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x = math.cos(t) * r
y = math.sin(t) * r
locs_2d[i] = [x, y, locs_2d[i][2]]
return(locs_2d)
# shift loop, so the first vertex is closest to the center
def circle_shift_loop(bm_mod, loop, com):
verts, circular = loop
distances = [[(bm_mod.verts[vert].co - com).length, i] \
for i, vert in enumerate(verts)]
distances.sort()
shift = distances[0][1]
loop = [verts[shift:] + verts[:shift], circular]
return(loop)
##########################################
####### Curve functions ##################
##########################################
# create lists with knots and points, all correctly sorted
def curve_calculate_knots(loop, verts_selected):
knots = [v for v in loop[0] if v in verts_selected]
points = loop[0][:]
# circular loop, potential for weird splines
if loop[1]:
offset = int(len(loop[0]) / 4)
kpos = []
for k in knots:
kpos.append(loop[0].index(k))
kdif = []
for i in range(len(kpos) - 1):
kdif.append(kpos[i+1] - kpos[i])
kdif.append(len(loop[0]) - kpos[-1] + kpos[0])
kadd = []
for k in kdif:
if k > 2 * offset:
kadd.append([kdif.index(k), True])
# next 2 lines are optional, they insert
# an extra control point in small gaps
#elif k > offset:
# kadd.append([kdif.index(k), False])
kins = []
krot = False
for k in kadd: # extra knots to be added
if k[1]: # big gap (break circular spline)
kpos = loop[0].index(knots[k[0]]) + offset
if kpos > len(loop[0]) - 1:
kpos -= len(loop[0])
kins.append([knots[k[0]], loop[0][kpos]])
kpos2 = k[0] + 1
if kpos2 > len(knots)-1:
kpos2 -= len(knots)
kpos2 = loop[0].index(knots[kpos2]) - offset
if kpos2 < 0:
kpos2 += len(loop[0])
kins.append([loop[0][kpos], loop[0][kpos2]])
krot = loop[0][kpos2]
else: # small gap (keep circular spline)
k1 = loop[0].index(knots[k[0]])
k2 = k[0] + 1
if k2 > len(knots)-1:
k2 -= len(knots)
k2 = loop[0].index(knots[k2])
if k2 < k1:
dif = len(loop[0]) - 1 - k1 + k2
else:
dif = k2 - k1
kn = k1 + int(dif/2)
if kn > len(loop[0]) - 1:
kn -= len(loop[0])
kins.append([loop[0][k1], loop[0][kn]])
for j in kins: # insert new knots
knots.insert(knots.index(j[0]) + 1, j[1])
if not krot: # circular loop
knots.append(knots[0])
points = loop[0][loop[0].index(knots[0]):]
points += loop[0][0:loop[0].index(knots[0]) + 1]
else: # non-circular loop (broken by script)
krot = knots.index(krot)
knots = knots[krot:] + knots[0:krot]
if loop[0].index(knots[0]) > loop[0].index(knots[-1]):
points = loop[0][loop[0].index(knots[0]):]
points += loop[0][0:loop[0].index(knots[-1])+1]
else:
points = loop[0][loop[0].index(knots[0]):\
loop[0].index(knots[-1]) + 1]
# non-circular loop, add first and last point as knots
else:
if loop[0][0] not in knots:
knots.insert(0, loop[0][0])
if loop[0][-1] not in knots:
knots.append(loop[0][-1])
return(knots, points)
# calculate relative positions compared to first knot
def curve_calculate_t(bm_mod, knots, points, pknots, regular, circular):
tpoints = []
loc_prev = False
len_total = 0
for p in points:
if p in knots:
loc = pknots[knots.index(p)] # use projected knot location
else:
loc = mathutils.Vector(bm_mod.verts[p].co[:])
if not loc_prev:
loc_prev = loc
len_total += (loc-loc_prev).length
tpoints.append(len_total)
loc_prev = loc
tknots = []
for p in points:
if p in knots:
tknots.append(tpoints[points.index(p)])
if circular:
tknots[-1] = tpoints[-1]
# regular option
if regular:
tpoints_average = tpoints[-1] / (len(tpoints) - 1)
for i in range(1, len(tpoints) - 1):
tpoints[i] = i * tpoints_average
for i in range(len(knots)):
tknots[i] = tpoints[points.index(knots[i])]
if circular:
tknots[-1] = tpoints[-1]
return(tknots, tpoints)
# change the location of non-selected points to their place on the spline
def curve_calculate_vertices(bm_mod, knots, tknots, points, tpoints, splines,
interpolation, restriction):
newlocs = {}
move = []
for p in points:
if p in knots:
continue
m = tpoints[points.index(p)]
if m in tknots:
n = tknots.index(m)
else:
t = tknots[:]
t.append(m)
t.sort()
n = t.index(m) - 1
if n > len(splines) - 1:
n = len(splines) - 1
elif n < 0:
n = 0
if interpolation == 'cubic':
ax, bx, cx, dx, tx = splines[n][0]
x = ax + bx*(m-tx) + cx*(m-tx)**2 + dx*(m-tx)**3
ay, by, cy, dy, ty = splines[n][1]
y = ay + by*(m-ty) + cy*(m-ty)**2 + dy*(m-ty)**3
az, bz, cz, dz, tz = splines[n][2]
z = az + bz*(m-tz) + cz*(m-tz)**2 + dz*(m-tz)**3
newloc = mathutils.Vector([x,y,z])
else: # interpolation == 'linear'
a, d, t, u = splines[n]
newloc = ((m-t)/u)*d + a
if restriction != 'none': # vertex movement is restricted
newlocs[p] = newloc
else: # set the vertex to its new location
move.append([p, newloc])
if restriction != 'none': # vertex movement is restricted
for p in points:
if p in newlocs:
newloc = newlocs[p]
else:
move.append([p, bm_mod.verts[p].co])
continue
oldloc = bm_mod.verts[p].co
normal = bm_mod.verts[p].normal
dloc = newloc - oldloc
if dloc.length < 1e-6:
move.append([p, newloc])
elif restriction == 'extrude': # only extrusions
if dloc.angle(normal, 0) < 0.5 * math.pi + 1e-6:
move.append([p, newloc])
else: # restriction == 'indent' only indentations
if dloc.angle(normal) > 0.5 * math.pi - 1e-6:
move.append([p, newloc])
return(move)
# trim loops to part between first and last selected vertices (including)
def curve_cut_boundaries(bm_mod, loops):
cut_loops = []
for loop, circular in loops:
if circular:
# don't cut
cut_loops.append([loop, circular])
continue
selected = [bm_mod.verts[v].select for v in loop]
first = selected.index(True)
selected.reverse()
last = -selected.index(True)
if last == 0:
cut_loops.append([loop[first:], circular])
else:
cut_loops.append([loop[first:last], circular])
return(cut_loops)
# calculate input loops
def curve_get_input(object, bm, boundaries, scene):
# get mesh with modifiers applied
derived, bm_mod = get_derived_bmesh(object, bm, scene)
# vertices that still need a loop to run through it
verts_unsorted = [v.index for v in bm_mod.verts if \
v.select and not v.hide]
# necessary dictionaries
vert_edges = dict_vert_edges(bm_mod)
edge_faces = dict_edge_faces(bm_mod)
correct_loops = []
# find loops through each selected vertex
while len(verts_unsorted) > 0:
loops = curve_vertex_loops(bm_mod, verts_unsorted[0], vert_edges,
edge_faces)
verts_unsorted.pop(0)
# check if loop is fully selected
search_perpendicular = False
i = -1
for loop, circular in loops:
i += 1
selected = [v for v in loop if bm_mod.verts[v].select]
if len(selected) < 2:
# only one selected vertex on loop, don't use
loops.pop(i)
continue
elif len(selected) == len(loop):
search_perpendicular = loop
break
# entire loop is selected, find perpendicular loops
if search_perpendicular:
for vert in loop:
if vert in verts_unsorted:
verts_unsorted.remove(vert)
perp_loops = curve_perpendicular_loops(bm_mod, loop,
vert_edges, edge_faces)
for perp_loop in perp_loops:
correct_loops.append(perp_loop)
# normal input
else:
for loop, circular in loops:
correct_loops.append([loop, circular])
# boundaries option
if boundaries:
correct_loops = curve_cut_boundaries(bm_mod, correct_loops)
return(derived, bm_mod, correct_loops)
# return all loops that are perpendicular to the given one
def curve_perpendicular_loops(bm_mod, start_loop, vert_edges, edge_faces):
# find perpendicular loops
perp_loops = []
for start_vert in start_loop:
loops = curve_vertex_loops(bm_mod, start_vert, vert_edges,
edge_faces)
for loop, circular in loops:
selected = [v for v in loop if bm_mod.verts[v].select]
if len(selected) == len(loop):
continue
else:
perp_loops.append([loop, circular, loop.index(start_vert)])
# trim loops to same lengths
shortest = [[len(loop[0]), i] for i, loop in enumerate(perp_loops)\
if not loop[1]]
if not shortest:
# all loops are circular, not trimming
return([[loop[0], loop[1]] for loop in perp_loops])
else:
shortest = min(shortest)
shortest_start = perp_loops[shortest[1]][2]
before_start = shortest_start
after_start = shortest[0] - shortest_start - 1
bigger_before = before_start > after_start
trimmed_loops = []
for loop in perp_loops:
# have the loop face the same direction as the shortest one
if bigger_before:
if loop[2] < len(loop[0]) / 2:
loop[0].reverse()
loop[2] = len(loop[0]) - loop[2] - 1
else:
if loop[2] > len(loop[0]) / 2:
loop[0].reverse()
loop[2] = len(loop[0]) - loop[2] - 1
# circular loops can shift, to prevent wrong trimming
if loop[1]:
shift = shortest_start - loop[2]
if loop[2] + shift > 0 and loop[2] + shift < len(loop[0]):
loop[0] = loop[0][-shift:] + loop[0][:-shift]
loop[2] += shift
if loop[2] < 0:
loop[2] += len(loop[0])
elif loop[2] > len(loop[0]) -1:
loop[2] -= len(loop[0])
# trim
start = max(0, loop[2] - before_start)
end = min(len(loop[0]), loop[2] + after_start + 1)
trimmed_loops.append([loop[0][start:end], False])
return(trimmed_loops)
# project knots on non-selected geometry
def curve_project_knots(bm_mod, verts_selected, knots, points, circular):
# function to project vertex on edge
def project(v1, v2, v3):
# v1 and v2 are part of a line
# v3 is projected onto it
v2 -= v1
v3 -= v1
p = v3.project(v2)
return(p + v1)
if circular: # project all knots
start = 0
end = len(knots)
pknots = []
else: # first and last knot shouldn't be projected
start = 1
end = -1
pknots = [mathutils.Vector(bm_mod.verts[knots[0]].co[:])]
for knot in knots[start:end]:
if knot in verts_selected:
knot_left = knot_right = False
for i in range(points.index(knot)-1, -1*len(points), -1):
if points[i] not in knots:
knot_left = points[i]
break
for i in range(points.index(knot)+1, 2*len(points)):
if i > len(points) - 1:
i -= len(points)
if points[i] not in knots:
knot_right = points[i]
break
if knot_left and knot_right and knot_left != knot_right:
knot_left = mathutils.Vector(\
bm_mod.verts[knot_left].co[:])
knot_right = mathutils.Vector(\
bm_mod.verts[knot_right].co[:])
knot = mathutils.Vector(bm_mod.verts[knot].co[:])
pknots.append(project(knot_left, knot_right, knot))
else:
pknots.append(mathutils.Vector(bm_mod.verts[knot].co[:]))
else: # knot isn't selected, so shouldn't be changed
pknots.append(mathutils.Vector(bm_mod.verts[knot].co[:]))
if not circular:
pknots.append(mathutils.Vector(bm_mod.verts[knots[-1]].co[:]))
return(pknots)
# find all loops through a given vertex
def curve_vertex_loops(bm_mod, start_vert, vert_edges, edge_faces):
edges_used = []
loops = []
for edge in vert_edges[start_vert]:
if edge in edges_used:
continue
loop = []
circular = False
for vert in edge:
active_faces = edge_faces[edge]
new_vert = vert
growing = True
while growing:
growing = False
new_edges = vert_edges[new_vert]
loop.append(new_vert)
if len(loop) > 1:
edges_used.append(tuple(sorted([loop[-1], loop[-2]])))
if len(new_edges) < 3 or len(new_edges) > 4:
# pole
break
else:
# find next edge
for new_edge in new_edges:
if new_edge in edges_used:
continue
eliminate = False
for new_face in edge_faces[new_edge]:
if new_face in active_faces:
eliminate = True
break
if eliminate:
continue
# found correct new edge
active_faces = edge_faces[new_edge]
v1, v2 = new_edge
if v1 != new_vert:
new_vert = v1
else:
new_vert = v2
if new_vert == loop[0]:
circular = True
else:
growing = True
break
if circular:
break
loop.reverse()
loops.append([loop, circular])
return(loops)
##########################################
####### Flatten functions ################
##########################################
# sort input into loops
def flatten_get_input(bm):
vert_verts = dict_vert_verts([edgekey(edge) for edge in bm.edges \
if edge.select and not edge.hide])
verts = [v.index for v in bm.verts if v.select and not v.hide]
# no connected verts, consider all selected verts as a single input
if not vert_verts:
return([[verts, False]])
loops = []
while len(verts) > 0:
# start of loop
loop = [verts[0]]
verts.pop(0)
if loop[-1] in vert_verts:
to_grow = vert_verts[loop[-1]]
