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  • #====================== BEGIN GPL LICENSE BLOCK ======================
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    #======================= END GPL LICENSE BLOCK ========================
    
    import bpy
    from math import acos, degrees
    from mathutils import Vector, Matrix
    from rigify.utils import MetarigError
    from rigify.utils import copy_bone, flip_bone, put_bone
    from rigify.utils import connected_children_names
    from rigify.utils import strip_org, make_mechanism_name, make_deformer_name
    
    
    def align_roll(obj, bone1, bone2):
        bone1_e = obj.data.edit_bones[bone1]
        bone2_e = obj.data.edit_bones[bone2]
    
        bone1_e.roll = 0.0
    
        # Get the directions the bones are pointing in, as vectors
        y1 = bone1_e.y_axis
        x1 = bone1_e.x_axis
        y2 = bone2_e.y_axis
        x2 = bone2_e.x_axis
    
        # Get the shortest axis to rotate bone1 on to point in the same direction as bone2
        axis = y1.cross(y2)
        axis.normalize()
    
        # Angle to rotate on that shortest axis
        angle = y1.angle(y2)
    
        # Create rotation matrix to make bone1 point in the same direction as bone2
        rot_mat = Matrix.Rotation(angle, 3, axis)
    
        # Roll factor
        x3 = x1 * rot_mat
        dot = x2 * x3
        if dot > 1.0:
            dot = 1.0
        elif dot < -1.0:
            dot = -1.0
        roll = acos(dot)
    
        # Set the roll
        bone1_e.roll = roll
    
        # Check if we rolled in the right direction
        x3 = bone1_e.x_axis * rot_mat
        check = x2 * x3
    
        # If not, reverse
        if check < 0.9999:
            bone1_e.roll = -roll
    
    
    class Rig:
        """ An FK arm rig, with hinge switch.
    
        """
        def __init__(self, obj, bone, params):
            """ Gather and validate data about the rig.
                Store any data or references to data that will be needed later on.
                In particular, store references to bones that will be needed, and
                store names of bones that will be needed.
                Do NOT change any data in the scene.  This is a gathering phase only.
    
            """
            self.obj = obj
            self.params = params
    
            # Get the chain of 3 connected bones
            self.org_bones = [bone] + connected_children_names(self.obj, bone)[:2]
    
            if len(self.org_bones) != 3:
                raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of 3 bones." % (strip_org(bone)))
    
            # Get rig parameters
            self.use_upper_arm_twist = params.use_upper_arm_twist
            self.use_forearm_twist = params.use_forearm_twist
    
        def generate(self):
            """ Generate the rig.
                Do NOT modify any of the original bones, except for adding constraints.
                The main armature should be selected and active before this is called.
    
            """
            bpy.ops.object.mode_set(mode='EDIT')
    
            # Create upper arm bones
            if self.use_upper_arm_twist:
                uarm1 = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(self.org_bones[0] + ".01")))
                uarm2 = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(self.org_bones[0] + ".02")))
                utip = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(self.org_bones[0] + ".tip")))
            else:
                uarm = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(self.org_bones[0])))
    
            # Create forearm bones
            if self.use_forearm_twist:
                farm1 = copy_bone(self.obj, self.org_bones[1], make_deformer_name(strip_org(self.org_bones[1] + ".01")))
                farm2 = copy_bone(self.obj, self.org_bones[1], make_deformer_name(strip_org(self.org_bones[1] + ".02")))
                ftip = copy_bone(self.obj, self.org_bones[1], make_mechanism_name(strip_org(self.org_bones[1] + ".tip")))
            else:
                farm = copy_bone(self.obj, self.org_bones[1], make_deformer_name(strip_org(self.org_bones[1])))
    
            # Create hand bone
            hand = copy_bone(self.obj, self.org_bones[2], make_deformer_name(strip_org(self.org_bones[2])))
    
            # Get edit bones
            eb = self.obj.data.edit_bones
    
            org_uarm_e = eb[self.org_bones[0]]
            if self.use_upper_arm_twist:
                uarm1_e = eb[uarm1]
                uarm2_e = eb[uarm2]
                utip_e = eb[utip]
            else:
                uarm_e = eb[uarm]
    
            org_farm_e = eb[self.org_bones[1]]
            if self.use_forearm_twist:
                farm1_e = eb[farm1]
                farm2_e = eb[farm2]
                ftip_e = eb[ftip]
            else:
                farm_e = eb[farm]
    
            org_hand_e = eb[self.org_bones[2]]
            hand_e = eb[hand]
    
            # Parent and position upper arm bones
            if self.use_upper_arm_twist:
                uarm1_e.use_connect = False
                uarm2_e.use_connect = False
                utip_e.use_connect = False
    
                uarm1_e.parent = org_uarm_e.parent
                uarm2_e.parent = org_uarm_e
                utip_e.parent = org_uarm_e
    
                center = Vector((org_uarm_e.head + org_uarm_e.tail) / 2)
    
                uarm1_e.tail = center
                uarm2_e.head = center
                put_bone(self.obj, utip, org_uarm_e.tail)
                utip_e.length = org_uarm_e.length / 8
            else:
                uarm_e.use_connect = False
                uarm_e.parent = org_uarm_e
    
            # Parent and position forearm bones
            if self.use_forearm_twist:
                farm1_e.use_connect = False
                farm2_e.use_connect = False
                ftip_e.use_connect = False
    
                farm1_e.parent = org_farm_e
                farm2_e.parent = org_farm_e
                ftip_e.parent = org_farm_e
    
                center = Vector((org_farm_e.head + org_farm_e.tail) / 2)
    
                farm1_e.tail = center
                farm2_e.head = center
                put_bone(self.obj, ftip, org_farm_e.tail)
                ftip_e.length = org_farm_e.length / 8
    
                # Align roll of farm2 with hand
                align_roll(self.obj, farm2, hand)
            else:
                farm_e.use_connect = False
                farm_e.parent = org_farm_e
    
            # Parent hand
            hand_e.use_connect = False
            hand_e.parent = org_hand_e
    
            # Object mode, get pose bones
            bpy.ops.object.mode_set(mode='OBJECT')
            pb = self.obj.pose.bones
    
            if self.use_upper_arm_twist:
                uarm1_p = pb[uarm1]
            if self.use_forearm_twist:
                farm2_p = pb[farm2]
            hand_p = pb[hand]
    
            # Upper arm constraints
            if self.use_upper_arm_twist:
                con = uarm1_p.constraints.new('COPY_LOCATION')
                con.name = "copy_location"
                con.target = self.obj
                con.subtarget = self.org_bones[0]
    
                con = uarm1_p.constraints.new('COPY_SCALE')
                con.name = "copy_scale"
                con.target = self.obj
                con.subtarget = self.org_bones[0]
    
                con = uarm1_p.constraints.new('DAMPED_TRACK')
                con.name = "track_to"
                con.target = self.obj
                con.subtarget = utip
    
            # Forearm constraints
            if self.use_forearm_twist:
                con = farm2_p.constraints.new('COPY_ROTATION')
                con.name = "copy_rotation"
                con.target = self.obj
                con.subtarget = hand
    
                con = farm2_p.constraints.new('DAMPED_TRACK')
                con.name = "track_to"
                con.target = self.obj
                con.subtarget = ftip