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# SPDX-License-Identifier: GPL-2.0-or-later
""" Get POV-Ray specific objects In and Out of Blender """
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from math import pi, cos, sin
import os.path
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import bpy
from bpy_extras.object_utils import object_data_add
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from bpy.utils import register_class, unregister_class
from bpy.types import Operator
    StringProperty,
    BoolProperty,
    IntProperty,
    FloatProperty,
    FloatVectorProperty,
    EnumProperty,
from mathutils import Vector, Matrix

from . import model_primitives
class POV_OT_lathe_add(Operator):
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    """Add the representation of POV lathe using a screw modifier."""
    bl_idname = "pov.addlathe"
    bl_label = "Lathe"
    bl_description = "adds lathe"
    COMPAT_ENGINES = {"POVRAY_RENDER"}

        # ayers=[False]*20
        # layers[0]=True
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        bpy.ops.curve.primitive_bezier_curve_add(
            location=context.scene.cursor.location,
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            rotation=(0, 0, 0),
        ob = context.view_layer.objects.active
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        ob_data = ob.data
        ob.name = ob_data.name = "PovLathe"
        ob_data.dimensions = "2D"
        ob_data.transform(Matrix.Rotation(-pi / 2.0, 4, "Z"))
        ob.pov.object_as = "LATHE"
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        self.report(
            {"INFO"}, "This native POV-Ray primitive" "won't have any vertex to show in edit mode"
        bpy.ops.object.modifier_add(type="SCREW")
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        mod = ob.modifiers[-1]
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        mod.show_render = False
        ob.update_tag() # as prop set via python not updated in depsgraph
    """Create the proxy mesh of a POV superellipsoid using pov_superellipsoid_define()."""
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    if op:
        mesh = None
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        u = op.se_u
        v = op.se_v
        n1 = op.se_n1
        n2 = op.se_n2
        edit = op.se_edit
        se_param1 = n2  # op.se_param1
        se_param2 = n1  # op.se_param2
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    else:
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        mesh = ob.data
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        u = ob.pov.se_u
        v = ob.pov.se_v
        n1 = ob.pov.se_n1
        n2 = ob.pov.se_n2
        edit = ob.pov.se_edit
        se_param1 = ob.pov.se_param1
        se_param2 = ob.pov.se_param2

    verts = []
    stepSegment = 360 / v * pi / 180
    stepRing = pi / u
    angSegment = 0
    angRing = -pi / 2
    step = 0
    for ring in range(0, u - 1):
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        angRing += stepRing
        for segment in range(0, v):
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            step += 1
            angSegment += stepSegment
            x = r * (abs(cos(angRing)) ** n1) * (abs(cos(angSegment)) ** n2)
            if (cos(angRing) < 0 < cos(angSegment)) or (cos(angRing) > 0 > cos(angSegment)):
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                x = -x
            y = r * (abs(cos(angRing)) ** n1) * (abs(sin(angSegment)) ** n2)
            if (cos(angRing) < 0 < sin(angSegment)) or (cos(angRing) > 0 > sin(angSegment)):
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                y = -y
            z = r * (abs(sin(angRing)) ** n1)
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            if sin(angRing) < 0:
                z = -z
            x = round(x, 4)
            y = round(y, 4)
            z = round(z, 4)
            verts.append((x, y, z))
    if edit == "TRIANGLES":
        verts.extend([(0, 0, 1),(0, 0, -1)])
    for i in range(0, u - 2):
        m = i * v
        for p in range(0, v):
            if p < v - 1:
                face = (m + p, 1 + m + p, v + 1 + m + p, v + m + p)
            if p == v - 1:
                face = (m + p, m, v + m, v + m + p)
        indexUp = len(verts) - 2
        indexDown = len(verts) - 1
        indexStartDown = len(verts) - 2 - v
        for i in range(0, v):
            if i < v - 1:
                face = (indexDown, i, i + 1)
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                faces.append(face)
            if i == v - 1:
                face = (indexDown, i, 0)
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                faces.append(face)
        for i in range(0, v):
            if i < v - 1:
                face = (indexUp, i + indexStartDown, i + indexStartDown + 1)
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                faces.append(face)
            if i == v - 1:
                face = (indexUp, i + indexStartDown, indexStartDown)
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                faces.append(face)
    if edit == "NGONS":
        face = list(range(v))
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        faces.append(face)
        face = []
        indexUp = len(verts) - 1
        for i in range(0, v):
            face.append(indexUp - i)
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        faces.append(face)
    mesh = model_primitives.pov_define_mesh(mesh, verts, [], faces, "SuperEllipsoid")
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    if not ob:
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        ob = object_data_add(context, mesh, operator=None)
        # engine = context.scene.render.engine what for?
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        ob = context.object
        ob.name = ob.data.name = "PovSuperellipsoid"
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        ob.pov.se_param1 = n2
        ob.pov.se_param2 = n1

        ob.pov.se_u = u
        ob.pov.se_v = v
        ob.pov.se_n1 = n1
        ob.pov.se_n2 = n2
        ob.pov.se_edit = edit