else:
to_grow = []
# grow loop
while len(to_grow) > 0:
new_vert = to_grow[0]
to_grow.pop(0)
if new_vert in loop:
continue
loop.append(new_vert)
verts.remove(new_vert)
to_grow += vert_verts[new_vert]
# add loop to loops
loops.append([loop, False])
return(loops)
# calculate position of vertex projections on plane
def flatten_project(bm, loop, com, normal):
verts = [bm.verts[v] for v in loop[0]]
verts_projected = [[v.index, mathutils.Vector(v.co[:]) - \
(mathutils.Vector(v.co[:])-com).dot(normal)*normal] for v in verts]
return(verts_projected)
##########################################
####### Gstretch functions ###############
##########################################
# fake stroke class, used to create custom strokes if no GP data is found
class gstretch_fake_stroke():
def __init__(self, points):
self.points = [gstretch_fake_stroke_point(p) for p in points]
# fake stroke point class, used in fake strokes
class gstretch_fake_stroke_point():
def __init__(self, loc):
self.co = loc
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# flips loops, if necessary, to obtain maximum alignment to stroke
def gstretch_align_pairs(ls_pairs, object, bm_mod, method):
# returns total distance between all verts in loop and corresponding stroke
def distance_loop_stroke(loop, stroke, object, bm_mod, method):
stroke_lengths_cache = False
loop_length = len(loop[0])
total_distance = 0
if method != 'regular':
relative_lengths = gstretch_relative_lengths(loop, bm_mod)
for i, v_index in enumerate(loop[0]):
if method == 'regular':
relative_distance = i / (loop_length - 1)
else:
relative_distance = relative_lengths[i]
loc1 = object.matrix_world * bm_mod.verts[v_index].co
loc2, stroke_lengths_cache = gstretch_eval_stroke(stroke,
relative_distance, stroke_lengths_cache)
total_distance += (loc2 - loc1).length
return(total_distance)
if ls_pairs:
for (loop, stroke) in ls_pairs:
distance_loop_stroke
total_dist = distance_loop_stroke(loop, stroke, object, bm_mod,
method)
loop[0].reverse()
total_dist_rev = distance_loop_stroke(loop, stroke, object, bm_mod,
method)
if total_dist_rev > total_dist:
loop[0].reverse()
return(ls_pairs)
# calculate vertex positions on stroke
def gstretch_calculate_verts(loop, stroke, object, bm_mod, method):
move = []
stroke_lengths_cache = False
loop_length = len(loop[0])
matrix_inverse = object.matrix_world.inverted()
# return intersection of line with stroke, or None
def intersect_line_stroke(vec1, vec2, stroke):
for i, p in enumerate(stroke.points[1:]):
intersections = mathutils.geometry.intersect_line_line(vec1, vec2,
p.co, stroke.points[i].co)
if intersections and \
(intersections[0] - intersections[1]).length < 1e-2:
x, dist = mathutils.geometry.intersect_point_line(
intersections[0], p.co, stroke.points[i].co)
if -1 < dist < 1:
return(intersections[0])
return(None)
if method == 'project':
projection_vectors = []
vert_edges = dict_vert_edges(bm_mod)
for v_index in loop[0]:
for ek in vert_edges[v_index]:
v1, v2 = ek
v1 = bm_mod.verts[v1]
v2 = bm_mod.verts[v2]
if v1.select + v2.select == 1 and not v1.hide and not v2.hide:
vec1 = object.matrix_world * v1.co
vec2 = object.matrix_world * v2.co
intersection = intersect_line_stroke(vec1, vec2, stroke)
if intersection:
break
if not intersection:
v = bm_mod.verts[v_index]
intersection = intersect_line_stroke(v.co, v.co + v.normal,
stroke)
if intersection:
move.append([v_index, matrix_inverse * intersection])
else:
if method == 'irregular':
relative_lengths = gstretch_relative_lengths(loop, bm_mod)
for i, v_index in enumerate(loop[0]):
if method == 'regular':
relative_distance = i / (loop_length - 1)
else: # method == 'irregular'
relative_distance = relative_lengths[i]
loc, stroke_lengths_cache = gstretch_eval_stroke(stroke,
relative_distance, stroke_lengths_cache)
loc = matrix_inverse * loc
move.append([v_index, loc])
return(move)
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# create new vertices, based on GP strokes
