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for dirName in sysPathList:
if (os.path.exists(os.path.join(dirName, pov_binary))):
isExists = True
break
if not isExists:
print("POV-Ray 3.7: could not found execute '%s' - not if PATH" % pov_binary)
import traceback
traceback.print_exc()
print ("***-DONE-***")
return False
self._process = subprocess.Popen([pov_binary, self._temp_file_ini] + extra_args,
stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
except OSError:
# TODO, report api
print("POV-Ray 3.7: could not execute '%s'" % pov_binary)
import traceback
traceback.print_exc()
print ("***-DONE-***")
return False
else:
print("POV-Ray 3.7 found")
print("Command line arguments passed: " + str(extra_args))
return True
# Now that we have a valid process
def _cleanup(self):
for f in (self._temp_file_in, self._temp_file_ini, self._temp_file_out):
for i in range(5):
try:
os.unlink(f)
break
except OSError:
# Wait a bit before retrying file might be still in use by Blender,
# and Windows does not know how to delete a file in use!
time.sleep(self.DELAY)
## if r.file_format == 'OPENEXR':
## fformat = 'EXR'
## render.color_mode = 'RGBA'
## else:
## fformat = 'TGA'
## r.file_format = 'TARGA'
blendSceneName = bpy.data.filepath.split(os.path.sep)[-1].split(".")[0]
povSceneName = ""
povPath = ""
renderImagePath = ""
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# has to be called to update the frame on exporting animations
scene.frame_set(scene.frame_current)
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if not scene.pov.tempfiles_enable:
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povPath = bpy.path.abspath(scene.pov.scene_path).replace('\\', '/')
if povPath == "":
if bpy.path.abspath("//") != "":
povPath = bpy.path.abspath("//")
else:
povPath = tempfile.gettempdir()
elif povPath.endswith("/"):
if povPath == "/":
povPath = bpy.path.abspath("//")
else:
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povPath = bpy.path.abspath(scene.pov.scene_path)
try:
os.makedirs(povPath)
except:
import traceback
traceback.print_exc()
print("POV-Ray 3.7: Cannot create scenes directory: %r" % povPath)
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self.update_stats("", "POV-Ray 3.7: Cannot create scenes directory %r" % \
povPath)
time.sleep(2.0)
return
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renderImagePath = bpy.path.abspath(scene.pov.renderimage_path).replace('\\','/')
if renderImagePath == "":
if bpy.path.abspath("//") != "":
renderImagePath = bpy.path.abspath("//")
else:
renderImagePath = tempfile.gettempdir()
#print("Path: " + renderImagePath)
elif path.endswith("/"):
if renderImagePath == "/":
renderImagePath = bpy.path.abspath("//")
else:
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renderImagePath = bpy.path.abspath(scene.pov.renderimage_path)
if not os.path.exists(path):
print("POV-Ray 3.7: Cannot find render image directory")
self.update_stats("", "POV-Ray 3.7: Cannot find render image directory")
time.sleep(2.0)
return
'''
# check name
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if scene.pov.scene_name == "":
if blendSceneName != "":
povSceneName = blendSceneName
else:
povSceneName = "untitled"
else:
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povSceneName = scene.pov.scene_name
if os.path.isfile(povSceneName):
povSceneName = os.path.basename(povSceneName)
povSceneName = povSceneName.split('/')[-1].split('\\')[-1]
if not povSceneName:
print("POV-Ray 3.7: Invalid scene name")
self.update_stats("", "POV-Ray 3.7: Invalid scene name")
time.sleep(2.0)
return
povSceneName = os.path.splitext(povSceneName)[0]
print("Scene name: " + povSceneName)
print("Export path: " + povPath)
povPath = os.path.join(povPath, povSceneName)
povPath = os.path.realpath(povPath)
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# for now this has to be the same like the pov output. Bug in POV-Ray RC3.
# renderImagePath = renderImagePath + "\\" + povSceneName
renderImagePath = povPath # Bugfix for POV-Ray RC3 bug
# renderImagePath = os.path.realpath(renderImagePath) # Bugfix for POV-Ray RC3 bug
#print("Export path: %s" % povPath)
#print("Render Image path: %s" % renderImagePath)
# start export
self.update_stats("", "POV-Ray 3.7: Exporting data from Blender")
self._export(scene, povPath, renderImagePath)
self.update_stats("", "POV-Ray 3.7: Parsing File")
if not self._render(scene):
self.update_stats("", "POV-Ray 3.7: Not found")
return
r = scene.render
# compute resolution
x = int(r.resolution_x * r.resolution_percentage * 0.01)
y = int(r.resolution_y * r.resolution_percentage * 0.01)
# This makes some tests on the render, returning True if all goes good, and False if
# it was finished one way or the other.
# It also pauses the script (time.sleep())
def _test_wait():
time.sleep(self.DELAY)
# User interrupts the rendering
print("***POV INTERRUPTED***")
return False
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poll_result = self._process.poll()
# POV process is finisehd, one way or the other
if poll_result < 0:
print("***POV PROCESS FAILED : %s ***" % poll_result)
self.update_stats("", "POV-Ray 3.7: Failed")
return False
return True
# Wait for the file to be created
# XXX This is no more valid, as 3.7 always creates output file once render is finished!
parsing = re.compile(br"= \[Parsing\.\.\.\] =")
rendering = re.compile(br"= \[Rendering\.\.\.\] =")
percent = re.compile(r"\(([0-9]{1,3})%\)")
# print("***POV WAITING FOR FILE***")
data = b""
last_line = ""
while _test_wait():
# POV in Windows does not output its stdout/stderr, it displays them in its GUI
if self._is_windows:
self.update_stats("", "POV-Ray 3.7: Rendering File")
else:
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t_data = self._process.stdout.read(10000)
data += t_data
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# XXX This is working for UNIX, not sure whether it might need adjustments for
# other OSs
# First replace is for windows
t_data = str(t_data).replace('\\r\\n', '\\n').replace('\\r', '\r')
lines = t_data.split('\\n')
last_line += lines[0]
lines[0] = last_line
print('\n'.join(lines), end="")
last_line = lines[-1]
if rendering.search(data):
_pov_rendering = True
match = percent.findall(str(data))
if match:
self.update_stats("", "POV-Ray 3.7: Rendering File (%s%%)" % match[-1])
else:
self.update_stats("", "POV-Ray 3.7: Rendering File")
elif parsing.search(data):
self.update_stats("", "POV-Ray 3.7: Parsing File")
if os.path.exists(self._temp_file_out):
# print("***POV FILE OK***")
#self.update_stats("", "POV-Ray 3.7: Rendering")
# prev_size = -1
xmin = int(r.border_min_x * x)
ymin = int(r.border_min_y * y)
xmax = int(r.border_max_x * x)
ymax = int(r.border_max_y * y)
# print("***POV UPDATING IMAGE***")
result = self.begin_result(0, 0, x, y)
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# XXX, tests for border render.
#result = self.begin_result(xmin, ymin, xmax - xmin, ymax - ymin)
#result = self.begin_result(0, 0, xmax - xmin, ymax - ymin)
lay = result.layers[0]
# This assumes the file has been fully written We wait a bit, just in case!
time.sleep(self.DELAY)
try:
lay.load_from_file(self._temp_file_out)
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# XXX, tests for border render.
#lay.load_from_file(self._temp_file_out, xmin, ymin)
except RuntimeError:
print("***POV ERROR WHILE READING OUTPUT FILE***")
# Not needed right now, might only be useful if we find a way to use temp raw output of
# pov 3.7 (in which case it might go under _test_wait()).
# def update_image():
# # possible the image wont load early on.
# try:
# lay.load_from_file(self._temp_file_out)
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# # XXX, tests for border render.
# #lay.load_from_file(self._temp_file_out, xmin, ymin)
# #lay.load_from_file(self._temp_file_out, xmin, ymin)
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# except RuntimeError:
# pass
# # Update while POV-Ray renders
# while True:
# # print("***POV RENDER LOOP***")
# # test if POV-Ray exists
# if self._process.poll() is not None:
# print("***POV PROCESS FINISHED***")
# update_image()
# break
# # user exit
# if self.test_break():
# try:
# self._process.terminate()
# print("***POV PROCESS INTERRUPTED***")
# except OSError:
# pass
# break
# # Would be nice to redirect the output
# # stdout_value, stderr_value = self._process.communicate() # locks
# # check if the file updated
# new_size = os.path.getsize(self._temp_file_out)
# if new_size != prev_size:
# update_image()
# prev_size = new_size
# time.sleep(self.DELAY)
self.end_result(result)
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else:
print("***POV FILE NOT FOUND***")
print("***POV FINISHED***")
self.update_stats("", "")
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if scene.pov.tempfiles_enable or scene.pov.deletefiles_enable: