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if platform.system() == 'Windows':
self.win_close()
else:
self.mouse_trick(context,event.mouse_x, event.mouse_y)
return {'FINISHED'}
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class UrlPopupDialog(bpy.types.Operator):
"""Generate Cycles thumbnail for model assets"""
bl_idname = "wm.blenderkit_url_dialog"
bl_label = "BlenderKit message:"
bl_options = {'REGISTER', 'INTERNAL'}
url: bpy.props.StringProperty(
name="Url",
description="url",
default="")
link_text: bpy.props.StringProperty(
name="Url",
description="url",
default="Go to website")
message: bpy.props.StringProperty(
name="Text",
description="text",
default="")
# @classmethod
# def poll(cls, context):
# return bpy.context.view_layer.objects.active is not None
def draw(self, context):
layout = self.layout
utils.label_multiline(layout, text=self.message, width=300)
layout.active_default = True
op = layout.operator("wm.url_open", text=self.link_text, icon='QUESTION')
if not utils.user_logged_in():
utils.label_multiline(layout,
text='Already subscribed? You need to login to access your Full Plan.',
layout.operator_context = 'EXEC_DEFAULT'
layout.operator("wm.blenderkit_login", text="Login",
icon='URL').signup = False
op.url = self.url
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self, width=300)
class LoginPopupDialog(bpy.types.Operator):
"""Popup a dialog which enables the user to log in after being logged out automatically."""
bl_idname = "wm.blenderkit_login_dialog"
bl_label = "BlenderKit login"
bl_options = {'REGISTER', 'INTERNAL'}
message: bpy.props.StringProperty(
name="Message",
description="",
default="Your were logged out from BlenderKit. Please login again. ")
# @classmethod
# def poll(cls, context):
# return bpy.context.view_layer.objects.active is not None
def draw(self, context):
layout = self.layout
utils.label_multiline(layout, text=self.message)
op = layout.operator("wm.url_open", text=self.link_text, icon='QUESTION')
op.url = self.url
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw_panel_categories(self, context):
s = context.scene
ui_props = s.blenderkitUI
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
layout = self.layout
# row = layout.row()
# row.prop(ui_props, 'asset_type', expand=True, icon_only=True)
wm = bpy.context.window_manager
col = layout.column(align=True)
if wm.get('active_category') is not None:
acat = wm['active_category'][ui_props.asset_type]
if len(acat) > 1:
# we are in subcategory, so draw the parent button
op = col.operator('view3d.blenderkit_set_category', text='...', icon='FILE_PARENT')
op.asset_type = ui_props.asset_type
op.category = ''
cats = categories.get_category(wm['bkit_categories'], cat_path=acat)
# draw freebies only in models parent category
Vilem Duha
committed
# if ui_props.asset_type == 'MODEL' and len(acat) == 1:
# op = col.operator('view3d.blenderkit_asset_bar', text='freebies')
# op.free_only = True
if c['assetCount'] > 0 or (utils.profile_is_validator() and user_preferences.categories_fix):
if len(c['children']) > 0 and c['assetCount'] > 15 or (
utils.profile_is_validator() and user_preferences.categories_fix):
row = row.split(factor=.8, align=True)
# row = split.split()
ctext = '%s (%i)' % (c['name'], c['assetCount'])
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if preferences.experimental_features:
op = row.operator('view3d.blenderkit_asset_bar_widget', text=ctext)
else:
op = row.operator('view3d.blenderkit_asset_bar', text=ctext)
op.do_search = True
op.keep_running = True
if len(c['children']) > 0 and c['assetCount'] > 15 or (
utils.profile_is_validator() and user_preferences.categories_fix):
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# row = row.split()
op = row.operator('view3d.blenderkit_set_category', text='>>')
op.asset_type = ui_props.asset_type
op.category = c['slug']
# for c1 in c['children']:
# if c1['assetCount']>0:
# row = col.row()
# split = row.split(percentage=.2)
# row = split.split()
# row = split.split()
# ctext = '%s (%i)' % (c1['name'], c1['assetCount'])
# op = row.operator('view3d.blenderkit_search', text=ctext)
# op.category = c1['slug']
class VIEW3D_PT_blenderkit_downloads(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_downloads"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Downloads"
@classmethod
def poll(cls, context):
return len(download.download_threads) > 0
def draw(self, context):
layout = self.layout
for i, threaddata in enumerate(download.download_threads):
tcom = threaddata[2]
asset_data = threaddata[1]
row = layout.row()
row.label(text=asset_data['name'])
row.label(text=str(int(tcom.progress)) + ' %')
op = row.operator('scene.blenderkit_download_kill', text='', icon='CANCEL')
op.thread_index = i
if tcom.passargs.get('retry_counter', 0) > 0:
row.label(text='failed. retrying ... ', icon='ERROR')
row.label(text=str(tcom.passargs["retry_counter"]))
if not utils.guard_from_crash():
return;
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if preferences.search_in_header:
layout = self.layout
s = bpy.context.scene
ui_props = s.blenderkitUI
if ui_props.asset_type == 'MODEL':
props = s.blenderkit_models
if ui_props.asset_type == 'MATERIAL':
props = s.blenderkit_mat
if ui_props.asset_type == 'BRUSH':
props = s.blenderkit_brush
if ui_props.asset_type == 'HDR':
props = s.blenderkit_HDR
if ui_props.asset_type == 'SCENE':
props = s.blenderkit_scene
# the center snap menu is in edit and object mode if tool settings are off.
if context.space_data.show_region_tool_header == True or context.mode[:4] not in ('EDIT', 'OBJE'):
layout.prop(ui_props, "asset_type", expand=True, icon_only=True, text='', icon='URL')
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(layout, props)
layout.popover(panel="VIEW3D_PT_blenderkit_categories", text="", icon = 'OUTLINER')
if ui_props.asset_type=='MODEL':
layout.popover(panel="VIEW3D_PT_blenderkit_advanced_model_search", text="", icon = 'FILTER')
elif ui_props.asset_type=='MATERIAL':
layout.popover(panel="VIEW3D_PT_blenderkit_advanced_material_search", text="", icon = 'FILTER')
def ui_message(title, message):
def draw_message(self, context):
layout = self.layout
utils.label_multiline(layout, text=message, width=400)
bpy.context.window_manager.popup_menu(draw_message, title=title, icon='INFO')
# We can store multiple preview collections here,
# however in this example we only store "main"
preview_collections = {}
VIEW3D_PT_blenderkit_profile,
VIEW3D_PT_blenderkit_login,
VIEW3D_PT_blenderkit_advanced_model_search,
VIEW3D_PT_blenderkit_advanced_material_search,
VIEW3D_PT_blenderkit_categories,
VIEW3D_PT_blenderkit_import_settings,
bpy.types.VIEW3D_MT_editor_menus.append(header_search_draw)
bpy.types.VIEW3D_MT_editor_menus.remove(header_search_draw)