def gstretch_create_verts(object, bm_mod, strokes, method, conversion,
conversion_distance, conversion_max, conversion_min, conversion_vertices):
move = []
stroke_verts = []
mat_world = object.matrix_world.inverted()
singles = gstretch_match_single_verts(bm_mod, strokes, mat_world)
for stroke in strokes:
stroke_verts.append([stroke, []])
min_end_point = 0
if conversion == 'vertices':
min_end_point = conversion_vertices
end_point = conversion_vertices
elif conversion == 'limit_vertices':
min_end_point = conversion_min
end_point = conversion_max
else:
end_point = len(stroke.points)
# creation of new vertices at fixed user-defined distances
if conversion == 'distance':
method = 'project'
prev_point = stroke.points[0]
stroke_verts[-1][1].append(bm_mod.verts.new(mat_world * \
prev_point.co))
distance = 0
limit = conversion_distance
for point in stroke.points:
new_distance = distance + (point.co - prev_point.co).length
iteration = 0
while new_distance > limit:
to_cover = limit - distance + (limit * iteration)
new_loc = prev_point.co + to_cover * \
(point.co - prev_point.co).normalized()
stroke_verts[-1][1].append(bm_mod.verts.new(mat_world * \
new_loc))
new_distance -= limit
iteration += 1
distance = new_distance
prev_point = point
# creation of new vertices for other methods
else:
# add vertices at stroke points
for point in stroke.points[:end_point]:
stroke_verts[-1][1].append(bm_mod.verts.new(\
mat_world * point.co))
# add more vertices, beyond the points that are available
if min_end_point > min(len(stroke.points), end_point):
for i in range(min_end_point -
(min(len(stroke.points), end_point))):
stroke_verts[-1][1].append(bm_mod.verts.new(\
mat_world * point.co))
# force even spreading of points, so they are placed on stroke
method = 'regular'
bm_mod.verts.index_update()
for stroke, verts_seq in stroke_verts:
if len(verts_seq) < 2:
continue
# spread vertices evenly over the stroke
if method == 'regular':
loop = [[vert.index for vert in verts_seq], False]
move += gstretch_calculate_verts(loop, stroke, object, bm_mod,
method)
# create edges
for i, vert in enumerate(verts_seq):
if i > 0:
bm_mod.edges.new((verts_seq[i-1], verts_seq[i]))
vert.select = True
# connect single vertices to the closest stroke
if singles:
for vert, m_stroke, point in singles:
if m_stroke != stroke:
continue
bm_mod.edges.new((vert, verts_seq[point]))
bmesh.update_edit_mesh(object.data)
return(move)
# erases the grease pencil stroke
def gstretch_erase_stroke(stroke, context):
# change 3d coordinate into a stroke-point
def sp(loc, context):
lib = {'name': "",
'pen_flip': False,
'is_start': False,
'location': (0, 0, 0),
'mouse': (view3d_utils.location_3d_to_region_2d(\
context.region, context.space_data.region_3d, loc)),
'pressure': 1,
'time': 0}
return(lib)
if type(stroke) != bpy.types.GPencilStroke:
# fake stroke, there is nothing to delete
return
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erase_stroke = [sp(p.co, context) for p in stroke.points]
if erase_stroke:
erase_stroke[0]['is_start'] = True
bpy.ops.gpencil.draw(mode='ERASER', stroke=erase_stroke)
# get point on stroke, given by relative distance (0.0 - 1.0)
def gstretch_eval_stroke(stroke, distance, stroke_lengths_cache=False):
# use cache if available
if not stroke_lengths_cache:
lengths = [0]
for i, p in enumerate(stroke.points[1:]):
lengths.append((p.co - stroke.points[i].co).length + \
lengths[-1])
total_length = max(lengths[-1], 1e-7)
stroke_lengths_cache = [length / total_length for length in
lengths]
stroke_lengths = stroke_lengths_cache[:]
if distance in stroke_lengths:
loc = stroke.points[stroke_lengths.index(distance)].co
elif distance > stroke_lengths[-1]:
# should be impossible, but better safe than sorry
loc = stroke.points[-1].co
else:
stroke_lengths.append(distance)
stroke_lengths.sort()
stroke_index = stroke_lengths.index(distance)
