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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Copyright 2011, Ryan Inch
Operator,
Panel,
UIList,
from bpy.props import (
BoolProperty,
StringProperty,
)
# For VARS
from . import internals
# For FUNCTIONS
from .internals import (
update_collection_tree,
update_property_group,
get_move_active,
update_qcd_header,
preview_collections = {}
last_icon_theme_text = None
last_icon_theme_text_sel = None
class CollectionManager(Operator):
'''Manage and control collections, with advanced features, in a popup UI'''
bl_label = "Collection Manager"
bl_idname = "view3d.collection_manager"
master_collection: StringProperty(
default='Scene Collection',
name="",
description="Scene Collection"
)
def __init__(self):
self.window_open = True
cls = CollectionManager
cm = context.scene.collection_manager
prefs = context.preferences.addons[__package__].preferences
view_layer = context.view_layer
if view_layer.name != cls.last_view_layer:
bpy.app.timers.register(update_qcd_header)
update_collection_tree(context)
cls.last_view_layer = view_layer.name
title_row = layout.split(factor=0.5)
main = title_row.row()
view = title_row.row(align=True)
view.alignment = 'RIGHT'
main.label(text="Collection Manager")
view.prop(view_layer, "use", text="")
window = context.window
scene = window.scene
view.template_search(
window, "view_layer",
scene, "view_layers",
new="scene.view_layer_add",
unlink="scene.view_layer_remove")
layout.row().separator()
layout.row().separator()
op_sec.alignment = 'LEFT'
collapse_sec = op_sec.row()
collapse_sec.alignment = 'LEFT'
collapse_sec.enabled = False
if len(internals.expanded) > 0:
text = "Collapse All Items"
else:
text = "Expand All Items"
collapse_sec.operator("view3d.expand_all_items", text=text)
for laycol in internals.collection_tree:
collapse_sec.enabled = True
renum_sec = op_sec.row()
renum_sec.alignment = 'LEFT'
renum_sec.operator("view3d.renumerate_qcd_slots")
undo_sec = op_sec.row(align=True)
undo_sec.alignment = 'LEFT'
undo_sec.operator("view3d.undo_wrapper", text="", icon='LOOP_BACK')
undo_sec.operator("view3d.redo_wrapper", text="", icon='LOOP_FORWARDS')
# menu & filter
right_sec = button_row_1.row()
right_sec.alignment = 'RIGHT'
right_sec.menu("VIEW3D_MT_CM_specials_menu")
right_sec.popover(panel="COLLECTIONMANAGER_PT_display_options",
text="", icon='FILTER')
mc_box = layout.box()
master_collection_row = mc_box.row(align=True)
# collection icon
c_icon = master_collection_row.row()
highlight = False
if (context.view_layer.active_layer_collection ==
context.view_layer.layer_collection):
highlight = True
prop = c_icon.operator("view3d.set_active_collection",
text='', icon='GROUP', depress=highlight)
prop.collection_name = 'Master Collection'
master_collection_row.separator()
name_row = master_collection_row.row()
name_row.prop(self, "master_collection", text='')
name_row.enabled = False
master_collection_row.separator()
global_rto_row = master_collection_row.row()
global_rto_row.alignment = 'RIGHT'
row_setcol = global_rto_row.row()
row_setcol.alignment = 'LEFT'
row_setcol.operator_context = 'INVOKE_DEFAULT'
selected_objects = get_move_selection()
active_object = get_move_active()
CM_UL_items.selected_objects = selected_objects
CM_UL_items.active_object = active_object
collection = context.view_layer.layer_collection.collection
icon = 'MESH_CUBE'
if selected_objects:
if active_object and active_object.name in collection.objects:
icon = 'SNAP_VOLUME'
elif not selected_objects.isdisjoint(collection.objects):
icon = 'STICKY_UVS_LOC'
else:
row_setcol.enabled = False
prop = row_setcol.operator("view3d.set_collection", text="",
icon=icon, emboss=False)
prop.collection_name = 'Master Collection'
copy_icon = 'COPYDOWN'
swap_icon = 'ARROW_LEFTRIGHT'
copy_swap_icon = 'SELECT_INTERSECT'