        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        ob.data.auto_smooth_angle = 1.3
        bpy.ops.object.shade_smooth()
        ob.pov.object_as = "SUPERELLIPSOID"
        ob.update_tag() # as prop set via python not updated in depsgraph
class POV_OT_superellipsoid_add(Operator):
    """Add the representation of POV superellipsoid using the pov_superellipsoid_define()."""
    bl_idname = "pov.addsuperellipsoid"
    bl_label = "Add SuperEllipsoid"
    bl_description = "Create a SuperEllipsoid"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    # Keep in sync within model_properties.py section Superellipsoid
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    # as this allows interactive update
    #     If someone knows how to define operators' props from a func, I'd be delighted to learn it!
    # XXX ARE the first two used for import ? could we hide or suppress them otherwise?
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    se_param1: FloatProperty(name="Parameter 1", description="", min=0.00, max=10.0, default=0.04)
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    se_param2: FloatProperty(name="Parameter 2", description="", min=0.00, max=10.0, default=0.04)
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        name="U-segments", description="radial segmentation", default=20, min=4, max=265
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        name="V-segments", description="lateral segmentation", default=20, min=4, max=265
        name="Ring manipulator",
        description="Manipulates the shape of the Ring",
        default=1.0,
        min=0.01,
        max=100.0,
    )
    se_n2: FloatProperty(
        name="Cross manipulator",
        description="Manipulates the shape of the cross-section",
        default=1.0,
        min=0.01,
        max=100.0,
    )
    se_edit: EnumProperty(
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        items=[("NOTHING", "Nothing", ""), ("NGONS", "N-Gons", ""), ("TRIANGLES", "Triangles", "")],
        name="Fill up and down",
        description="",

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        return engine in cls.COMPAT_ENGINES
    def execute(self, context):
            {"INFO"}, "This native POV-Ray primitive" "won't have any vertex to show in edit mode"
class POV_OT_superellipsoid_update(Operator):
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    """Update the superellipsoid.

    Delete its previous proxy geometry and rerun pov_superellipsoid_define() function
    with the new parameters"""

    bl_idname = "pov.superellipsoid_update"
    bl_label = "Update"
    bl_description = "Update Superellipsoid"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        ob = context.object
        return ob and ob.data and ob.type == "MESH" and engine in cls.COMPAT_ENGINES

    def execute(self, context):
        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.reveal()
        bpy.ops.mesh.select_all(action="SELECT")
        bpy.ops.mesh.delete(type="VERT")
        bpy.ops.object.mode_set(mode="OBJECT")

        pov_superellipsoid_define(context, None, context.object)

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def create_faces(vert_idx_1, vert_idx_2, closed=False, flipped=False):
    """Generate viewport proxy mesh data for some pov primitives"""
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    if not vert_idx_1 or not vert_idx_2:
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    if len(vert_idx_1) < 2 and len(vert_idx_2) < 2:
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    if len(vert_idx_1) != len(vert_idx_2):
        if len(vert_idx_1) == 1 and len(vert_idx_2) > 1:
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    total = len(vert_idx_2)
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            face = [vert_idx_1[0], vert_idx_2[0], vert_idx_2[total - 1]]
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                face.append(vert_idx_1[total - 1])
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            face = [vert_idx_2[0], vert_idx_1[0]]
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                face.append(vert_idx_1[total - 1])
            face.append(vert_idx_2[total - 1])
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                face = [vert_idx_2[num], vert_idx_1[0], vert_idx_2[num + 1]]
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                face = [vert_idx_2[num], vert_idx_1[num], vert_idx_1[num + 1], vert_idx_2[num + 1]]
        elif fan:
            face = [vert_idx_1[0], vert_idx_2[num], vert_idx_2[num + 1]]
            face = [vert_idx_1[num], vert_idx_2[num], vert_idx_2[num + 1], vert_idx_1[num + 1]]
        faces.append(face)
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    """Workaround to negative a, where the math.pow() method would return a ValueError."""
    return -((-a) ** b) if a < 0 else a**b

