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  • # SPDX-License-Identifier: GPL-2.0-or-later
    
    from .utils.errors import RaiseErrorMixin
    from .utils.bones import BoneDict, BoneUtilityMixin
    from .utils.mechanism import MechanismUtilityMixin
    from .utils.metaclass import BaseStagedClass
    
    # Only export certain symbols via 'from base_rig import *'
    __all__ = ['BaseRig', 'stage']
    
    #=============================================
    # Base Rig
    #=============================================
    
    class GenerateCallbackHost(BaseStagedClass, define_stages=True):
        """
        Standard set of callback methods to redefine.
        Shared between BaseRig and GeneratorPlugin.
    
        These callbacks are called in this order; every one is
        called for all rigs before proceeding to the next stage.
    
        Switching modes is not allowed in rigs for performance
        reasons. Place code in the appropriate callbacks to use
        the mode set by the main engine.
    
        After each callback, all other methods decorated with
        @stage.<method_name> are called, for instance:
    
        def generate_bones(self):
            print('first')
    
        @stage.generate_bones
        def foo(self):
            print('second')
    
        Will print 'first', then 'second'. Multiple methods in the
        same stage are called in the order they are first defined;
        in case of inheritance, the class bodies are scanned in
        reverse MRO order. E.g.:
    
        class Base(...):
            @stage.generate_bones
            def first(self):...
    
            @stage.generate_bones
            def second(self):...
    
        class Derived(Base):
            @stage.generate_bones
            def third(self):...
    
            # Was first defined in Base so still first:
            @stage.generate_bones
            def first(self):...
    
            @stage.generate_bones
            def fourth(self):...
    
        Multiple inheritance can make this ordering confusing, so it
        is best to avoid it.
    
        When overriding such methods in a subclass the appropriate
        decorator should be repeated for code clarity reasons;
        a warning is printed if this is not done.
        """
        def initialize(self):
            """
            Initialize processing after all rig classes are constructed.
            Called in Object mode. May not change the armature.
            """
            pass
    
        def prepare_bones(self):
            """
            Prepare ORG bones for generation, e.g. align them.
            Called in Edit mode. May not add bones.
            """
            pass
    
        def generate_bones(self):
            """
            Create all bones.
            Called in Edit mode.
            """
            pass
    
        def parent_bones(self):
            """
            Parent all bones and set other edit mode properties.
            Called in Edit mode. May not add bones.
            """
            pass
    
        def configure_bones(self):
            """
            Configure bone properties, e.g. transform locks, layers etc.
            Called in Object mode. May not do Edit mode operations.
            """
            pass
    
    
        def preapply_bones(self):
            """
            Read bone matrices for applying to edit mode.
            Called in Object mode. May not do Edit mode operations.
            """
            pass
    
    
        def apply_bones(self):
            """
            Can be used to apply some constraints to rest pose, and for final parenting.
            Called in Edit mode. May not add bones.
            """
            pass
    
        def rig_bones(self):
            """
            Create and configure all constraints, drivers etc.
            Called in Object mode. May not do Edit mode operations.
            """
            pass
    
        def generate_widgets(self):
            """
            Create all widget objects.
            Called in Object mode. May not do Edit mode operations.
            """
            pass
    
        def finalize(self):
            """
            Finishing touches to the construction of the rig.
            Called in Object mode. May not do Edit mode operations.
            """
            pass
    
    
    class BaseRig(GenerateCallbackHost, RaiseErrorMixin, BoneUtilityMixin, MechanismUtilityMixin):
        """
        Base class for all rigs.
    
    
        The main weak areas in the legacy (pre-2.76b) Rigify rig class structure
    
        was that there were no provisions for intelligent interactions
        between rigs, and all processing was done via one generate
        method, necessitating frequent expensive mode switches.
    
        This structure fixes those problems by providing a mandatory
        base class that hold documented connections between rigs, bones,
        and the common generator object. The generation process is also
        split into multiple stages.
        """
        def __init__(self, generator, pose_bone):
            self.generator = generator
    
            self.obj = generator.obj
            self.script = generator.script
            self.base_bone = pose_bone.name
            self.params = pose_bone.rigify_parameters
    
            # Collection of bone names for use in implementing the rig
            self.bones = BoneDict(
                # ORG bone names
                org = self.find_org_bones(pose_bone),
                # Control bone names
                ctrl = BoneDict(),
                # MCH bone names
                mch = BoneDict(),
                # DEF bone names
                deform = BoneDict(),
            )
    
            # Data useful for complex rig interaction:
            # Parent-child links between rigs.
            self.rigify_parent = None
            self.rigify_children = []
            # ORG bones directly owned by the rig.
            self.rigify_org_bones = set(self.bones.flatten('org'))
            # Children of bones owned by the rig.
            self.rigify_child_bones = set()
            # Bones created by the rig (mapped to original names)
            self.rigify_new_bones = dict()
    
            self.rigify_derived_bones = collections.defaultdict(set)
    
    
        def register_new_bone(self, new_name, old_name=None):
            """Registers this rig as the owner of this new bone."""
            self.rigify_new_bones[new_name] = old_name
            self.generator.bone_owners[new_name] = self
    
            if old_name:
                self.rigify_derived_bones[old_name].add(new_name)
                self.generator.derived_bones[old_name].add(new_name)
    
    
        ###########################################################
        # Bone ownership
    
        def find_org_bones(self, pose_bone):
            """
            Select bones directly owned by the rig. Returning the
            same bone from multiple rigs is an error.
    
            May return a single name, a list, or a BoneDict.
    
            Called in Object mode, may not change the armature.
            """
            return [pose_bone.name]
    
        ###########################################################
        # Parameters and UI
    
        @classmethod
        def add_parameters(cls, params):
            """
            This method add more parameters to params
            :param params: rigify_parameters of a pose_bone
            :return:
            """
            pass
    
        @classmethod
        def parameters_ui(cls, layout, params):
            """
            This method draws the UI of the rigify_parameters defined on the pose_bone
            :param layout:
            :param params:
            :return:
            """
    
        @classmethod
        def on_parameter_update(cls, context, pose_bone, params, param_name):
            """
            A callback invoked whenever a parameter value is changed by the user.
            """
    
    
    
    #=============================================
    # Rig Utility
    #=============================================
    
    
    class RigUtility(BoneUtilityMixin, MechanismUtilityMixin):
        """Base class for utility classes that generate part of a rig."""
        def __init__(self, owner):
            self.owner = owner
            self.obj = owner.obj
    
        def register_new_bone(self, new_name, old_name=None):
            self.owner.register_new_bone(new_name, old_name)
    
    
    
    class LazyRigComponent(GenerateCallbackHost, RigUtility):
        """Base class for utility classes that generate part of a rig using callbacks. Starts as disabled."""
    
        def __init__(self, owner):
            super().__init__(owner)
    
    
            self.is_component_enabled = False
    
        def enable_component(self):
            if not self.is_component_enabled:
                self.is_component_enabled = True
                self.owner.rigify_sub_objects = objects = self.owner.rigify_sub_objects or []
                objects.append(self)
    
    
    class RigComponent(LazyRigComponent):
        """Base class for utility classes that generate part of a rig using callbacks."""
        def __init__(self, owner):
            super().__init__(owner)
            self.enable_component()
    
    #=============================================
    # Rig Stage Decorators
    #=============================================
    
    class stage:
        pass
    
    # Generate @stage.<...> decorators for all valid stages
    for name, decorator in GenerateCallbackHost.make_stage_decorators():
        setattr(stage, name, decorator)