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add_mesh_supertoroid.py 9.6 KiB
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  • # GPL # "author": "DreamPainter"
    
    
    import bpy
    
    from bpy.props import (
            FloatProperty,
            BoolProperty,
            IntProperty,
    
    from math import pi, cos, sin
    from mathutils import Vector
    
    
    # A very simple "bridge" tool
    
    def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
        faces = []
    
        if not vertIdx1 or not vertIdx2:
            return None
    
        if len(vertIdx1) < 2 and len(vertIdx2) < 2:
            return None
    
        fan = False
        if (len(vertIdx1) != len(vertIdx2)):
            if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
                fan = True
            else:
                return None
    
        total = len(vertIdx2)
    
        if closed:
            # Bridge the start with the end.
            if flipped:
                face = [
                    vertIdx1[0],
                    vertIdx2[0],
                    vertIdx2[total - 1]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                faces.append(face)
    
            else:
                face = [vertIdx2[0], vertIdx1[0]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                face.append(vertIdx2[total - 1])
                faces.append(face)
    
        # Bridge the rest of the faces.
        for num in range(total - 1):
            if flipped:
                if fan:
                    face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
                else:
                    face = [vertIdx2[num], vertIdx1[num],
                        vertIdx1[num + 1], vertIdx2[num + 1]]
                faces.append(face)
            else:
                if fan:
                    face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
                else:
                    face = [vertIdx1[num], vertIdx2[num],
                        vertIdx2[num + 1], vertIdx1[num + 1]]
                faces.append(face)
    
        return faces
    
    def power(a, b):
    
        if a < 0:
    
            return -((-a) ** b)
        return a ** b
    
    
    def supertoroid(R, r, u, v, n1, n2):
    
        """
        R = big radius
        r = small radius
        u = lateral segmentation
        v = radial segmentation
        n1 = value determines the shape of the torus
        n2 = value determines the shape of the cross-section
        """
        # create the necessary constants
    
        a = 2 * pi / u
        b = 2 * pi / v
    
    
        verts = []
        faces = []
    
    
        # create each cross-section by calculating each vector on the
    
        # the wannabe circle
    
        # x = (cos(theta) ** n1)*(R + r * (cos(phi) ** n2))
        # y = (sin(theta) ** n1)*(R + r * (cos(phi) ** n2))
        # z = (r * sin(phi) ** n2)
    
        # with theta and phi rangeing from 0 to 2pi
    
        for i in range(u):
    
            s = power(sin(i * a), n1)
            c = power(cos(i * a), n1)
    
            for j in range(v):
    
                c2 = R + r * power(cos(j * b), n2)
                s2 = r * power(sin(j * b), n2)
                verts.append(Vector((c * c2, s * c2, s2)))
    
    
            # bridge the last circle with the previous circle
            if i > 0:   # but not for the first circle, 'cus there's no previous before the first
    
                f = createFaces(range((i - 1) * v, i * v), range(i * v, (i + 1) * v), closed=True)
    
                faces.extend(f)
        # bridge the last circle with the first
    
        f = createFaces(range((u - 1) * v, u * v), range(v), closed=True)
    
        faces.extend(f)
    
        return verts, faces
    
    
    class add_supertoroid(bpy.types.Operator, object_utils.AddObjectHelper):
    
        bl_idname = "mesh.primitive_supertoroid_add"
        bl_label = "Add SuperToroid"
    
        bl_description = "Construct a supertoroid mesh"
    
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        bl_options = {'REGISTER', 'UNDO', 'PRESET'}
    
        SuperToroid : BoolProperty(name = "SuperToroid",
                    default = True,
                    description = "SuperToroid")
        change : BoolProperty(name = "Change",
                    default = False,
                    description = "change SuperToroid")
    
    
        R: FloatProperty(
    
                name="Big radius",
                description="The radius inside the tube",
                default=1.0,
                min=0.01, max=100.0
                )
    
        r: FloatProperty(
    
                name="Small radius",
                description="The radius of the tube",
                default=0.3,
                min=0.01, max=100.0
                )
    
        u: IntProperty(
    
                name="U-segments",
                description="Radial segmentation",
                default=16,
                min=3, max=265
                )
    
        v: IntProperty(
    
                name="V-segments",
                description="Lateral segmentation",
                default=8,
                min=3, max=265
                )
    
        n1: FloatProperty(
    
                name="Ring manipulator",
                description="Manipulates the shape of the Ring",
                default=1.0,
                min=0.01, max=100.0
                )
    
        n2: FloatProperty(
    
                name="Cross manipulator",
                description="Manipulates the shape of the cross-section",
                default=1.0,
                min=0.01, max=100.0
                )
    
        ie: BoolProperty(
    
                name="Use Int. and Ext. radii",
                description="Use internal and external radii",
                default=False
                )
    
        edit: BoolProperty(
    
                name="",
                description="",
                default=False,
                options={'HIDDEN'}
                )
    
    
        def draw(self, context):
            layout = self.layout
    
            layout.prop(self, 'R', expand=True)
            layout.prop(self, 'r', expand=True)
            layout.prop(self, 'u', expand=True)
            layout.prop(self, 'v', expand=True)
            layout.prop(self, 'n1', expand=True)
            layout.prop(self, 'n2', expand=True)
            layout.prop(self, 'ie', expand=True)
    
            if self.change == False:
                col = layout.column(align=True)
                col.prop(self, 'align', expand=True)
                col = layout.column(align=True)
                col.prop(self, 'location', expand=True)
                col = layout.column(align=True)
                col.prop(self, 'rotation', expand=True)
    
    
        def execute(self, context):
    
            # turn off 'Enter Edit Mode'
            use_enter_edit_mode = bpy.context.preferences.edit.use_enter_edit_mode
            bpy.context.preferences.edit.use_enter_edit_mode = False
    
    
            props = self.properties
    
            # check how the radii properties must be used
            if props.ie:
    
                rad1 = (props.R + props.r) / 2
                rad2 = (props.R - props.r) / 2
    
                # for consistency in the mesh, ie no crossing faces, make the largest of the two
                # the outer radius
                if rad2 > rad1:
    
                    [rad1, rad2] = [rad2, rad1]
    
            else:
                rad1 = props.R
                rad2 = props.r
    
                # again for consistency, make the radius in the tube,
    
                # at least as big as the radius of the tube
                if rad2 > rad1:
                    rad1 = rad2
    
            if bpy.context.mode == "OBJECT":
                if context.selected_objects != [] and context.active_object and \
    
                    (context.active_object.data is not None) and ('SuperToroid' in context.active_object.data.keys()) and \
                    (self.change == True):
    
                    obj = context.active_object
                    oldmesh = obj.data
                    oldmeshname = obj.data.name
                    verts, faces = supertoroid(rad1,
                                      rad2,
                                      props.u,
                                      props.v,
                                      props.n1,
                                      props.n2
                                      )
                    mesh = bpy.data.meshes.new('SuperToroid')
                    mesh.from_pydata(verts, [], faces)
                    obj.data = mesh
                    for material in oldmesh.materials:
                        obj.data.materials.append(material)
                    bpy.data.meshes.remove(oldmesh)
                    obj.data.name = oldmeshname
                else:
                    verts, faces = supertoroid(rad1,
                                      rad2,
                                      props.u,
                                      props.v,
                                      props.n1,
                                      props.n2
                                      )
                    mesh = bpy.data.meshes.new('SuperToroid')
                    mesh.from_pydata(verts, [], faces)
                    obj = object_utils.object_data_add(context, mesh, operator=self)
    
                obj.data["SuperToroid"] = True
                obj.data["change"] = False
                for prm in SuperToroidParameters():
                    obj.data[prm] = getattr(self, prm)
    
            if bpy.context.mode == "EDIT_MESH":
                active_object = context.active_object
                name_active_object = active_object.name
                bpy.ops.object.mode_set(mode='OBJECT')
                verts, faces = supertoroid(rad1,
    
                                      rad2,
                                      props.u,
                                      props.v,
                                      props.n1,
    
                mesh = bpy.data.meshes.new('SuperToroid')
                mesh.from_pydata(verts, [], faces)
    
                obj = object_utils.object_data_add(context, mesh, operator=self)
    
                obj.select_set(True)
                active_object.select_set(True)
    
                bpy.context.view_layer.objects.active = active_object
    
                bpy.ops.object.join()
                context.active_object.name = name_active_object
                bpy.ops.object.mode_set(mode='EDIT')
    
            if use_enter_edit_mode:
                bpy.ops.object.mode_set(mode = 'EDIT')
    
            # restore pre operator state
            bpy.context.preferences.edit.use_enter_edit_mode = use_enter_edit_mode
    
    
            return {'FINISHED'}
    
    
    def SuperToroidParameters():
        SuperToroidParameters = [
            "R",
            "r",
            "u",
            "v",
            "n1",
            "n2",
            "ie",
            "edit",
            ]
        return SuperToroidParameters