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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    bl_info = {
        "name": "NewTek MDD format",
        "author": "Bill L.Nieuwendorp",
        "location": "File > Import-Export",
        "description": "Import-Export MDD as mesh shape keys",
        "warning": "",
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Import-Export/NewTek_OBJ",
        "tracker_url": "",
        "support": 'OFFICIAL',
        "category": "Import-Export"}
    
    # To support reload properly, try to access a package var, if it's there, reload everything
    if "bpy" in locals():
        import imp
        if "import_mdd" in locals():
            imp.reload(import_mdd)
        if "export_mdd" in locals():
            imp.reload(export_mdd)
    
    
    import bpy
    from bpy.props import *
    from io_utils import ExportHelper, ImportHelper
    
    
    class ImportMDD(bpy.types.Operator, ImportHelper):
        '''Import MDD vertex keyframe file to shape keys'''
        bl_idname = "import_shape.mdd"
        bl_label = "Import MDD"
    
        filename_ext = ".mdd"
        filter_glob = StringProperty(default="*.mdd", options={'HIDDEN'})
    
        frame_start = IntProperty(name="Start Frame", description="Start frame for inserting animation", min=-300000, max=300000, default=0)
        frame_step = IntProperty(name="Step", min=1, max=1000, default=1)
    
        @classmethod
        def poll(cls, context):
            ob = context.active_object
            return (ob and ob.type == 'MESH')
    
        def execute(self, context):
    
            # initialize from scene if unset
            scene = context.scene
            if not self.frame_start:
                self.frame_start = scene.frame_current
    
            from . import import_mdd
            return import_mdd.load(self, context, **self.as_keywords(ignore=("filter_glob",)))
    
    
    class ExportMDD(bpy.types.Operator, ExportHelper):
        '''Animated mesh to MDD vertex keyframe file'''
        bl_idname = "export_shape.mdd"
        bl_label = "Export MDD"
    
        filename_ext = ".mdd"
        filter_glob = StringProperty(default="*.mdd", options={'HIDDEN'})
    
        # get first scene to get min and max properties for frames, fps
    
        minframe = 1
        maxframe = 300000
        minfps = 1
        maxfps = 120
    
        # List of operator properties, the attributes will be assigned
        # to the class instance from the operator settings before calling.
        fps = IntProperty(name="Frames Per Second", description="Number of frames/second", min=minfps, max=maxfps, default=25)
        frame_start = IntProperty(name="Start Frame", description="Start frame for baking", min=minframe, max=maxframe, default=1)
        frame_end = IntProperty(name="End Frame", description="End frame for baking", min=minframe, max=maxframe, default=250)
    
        @classmethod
        def poll(cls, context):
            obj = context.active_object
            return (obj and obj.type == 'MESH')
    
        def execute(self, context):
            # initialize from scene if unset
            scene = context.scene
            if not self.frame_start:
                self.frame_start = scene.frame_start
            if not self.frame_end:
                self.frame_end = scene.frame_end
            if not self.fps:
                self.fps = scene.render.fps
    
            from . import export_mdd
            return export_mdd.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))
    
    
    def menu_func_import(self, context):
        self.layout.operator(ImportMDD.bl_idname, text="Lightwave Point Cache (.mdd)")
    
    
    def menu_func_export(self, context):
        self.layout.operator(ExportMDD.bl_idname, text="Lightwave Point Cache (.mdd)")
    
    
    def register():
    
        bpy.types.INFO_MT_file_import.append(menu_func_import)
        bpy.types.INFO_MT_file_export.append(menu_func_export)
    
    
    def unregister():
    
        bpy.types.INFO_MT_file_import.remove(menu_func_import)
        bpy.types.INFO_MT_file_export.remove(menu_func_export)
    
    if __name__ == "__main__":
        register()