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add_curve_torus_knots.py 10.1 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    bl_addon_info = {
    
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        "name": "Torus Knots",
    
        "author": "testscreenings",
    
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        "version": (0,1),
    
        "blender": (2, 5, 3),
    
        "api": 31965,
    
        "location": "View3D > Add > Curve",
        "description": "Adds many types of knots",
        "warning": "",
    
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        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Curve/Torus_Knot",
        "tracker_url": "https://projects.blender.org/tracker/index.php?"\
            "func=detail&aid=22403&group_id=153&atid=469",
    
        "category": "Add Curve"}
    
    ##------------------------------------------------------------
    #### import modules
    import bpy
    from bpy.props import *
    from mathutils import *
    from math import *
    
    ##------------------------------------------------------------
    # calculates the matrix for the new object
    # depending on user pref
    def align_matrix(context):
    
        loc = Matrix.Translation(context.scene.cursor_location)
    
        obj_align = context.user_preferences.edit.object_align
        if (context.space_data.type == 'VIEW_3D'
            and obj_align == 'VIEW'):
            rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
        else:
            rot = Matrix()
        align_matrix = loc * rot
        return align_matrix
    
    ##------------------------------------------------------------
    #### Curve creation functions
    
    # get array of vertcoordinates acording to splinetype
    
        vertArray = []
    
    
        for v in Verts:
            vertArray += v
            vertArray.append(1) #for nurbs w=1
    
    
        return vertArray
    
    # create new CurveObject from vertarray and splineType
    
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    def createCurve(vertArray, props, align_matrix):
    
        # options to vars
    
        splineType = 'NURBS'
        name = 'Torus_Knot'
    
    
        # create curve
        scene = bpy.context.scene
        newCurve = bpy.data.curves.new(name, type = 'CURVE') # curvedatablock
    
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        newSpline = newCurve.splines.new(type = splineType)  # spline
    
    
        # create spline from vertarray
    
        newSpline.points.add(int(len(vertArray)*0.25 - 1))
        newSpline.points.foreach_set('co', vertArray)
    
        newSpline.use_endpoint_u = True
    
    
        # Curve settings
        newCurve.dimensions = '3D'
    
        newSpline.use_cyclic_u = True
        newSpline.use_endpoint_u = True
    
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        if props.geo_surf:
            newCurve.bevel_depth = props.geo_bDepth
            newCurve.bevel_resolution = props.geo_bRes
    
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            newCurve.use_fill_front = False
            newCurve.use_fill_back = False
    
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            newCurve.extrude = props.geo_extrude
            #newCurve.offset = props.geo_width # removed, somehow screws things up all of a sudden
            newCurve.resolution_u = props.geo_res
    
    
        # create object with newCurve
    
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        new_obj = bpy.data.objects.new(name, newCurve)  # object
        scene.objects.link(new_obj)                     # place in active scene
        new_obj.select = True                           # set as selected
        scene.objects.active = new_obj                  # set as active
        new_obj.matrix_world = align_matrix             # apply matrix
    
    
        return
    
    ########################################################################
    ####################### Knot Definitions ###############################
    ########################################################################
    
    #### TORUS KNOT
    def Torus_Knot_Curve(p=2, q=3, w=1, res=24, formula=0, h=1, u=1 ,v=1, rounds=2):
        newPoints = []
    
        step = angle/(res-1)
        scale = h
        height = w
    
    
        for i in range(res-1):
            t = ( i*step*pi)
            
            x = (2 * scale + cos((q*t)/p*v)) * cos(t * u)
            y = (2 * scale + cos((q*t)/p*v)) * sin(t * u)
            z = sin(q*t/p) * height
            
            newPoints.append([x,y,z])
    
    
        return newPoints
    
    ##------------------------------------------------------------
    # Main Function
    
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    def main(context, props, align_matrix):
    
        # deselect all objects
        bpy.ops.object.select_all(action='DESELECT')
    
        # get verts
    
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        verts = Torus_Knot_Curve(props.torus_p,
                                props.torus_q,
                                props.torus_w,
                                props.torus_res,
                                props.torus_formula,
                                props.torus_h,
                                props.torus_u,
                                props.torus_v,
                                props.torus_rounds)
    
    
        # turn verts into array
    
        vertArray = vertsToPoints(verts)
    
    
        # create object
    
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        createCurve(vertArray, props, align_matrix)
    
    
        return
    
    class torus_knot_plus(bpy.types.Operator):
        ''''''
        bl_idname = "torus_knot_plus"
        bl_label = "Torus Knot +"
        bl_options = {'REGISTER', 'UNDO'}
        bl_description = "adds many types of knots"
    
        # align_matrix for the invoke
        align_matrix = Matrix()
    
        #### general options
    
        options_plus = BoolProperty(name="plus options",
                    default=False,
                    description="Show more options (the plus part).")
    
    
        #### GEO Options
        geo_surf = BoolProperty(name="Surface",
                    default=True)
        geo_bDepth = FloatProperty(name="bevel",
                    default=0.08,
                    min=0, soft_min=0)
        geo_bRes = IntProperty(name="bevel res",
                    default=2,
                    min=0, soft_min=0,
                    max=4, soft_max=4)
        geo_extrude = FloatProperty(name="extrude",
                    default=0.0,
                    min=0, soft_min=0)
        geo_width = FloatProperty(name="width",
                    default=1.0,
                    min=0, soft_min=0)
        geo_res = IntProperty(name="resolution",
                    default=12,
                    min=1, soft_min=1)
    
    
        #### Parameters
        torus_res = IntProperty(name="Resoulution",
                    default=200,
                    min=3, soft_min=3,
    
                    description='Resolution, Number of controlverticies.')
    
        torus_p = IntProperty(name="p",
                    default=2,
                    min=1, soft_min=1,
                    #max=1, soft_max=1,
                    description="p")
        torus_q = IntProperty(name="q",
                    default=3,
                    min=1, soft_min=1,
                    #max=1, soft_max=1,
                    description="q")
    
        torus_w = FloatProperty(name="Height",
    
                    default=1,
                    #min=0, soft_min=0,
                    #max=1, soft_max=1,
    
                    description="Height in Z")
        torus_h = FloatProperty(name="Scale",
    
                    default=1,
                    #min=0, soft_min=0,
                    #max=1, soft_max=1,
    
                    description="Scale, in XY")
    
        torus_u = IntProperty(name="u",
                    default=1,
                    min=1, soft_min=1,
                    #max=1, soft_max=1,
                    description="u")
        torus_v = IntProperty(name="v",
                    default=1,
                    min=1, soft_min=1,
                    #max=1, soft_max=1,
                    description="v")
        torus_formula = IntProperty(name="Variation",
                    default=0,
                    min=0, soft_min=0,
                    max=10, soft_max=10)
    
        torus_rounds = IntProperty(name="Rounds",
    
                    default=2,
                    min=1, soft_min=1,
                    #max=1, soft_max=1,
    
    
        ##### DRAW #####
        def draw(self, context):
    
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            props = self.properties
    
            layout = self.layout
    
            # general options        
            col = layout.column()
    
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            #col.prop(props, 'KnotType') waits for more knottypes
    
            col.label(text="Torus Knot Parameters")
    
            box = layout.box()
    
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            box.prop(props, 'torus_res')
            box.prop(props, 'torus_w')
            box.prop(props, 'torus_h')
            box.prop(props, 'torus_p')
            box.prop(props, 'torus_q')
            box.prop(props, 'options_plus')
            if props.options_plus:
                box.prop(props, 'torus_u')
                box.prop(props, 'torus_v')
                box.prop(props, 'torus_rounds')
    
    
            # surface Options
            col = layout.column()
            col.label(text="Geometry Options")
            box = layout.box()
    
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            box.prop(props, 'geo_surf')
            if props.geo_surf:
                box.prop(props, 'geo_bDepth')
                box.prop(props, 'geo_bRes')
                box.prop(props, 'geo_extrude')
                #box.prop(props, 'geo_width') # not really good
                box.prop(props, 'geo_res')
    
        ##### POLL #####
    
        @classmethod
        def poll(cls, context):
    
            return context.scene != None
    
        ##### EXECUTE #####
        def execute(self, context):
            # turn off undo
    
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            undo = bpy.context.user_preferences.edit.use_global_undo
            bpy.context.user_preferences.edit.use_global_undo = False
    
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            props = self.properties
            
    
            if not self.options_plus:
                self.torus_rounds = self.torus_p
    
            # main function
    
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            main(context, props, self.align_matrix)
    
            
            # restore pre operator undo state
    
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            bpy.context.user_preferences.edit.use_global_undo = undo
    
    
            return {'FINISHED'}
    
        ##### INVOKE #####
        def invoke(self, context, event):
            # store creation_matrix
            self.align_matrix = align_matrix(context)
            self.execute(context)
    
            return {'FINISHED'}
    
    ################################################################################
    ##### REGISTER #####
    
    
    def torus_knot_plus_button(self, context):
        self.layout.operator(torus_knot_plus.bl_idname, text="Torus Knot +", icon="PLUGIN")
    
    
    
    def register():
        bpy.types.INFO_MT_curve_add.append(torus_knot_plus_button)
    
    def unregister():
        bpy.types.INFO_MT_curve_add.remove(torus_knot_plus_button)
    
    if __name__ == "__main__":
    
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        register()