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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Script copyright (C) Blender Foundation
# FBX 7.1.0 -> 7.3.0 loader for Blender
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committed
# Not totally pep8 compliant.
# pep8 import_fbx.py --ignore=E501,E123,E702,E125
# global singleton, assign on execution
fbx_elem_nil = None
# -----
# Utils
from .parse_fbx import data_types, FBXElem
def tuple_deg_to_rad(eul):
return (eul[0] / 57.295779513,
eul[1] / 57.295779513,
eul[2] / 57.295779513)
def elem_find_first(elem, id_search, default=None):
for fbx_item in elem.elems:
if fbx_item.id == id_search:
return fbx_item
return default
def elem_find_iter(elem, id_search):
for fbx_item in elem.elems:
if fbx_item.id == id_search:
yield fbx_item
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def elem_find_first_string(elem, id_search):
fbx_item = elem_find_first(elem, id_search)
if fbx_item is not None:
assert(len(fbx_item.props) == 1)
assert(fbx_item.props_type[0] == data_types.STRING)
return fbx_item.props[0].decode('utf-8')
return None
def elem_find_first_bytes(elem, id_search, decode=True):
fbx_item = elem_find_first(elem, id_search)
if fbx_item is not None:
assert(len(fbx_item.props) == 1)
assert(fbx_item.props_type[0] == data_types.STRING)
return fbx_item.props[0]
return None
def elem_repr(elem):
return "%s: props[%d=%r], elems=(%r)" % (
elem.id,
len(elem.props),
", ".join([repr(p) for p in elem.props]),
# elem.props_type,
b", ".join([e.id for e in elem.elems]),
)
def elem_split_name_class(elem):
assert(elem.props_type[-2] == data_types.STRING)
elem_name, elem_class = elem.props[-2].split(b'\x00\x01')
return elem_name, elem_class
def elem_split_name_class_nodeattr(elem):
assert(elem.props_type[-2] == data_types.STRING)
elem_name, elem_class = elem.props[-2].split(b'\x00\x01')
assert(elem_class == b'NodeAttribute')
assert(elem.props_type[-1] == data_types.STRING)
elem_class = elem.props[-1]
return elem_name, elem_class
def elem_uuid(elem):
assert(elem.props_type[0] == data_types.INT64)
return elem.props[0]
def elem_prop_first(elem):
return elem.props[0] if (elem is not None) and elem.props else None
# ----
# Support for
# Properties70: { ... P:
def elem_props_find_first(elem, elem_prop_id):
# support for templates (tuple of elems)
if type(elem) is not FBXElem:
assert(type(elem) is tuple)
for e in elem:
result = elem_props_find_first(e, elem_prop_id)
if result is not None:
if e is elem[1]:
print("Using templ!!!", elem_prop_id)
return result
assert(len(elem) > 0)
return None
for subelem in elem.elems:
assert(subelem.id == b'P')
if subelem.props[0] == elem_prop_id:
return subelem
return None
def elem_props_get_color_rgb(elem, elem_prop_id, default=None):
elem_prop = elem_props_find_first(elem, elem_prop_id)
if elem_prop is not None:
assert(elem_prop.props[0] == elem_prop_id)
if elem_prop.props[1] == b'Color':
# FBX version 7300
assert(elem_prop.props[1] == b'Color')
assert(elem_prop.props[2] == b'')
assert(elem_prop.props[3] in {b'A', b'A+', b'AU'})
else:
assert(elem_prop.props[1] == b'ColorRGB')
assert(elem_prop.props[2] == b'Color')
#print(elem_prop.props_type[4:7])
assert(elem_prop.props_type[4:7] == bytes((data_types.FLOAT64,)) * 3)
return elem_prop.props[4:7]
return default
def elem_props_get_vector_3d(elem, elem_prop_id, default=None):
elem_prop = elem_props_find_first(elem, elem_prop_id)
if elem_prop is not None:
assert(elem_prop.props_type[4:7] == bytes((data_types.FLOAT64,)) * 3)
return elem_prop.props[4:7]
return default
def elem_props_get_number(elem, elem_prop_id, default=None):
elem_prop = elem_props_find_first(elem, elem_prop_id)
if elem_prop is not None:
assert(elem_prop.props[0] == elem_prop_id)
if elem_prop.props[1] == b'double':
assert(elem_prop.props[1] == b'double')
assert(elem_prop.props[2] == b'Number')
else:
assert(elem_prop.props[1] == b'Number')
assert(elem_prop.props[2] == b'')
assert(elem_prop.props[3] in {b'A', b'A+', b'AU'})
# we could allow other number types
assert(elem_prop.props_type[4] == data_types.FLOAT64)
return elem_prop.props[4]
return default
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def elem_props_get_bool(elem, elem_prop_id, default=None):
elem_prop = elem_props_find_first(elem, elem_prop_id)
if elem_prop is not None:
assert(elem_prop.props[0] == elem_prop_id)
assert(elem_prop.props[1] == b'bool')
assert(elem_prop.props[2] == b'')
assert(elem_prop.props[3] == b'')
# we could allow other number types
assert(elem_prop.props_type[4] == data_types.INT32)
assert(elem_prop.props[4] in {0, 1})
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return bool(elem_prop.props[4])
return default
def elem_props_get_enum(elem, elem_prop_id, default=None):
elem_prop = elem_props_find_first(elem, elem_prop_id)
if elem_prop is not None:
assert(elem_prop.props[0] == elem_prop_id)
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