def supertoroid(R, r, u, v, n1, n2):
    a = 2 * pi / u
    b = 2 * pi / v
        s = power(sin(i * a), n1)
        c = power(cos(i * a), n1)
            c2 = R + r * power(cos(j * b), n2)
            s2 = r * power(sin(j * b), n2)
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            verts.append((c * c2, s * c2, s2))  # type as a (mathutils.Vector(c*c2,s*c2,s2))?
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            f = create_faces(range((i - 1) * v, i * v), range(i * v, (i + 1) * v), closed=True)
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    f = create_faces(range((u - 1) * v, u * v), range(v), closed=True)
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def pov_supertorus_define(context, op, ob):
    """Get POV supertorus properties from operator (object creation/import) or data update."""
    if op:
        mesh = None
        st_R = op.st_R
        st_r = op.st_r
        st_u = op.st_u
        st_v = op.st_v
        st_n1 = op.st_n1
        st_n2 = op.st_n2
        st_ie = op.st_ie
        st_edit = op.st_edit

    else:
        assert ob
        mesh = ob.data
        st_R = ob.pov.st_major_radius
        st_r = ob.pov.st_minor_radius
        st_u = ob.pov.st_u
        st_v = ob.pov.st_v
        st_n1 = ob.pov.st_ring
        st_n2 = ob.pov.st_cross
        st_ie = ob.pov.st_ie
        st_edit = ob.pov.st_edit

    if st_ie:
        rad1 = (st_R + st_r) / 2
        rad2 = (st_R - st_r) / 2
        if rad2 > rad1:
            [rad1, rad2] = [rad2, rad1]
    else:
        rad1 = st_R
        rad2 = st_r
        if rad2 > rad1:
            rad1 = rad2
    verts, faces = supertoroid(rad1, rad2, st_u, st_v, st_n1, st_n2)
    mesh = model_primitives.pov_define_mesh(mesh, verts, [], faces, "PovSuperTorus", True)
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        ob = object_data_add(context, mesh, operator=None)
        ob.pov.object_as = "SUPERTORUS"
        ob.pov.st_major_radius = st_R
        ob.pov.st_minor_radius = st_r
        ob.pov.st_u = st_u
        ob.pov.st_v = st_v
        ob.pov.st_ring = st_n1
        ob.pov.st_cross = st_n2
        ob.pov.st_ie = st_ie
        ob.pov.st_edit = st_edit
        ob.update_tag() # as prop set via python not updated in depsgraph
class POV_OT_supertorus_add(Operator):
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    """Add the representation of POV supertorus using the pov_supertorus_define() function."""

    bl_idname = "pov.addsupertorus"
    bl_label = "Add Supertorus"
    bl_description = "Create a SuperTorus"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    st_R: FloatProperty(
        name="big radius",
        description="The radius inside the tube",
        default=1.0,
        min=0.01,
        max=100.0,
    )
    st_r: FloatProperty(
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        name="small radius", description="The radius of the tube", default=0.3, min=0.01, max=100.0
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        name="U-segments", description="radial segmentation", default=16, min=3, max=265
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        name="V-segments", description="lateral segmentation", default=8, min=3, max=265
    )
    st_n1: FloatProperty(
        name="Ring manipulator",
        description="Manipulates the shape of the Ring",
        default=1.0,
        min=0.01,
        max=100.0,
    )
    st_n2: FloatProperty(
        name="Cross manipulator",
        description="Manipulates the shape of the cross-section",
        default=1.0,
        min=0.01,
        max=100.0,
    )
    st_ie: BoolProperty(
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        name="Use Int.+Ext. radii", description="Use internal and external radii", default=False
    st_edit: BoolProperty(name="", description="", default=False, options={"HIDDEN"})

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        return engine in cls.COMPAT_ENGINES

    def execute(self, context):
        pov_supertorus_define(context, self, None)

            {"INFO"}, "This native POV-Ray primitive" "won't have any vertex to show in edit mode"
class POV_OT_supertorus_update(Operator):
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    """Update the supertorus.