interval_length = stroke_lengths[stroke_index+1] - \
stroke_lengths[stroke_index-1]
distance_relative = (distance - stroke_lengths[stroke_index-1]) / \
interval_length
interval_vector = stroke.points[stroke_index].co - \
stroke.points[stroke_index-1].co
loc = stroke.points[stroke_index-1].co + \
distance_relative * interval_vector
return(loc, stroke_lengths_cache)
# create fake grease pencil strokes for the active object
def gstretch_get_fake_strokes(object, bm_mod, loops):
strokes = []
for loop in loops:
p1 = object.matrix_world * bm_mod.verts[loop[0][0]].co
p2 = object.matrix_world * bm_mod.verts[loop[0][-1]].co
strokes.append(gstretch_fake_stroke([p1, p2]))
return(strokes)
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# get grease pencil strokes for the active object
def gstretch_get_strokes(object):
gp = object.grease_pencil
if not gp:
return(None)
layer = gp.layers.active
if not layer:
return(None)
frame = layer.active_frame
if not frame:
return(None)
strokes = frame.strokes
if len(strokes) < 1:
return(None)
return(strokes)
# returns a list with loop-stroke pairs
def gstretch_match_loops_strokes(loops, strokes, object, bm_mod):
if not loops or not strokes:
return(None)
# calculate loop centers
loop_centers = []
for loop in loops:
center = mathutils.Vector()
for v_index in loop[0]:
center += bm_mod.verts[v_index].co
center /= len(loop[0])
center = object.matrix_world * center
loop_centers.append([center, loop])
# calculate stroke centers
stroke_centers = []
for stroke in strokes:
center = mathutils.Vector()
for p in stroke.points:
center += p.co
center /= len(stroke.points)
stroke_centers.append([center, stroke, 0])
# match, first by stroke use count, then by distance
ls_pairs = []
for lc in loop_centers:
distances = []
for i, sc in enumerate(stroke_centers):
distances.append([sc[2], (lc[0] - sc[0]).length, i])
distances.sort()
best_stroke = distances[0][2]
ls_pairs.append([lc[1], stroke_centers[best_stroke][1]])
stroke_centers[best_stroke][2] += 1 # increase stroke use count
return(ls_pairs)
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# match single selected vertices to the closest stroke endpoint
# returns a list of tuples, constructed as: (vertex, stroke, stroke point index)
def gstretch_match_single_verts(bm_mod, strokes, mat_world):
# calculate stroke endpoints in object space
endpoints = []
for stroke in strokes:
endpoints.append((mat_world * stroke.points[0].co, stroke, 0))
endpoints.append((mat_world * stroke.points[-1].co, stroke, -1))
distances = []
# find single vertices (not connected to other selected verts)
for vert in bm_mod.verts:
if not vert.select:
continue
single = True
for edge in vert.link_edges:
if edge.other_vert(vert).select:
single = False
break
if not single:
continue
# calculate distances from vertex to endpoints
distance = [((vert.co - loc).length, vert, stroke, stroke_point,
endpoint_index) for endpoint_index, (loc, stroke, stroke_point) in
enumerate(endpoints)]
distance.sort()
distances.append(distance[0])
# create matches, based on shortest distance first
singles = []
while distances:
distances.sort()
singles.append((distances[0][1], distances[0][2], distances[0][3]))
endpoints.pop(distances[0][4])
distances.pop(0)
distances_new = []
for (i, vert, j, k, l) in distances:
distance_new = [((vert.co - loc).length, vert, stroke, stroke_point,
endpoint_index) for endpoint_index, (loc, stroke,
stroke_point) in enumerate(endpoints)]
distance_new.sort()
distances_new.append(distance_new[0])
distances = distances_new
return(singles)
# returns list with a relative distance (0.0 - 1.0) of each vertex on the loop
def gstretch_relative_lengths(loop, bm_mod):
lengths = [0]
for i, v_index in enumerate(loop[0][1:]):
lengths.append((bm_mod.verts[v_index].co - \
bm_mod.verts[loop[0][i]].co).length + lengths[-1])
total_length = max(lengths[-1], 1e-7)
relative_lengths = [length / total_length for length in
lengths]
