Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Import EDL",
"author": "Campbell Barton",
"version": (1, 0),
"blender": (2, 65, 0),
"location": "Sequencer -> Track View Properties",
"description": "Load a CMX formatted EDL into the sequencer",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:"
"2.6/Py/Scripts/Import-Export/EDL_Import",
"tracker_url": "",
import bpy
# ImportHelper is a helper class, defines filename and
# invoke() function which calls the file selector.
from bpy_extras.io_utils import ImportHelper
from bpy.props import (StringProperty,
IntProperty,
PointerProperty,
CollectionProperty,
)
from bpy.types import Operator
# ----------------------------------------------------------------------------
# Main Operators
class ReloadEDL(Operator):
bl_idname = "sequencer.import_edl_refresh"
bl_label = "Refresh Reels"
def execute(self, context):
import os
scene = context.scene
edl_import_info = scene.edl_import_info
filepath = edl_import_info.filepath
dummy_fps = 25
if not os.path.exists(filepath):
self.report({'ERROR'}, "File Not Found %r" % filepath)
return {'CANCELLED'}
elist = parse_edl.EditList()
if not elist.parse(filepath, dummy_fps):
self.report({'ERROR'}, "Failed to parse EDL %r" % filepath)
return {'CANCELLED'}
scene = context.scene
edl_import_info = scene.edl_import_info
bl_reels = edl_import_info.reels
data_prev = {reel.name: (reel.filepath, reel.frame_offset)
for reel in edl_import_info.reels}
reels = elist.reels_as_dict()
reels = [k for k in reels.keys() if k not in parse_edl.BLACK_ID]
# re-create reels collection, keeping old values
bl_reels.clear()
for k in sorted(reels):
reel = bl_reels.add()
reel.name = k
filepath, frame_offset = data_prev.get(k, (None, None))
if filepath is not None:
reel.filepath = filepath
reel.frame_offset = frame_offset
return {'FINISHED'}
Campbell Barton
committed
class FindReelsEDL(Operator):
"""Scan a path for missing reel files, """ \
""" Matching by reel name and existing filename when set"""
bl_idname = "sequencer.import_edl_findreel"
bl_label = "Find Missing Reel Files"
directory = StringProperty(
subtype='DIR_PATH',
)
@staticmethod
def missing_reels(context):
import os
scene = context.scene
edl_import_info = scene.edl_import_info
return [reel for reel in edl_import_info.reels
if not os.path.exists(reel.filepath)]
def execute(self, context):
import os
# walk over .avi, .mov, .wav etc.
def media_file_walker(path):
ext_check = bpy.path.extensions_movie | bpy.path.extensions_audio
Campbell Barton
committed
for dirpath, dirnames, filenames in os.walk(path):
# skip '.svn'
if dirpath.startswith("."):
continue
for filename in filenames:
fileonly, ext = os.path.splitext(filename)
ext_lower = ext.lower()
Campbell Barton
committed
yield os.path.join(dirpath, filename), fileonly
scene = context.scene
edl_import_info = scene.edl_import_info
bl_reels = FindReelsEDL.missing_reels(context)
assert(len(bl_reels))
# Search is as follows
# Each reel has a triple:
# ([search_names, ...], [(priority, found_file), ...], bl_reel)
bl_reels_search = [(set(), [], reel) for reel in bl_reels]
# first get the search names...
for reel_names, reel_files_found, reel in bl_reels_search:
reel_names_list = []
reel_names_list.append(reel.name.lower())
# add non-extension version of the reel name
if "." in reel_names_list[-1]:
reel_names_list.append(os.path.splitext(reel_names_list[-1])[0])
Campbell Barton
committed
# use the filepath if set
reel_filepath = reel.filepath
if reel_filepath:
reel_filepath = os.path.basename(reel_filepath)
reel_filepath = os.path.splitext(reel_filepath)[0]
reel_names_list.append(reel_filepath.lower())
# when '_' are found, replace with space
reel_names_list += [reel_filepath.replace("_", " ")
for reel_filepath in reel_names_list
if "_" in reel_filepath]
reel_names.update(reel_names_list)
# debug info
print("Searching or %d reels" % len(bl_reels_search))
for reel_names, reel_files_found, reel in bl_reels_search:
print("Reel: %r --> (%s)" % (reel.name, " ".join(sorted(reel_names))))
print()
Campbell Barton
committed
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
for filename, fileonly in media_file_walker(self.directory):
for reel_names, reel_files_found, reel in bl_reels_search:
if fileonly.lower() in reel_names:
reel_files_found.append((0, filename))
else:
# check on partial match
for r in reel_names:
if fileonly.startswith(r):
reel_files_found.append((1, filename))
if fileonly.endswith(r):
reel_files_found.append((2, filename))
# apply back and report
tot_done = 0
tot_fail = 0
for reel_names, reel_files_found, reel in bl_reels_search:
if reel_files_found:
# make sure partial matches end last
reel_files_found.sort()
reel.filepath = reel_files_found[0][1]
tot_done += 1
else:
tot_fail += 1
self.report({'INFO'} if tot_fail == 0 else {'WARNING'},
"Found %d clips, missing %d" % (tot_done, tot_fail))
return {'FINISHED'}
def invoke(self, context, event):
import os
scene = context.scene
edl_import_info = scene.edl_import_info
if not FindReelsEDL.missing_reels(context):
self.report({'INFO'},
"Nothing to do, all reels point to valid files")
return {'CANCELLED'}
# default to the EDL path
if not self.directory and edl_import_info.filepath:
self.directory = os.path.dirname(edl_import_info.filepath)
wm = context.window_manager
wm.fileselect_add(self)
return {"RUNNING_MODAL"}
class ImportEDL(Operator):
"""Import an EDL into the sequencer"""
bl_idname = "sequencer.import_edl"
bl_label = "Import Video Sequence (.edl)"
def execute(self, context):
import os
from . import import_edl
scene = context.scene
edl_import_info = scene.edl_import_info
filepath = edl_import_info.filepath
reel_filepaths = {reel.name: reel.filepath
for reel in edl_import_info.reels}
reel_offsets = {reel.name: reel.frame_offset
for reel in edl_import_info.reels}
if not os.path.exists(filepath):
self.report({'ERROR'}, "File Not Found %r" % filepath)
return {'CANCELLED'}
msg = import_edl.load_edl(
scene, filepath,
reel_filepaths, reel_offsets,
edl_import_info.frame_offset)
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
if msg:
self.report({'WARNING'}, msg)
return {'FINISHED'}
# ----------------------------------------------------------------------------
# Persistent Scene Data Types (store EDL import info)
class EDLReelInfo(bpy.types.PropertyGroup):
name = StringProperty(
name="Name",
)
filepath = StringProperty(
name="Video File",
subtype='FILE_PATH',
)
frame_offset = IntProperty(
name="Frame Offset",
)
class EDLImportInfo(bpy.types.PropertyGroup):
filepath = StringProperty(
subtype='FILE_PATH',
)
reels = bpy.props.CollectionProperty(
type=EDLReelInfo,
)
frame_offset = IntProperty(
name="Global Frame Offset",
)
# ----------------------------------------------------------------------------
# Panel to show EDL Import UI
class SEQUENCER_PT_import_edl(bpy.types.Panel):
bl_label = "EDL Import"
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'
def draw(self, context):
layout = self.layout
scene = context.scene
edl_import_info = scene.edl_import_info
Campbell Barton
committed
layout.operator(ImportEDL.bl_idname)
col = layout.column(align=True)
col.prop(edl_import_info, "filepath", text="")
Campbell Barton
committed
col.operator(ReloadEDL.bl_idname, icon='FILE_REFRESH')
box = layout.box()
reel = None
for reel in scene.edl_import_info.reels:
col = box.column(align=True)
col.label(text=reel.name)
col.prop(reel, "filepath", text="")
col.prop(reel, "frame_offset")
if reel is None:
box.label("Empty (No EDL Data)")
Campbell Barton
committed
box.operator(FindReelsEDL.bl_idname, icon='EXTERNAL_DATA')
def register():
bpy.utils.register_class(ReloadEDL)
Campbell Barton
committed
bpy.utils.register_class(FindReelsEDL)
bpy.utils.register_class(ImportEDL)
bpy.utils.register_class(SEQUENCER_PT_import_edl)
# edl_import_info
bpy.utils.register_class(EDLReelInfo)
bpy.utils.register_class(EDLImportInfo)
bpy.types.Scene.edl_import_info = PointerProperty(type=EDLImportInfo)
def unregister():
bpy.utils.unregister_class(ReloadEDL)
Campbell Barton
committed
bpy.utils.unregister_class(FindReelsEDL)
bpy.utils.unregister_class(ImportEDL)
bpy.utils.unregister_class(SEQUENCER_PT_import_edl)
# edl_import_info
bpy.utils.unregister_class(EDLImportInfo)
bpy.utils.unregister_class(EDLReelInfo)
del bpy.types.Scene.edl_import_info