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    # mesh_relax.py Copyright (C) 2010, Fabian Fricke
    #
    # Relaxes selected vertices while retaining the shape as much as possible
    #
    # ***** BEGIN GPL LICENSE BLOCK *****
    #
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program; if not, write to the Free Software Foundation,
    
    # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    
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    #
    # ***** END GPL LICENCE BLOCK *****
    
    
    bl_info = {
    
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        "name": "Relax",
    
        "author": "Fabian Fricke",
    
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        "version": (1,1),
    
        "blender": (2, 5, 3),
    
        "location": "View3D > Specials > Relax ",
        "description": "Relax the selected verts while retaining the shape",
        "warning": "",
    
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        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Modeling/Relax",
        "tracker_url": "https://projects.blender.org/tracker/index.php?"\
    
            "func=detail&aid=21421",
    
        "category": "Mesh"}
    
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    Usage:
    
    Launch from "W-menu" or from "Mesh -> Vertices -> Relax"
    
    
    Additional links:
        Author Site: http://frigi.designdevil.de
        e-mail: frigi.f {at} gmail {dot} com
    """
    
    
    import bpy
    from bpy.props import IntProperty
    
    
    
        # deselect everything that's not related
        for obj in context.selected_objects:
    
            obj.select = False
    
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        obj = context.active_object
    
        # duplicate the object so it can be used for the shrinkwrap modifier
    
        obj.select = True # make sure the object is selected!
    
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        bpy.ops.object.mode_set(mode='OBJECT')
        bpy.ops.object.duplicate()
        target = context.active_object
    
    
        # remove all other modifiers from the target
        for m in range(0, len(target.modifiers)):
    
            target.modifiers.remove(target.modifiers[0])
    
    
        context.scene.objects.active = obj
    
        sw = obj.modifiers.new(type='SHRINKWRAP', name='relax_target')
    
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        sw.target = target
        
        # run smooth operator to relax the mesh
        bpy.ops.object.mode_set(mode='EDIT')
        bpy.ops.mesh.vertices_smooth()
        bpy.ops.object.mode_set(mode='OBJECT')
    
    
        bpy.ops.object.modifier_apply(modifier='relax_target')
    
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        # delete the target object
    
        obj.select = False
        target.select = True
    
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        bpy.ops.object.delete()
        
        # go back to initial state
    
        obj.select = True
    
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        bpy.ops.object.mode_set(mode='EDIT')
    
    class Relax(bpy.types.Operator):
        '''Relaxes selected vertices while retaining the shape as much as possible'''
        bl_idname = 'mesh.relax'
        bl_label = 'Relax'
        bl_options = {'REGISTER', 'UNDO'}
    
        iterations = IntProperty(name="Relax iterations",
    
                    default=1, min=0, max=100, soft_min=0, soft_max=10)
    
        @classmethod
        def poll(cls, context):
    
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            obj = context.active_object
            return (obj and obj.type == 'MESH')
    
        def execute(self, context):
    
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            return {'FINISHED'}
    
    
    
    def menu_func(self, context):
        self.layout.operator(Relax.bl_idname, text="Relax")
    
    
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    def register():
    
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        bpy.types.VIEW3D_MT_edit_mesh_specials.append(menu_func)
        bpy.types.VIEW3D_MT_edit_mesh_vertices.append(menu_func)
    
    def unregister():
    
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        bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_func)
        bpy.types.VIEW3D_MT_edit_mesh_vertices.remove(menu_func)
    
    if __name__ == "__main__":