    Delete its previous proxy geometry and rerun pov_supetorus_define() function
    with the new parameters"""
    bl_idname = "pov.supertorus_update"
    bl_label = "Update"
    bl_description = "Update SuperTorus"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        ob = context.object
        return ob and ob.data and ob.type == "MESH" and engine in cls.COMPAT_ENGINES

    def execute(self, context):
        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.reveal()
        bpy.ops.mesh.select_all(action="SELECT")
        bpy.ops.mesh.delete(type="VERT")
        bpy.ops.object.mode_set(mode="OBJECT")

        pov_supertorus_define(context, None, context.object)

# -----------------------------------------------------------------------------
class POV_OT_loft_add(Operator):
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    """Create the representation of POV loft using Blender curves."""

    bl_idname = "pov.addloft"
    bl_label = "Add Loft Data"
    bl_description = "Create a Curve data for Meshmaker"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    loft_n: IntProperty(
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        name="Segments", description="Vertical segments", default=16, min=3, max=720
    )
    loft_rings_bottom: IntProperty(
        name="Bottom", description="Bottom rings", default=5, min=2, max=100
    )
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    loft_rings_side: IntProperty(name="Side", description="Side rings", default=10, min=2, max=100)
    loft_thick: FloatProperty(
        name="Thickness",
        description="Manipulates the shape of the Ring",
        default=0.3,
        min=0.01,
        max=1.0,
    )
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    loft_r: FloatProperty(name="Radius", description="Radius", default=1, min=0.01, max=10)
    loft_height: FloatProperty(
        name="Height",
        description="Manipulates the shape of the Ring",
        default=2,
        min=0.01,
        max=10.0,
    )

    def execute(self, context):
        loft_data = bpy.data.curves.new("Loft", type="CURVE")
        loft_data.dimensions = "3D"
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        loft_data.resolution_u = 2
        # loft_data.show_normal_face = False # deprecated in 2.8
        thick = props.loft_thick
        side = props.loft_rings_side
        bottom = props.loft_rings_bottom
        h = props.loft_height
        r = props.loft_r
        for i in range(bottom + 1):
                x = r0 * cos(angle)
                y = r0 * sin(angle)
                coords.append((x, y, z))
                angle += pi * 2 / n
            r0 += distB
            nurbs = loft_data.splines.new("NURBS")
            nurbs.points.add(len(coords) - 1)
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            for c, coord in enumerate(coords):
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                nurbs.points[c].co = (x, y, z, 1)
                x = r * cos(angle)
                y = r * sin(angle)
                coords.append((x, y, z))
                angle += pi * 2 / n
            nurbs = loft_data.splines.new("NURBS")
            nurbs.points.add(len(coords) - 1)
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            for c, coord in enumerate(coords):
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                nurbs.points[c].co = (x, y, z, 1)
                x = r * cos(angle)
                y = r * sin(angle)
                coords.append((x, y, z))
                angle += pi * 2 / n
            nurbs = loft_data.splines.new("NURBS")
            nurbs.points.add(len(coords) - 1)
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            for c, coord in enumerate(coords):
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                nurbs.points[c].co = (x, y, z, 1)
            z -= h / side
        z = (-h / 2) + thick
        distB = (r - 0.00001) / bottom
        for i in range(bottom + 1):
                x = r * cos(angle)
                y = r * sin(angle)
                coords.append((x, y, z))
                angle += pi * 2 / n
            r -= distB
            nurbs = loft_data.splines.new("NURBS")
            nurbs.points.add(len(coords) - 1)
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            for c, coord in enumerate(coords):
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                nurbs.points[c].co = (x, y, z, 1)
        ob = bpy.data.objects.new("Loft_shape", loft_data)
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        scn.collection.objects.link(ob)
        context.view_layer.objects.active = ob
        ob.select_set(True)
# ----------------------------------- ISOSURFACES ----------------------------------- #
def pov_isosurface_view_define(context, op, ob, loc):
    """create the representation of POV isosurface using a Blender empty."""

    if op:
        eq = op.isosurface_eq

        loc = bpy.context.scene.cursor.location

    else:
        assert ob
        eq = ob.pov.isosurface_eq

        # keep object rotation and location for the add object operator
        obrot = ob.rotation_euler
        # obloc = ob.location
        obscale = ob.scale

        # bpy.ops.object.empty_add(type='CUBE', location=loc, rotation=obrot)
        bpy.ops.mesh.primitive_emptyvert_add()

        # bpy.ops.transform.rotate(axis=obrot,orient_type='GLOBAL')
        bpy.ops.transform.resize(value=obscale)
        # bpy.ops.transform.rotate(axis=obrot, proportional_size=1)
        bpy.ops.object.mode_set(mode="OBJECT")
    if not ob:
        # bpy.ops.object.empty_add(type='CUBE', location=loc)
        bpy.ops.mesh.primitive_emptyvert_add()
        ob = context.object
        ob.name = ob.data.name = "PovIsosurface"
        ob.pov.object_as = "ISOSURFACE_VIEW"
        ob.pov.isosurface_eq = eq
        ob.update_tag() # as prop set via python not updated in depsgraph

class POV_OT_isosurface_add(Operator):
    """Add the representation of POV isosurface sphere by a Blender mesh icosphere.