return(relative_lengths)
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# convert cache-stored strokes into usable (fake) GP strokes
def gstretch_safe_to_true_strokes(safe_strokes):
strokes = []
for safe_stroke in safe_strokes:
strokes.append(gstretch_fake_stroke(safe_stroke))
return(strokes)
# convert a GP stroke into a list of points which can be stored in cache
def gstretch_true_to_safe_strokes(strokes):
safe_strokes = []
for stroke in strokes:
safe_strokes.append([p.co.copy() for p in stroke.points])
return(safe_strokes)
# force consistency in GUI, max value can never be lower than min value
def gstretch_update_max(self, context):
# called from operator settings (after execution)
if 'conversion_min' in self.keys():
if self.conversion_min > self.conversion_max:
self.conversion_max = self.conversion_min
# called from toolbar
else:
lt = context.window_manager.looptools
if lt.gstretch_conversion_min > lt.gstretch_conversion_max:
lt.gstretch_conversion_max = lt.gstretch_conversion_min
# force consistency in GUI, min value can never be higher than max value
def gstretch_update_min(self, context):
# called from operator settings (after execution)
if 'conversion_max' in self.keys():
if self.conversion_max < self.conversion_min:
self.conversion_min = self.conversion_max
# called from toolbar
else:
lt = context.window_manager.looptools
if lt.gstretch_conversion_max < lt.gstretch_conversion_min:
lt.gstretch_conversion_min = lt.gstretch_conversion_max
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##########################################
####### Relax functions ##################
##########################################
# create lists with knots and points, all correctly sorted
def relax_calculate_knots(loops):
all_knots = []
all_points = []
for loop, circular in loops:
knots = [[], []]
points = [[], []]
if circular:
if len(loop)%2 == 1: # odd
extend = [False, True, 0, 1, 0, 1]
else: # even
extend = [True, False, 0, 1, 1, 2]
else:
if len(loop)%2 == 1: # odd
extend = [False, False, 0, 1, 1, 2]
else: # even
extend = [False, False, 0, 1, 1, 2]
for j in range(2):
if extend[j]:
loop = [loop[-1]] + loop + [loop[0]]
for i in range(extend[2+2*j], len(loop), 2):
knots[j].append(loop[i])
for i in range(extend[3+2*j], len(loop), 2):
if loop[i] == loop[-1] and not circular:
continue
if len(points[j]) == 0:
points[j].append(loop[i])
elif loop[i] != points[j][0]:
points[j].append(loop[i])
if circular:
if knots[j][0] != knots[j][-1]:
knots[j].append(knots[j][0])
if len(points[1]) == 0:
knots.pop(1)
points.pop(1)
for k in knots:
all_knots.append(k)
for p in points:
all_points.append(p)
return(all_knots, all_points)
# calculate relative positions compared to first knot
def relax_calculate_t(bm_mod, knots, points, regular):
all_tknots = []
all_tpoints = []
for i in range(len(knots)):
amount = len(knots[i]) + len(points[i])
mix = []
for j in range(amount):
if j%2 == 0:
mix.append([True, knots[i][round(j/2)]])
elif j == amount-1:
mix.append([True, knots[i][-1]])
else:
mix.append([False, points[i][int(j/2)]])
len_total = 0
loc_prev = False
tknots = []
tpoints = []
for m in mix:
loc = mathutils.Vector(bm_mod.verts[m[1]].co[:])
if not loc_prev:
loc_prev = loc
len_total += (loc - loc_prev).length
if m[0]:
tknots.append(len_total)
else:
tpoints.append(len_total)
loc_prev = loc
if regular:
tpoints = []
for p in range(len(points[i])):
tpoints.append((tknots[p] + tknots[p+1]) / 2)
all_tknots.append(tknots)
all_tpoints.append(tpoints)
return(all_tknots, all_tpoints)
# change the location of the points to their place on the spline
def relax_calculate_verts(bm_mod, interpolation, tknots, knots, tpoints,
points, splines):
change = []
move = []
for i in range(len(knots)):
for p in points[i]:
m = tpoints[i][points[i].index(p)]
if m in tknots[i]:
n = tknots[i].index(m)
else:
t = tknots[i][:]
t.append(m)
t.sort()
n = t.index(m)-1
if n > len(splines[i]) - 1: