Skip to content
Snippets Groups Projects
import_fbx.py 47 KiB
Newer Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

# Script copyright (C) Blender Foundation

# FBX 7.1.0 -> 7.3.0 loader for Blender

# Not totally pep8 compliant.
#   pep8 import_fbx.py --ignore=E501,E123,E702,E125


# global singleton, assign on execution
fbx_elem_nil = None

from .parse_fbx import data_types, FBXElem
    return (eul[0] / 57.295779513,
            eul[1] / 57.295779513,
            eul[2] / 57.295779513)
def elem_find_first(elem, id_search, default=None):
    for fbx_item in elem.elems:
        if fbx_item.id == id_search:
            return fbx_item
def elem_find_iter(elem, id_search):
    for fbx_item in elem.elems:
        if fbx_item.id == id_search:
            yield fbx_item


def elem_find_first_string(elem, id_search):
    fbx_item = elem_find_first(elem, id_search)
    if fbx_item is not None:
        assert(len(fbx_item.props) == 1)
        assert(fbx_item.props_type[0] == data_types.STRING)
        return fbx_item.props[0].decode('utf-8')
    return None


def elem_find_first_bytes(elem, id_search, decode=True):
    fbx_item = elem_find_first(elem, id_search)
    if fbx_item is not None:
        assert(len(fbx_item.props) == 1)
        assert(fbx_item.props_type[0] == data_types.STRING)
        return fbx_item.props[0]
    return None


def elem_repr(elem):
    return "%s: props[%d=%r], elems=(%r)" % (
        elem.id,
        len(elem.props),
        ", ".join([repr(p) for p in elem.props]),
        # elem.props_type,
        b", ".join([e.id for e in elem.elems]),
        )


def elem_split_name_class(elem):
    assert(elem.props_type[-2] == data_types.STRING)
    elem_name, elem_class = elem.props[-2].split(b'\x00\x01')
    return elem_name, elem_class


def elem_split_name_class_nodeattr(elem):
    assert(elem.props_type[-2] == data_types.STRING)
    elem_name, elem_class = elem.props[-2].split(b'\x00\x01')
    assert(elem_class == b'NodeAttribute')
    assert(elem.props_type[-1] == data_types.STRING)
    elem_class = elem.props[-1]
    return elem_name, elem_class


def elem_uuid(elem):
    assert(elem.props_type[0] == data_types.INT64)
    return elem.props[0]


def elem_prop_first(elem):
    return elem.props[0] if (elem is not None) and elem.props else None


# ----
# Support for
# Properties70: { ... P:
def elem_props_find_first(elem, elem_prop_id):

    # support for templates (tuple of elems)
    if type(elem) is not FBXElem:
        assert(type(elem) is tuple)
        for e in elem:
            result = elem_props_find_first(e, elem_prop_id)
            if result is not None:
Campbell Barton's avatar
Campbell Barton committed
                '''
                if e is elem[1]:
                    print("Using templ!!!", elem_prop_id)
Campbell Barton's avatar
Campbell Barton committed
                '''
    for subelem in elem.elems:
        assert(subelem.id == b'P')
        if subelem.props[0] == elem_prop_id:
            return subelem
    return None


def elem_props_get_color_rgb(elem, elem_prop_id, default=None):
    elem_prop = elem_props_find_first(elem, elem_prop_id)
    if elem_prop is not None:
        assert(elem_prop.props[0] == elem_prop_id)
        if elem_prop.props[1] == b'Color':
            # FBX version 7300
            assert(elem_prop.props[1] == b'Color')
            assert(elem_prop.props[2] == b'')
            assert(elem_prop.props[3] in {b'A', b'A+', b'AU'})
        else:
            assert(elem_prop.props[1] == b'ColorRGB')
            assert(elem_prop.props[2] == b'Color')
            #print(elem_prop.props_type[4:7])
        assert(elem_prop.props_type[4:7] == bytes((data_types.FLOAT64,)) * 3)
        return elem_prop.props[4:7]
    return default


def elem_props_get_vector_3d(elem, elem_prop_id, default=None):
    elem_prop = elem_props_find_first(elem, elem_prop_id)
    if elem_prop is not None:
        assert(elem_prop.props_type[4:7] == bytes((data_types.FLOAT64,)) * 3)
        return elem_prop.props[4:7]
    return default


def elem_props_get_number(elem, elem_prop_id, default=None):
    elem_prop = elem_props_find_first(elem, elem_prop_id)
    if elem_prop is not None:
        assert(elem_prop.props[0] == elem_prop_id)
        if elem_prop.props[1] == b'double':
            assert(elem_prop.props[1] == b'double')
            assert(elem_prop.props[2] == b'Number')
        else:
            assert(elem_prop.props[1] == b'Number')
            assert(elem_prop.props[2] == b'')
            assert(elem_prop.props[3] in {b'A', b'A+', b'AU'})

        # we could allow other number types
        assert(elem_prop.props_type[4] == data_types.FLOAT64)

        return elem_prop.props[4]
    return default


def elem_props_get_bool(elem, elem_prop_id, default=None):
    elem_prop = elem_props_find_first(elem, elem_prop_id)
    if elem_prop is not None:
        assert(elem_prop.props[0] == elem_prop_id)
        assert(elem_prop.props[1] == b'bool')
        assert(elem_prop.props[2] == b'')
        assert(elem_prop.props[3] == b'')

        # we could allow other number types
        assert(elem_prop.props_type[4] == data_types.INT32)
        assert(elem_prop.props[4] in {0, 1})
def elem_props_get_enum(elem, elem_prop_id, default=None):
    elem_prop = elem_props_find_first(elem, elem_prop_id)
    if elem_prop is not None:
        assert(elem_prop.props[0] == elem_prop_id)
Loading
Loading full blame...