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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
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    from blenderkit import utils
    
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    import bpy
    import sys, threading, os
    import re
    
    from bpy.props import (
        EnumProperty,
    )
    
    bg_processes = []
    
    
    class threadCom:  # object passed to threads to read background process stdout info
        ''' Object to pass data between thread and '''
    
        def __init__(self, eval_path_computing, eval_path_state, eval_path, process_type, proc, location=None, name=''):
            # self.obname=ob.name
            self.name = name
            self.eval_path_computing = eval_path_computing  # property that gets written to.
            self.eval_path_state = eval_path_state  # property that gets written to.
            self.eval_path = eval_path  # property that gets written to.
            self.process_type = process_type
            self.outtext = ''
            self.proc = proc
            self.lasttext = ''
            self.message = ''  # the message to be sent.
            self.progress = 0.0
            self.location = location
            self.error = False
            self.log = ''
    
    
    def threadread(tcom):
    
        '''reads stdout of background process.
        this threads basically waits for a stdout line to come in,
        fills the data, dies.'''
    
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        found = False
        while not found:
    
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            if tcom.proc.poll() is not None:
                #process terminated
                return
    
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            inline = tcom.proc.stdout.readline()
            # print('readthread', time.time())
            inline = str(inline)
            s = inline.find('progress{')
            if s > -1:
                e = inline.find('}')
                tcom.outtext = inline[s + 9:e]
                found = True
                if tcom.outtext.find('%') > -1:
                    tcom.progress = float(re.findall('\d+\.\d+|\d+', tcom.outtext)[0])
                return
            if s == -1:
                s = inline.find('Remaining')
                if s > -1:
                    # e=inline.find('}')
                    tcom.outtext = inline[s: s + 18]
                    found = True
                    return
            if len(inline) > 3:
                print(inline, len(inline))
            # if inline.find('Error'):
            #    tcom.error = True
            #     tcom.outtext = inline[2:]
    
    
    def progress(text, n=None):
        '''function for reporting during the script, works for background operations in the header.'''
        # for i in range(n+1):
        # sys.stdout.flush()
        text = str(text)
        if n is None:
            n = ''
        else:
            n = ' ' + ' ' + str(int(n * 1000) / 1000) + '% '
        spaces = ' ' * (len(text) + 55)
    
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        try:
            sys.stdout.write('progress{%s%s}\n' % (text, n))
    
            sys.stdout.flush()
        except Exception as e:
            print('background progress reporting race condition')
            print(e)
    
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    # @bpy.app.handlers.persistent
    
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    def bg_update():
        '''monitoring of background process'''
        text = ''
    
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        #utils.p('timer search')
    
        # utils.p('start bg_blender timer bg_update')
    
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        s = bpy.context.scene
    
        global bg_processes
        if len(bg_processes) == 0:
    
            # utils.p('end bg_blender timer bg_update')
    
    
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            return 2
    
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        #cleanup dead processes first
        remove_processes = []
        for p in bg_processes:
            if p[1].proc.poll() is not None:
                remove_processes.append(p)
        for p in remove_processes:
            bg_processes.remove(p)
    
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        #Parse process output
    
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        for p in bg_processes:
            # proc=p[1].proc
            readthread = p[0]
            tcom = p[1]
            if not readthread.is_alive():
                readthread.join()
                # readthread.
    
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                estring = None
    
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                if tcom.error:
                    estring = tcom.eval_path_computing + ' = False'
                tcom.lasttext = tcom.outtext
                if tcom.outtext != '':
                    tcom.outtext = ''
    
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                    text =tcom.lasttext.replace("'","")
                    estring = tcom.eval_path_state + ' = text'
    
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                # print(tcom.lasttext)
                if 'finished successfully' in tcom.lasttext:
                    bg_processes.remove(p)
                    estring = tcom.eval_path_computing + ' = False'
                else:
                    readthread = threading.Thread(target=threadread, args=([tcom]), daemon=True)
                    readthread.start()
                    p[0] = readthread
    
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                if estring:
                    try:
                        exec(estring)
                    except Exception as e:
                        print('Exception while reading from background process')
                        print(e)
    
    
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        # if len(bg_processes) == 0:
        #     bpy.app.timers.unregister(bg_update)
    
        if len(bg_processes) > 0:
    
            # utils.p('end bg_blender timer bg_update')
    
    
        # utils.p('end bg_blender timer bg_update')
    
    
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    process_types = (
        ('UPLOAD', 'Upload', ''),
        ('THUMBNAILER', 'Thumbnailer', ''),
    )
    
    process_sources = (
        ('MODEL', 'Model', 'set of objects'),
        ('SCENE', 'Scene', 'set of scenes'),
    
        ('HDR', 'HDR', 'HDR image'),
    
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        ('MATERIAL', 'Material', 'any .blend Material'),
        ('TEXTURE', 'Texture', 'a texture, or texture set'),
        ('BRUSH', 'Brush', 'brush, can be any type of blender brush'),
    )
    
    
    class KillBgProcess(bpy.types.Operator):
    
        '''Remove processes in background'''
    
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        bl_idname = "object.kill_bg_process"
        bl_label = "Kill Background Process"
    
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        bl_options = {'REGISTER'}
    
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        process_type: EnumProperty(
            name="Type",
            items=process_types,
            description="Type of process",
            default="UPLOAD",
        )
    
        process_source: EnumProperty(
            name="Source",
            items=process_sources,
            description="Source of process",
            default="MODEL",
        )
    
        def execute(self, context):
            s = bpy.context.scene
    
            cls = bpy.ops.object.convert.__class__
            # first do the easy stuff...TODO all cases.
            props = utils.get_upload_props()
            if self.process_type == 'UPLOAD':
                props.uploading = False
            if self.process_type == 'THUMBNAILER':
                props.is_generating_thumbnail = False
            global blenderkit_bg_process
    
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            # print('killing', self.process_source, self.process_type)
    
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            # then go kill the process. this wasn't working for unsetting props and that was the reason for changing to the method above.
    
            processes = bg_processes
            for p in processes:
    
                tcom = p[1]
    
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                # print(tcom.process_type, self.process_type)
    
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                if tcom.process_type == self.process_type:
                    source = eval(tcom.eval_path)
                    kill = False
    
                    #TODO HDR - add killing of process
    
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                    if source.bl_rna.name == 'Object' and self.process_source == 'MODEL':
                        if source.name == bpy.context.active_object.name:
                            kill = True
    
                    if source.bl_rna.name == 'Scene' and self.process_source == 'SCENE':
                        if source.name == bpy.context.scene.name:
                            kill = True
                    if source.bl_rna.name == 'Image' and self.process_source == 'HDR':
                        ui_props = bpy.context.scene.blenderkitUI
                        if source.name == ui_props.hdr_upload_image.name:
                            kill = False
    
    
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                    if source.bl_rna.name == 'Material' and self.process_source == 'MATERIAL':
                        if source.name == bpy.context.active_object.active_material.name:
                            kill = True
                    if source.bl_rna.name == 'Brush' and self.process_source == 'BRUSH':
                        brush = utils.get_active_brush()
                        if brush is not None and source.name == brush.name:
                            kill = True
                    if kill:
                        estring = tcom.eval_path_computing + ' = False'
    
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                        processes.remove(p)
                        tcom.proc.kill()
    
            return {'FINISHED'}
    
    
    def add_bg_process(location=None, name=None, eval_path_computing='', eval_path_state='', eval_path='', process_type='',
                       process=None):
        '''adds process for monitoring'''
        global bg_processes
        tcom = threadCom(eval_path_computing, eval_path_state, eval_path, process_type, process, location, name)
        readthread = threading.Thread(target=threadread, args=([tcom]), daemon=True)
        readthread.start()
    
        bg_processes.append([readthread, tcom])
    
        # if not bpy.app.timers.is_registered(bg_update):
        #     bpy.app.timers.register(bg_update, persistent=True)
    
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    def register():
        bpy.utils.register_class(KillBgProcess)
    
        user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
        if user_preferences.use_timers:
            bpy.app.timers.register(bg_update)
    
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    def unregister():
        bpy.utils.unregister_class(KillBgProcess)
    
        if bpy.app.timers.is_registered(bg_update):
            bpy.app.timers.unregister(bg_update)