exclude_all_history = internals.rto_history["exclude_all"].get(view_layer.name, [])
depress = True if len(exclude_all_history) else False
icon = 'CHECKBOX_HLT'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "exclude":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "exclude":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_exclude_all_collections", text="", icon=icon, depress=depress)
select_all_history = internals.rto_history["select_all"].get(view_layer.name, [])
depress = True if len(select_all_history) else False
icon = 'RESTRICT_SELECT_OFF'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "select":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "select":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_restrict_select_all_collections", text="", icon=icon, depress=depress)
hide_all_history = internals.rto_history["hide_all"].get(view_layer.name, [])
depress = True if len(hide_all_history) else False
buffers = [False, False]
if internals.copy_buffer["RTO"] == "hide":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "hide":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_hide_all_collections", text="", icon=icon, depress=depress)
disable_all_history = internals.rto_history["disable_all"].get(view_layer.name, [])
depress = True if len(disable_all_history) else False
icon = 'RESTRICT_VIEW_OFF'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "disable":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "disable":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_disable_viewport_all_collections", text="", icon=icon, depress=depress)
render_all_history = internals.rto_history["render_all"].get(view_layer.name, [])
depress = True if len(render_all_history) else False
icon = 'RESTRICT_RENDER_OFF'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "render":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "render":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_disable_render_all_collections", text="", icon=icon, depress=depress)
if cm.show_holdout:
holdout_all_history = internals.rto_history["holdout_all"].get(view_layer.name, [])
depress = True if len(holdout_all_history) else False
icon = 'HOLDOUT_ON'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "holdout":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "holdout":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_holdout_all_collections", text="", icon=icon, depress=depress)
if cm.show_indirect_only:
indirect_all_history = internals.rto_history["indirect_all"].get(view_layer.name, [])
depress = True if len(indirect_all_history) else False
icon = 'INDIRECT_ONLY_ON'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "indirect":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "indirect":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_indirect_only_all_collections", text="", icon=icon, depress=depress)
layout.row().template_list("CM_UL_items", "",
cm, "cm_list_collection",
cm, "cm_list_index",
rows=15,
sort_lock=True)
button_row_2 = layout.row()
prop = button_row_2.operator("view3d.add_collection", text="Add Collection",
icon='COLLECTION_NEW')
prop.child = False
prop = button_row_2.operator("view3d.add_collection", text="Add SubCollection",
icon='COLLECTION_NEW')
prop.child = True
# phantom mode
phantom_mode = button_row_3.row(align=True)
toggle_text = "Disable " if cm.in_phantom_mode else "Enable "
phantom_mode.operator("view3d.toggle_phantom_mode", text=toggle_text+"Phantom Mode")
phantom_mode.operator("view3d.apply_phantom_mode", text="", icon='CHECKMARK')
if prefs.enable_qcd:
renum_sec.enabled = False
c_icon.enabled = False
row_setcol.enabled = False
addcollec_row.enabled = False
def execute(self, context):
wm = context.window_manager
update_property_group(context)
cm = context.scene.collection_manager
view_layer = context.view_layer
