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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# NOTE: moved the winmgr properties to __init__ and scene
# search for context.scene.advanced_objects1
bl_info = {
"name": "Laplacian Lightning",
"author": "teldredge",
"blender": (2, 78, 0),
"location": "3D View > Toolshelf > Create > Laplacian Lightning",
"description": "Lightning mesh generator using laplacian growth algorithm",
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"category": "Object"}
# BLENDER LAPLACIAN LIGHTNING
# teldredge
# www.funkboxing.com
# https://developer.blender.org/T27189
# using algorithm from
# FAST SIMULATION OF LAPLACIAN GROWTH (FSLG)
# http://gamma.cs.unc.edu/FRAC/
# and a few ideas ideas from
# FAST ANIMATION OF LIGHTNING USING AN ADAPTIVE MESH (FALUAM)
# http://gamma.cs.unc.edu/FAST_LIGHTNING/
"""
----- RELEASE LOG/NOTES/PONTIFICATIONS -----
v0.1.0 - 04.11.11
basic generate functions and UI
object creation report (Custom Properties: FSLG_REPORT)
v0.2.0 - 04.15.11
started spelling laplacian right.
add curve function (not in UI) ...twisting problem
classify stroke by MAIN path, h-ORDER paths, TIP paths
jitter cells for mesh creation
add materials if present
v0.2.1 - 04.16.11
mesh classification speedup
v0.2.2 - 04.21.11
fxns to write/read array to file
restrict growth to insulator cells (object bounding box)
origin/ground defineable by object
gridunit more like 'resolution'
v0.2.3 - 04.24.11
cloud attractor object (termintates loop if hit)
secondary path orders (hOrder) disabled in UI (set to 1)
v0.2.4 - 04.26.11
fixed object selection in UI
will not run if required object not selected
moved to view 3d > toolbox
v0.2.5 - 05.08.11
testing for 2.57b
single mesh output (for build modifier)
speedups (dist fxn)
v0.2.6 - 06.20.11
scale/pos on 'write to cubes' works now
if origin obj is mesh, uses all verts as initial charges
semi-helpful tooltips
speedups, faster dedupe fxn, faster classification
use any shape mesh obj as insulator mesh
must have rot=0, scale=1, origin set to geometry
often fails to block bolt with curved/complex shapes
separate single and multi mesh creation
v0.2.7 - 01.05.13
fixed the issue that prevented enabling the add-on
fixed makeMeshCube fxn
disabled visualization for voxels
v0.x -
-prevent create_setup_objects from generating duplicates
-fix vis fxn to only buildCPGraph once for VM or VS
-improve list fxns (rid of ((x,y,z),w) and use (x,y,z,w)), use 'sets'
-create python cmodule for a few of most costly fxns
i have pretty much no idea how to do this yet
-cloud and insulator can be groups of MESH objs
-text output, possibly to save on interrupt, allow continue from text
-?hook modifiers from tips->sides->main, weight w/ vert groups
-user defined 'attractor' path
-fix add curve function
-animated arcs via. ionization path
-environment map boundary conditions - requires Eqn. 15 from FSLG.
-assign wattage at each segment for HDRI
-?default settings for -lightning, -teslacoil, -spark/arc
-fix hOrder functionality
-multiple 'MAIN' brances for non-lightning discharges
-n-symmetry option, create mirror images, snowflakes, etc...
"""
import bpy
import time
import random
from bpy.types import (
Operator,
Panel,
)
# from math import sqrt
from mathutils import Vector
import struct
import bisect
import os.path
# -- Globals --
notZero = 0.0000000001
# set to True to enable debug prints
DEBUG = False
# Utility Functions
# func - function name, text - message, var - variable to print
# it can have one variable to observe
def debug_prints(func="", text="Message", var=None):
global DEBUG
if DEBUG:
print("\n[{}]\nmessage: {}".format(func, text))
if var:
print("variable: ", var)
# pass variables just like for the regular prints
def debug_print_vars(*args, **kwargs):
global DEBUG
if DEBUG:
print(*args, **kwargs)
def within(x, y, d):
# CHECK IF x - d <= y <= x + d
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if x - d <= y and x + d >= y:
return True
else:
return False
def dist(ax, ay, az, bx, by, bz):
dv = Vector((ax, ay, az)) - Vector((bx, by, bz))
d = dv.length
return d
def splitList(aList, idx):
ll = []
for x in aList:
ll.append(x[idx])
return ll
def splitListCo(aList):
ll = []
for p in aList:
ll.append((p[0], p[1], p[2]))
return ll
def getLowHigh(aList):
tLow = aList[0]
tHigh = aList[0]
for a in aList:
if a < tLow:
tLow = a
if a > tHigh:
tHigh = a
return tLow, tHigh
def weightedRandomChoice(aList):
tL = []
tweight = 0
for a in range(len(aList)):
idex = a
weight = aList[a]
if weight > 0.0:
tweight += weight
tL.append((tweight, idex))
i = bisect.bisect(tL, (random.uniform(0, tweight), None))
r = tL[i][1]
return r
def getStencil3D_26(x, y, z):
nL = []
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