    Flag its primitive type with a specific pov.object_as attribute and lock edit mode
    to keep proxy consistency by hiding edit geometry."""

    bl_idname = "pov.addisosurface"
    bl_label = "Generic Isosurface"
    bl_description = "Add Isosurface"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    # Keep in sync within model_properties.py section Sphere
    # as this allows interactive update
    isosurface_eq: StringProperty(
        name="f(x,y,z)=",
        description="Type the POV Isosurface function syntax for equation, "
        "pattern,etc. ruling an implicit surface to be rendered",
        default="sqrt(pow(x,2) + pow(y,2) + pow(z,2)) - 1.5",
    )
    imported_loc: FloatVectorProperty(
        name="Imported Pov location", precision=6, default=(0.0, 0.0, 0.0)
    )

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        props = self.properties
            if ob.pov.imported_loc:
                LOC = ob.pov.imported_loc
        elif not props.imported_loc:
            LOC = bpy.context.scene.cursor.location
        else:
            LOC = props.imported_loc
        try:
            pov_isosurface_view_define(context, self, None, LOC)
            self.report(
                {"INFO"}, "This native POV-Ray primitive " "is only an abstract proxy in Blender"
            )
        except AttributeError:
            self.report({"INFO"}, "Please enable Add Mesh: Extra Objects addon")
        return {"FINISHED"}
class POV_OT_isosurface_update(Operator):
    """Update the POV isosurface.

    Rerun pov_isosurface_view_define() function
    with the new parameters"""

    bl_idname = "pov.isosurface_update"
    bl_label = "Update"
    bl_description = "Update Isosurface"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        ob = context.object
        return ob and ob.data and ob.type == "ISOSURFACE_VIEW" and engine in cls.COMPAT_ENGINES

    def execute(self, context):

        pov_isosurface_view_define(context, None, context.object, context.object.location)

class POV_OT_isosurface_box_add(Operator):
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    """Add the representation of POV isosurface box using also just a Blender mesh cube.

    Flag its primitive type with a specific pov.object_as attribute and lock edit mode
    to keep proxy consistency by hiding edit geometry."""

    bl_idname = "pov.addisosurfacebox"
    bl_label = "Isosurface Box"
    bl_description = "Add Isosurface contained by Box"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.mesh.primitive_cube_add()
        ob = context.object
        bpy.ops.object.mode_set(mode="EDIT")
            {"INFO"}, "This native POV-Ray primitive " "won't have any vertex to show in edit mode"
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        ob.pov.contained_by = "box"
        ob.name = "PovIsosurfaceBox"
        ob.update_tag() # as prop set via python not updated in depsgraph
class POV_OT_isosurface_sphere_add(Operator):
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    """Add the representation of POV isosurface sphere by a Blender mesh icosphere.

    Flag its primitive type with a specific pov.object_as attribute and lock edit mode
    to keep proxy consistency by hiding edit geometry."""

    bl_idname = "pov.addisosurfacesphere"
    bl_label = "Isosurface Sphere"
    bl_description = "Add Isosurface contained by Sphere"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4)
        ob = context.object
        bpy.ops.object.mode_set(mode="EDIT")
            {"INFO"}, "This native POV-Ray primitive " "won't have any vertex to show in edit mode"
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        bpy.ops.object.shade_smooth()
        ob.pov.contained_by = "sphere"
        ob.name = "PovIsosurfaceSphere"
        ob.update_tag() # as prop set via python not updated in depsgraph
class POV_OT_sphere_sweep_add(Operator):
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    """Add the representation of POV sphere_sweep using a Blender NURBS curve.

    Flag its primitive type with a specific ob.pov.curveshape attribute and
    leave access to edit mode to keep user editable handles."""

    bl_idname = "pov.addspheresweep"
    bl_label = "Sphere Sweep"
    bl_description = "Create Sphere Sweep along curve"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.curve.primitive_nurbs_curve_add()
        ob = context.object
        ob.name = ob.data.name = "PovSphereSweep"
        ob.pov.curveshape = "sphere_sweep"
        ob.data.bevel_depth = 0.02
        ob.data.bevel_resolution = 4
        # ob.data.splines[0].order_u = 4
class POV_OT_blobsphere_add(Operator):
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    """Add the representation of POV blob using a Blender meta ball.