self.view_layer = view_layer.name
# make sure list index is valid
if cm.cm_list_index >= len(cm.cm_list_collection):
cm.cm_list_index = -1
# check if history/buffer/phantom state still correct
check_state(context, cm_popup=True, phantom_mode=True)
# handle window sizing
max_width = 960
min_width = 456
row_indent_width = 15
scrollbar_width = 21
width = min_width + row_indent_width + (width_step * internals.max_lvl)
if bpy.context.preferences.addons[__package__].preferences.enable_qcd:
width += qcd_width
if len(internals.layer_collections) > 14:
width += scrollbar_width
if width > max_width:
width = max_width
return wm.invoke_popup(self, width=width)
if not self.window_open:
# prevent destructor execution when changing templates
return
internals.collection_state.clear()
internals.collection_state.update(generate_state())
class CM_UL_items(UIList):
selected_objects = set()
active_object = None
visible_items = []
new_collections = []
filter_name: StringProperty(
name="Filter By Name",
default="",
description="Filter collections by name",
update=lambda self, context:
CM_UL_items.new_collections.clear(),
)
use_filter_invert: BoolProperty(
name="Invert",
default=False,
description="Invert filtering (show hidden items, and vice-versa)",
)
filter_by_selected: BoolProperty(
name="Filter By Selected",
default=False,
description="Filter collections by selected items",
update=lambda self, context:
CM_UL_items.new_collections.clear(),
filter_by_qcd: BoolProperty(
name="Filter By QCD",
default=False,
description="Filter collections to only show QCD slots",
update=lambda self, context:
CM_UL_items.new_collections.clear(),
def draw_item(self, context, layout, data, item, icon, active_data,active_propname, index):
self.use_filter_show = True
cm = context.scene.collection_manager
prefs = context.preferences.addons[__package__].preferences
view_layer = context.view_layer
laycol = internals.layer_collections[item.name]
collection = laycol["ptr"].collection
selected_objects = CM_UL_items.selected_objects
active_object = CM_UL_items.active_object
column = layout.column(align=True)
main_row = column.row()
s1 = main_row.row(align=True)
s1.alignment = 'LEFT'
s2 = main_row.row(align=True)
s2.alignment = 'RIGHT'
row = s1
# allow room to select the row from the beginning
row.separator()
# indent child items
if laycol["lvl"] > 0:
for _ in range(laycol["lvl"]):
# add expander if collection has children to make UIList act like tree view
if laycol["has_children"]:
if laycol["expanded"]:
highlight = True if internals.expand_history["target"] == item.name else False
prop = row.operator("view3d.expand_sublevel", text="",
icon='DISCLOSURE_TRI_DOWN',
emboss=highlight, depress=highlight)
prop.expand = False
prop.name = item.name
prop.index = index
highlight = True if internals.expand_history["target"] == item.name else False
prop = row.operator("view3d.expand_sublevel", text="",
icon='DISCLOSURE_TRI_RIGHT',
emboss=highlight, depress=highlight)
prop.expand = True
prop.name = item.name
prop.index = index
else:
row.label(icon='BLANK1')
# collection icon
c_icon = row.row()
highlight = False
if (context.view_layer.active_layer_collection == laycol["ptr"]):
highlight = True
prop = c_icon.operator("view3d.set_active_collection", text='', icon='GROUP',
emboss=highlight, depress=highlight)
prop.is_master_collection = False
prop.collection_name = item.name
QCD = row.row()
QCD.scale_x = 0.4
QCD.prop(item, "qcd_slot_idx", text="")
#if rename[0] and index == cm.cm_list_index:
#c_name.activate_init = True
c_name.prop(item, "name", text="", expand=True)
# used as a separator (actual separator not wide enough)
row.label()
row = s2 if cm.align_local_ops else s1
set_obj_col = row.row()
set_obj_col.operator_context = 'INVOKE_DEFAULT'
if selected_objects:
if active_object and active_object.name in collection.objects:
elif not selected_objects.isdisjoint(collection.objects):
icon = 'STICKY_UVS_LOC'
set_obj_col.enabled = False
prop = set_obj_col.operator("view3d.set_collection", text="",
prop.is_master_collection = False
prop.collection_name = item.name
exclude_history_base = internals.rto_history["exclude"].get(view_layer.name, {})
exclude_target = exclude_history_base.get("target", "")
exclude_history = exclude_history_base.get("history", [])
highlight = bool(exclude_history and exclude_target == item.name)
icon = 'CHECKBOX_DEHLT' if laycol["ptr"].exclude else 'CHECKBOX_HLT'
prop = row.operator("view3d.exclude_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
select_history_base = internals.rto_history["select"].get(view_layer.name, {})
select_target = select_history_base.get("target", "")
select_history = select_history_base.get("history", [])
highlight = bool(select_history and select_target == item.name)
icon = ('RESTRICT_SELECT_ON' if laycol["ptr"].collection.hide_select else
'RESTRICT_SELECT_OFF')
prop = row.operator("view3d.restrict_select_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
hide_history_base = internals.rto_history["hide"].get(view_layer.name, {})
hide_target = hide_history_base.get("target", "")
hide_history = hide_history_base.get("history", [])
highlight = bool(hide_history and hide_target == item.name)
icon = 'HIDE_ON' if laycol["ptr"].hide_viewport else 'HIDE_OFF'
prop = row.operator("view3d.hide_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
disable_history_base = internals.rto_history["disable"].get(view_layer.name, {})
disable_target = disable_history_base.get("target", "")
disable_history = disable_history_base.get("history", [])
highlight = bool(disable_history and disable_target == item.name)
icon = ('RESTRICT_VIEW_ON' if laycol["ptr"].collection.hide_viewport else
'RESTRICT_VIEW_OFF')
prop = row.operator("view3d.disable_viewport_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
render_history_base = internals.rto_history["render"].get(view_layer.name, {})
render_target = render_history_base.get("target", "")
render_history = render_history_base.get("history", [])
highlight = bool(render_history and render_target == item.name)
icon = ('RESTRICT_RENDER_ON' if laycol["ptr"].collection.hide_render else
'RESTRICT_RENDER_OFF')
prop = row.operator("view3d.disable_render_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_holdout:
holdout_history_base = internals.rto_history["holdout"].get(view_layer.name, {})
holdout_target = holdout_history_base.get("target", "")
holdout_history = holdout_history_base.get("history", [])
highlight = bool(holdout_history and holdout_target == item.name)
icon = ('HOLDOUT_ON' if laycol["ptr"].holdout else
'HOLDOUT_OFF')
prop = row.operator("view3d.holdout_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_indirect_only:
indirect_history_base = internals.rto_history["indirect"].get(view_layer.name, {})
indirect_target = indirect_history_base.get("target", "")
indirect_history = indirect_history_base.get("history", [])
highlight = bool(indirect_history and indirect_target == item.name)
icon = ('INDIRECT_ONLY_ON' if laycol["ptr"].indirect_only else
'INDIRECT_ONLY_OFF')
prop = row.operator("view3d.indirect_only_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
row = s2
row.separator()
row.separator()
rm_op = row.row()
prop = rm_op.operator("view3d.remove_collection", text="", icon='X', emboss=False)
prop.collection_name = item.name
if len(data.cm_list_collection) > index + 1:
line_separator = column.row(align=True)
line_separator.ui_units_y = 0.01
line_separator.scale_y = 0.1
line_separator.enabled = False
line_separator.separator()
line_separator.label(icon='BLANK1')
for _ in range(laycol["lvl"] + 1):
line_separator.label(icon='BLANK1')
line_separator.prop(cm, "ui_separator")
c_name.enabled = False
set_obj_col.enabled = False
QCD.enabled = False
def draw_filter(self, context, layout):
row = layout.row()
subrow = row.row(align=True)
subrow.prop(self, "filter_name", text="")
icon = 'ZOOM_OUT' if self.use_filter_invert else 'ZOOM_IN'
subrow.prop(self, "use_filter_invert", text="", icon=icon)
subrow = row.row(align=True)
subrow.prop(self, "filter_by_selected", text="", icon='SNAP_VOLUME')
if context.preferences.addons[__package__].preferences.enable_qcd:
subrow.prop(self, "filter_by_qcd", text="", icon='EVENT_Q')
def filter_items(self, context, data, propname):
CM_UL_items.filtering = False
flt_flags = []
flt_neworder = []
list_items = getattr(data, propname)
CM_UL_items.filtering = True
new_flt_flags = filter_items_by_name_custom(self.filter_name, self.bitflag_filter_item, list_items)
flt_flags = merge_flt_flags(flt_flags, new_flt_flags)
if self.filter_by_selected:
CM_UL_items.filtering = True
new_flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
collection = internals.layer_collections[item.name]["ptr"].collection
# check if any of the selected objects are in the collection
if not set(context.selected_objects).isdisjoint(collection.objects):
new_flt_flags[idx] = self.bitflag_filter_item
# add in any recently created collections
if item.name in CM_UL_items.new_collections:
new_flt_flags[idx] = self.bitflag_filter_item
flt_flags = merge_flt_flags(flt_flags, new_flt_flags)
if self.filter_by_qcd:
CM_UL_items.filtering = True
new_flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
new_flt_flags[idx] = self.bitflag_filter_item
# add in any recently created collections
if item.name in CM_UL_items.new_collections:
new_flt_flags[idx] = self.bitflag_filter_item
flt_flags = merge_flt_flags(flt_flags, new_flt_flags)
if not CM_UL_items.filtering: # display as treeview
CM_UL_items.new_collections.clear()
flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
if internals.layer_collections[item.name]["visible"]:
flt_flags[idx] = self.bitflag_filter_item
if self.use_filter_invert:
CM_UL_items.filtering = True # invert can act as pseudo filtering
for idx, flag in enumerate(flt_flags):
flt_flags[idx] = 0 if flag else self.bitflag_filter_item
# update visible items list
CM_UL_items.visible_items.clear()
CM_UL_items.visible_items.extend(flt_flags)
return flt_flags, flt_neworder
def invoke(self, context, event):
pass
class CMDisplayOptionsPanel(Panel):
bl_label = "Display Options"
bl_idname = "COLLECTIONMANAGER_PT_display_options"
# set space type to VIEW_3D and region type to HEADER
# because we only need it in a popover in the 3D View
# and don't want it always present in the UI/N-Panel
bl_region_type = 'HEADER'
cm = context.scene.collection_manager
panel_header = layout.row()
panel_header.alignment = 'CENTER'
panel_header.label(text="Display Options")
section_header = layout.row()
section_header.alignment = 'LEFT'
section_header.label(text="Restriction Toggles")
row = layout.row()
row.prop(cm, "show_exclude", icon='CHECKBOX_HLT', icon_only=True)
row.prop(cm, "show_selectable", icon='RESTRICT_SELECT_OFF', icon_only=True)
row.prop(cm, "show_hide_viewport", icon='HIDE_OFF', icon_only=True)
row.prop(cm, "show_disable_viewport", icon='RESTRICT_VIEW_OFF', icon_only=True)
row.prop(cm, "show_render", icon='RESTRICT_RENDER_OFF', icon_only=True)
row.prop(cm, "show_holdout", icon='HOLDOUT_ON', icon_only=True)
row.prop(cm, "show_indirect_only", icon='INDIRECT_ONLY_ON', icon_only=True)
layout.separator()
section_header = layout.row()
section_header.label(text="Layout")
row = layout.row()
row.prop(cm, "align_local_ops")
class SpecialsMenu(Menu):
bl_label = "Specials"
bl_idname = "VIEW3D_MT_CM_specials_menu"
def draw(self, context):
layout = self.layout
prop = layout.operator("view3d.remove_empty_collections")
prop.without_objects = False
prop = layout.operator("view3d.remove_empty_collections",
text="Purge All Collections Without Objects")
prop.without_objects = True
class EnableAllQCDSlotsMenu(Menu):
bl_label = "Global QCD Slot Actions"
bl_idname = "VIEW3D_MT_CM_qcd_enable_all_menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.enable_all_qcd_slots")
layout.operator("view3d.enable_all_qcd_slots_isolated")
layout.separator()
layout.operator("view3d.isolate_selected_objects_collections")
if context.mode == 'OBJECT':
layout.operator("view3d.disable_selected_objects_collections")
layout.separator()
layout.operator("view3d.disable_all_non_qcd_slots")
layout.operator("view3d.disable_all_collections")
if context.mode == 'OBJECT':
layout.separator()
layout.operator("view3d.select_all_qcd_objects")
layout.separator()
layout.operator("view3d.discard_qcd_history")
def view3d_header_qcd_slots(self, context):
update_collection_tree(context)
view_layer = context.view_layer
layout = self.layout
idx = 1
check_state(context, qcd=True)
main_row = layout.row(align=True)
current_qcd_history = internals.qcd_history.get(context.view_layer.name, [])
main_row.operator_menu_hold("view3d.enable_all_qcd_slots_meta",
text="",
icon='HIDE_OFF',
depress=bool(current_qcd_history),
menu="VIEW3D_MT_CM_qcd_enable_all_menu")
split = main_row.split()
col = split.column(align=True)
row = col.row(align=True)
row.scale_y = 0.5
selected_objects = get_move_selection()
active_object = get_move_active()
qcd_slot_name = internals.qcd_slots.get_name(str(x+1))
qcd_laycol = internals.layer_collections[qcd_slot_name]["ptr"]
collection_objects = qcd_laycol.collection.objects
icon_value = 0
# if the active object is in the current collection use a custom icon
if (active_object and active_object in selected_objects and
active_object.name in collection_objects):
icon = 'LAYER_ACTIVE'
# if there are selected objects use LAYER_ACTIVE
elif not selected_objects.isdisjoint(collection_objects):
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icon = 'LAYER_USED'
# If there are objects use LAYER_USED
elif collection_objects:
icon = 'NONE'
active_icon = get_active_icon(context, qcd_laycol)
icon_value = active_icon.icon_id
else:
icon = 'BLANK1'
prop = row.operator("view3d.view_move_qcd_slot", text="", icon=icon,
icon_value=icon_value, depress=not qcd_laycol.exclude)
prop.slot = str(x+1)
else:
row.label(text="", icon='X')
if idx%5==0:
row.separator()
if idx == 10:
row = col.row(align=True)
row.scale_y = 0.5
idx += 1
def view_layer_update(self, context):
if context.view_layer.name != CollectionManager.last_view_layer:
bpy.app.timers.register(update_qcd_header)
CollectionManager.last_view_layer = context.view_layer.name
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def get_active_icon(context, qcd_laycol):
global last_icon_theme_text
global last_icon_theme_text_sel
tool_theme = context.preferences.themes[0].user_interface.wcol_tool
pcoll = preview_collections["icons"]
if qcd_laycol.exclude:
theme_color = tool_theme.text
last_theme_color = last_icon_theme_text
icon = pcoll["active_icon_text"]
else:
theme_color = tool_theme.text_sel
last_theme_color = last_icon_theme_text_sel
icon = pcoll["active_icon_text_sel"]
if last_theme_color == None or theme_color.hsv != last_theme_color:
update_icon(pcoll["active_icon_base"], icon, theme_color)
if qcd_laycol.exclude:
last_icon_theme_text = theme_color.hsv
else:
last_icon_theme_text_sel = theme_color.hsv
return icon
def update_icon(base, icon, theme_color):
icon.icon_pixels = base.icon_pixels
colored_icon = []
for offset in range(len(icon.icon_pixels)):
idx = offset * 4
r = icon.icon_pixels_float[idx]
g = icon.icon_pixels_float[idx+1]
b = icon.icon_pixels_float[idx+2]
a = icon.icon_pixels_float[idx+3]
# add back some brightness and opacity blender takes away from the custom icon
r = min(r+r*0.2,1)
g = min(g+g*0.2,1)