
return not ob.hide_render and ob not in csg_list
Maurice Raybaud
committed
def renderable_objects():
"""test for non hidden, non boolean operands objects to render"""
return [ob for ob in bpy.data.objects if is_renderable(ob)]
def no_renderable_objects():
"""Boolean operands only. Not to render"""
return list(csg_list)
user_dir = bpy.utils.resource_path('USER')
preview_dir = os.path.join(user_dir, "preview")
# Make sure Preview directory exists and is empty
smoke_path = os.path.join(preview_dir, "smoke.df3")
# below properties not added to __init__ yet to avoid conflicts with material sss scale
# unless it would override then should be interfaced also in scene units property tab
# if scene.pov.sslt_enable:
# file.write(" mm_per_unit %s\n"%scene.pov.mm_per_unit)
# file.write(" subsurface {\n")
# file.write(" samples %s, %s\n"%(scene.pov.sslt_samples_max,scene.pov.sslt_samples_min))
# if scene.pov.sslt_radiosity:
# file.write(" radiosity on\n")
# file.write("}\n")
Maurice Raybaud
committed
# def write_object_modifiers(ob, File):
# """Translate some object level POV statements from Blender UI
# to POV syntax and write to exported file """
# # Maybe return that string to be added instead of directly written.
# '''XXX WIP
Maurice Raybaud
committed
# import .object_mesh_topology.write_object_csg_inside_vector
# write_object_csg_inside_vector(ob, file)
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
# '''
# if ob.pov.hollow:
# File.write("\thollow\n")
# if ob.pov.double_illuminate:
# File.write("\tdouble_illuminate\n")
# if ob.pov.sturm:
# File.write("\tsturm\n")
# if ob.pov.no_shadow:
# File.write("\tno_shadow\n")
# if ob.pov.no_image:
# File.write("\tno_image\n")
# if ob.pov.no_reflection:
# File.write("\tno_reflection\n")
# if ob.pov.no_radiosity:
# File.write("\tno_radiosity\n")
# if ob.pov.inverse:
# File.write("\tinverse\n")
# if ob.pov.hierarchy:
# File.write("\thierarchy\n")
# # XXX, Commented definitions
# '''
# if scene.pov.photon_enable:
# File.write("photons {\n")
# if ob.pov.target:
# File.write("target %.4g\n"%ob.pov.target_value)
# if ob.pov.refraction:
# File.write("refraction on\n")
# if ob.pov.reflection:
# File.write("reflection on\n")
# if ob.pov.pass_through:
# File.write("pass_through\n")
# File.write("}\n")
# if ob.pov.object_ior > 1:
# File.write("interior {\n")
# File.write("ior %.4g\n"%ob.pov.object_ior)
# if scene.pov.photon_enable and ob.pov.target and ob.pov.refraction and ob.pov.dispersion:
# File.write("ior %.4g\n"%ob.pov.dispersion_value)
# File.write("ior %s\n"%ob.pov.dispersion_samples)
# if scene.pov.photon_enable == False:
# File.write("caustics %.4g\n"%ob.pov.fake_caustics_power)
# '''
"""Main export process from Blender UI to POV syntax and write to exported file """
import mathutils
Maurice Raybaud
committed
with open(filename, "w") as file:
# Only for testing
if not scene:
scene = bpy.data.scenes[0]
render = scene.render
world = scene.world
global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X')
comments = scene.pov.comments_enable and not scene.pov.tempfiles_enable
linebreaksinlists = scene.pov.list_lf_enable and not scene.pov.tempfiles_enable
feature_set = bpy.context.preferences.addons[__package__].preferences.branch_feature_set_povray
using_uberpov = feature_set == 'uberpov'
pov_binary = PovrayRender._locate_binary()
Maurice Raybaud
committed
if using_uberpov:
print("Unofficial UberPOV feature set chosen in preferences")
else:
print("Official POV-Ray 3.7 feature set chosen in preferences")
if 'uber' in pov_binary:
print("The name of the binary suggests you are probably rendering with Uber POV engine")
else:
print("The name of the binary suggests you are probably rendering with standard POV engine")
Maurice Raybaud
committed
def set_tab(tabtype, spaces):
Maurice Raybaud
committed
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
if tabtype == 'NONE':
tab_str = ""
elif tabtype == 'TAB':
tab_str = "\t"
elif tabtype == 'SPACE':
tab_str = spaces * " "
return tab_str
tab = set_tab(scene.pov.indentation_character, scene.pov.indentation_spaces)
if not scene.pov.tempfiles_enable:
def tab_write(str_o):
"""Indent POV syntax from brackets levels and write to exported file """
global tab_level
brackets = str_o.count("{") - str_o.count("}") + str_o.count("[") - str_o.count("]")
if brackets < 0:
tab_level = tab_level + brackets
if tab_level < 0:
print("Indentation Warning: tab_level = %s" % tab_level)
tab_level = 0
if tab_level >= 1:
file.write("%s" % tab * tab_level)
file.write(str_o)
if brackets > 0:
tab_level = tab_level + brackets
else:
def tab_write(str_o):
"""write directly to exported file if user checked autonamed temp files (faster)."""
file.write(str_o)
def unique_name(name, name_seq):
"""Increment any generated POV name that could get identical to avoid collisions"""
if name not in name_seq:
name = string_strip_hyphen(name)
return name
name_orig = name
i = 1
while name in name_seq:
name = "%s_%.3d" % (name_orig, i)
i += 1
Maurice Raybaud
committed
def write_matrix(matrix):
"""Translate some transform matrix from Blender UI
to POV syntax and write to exported file """
tab_write(
"matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n"
% (
matrix[0][0],
matrix[1][0],
matrix[2][0],
matrix[0][1],
matrix[1][1],
matrix[2][1],
matrix[0][2],
matrix[1][2],
matrix[2][2],
matrix[0][3],
matrix[1][3],
matrix[2][3],
)
Maurice Raybaud
committed
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
material_names_dictionary = {}
DEF_MAT_NAME = "" # or "Default"?
# -----------------------------------------------------------------------------
def export_meta(metas):
"""write all POV blob primitives and Blender Metas to exported file """
# TODO - blenders 'motherball' naming is not supported.
if comments and len(metas) >= 1:
file.write("//--Blob objects--\n\n")
# Get groups of metaballs by blender name prefix.
meta_group = {}
meta_elems = {}
for meta_ob in metas:
prefix = meta_ob.name.split(".")[0]
if prefix not in meta_group:
meta_group[prefix] = meta_ob # .data.threshold
elems = [
(elem, meta_ob)
for elem in meta_ob.data.elements
if elem.type in {'BALL', 'ELLIPSOID', 'CAPSULE', 'CUBE', 'PLANE'}
]
if prefix in meta_elems:
meta_elems[prefix].extend(elems)
else:
meta_elems[prefix] = elems
# empty metaball
if len(elems) == 0:
tab_write("\n//dummy sphere to represent empty meta location\n")
tab_write(
"sphere {<%.6g, %.6g, %.6g>,0 pigment{rgbt 1} "
"no_image no_reflection no_radiosity "
"photons{pass_through collect off} hollow}\n\n"
% (meta_ob.location.x, meta_ob.location.y, meta_ob.location.z)
) # meta_ob.name > povdataname)
# other metaballs
else:
for mg, mob in meta_group.items():
if len(meta_elems[mg]) != 0:
tab_write("blob{threshold %.4g // %s \n" % (mob.data.threshold, mg))
for elems in meta_elems[mg]:
elem = elems[0]
loc = elem.co
stiffness = elem.stiffness
if elem.use_negative:
stiffness = -stiffness
if elem.type == 'BALL':
tab_write(
"sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g "
% (loc.x, loc.y, loc.z, elem.radius, stiffness)
Maurice Raybaud
committed
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
elif elem.type == 'ELLIPSOID':
tab_write(
"sphere{ <%.6g, %.6g, %.6g>,%.4g,%.4g "
% (
loc.x / elem.size_x,
loc.y / elem.size_y,
loc.z / elem.size_z,
elem.radius,
stiffness,
)
Maurice Raybaud
committed
tab_write(
"scale <%.6g, %.6g, %.6g>"
% (elem.size_x, elem.size_y, elem.size_z)
Maurice Raybaud
committed
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
elif elem.type == 'CAPSULE':
tab_write(
"cylinder{ <%.6g, %.6g, %.6g>,<%.6g, %.6g, %.6g>,%.4g,%.4g "
% (
(loc.x - elem.size_x),
loc.y,
loc.z,
(loc.x + elem.size_x),
loc.y,
loc.z,
elem.radius,
stiffness,
)
Maurice Raybaud
committed
# tab_write("scale <%.6g, %.6g, %.6g>" % (elem.size_x, elem.size_y, elem.size_z))
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
elif elem.type == 'CUBE':
tab_write(
"cylinder { -x*8, +x*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1/4,1,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
Maurice Raybaud
committed
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
tab_write(
"cylinder { -y*8, +y*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1,1/4,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
Maurice Raybaud
committed
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
tab_write(
"cylinder { -z*8, +z*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1,1,1/4> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
elif elem.type == 'PLANE':
tab_write(
"cylinder { -x*8, +x*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1/4,1,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
tab_write(
"cylinder { -y*8, +y*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1,1/4,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
try:
one_material = elems[1].data.materials[
0
] # lame! - blender cant do enything else.
except BaseException as e:
print(e.__doc__)
print('An exception occurred: {}'.format(e))
one_material = None
if one_material:
diffuse_color = one_material.diffuse_color
trans = 1.0 - one_material.pov.alpha
if (
one_material.use_transparency
and one_material.transparency_method == 'RAYTRACE'
):
pov_filter = one_material.pov_raytrace_transparency.filter * (
1.0 - one_material.alpha
)
trans = (1.0 - one_material.pov.alpha) - pov_filter
else:
pov_filter = 0.0
material_finish = material_names_dictionary[one_material.name]
Maurice Raybaud
committed
"pigment {srgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n"
Maurice Raybaud
committed
diffuse_color[0],
diffuse_color[1],
diffuse_color[2],
pov_filter,
trans,
Maurice Raybaud
committed
tab_write("finish{%s} " % safety(material_finish, ref_level_bound=2))
Maurice Raybaud
committed
else:
Maurice Raybaud
committed
material_finish = DEF_MAT_NAME
trans = 0.0
tab_write(
"pigment{srgbt<1,1,1,%.3g>} finish{%s} "
% (trans, safety(material_finish, ref_level_bound=2))
Maurice Raybaud
committed
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
write_object_material_interior(one_material, mob, tab_write)
# write_object_material_interior(one_material, elems[1])
tab_write("radiosity{importance %3g}\n" % mob.pov.importance_value)
tab_write("}\n\n") # End of Metaball block
'''
meta = ob.data
# important because no elements will break parsing.
elements = [elem for elem in meta.elements if elem.type in {'BALL', 'ELLIPSOID'}]
if elements:
tab_write("blob {\n")
tab_write("threshold %.4g\n" % meta.threshold)
importance = ob.pov.importance_value
try:
material = meta.materials[0] # lame! - blender cant do enything else.
except:
material = None
for elem in elements:
loc = elem.co
stiffness = elem.stiffness
if elem.use_negative:
stiffness = - stiffness
if elem.type == 'BALL':
tab_write("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" %
(loc.x, loc.y, loc.z, elem.radius, stiffness))
# After this wecould do something simple like...
# "pigment {Blue} }"
# except we'll write the color
elif elem.type == 'ELLIPSOID':
# location is modified by scale
tab_write("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" %
(loc.x / elem.size_x,
loc.y / elem.size_y,
loc.z / elem.size_z,
elem.radius, stiffness))
tab_write("scale <%.6g, %.6g, %.6g> \n" %
(elem.size_x, elem.size_y, elem.size_z))
if material:
diffuse_color = material.diffuse_color
trans = 1.0 - material.pov.alpha
if material.use_transparency and material.transparency_method == 'RAYTRACE':
pov_filter = material.pov_raytrace_transparency.filter * (1.0 - material.alpha)
trans = (1.0 - material.pov.alpha) - pov_filter
else:
pov_filter = 0.0
material_finish = material_names_dictionary[material.name]
tab_write("pigment {srgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n" %
(diffuse_color[0], diffuse_color[1], diffuse_color[2],
pov_filter, trans))
tab_write("finish {%s}\n" % safety(material_finish, ref_level_bound=2))
Maurice Raybaud
committed
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
tab_write("pigment {srgb 1} \n")
# Write the finish last.
tab_write("finish {%s}\n" % (safety(DEF_MAT_NAME, ref_level_bound=2)))
write_object_material_interior(material, elems[1])
write_matrix(global_matrix @ ob.matrix_world)
# Importance for radiosity sampling added here
tab_write("radiosity { \n")
# importance > ob.pov.importance_value
tab_write("importance %3g \n" % importance)
tab_write("}\n")
tab_write("}\n") # End of Metaball block
if comments and len(metas) >= 1:
file.write("\n")
'''
def export_global_settings(scene):
"""write all POV global settings to exported file """
# Imperial units warning
if scene.unit_settings.system == "IMPERIAL":
print("Warning: Imperial units not supported")
tab_write("global_settings {\n")
tab_write("assumed_gamma 1.0\n")
tab_write("max_trace_level %d\n" % scene.pov.max_trace_level)
if scene.pov.global_settings_advanced:
if not scene.pov.radio_enable:
file.write(" adc_bailout %.6f\n" % scene.pov.adc_bailout)
file.write(" ambient_light <%.6f,%.6f,%.6f>\n" % scene.pov.ambient_light[:])
file.write(" irid_wavelength <%.6f,%.6f,%.6f>\n" % scene.pov.irid_wavelength[:])
file.write(" number_of_waves %s\n" % scene.pov.number_of_waves)
file.write(" noise_generator %s\n" % scene.pov.noise_generator)
if scene.pov.radio_enable:
tab_write("radiosity {\n")
tab_write("adc_bailout %.4g\n" % scene.pov.radio_adc_bailout)
tab_write("brightness %.4g\n" % scene.pov.radio_brightness)
tab_write("count %d\n" % scene.pov.radio_count)
tab_write("error_bound %.4g\n" % scene.pov.radio_error_bound)
tab_write("gray_threshold %.4g\n" % scene.pov.radio_gray_threshold)
tab_write("low_error_factor %.4g\n" % scene.pov.radio_low_error_factor)
tab_write("maximum_reuse %.4g\n" % scene.pov.radio_maximum_reuse)
tab_write("minimum_reuse %.4g\n" % scene.pov.radio_minimum_reuse)
tab_write("nearest_count %d\n" % scene.pov.radio_nearest_count)
tab_write("pretrace_start %.3g\n" % scene.pov.radio_pretrace_start)
tab_write("pretrace_end %.3g\n" % scene.pov.radio_pretrace_end)
tab_write("recursion_limit %d\n" % scene.pov.radio_recursion_limit)
tab_write("always_sample %d\n" % scene.pov.radio_always_sample)
tab_write("normal %d\n" % scene.pov.radio_normal)
tab_write("media %d\n" % scene.pov.radio_media)
tab_write("subsurface %d\n" % scene.pov.radio_subsurface)
Maurice Raybaud
committed
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
once_sss = 1
once_ambient = 1
once_photons = 1
for material in bpy.data.materials:
if material.pov_subsurface_scattering.use and once_sss:
# In pov, the scale has reversed influence compared to blender. these number
# should correct that
tab_write(
"mm_per_unit %.6f\n" % (material.pov_subsurface_scattering.scale * 1000.0)
)
# 1000 rather than scale * (-100.0) + 15.0))
# In POV-Ray, the scale factor for all subsurface shaders needs to be the same
# formerly sslt_samples were multiplied by 100 instead of 10
sslt_samples = (11 - material.pov_subsurface_scattering.error_threshold) * 10
tab_write("subsurface { samples %d, %d }\n" % (sslt_samples, sslt_samples / 10))
once_sss = 0
if world and once_ambient:
tab_write("ambient_light rgb<%.3g, %.3g, %.3g>\n" % world.pov.ambient_color[:])
once_ambient = 0
if scene.pov.photon_enable:
if once_photons and (
material.pov.refraction_type == "2" or material.pov.photons_reflection
):
tab_write("photons {\n")
tab_write("spacing %.6f\n" % scene.pov.photon_spacing)
tab_write("max_trace_level %d\n" % scene.pov.photon_max_trace_level)
tab_write("adc_bailout %.3g\n" % scene.pov.photon_adc_bailout)
tab_write(
"gather %d, %d\n"
% (scene.pov.photon_gather_min, scene.pov.photon_gather_max)
)
if scene.pov.photon_map_file_save_load in {'save'}:
ph_file_name = 'Photon_map_file.ph'
if scene.pov.photon_map_file != '':
ph_file_name = scene.pov.photon_map_file + '.ph'
ph_file_dir = tempfile.gettempdir()
path = bpy.path.abspath(scene.pov.photon_map_dir)
if os.path.exists(path):
ph_file_dir = path
full_file_name = os.path.join(ph_file_dir, ph_file_name)
tab_write('save_file "%s"\n' % full_file_name)
scene.pov.photon_map_file = full_file_name
if scene.pov.photon_map_file_save_load in {'load'}:
full_file_name = bpy.path.abspath(scene.pov.photon_map_file)
if os.path.exists(full_file_name):
tab_write('load_file "%s"\n' % full_file_name)
tab_write("}\n")
once_photons = 0
Maurice Raybaud
committed
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
# sel = renderable_objects() #removed for booleans
if comments:
file.write(
"//----------------------------------------------\n"
"//--Exported with POV-Ray exporter for Blender--\n"
"//----------------------------------------------\n\n"
)
file.write("#version 3.7;\n") # Switch below as soon as 3.8 beta gets easy linked
# file.write("#version 3.8;\n")
file.write(
"#declare Default_texture = texture{pigment {rgb 0.8} " "finish {brilliance 3.8} }\n\n"
)
if comments:
file.write("\n//--Global settings--\n\n")
export_global_settings(scene)
if comments:
file.write("\n//--Custom Code--\n\n")
scripting.export_custom_code(file)
if comments:
file.write("\n//--Patterns Definitions--\n\n")
local_pattern_names = []
for texture in bpy.data.textures: # ok?
if texture.users > 0:
current_pat_name = string_strip_hyphen(bpy.path.clean_name(texture.name))
# string_strip_hyphen(patternNames[texture.name]) #maybe instead of the above
Loading
Loading full blame...