    No need to flag its primitive type as meta are exported to blobs
    and leave access to edit mode to keep user editable thresholds."""

    bl_idname = "pov.addblobsphere"
    bl_label = "Blob Sphere"
    bl_description = "Add Blob Sphere"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.object.metaball_add(type="BALL")
class POV_OT_blobcapsule_add(Operator):
    """Add the representation of POV blob using a Blender meta ball.

    No need to flag its primitive type as meta are exported to blobs
    and leave access to edit mode to keep user editable thresholds."""

    bl_idname = "pov.addblobcapsule"
    bl_label = "Blob Capsule"
    bl_description = "Add Blob Capsule"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.object.metaball_add(type="CAPSULE")
class POV_OT_blobplane_add(Operator):
    """Add the representation of POV blob using a Blender meta ball.

    No need to flag its primitive type as meta are exported to blobs
    and leave access to edit mode to keep user editable thresholds."""

    bl_idname = "pov.addblobplane"
    bl_label = "Blob Plane"
    bl_description = "Add Blob Plane"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.object.metaball_add(type="PLANE")
class POV_OT_blobellipsoid_add(Operator):
    """Add the representation of POV blob using a Blender meta ball.

    No need to flag its primitive type as meta are exported to blobs
    and leave access to edit mode to keep user editable thresholds."""

    bl_idname = "pov.addblobellipsoid"
    bl_label = "Blob Ellipsoid"
    bl_description = "Add Blob Ellipsoid"

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.object.metaball_add(type="ELLIPSOID")
class POV_OT_blobcube_add(Operator):
    """Add the representation of POV blob using a Blender meta ball.

    No need to flag its primitive type as meta are exported to blobs
    and leave access to edit mode to keep user editable thresholds."""

    bl_idname = "pov.addblobcube"
    bl_label = "Blob Cube"
    bl_description = "Add Blob Cube"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    def execute(self, context):
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.object.metaball_add(type="CUBE")
class POV_OT_height_field_add(bpy.types.Operator, ImportHelper):
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    """Add the representation of POV height_field using a displaced grid.

    texture slot fix and displace modifier will be needed because noise
    displace operator was deprecated in 2.8"""

    bl_idname = "pov.addheightfield"
    bl_label = "Height Field"
    bl_description = "Add Height Field"
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    # Keep in sync within model_properties.py section HeightFields
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    # as this allows interactive update

    # default="*.exr;*.gif;*.hdr;*.iff;*.jpeg;*.jpg;*.pgm;*.png;*.pot;*.ppm;*.sys;*.tga;*.tiff;*.EXR;*.GIF;*.HDR;*.IFF;*.JPEG;*.JPG;*.PGM;*.PNG;*.POT;*.PPM;*.SYS;*.TGA;*.TIFF",
    # options={'HIDDEN'},
    # )
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    quality: IntProperty(name="Quality", description="", default=100, min=1, max=100)
    hf_filename: StringProperty(maxlen=1024)
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    hf_gamma: FloatProperty(name="Gamma", description="Gamma", min=0.0001, max=20.0, default=1.0)
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    hf_premultiplied: BoolProperty(name="Premultiplied", description="Premultiplied", default=True)
    hf_smooth: BoolProperty(name="Smooth", description="Smooth", default=False)
    hf_water: FloatProperty(
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        name="Water Level", description="Wather Level", min=0.00, max=1.00, default=0.0
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    hf_hierarchy: BoolProperty(name="Hierarchy", description="Height field hierarchy", default=True)

    def execute(self, context):
        props = self.properties
        impath = bpy.path.abspath(self.filepath)
        img = bpy.data.images.load(impath)
        im_name = img.name
        im_name, file_extension = os.path.splitext(im_name)
        hf_tex = bpy.data.textures.new("%s_hf_image" % im_name, type="IMAGE")
        mat = bpy.data.materials.new("Tex_%s_hf" % im_name)
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        hf_slot = mat.pov_texture_slots.add()
        hf_slot.texture = hf_tex.name
        # layers = 20*[False]
        # layers[0] = True
        res = 100 / quality
        w, h = hf_tex.image.size[:]
        w = int(w / res)
        h = int(h / res)
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        bpy.ops.mesh.primitive_grid_add(x_subdivisions=w, y_subdivisions=h, size=0.5)
        ob.name = ob.data.name = "%s" % im_name
        ob.data.materials.append(mat)
        bpy.ops.object.mode_set(mode="EDIT")
        # bpy.ops.mesh.noise(factor=1) # TODO replace by displace modifier, noise deprecated in 2.8
        # needs a loop to select by index?
        # bpy.ops.object.material_slot_remove()
        # material just left there for now
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        mat.pov_texture_slots.clear()
        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        ob.pov.object_as = "HEIGHT_FIELD"
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        # POV-Ray will soon use only forwards slashes on every OS and already can
        forward_impath = impath.replace(os.sep, "/")
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        ob.pov.hf_filename = forward_impath
        ob.update_tag() # as prop set via python not updated in depsgraph
# ----------------------------------- PARAMETRIC ----------------------------------- #
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def pov_parametric_define(context, op, ob):
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    """Add the representation of POV parametric surfaces by math surface from add mesh extra objects addon.
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    Picking properties either from creation operator, import, or data update.
    But flag its primitive type with a specific pov.object_as attribute and lock edit mode
    to keep proxy consistency by hiding edit geometry."""
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    if op:
        u_min = op.u_min
        u_max = op.u_max
        v_min = op.v_min
        v_max = op.v_max
        x_eq = op.x_eq
        y_eq = op.y_eq
        z_eq = op.z_eq
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    else:
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        u_min = ob.pov.u_min
        u_max = ob.pov.u_max
        v_min = ob.pov.v_min
        v_max = ob.pov.v_max
        x_eq = ob.pov.x_eq
        y_eq = ob.pov.y_eq
        z_eq = ob.pov.z_eq

        # keep object rotation and location for the updated object
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        obloc = ob.location
        obrot = ob.rotation_euler  # In radians
        # Parametric addon has no loc rot, some extra work is needed
        # in case cursor has moved
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        curloc = bpy.context.scene.cursor.location
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        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.reveal()
        bpy.ops.mesh.select_all(action="SELECT")
        bpy.ops.mesh.delete(type="VERT")
        bpy.ops.mesh.primitive_xyz_function_surface(
            x_eq=x_eq,
            y_eq=y_eq,
            z_eq=z_eq,
            range_u_min=u_min,
            range_u_max=u_max,
            range_v_min=v_min,
            range_v_max=v_max,
        )
        bpy.ops.mesh.select_all(action="SELECT")
        # extra work:
        bpy.ops.transform.translate(value=(obloc - curloc), proportional_size=1)
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        # XXX TODO : https://devtalk.blender.org/t/bpy-ops-transform-rotate-option-axis/6235/7
        # to complete necessary extra work rotation, after updating from blender version > 2.92
        # update and uncomment below, but simple axis deprecated since 2.8
        # bpy.ops.transform.rotate(axis=obrot, proportional_size=1)
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        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")

    if not ob:
        bpy.ops.mesh.primitive_xyz_function_surface(
            x_eq=x_eq,
            y_eq=y_eq,
            z_eq=z_eq,
            range_u_min=u_min,
            range_u_max=u_max,
            range_v_min=v_min,
            range_v_max=v_max,
        )
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        ob = context.object
        ob.name = ob.data.name = "PovParametric"
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        ob.pov.u_min = u_min
        ob.pov.u_max = u_max
        ob.pov.v_min = v_min
        ob.pov.v_max = v_max
        ob.pov.x_eq = x_eq
        ob.pov.y_eq = y_eq
        ob.pov.z_eq = z_eq

        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        ob.data.auto_smooth_angle = 0.6
        bpy.ops.object.shade_smooth()
        ob.pov.object_as = "PARAMETRIC"
        ob.update_tag() # as prop set via python not updated in depsgraph
        return{'FINISHED'}
class POV_OT_parametric_add(Operator):
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    """Add the representation of POV parametric surfaces using pov_parametric_define() function."""
    bl_idname = "pov.addparametric"
    bl_label = "Parametric"
    bl_description = "Add Paramertic"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    # Keep in sync within model_properties.py section Parametric primitive
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    # as this allows interactive update
    u_min: FloatProperty(name="U Min", description="", default=0.0)
    v_min: FloatProperty(name="V Min", description="", default=0.0)
    u_max: FloatProperty(name="U Max", description="", default=6.28)
    v_max: FloatProperty(name="V Max", description="", default=12.57)
    x_eq: StringProperty(maxlen=1024, default="cos(v)*(1+cos(u))*sin(v/8)")
    y_eq: StringProperty(maxlen=1024, default="sin(u)*sin(v/8)+cos(v/8)*1.5")
    z_eq: StringProperty(maxlen=1024, default="sin(v)*(1+cos(u))*sin(v/8)")

    def execute(self, context):
        props = self.properties
        u_min = props.u_min
        v_min = props.v_min
        u_max = props.u_max
        v_max = props.v_max
        x_eq = props.x_eq
        y_eq = props.y_eq
        z_eq = props.z_eq
        try:
            pov_parametric_define(context, self, None)
            self.report(
                {"INFO"},
                "This native POV-Ray primitive " "won't have any vertex to show in edit mode",
            self.report({"INFO"}, "Please enable Add Mesh: Extra Objects addon")
        return {"FINISHED"}
class POV_OT_parametric_update(Operator):
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    """Update the representation of POV parametric surfaces.

    Delete its previous proxy geometry and rerun pov_parametric_define() function
    with the new parameters"""
    bl_idname = "pov.parametric_update"
    bl_label = "Update"
    bl_description = "Update parametric object"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        ob = context.object
        return ob and ob.data and ob.type == "MESH" and engine in cls.COMPAT_ENGINES

    def execute(self, context):

        pov_parametric_define(context, None, context.object)

# -----------------------------------------------------------------------------
class POV_OT_polygon_to_circle_add(Operator):
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    """Add the proxy mesh for POV Polygon to circle lofting macro"""

    bl_idname = "pov.addpolygontocircle"
    bl_label = "Polygon To Circle Blending"
    bl_description = "Add Polygon To Circle Blending Surface"
    bl_options = {'REGISTER', 'UNDO'}
    COMPAT_ENGINES = {"POVRAY_RENDER"}
    # Keep in sync within model_properties.py section PolygonToCircle properties
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    # as this allows interactive update
    polytocircle_resolution: IntProperty(
        name="Resolution", description="", default=3, min=0, max=256
    )
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    polytocircle_ngon: IntProperty(name="NGon", description="", min=3, max=64, default=5)
    polytocircle_ngonR: FloatProperty(name="NGon Radius", description="", default=0.3)
    polytocircle_circleR: FloatProperty(name="Circle Radius", description="", default=1.0)

    def execute(self, context):
        props = self.properties
        ngon = props.polytocircle_ngon
        ngonR = props.polytocircle_ngonR
        circleR = props.polytocircle_circleR
        resolution = props.polytocircle_resolution
        # layers = 20*[False]
        # layers[0] = True
        bpy.ops.mesh.primitive_circle_add(
            vertices=ngon, radius=ngonR, fill_type="NGON", enter_editmode=True
        bpy.ops.transform.translate(value=(0, 0, 1))
        bpy.ops.mesh.subdivide(number_cuts=resolution)
        numCircleVerts = ngon + (ngon * resolution)
        bpy.ops.mesh.select_all(action="DESELECT")
        bpy.ops.mesh.primitive_circle_add(
            vertices=numCircleVerts, radius=circleR, fill_type="NGON", enter_editmode=True
        bpy.ops.mesh.select_all(action="SELECT")
            bpy.ops.mesh.select_all(action="DESELECT")
            bpy.ops.mesh.primitive_circle_add(
                vertices=ngon, radius=ngonR, fill_type="TRIFAN", enter_editmode=True
            bpy.ops.mesh.select_all(action="SELECT")
        bpy.ops.object.mode_set(mode="OBJECT")
        ob = context.object
        ob.name = "Polygon_To_Circle"
        ob.pov.ngon = ngon
        ob.pov.ngonR = ngonR
        ob.pov.circleR = circleR
        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        #ob.data.auto_smooth_angle = 0.1
        #bpy.ops.object.shade_smooth()
        ob.pov.object_as = "POLYCIRCLE"
        ob.update_tag() # as prop set via python not updated in depsgraph
    POV_OT_lathe_add,
    POV_OT_superellipsoid_add,
    POV_OT_superellipsoid_update,
    POV_OT_supertorus_add,
    POV_OT_supertorus_update,
    POV_OT_loft_add,
    POV_OT_isosurface_add,
    POV_OT_isosurface_update,
    POV_OT_isosurface_box_add,
    POV_OT_isosurface_sphere_add,
    POV_OT_sphere_sweep_add,
    POV_OT_blobsphere_add,
    POV_OT_blobcapsule_add,
    POV_OT_blobplane_add,
    POV_OT_blobellipsoid_add,
    POV_OT_blobcube_add,
    POV_OT_height_field_add,
    POV_OT_parametric_add,
    POV_OT_parametric_update,
    POV_OT_polygon_to_circle_add,
)


def register():
    for cls in classes:
        register_class(cls)


def unregister():
    for cls in reversed(classes):
        unregister_class(cls)