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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from bpy.props import *
bl_addon_info = {
'name': '3D View: Measure panel',
'author': 'Buerbaum Martin (Pontiac)',
'blender': (2, 5, 3),
'location': 'View3D > Properties > Measure',
Brendon Murphy
committed
'description': 'Measure distances between objects',
'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
Martin Buerbaum
committed
'Scripts/3D_interaction/Panel_Measure',
# More links:
# http://gitorious.org/blender-scripts/blender-measure-panel-script
# http://blenderartists.org/forum/showthread.php?t=177800
__bpydoc__ = """
Measure panel
This script displays in OBJECT MODE:
* The distance of the 3D cursor to the origin of the
3D space (if NOTHING is selected).
* The distance of the 3D cursor to the center of an object
(if exactly ONE object is selected).
* The distance between 2 object centers
(if exactly TWO objects are selected).
* The surface area of any selected mesh object.
Display in EDIT MODE (Local and Global space supported):
* The distance of the 3D cursor to the origin
(in Local space it is the object center instead).
* The distance of the 3D cursor to a selected vertex.
* The distance between 2 selected vertices.
Usage:
This functionality can be accessed via the
"Properties" panel in 3D View ([N] key).
It's very helpful to use one or two "Empty" objects with
"Snap during transform" enabled for fast measurement.
Version history:
v0.7 - Initial support for drawing lines.
(Thanks to Algorith for applying my perspective_matrix patch.)
The distance value (in BUs) is also drawn in the 3D view now.
Also fixed some wrong calculations of global/local distances.
Now it's really "what you see is what is calculated".
Use bl_addon_info for Add-On information.
Use "3D View" in category & name
Renamed reenter_editmode to view3d.reenter_editmode.
Renamed panel_measure.py into space_view3d_panel_measure.py
Active object is only used for edit-mode now. Measurement
with exactly one sel. (but not neccessarily active) object
now gets the obj via the sel-object array.
API change Mathutils -> mathutils (r557)
Deselecting 1 of 2 objects now works correctly (active object is ignored).
Force a redraw of the area so disabling the "measure_panel_draw"
checkbox will clear the line/text.
Only calculate area (CPU heavy) if a "area" checkbox is enabled.
Martin Buerbaum
committed
v0.6.4 - Fixed unneeded meshdata duplication (sometimes crashes Blender).
The script now correctly calculated the surface area (faceAreaGlobal)
of scaled meshes.
http://projects.blender.org/tracker/
?func=detail&atid=453&aid=21913&group_id=153
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v0.6.3 - Added register & unregister functions.
v0.6.2 - Fixed precision of second area property.
Reduced display precision to 5 (instead of 6).
Added (commented out code) for shortcut [F5] for
updating EditMode selection & calculation.
Changed the script so it can be managed from the "Add-Ons" tab
in the user preferences.
Corrected FSF address.
v0.6.1 - Updated reenter_editmode operator description.
Fixed search for selected mesh objects.
Added "BU^2" after values that are not yet translated via "unit".
v0.6
*) Fix: Removed EditMode/ObjectMode toggle stuff. This causes all the
crashes and is generally not stable.
Instead I've added a manual "refresh" button.
I registered a new operator OBJECT_OT_reenter_editmode for this.
*) Use "unit" settings (i.e. none/metric/imperial)
*) Fix: Only display surface area (>=3 objects) if return value is >=0.
*) Minor: Renamed objectFaceArea to objectSurfaceArea
*) Updated Vector() and tuple() usage.
*) Fixed some comments.
v0.5 - Global surface area (object mode) is now calculated as well.
Support area calculation for face selection.
Also made measurement panel closed by default. (Area calculation
may use up a lot of CPU/RAM in extreme cases)
v0.4.1 - Various cleanups.
Using the shorter "scene" instead of "context.scene"
New functions measureGlobal() and measureLocal() for
user-friendly access to the "space" setting.
v0.4 - Calculate & display the surface area of mesh
objects (local space only right now).
Expanded global/local switch.
Made "local" option for 3Dcursor-only in edit mode actually work.
Fixed local/global calculation for 3Dcursor<->vertex in edit mode.
v0.3.2 - Fixed calculation & display of local/global coordinates.
The user can now select via dropdown which space is wanted/needed
Basically this is a bugfix and new feature at the same time :-)
v0.3.1 - Fixed bug where "measure_panel_dist" wasn't defined
before it was used.
Also added the distance calculation "origin -> 3D cursor" for edit mode.
v0.3 - Support for mesh edit mode (1 or 2 selected vertices)
v0.2.1 - Small fix (selecting nothing didn't calculate the distance
of the cursor from the origin anymore)
v0.2 - Distance value is now displayed via a FloatProperty widget (and
therefore saved to file too right now [according to ideasman42].
The value is save inside the scene right now.)
Thanks goes to ideasman42 (Campbell Barton) for helping me out on this.
v0.1 - Initial revision. Seems to work fine for most purposes.
TODO:
There is a random segmentation fault when moving the 3D cursor in edit mode.
Mainly this happens when clicking inside the white circle of the translation
manipulator. There may be other cases though.
See the other "todo" comments below.
"""
# Precicion for display of float values.
PRECISION = 4
# Name of the custom properties as stored in the scene.
COLOR_LOCAL = (1.0, 0.0, 0.0, 0.8)
COLOR_GLOBAL = (0.0, 0.0, 1.0, 0.8)
# Returns a single selected object.
# Returns None if more than one (or nothing) is selected.
# Note: Ignores the active object.
def getSingleObject(context):
Campbell Barton
committed
if len(context.selected_objects) == 1:
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return context.selected_objects[0]
return None
# Returns a list with 2 3D points (Vector) and a color (RGBA)
# depending on the current view mode and the selection.
def getMeasurePoints(context):
sce = context.scene
# Get a single selected object (or nothing).
obj = getSingleObject(context)
if (context.mode == 'EDIT_MESH'):
obj = context.active_object
if (obj and obj.type == 'MESH' and obj.data):
# Get mesh data from Object.
mesh = obj.data
# Get transformation matrix from object.
ob_mat = obj.matrix
# Also make an inversed copy! of the matrix.
ob_mat_inv = ob_mat.copy()
Matrix.invert(ob_mat_inv)
# Get the selected vertices.
# @todo: Better (more efficient) way to do this?
verts_selected = [v for v in mesh.verts if v.selected == 1]
if len(verts_selected) == 0:
# Nothing selected.
# We measure the distance from...
# local ... the object center to the 3D cursor.
# global ... the origin to the 3D cursor.
cur_loc = sce.cursor_location
obj_loc = obj.location.copy()
# Convert to local space, if needed.
if measureLocal(sce):
p1 = cur_loc
p2 = obj_loc
return (p1, p2, COLOR_GLOBAL)
else:
p1 = Vector((0.0, 0.0, 0.0))
p2 = cur_loc
return (p1, p2, COLOR_GLOBAL)
elif len(verts_selected) == 1:
# One vertex selected.
# We measure the distance from the
# selected vertex object to the 3D cursor.
cur_loc = sce.cursor_location
vert_loc = verts_selected[0].co.copy()
obj_loc = obj.location.copy()
# Convert to local or global space.
if measureLocal(sce):
p1 = obj_loc + vert_loc
p2 = cur_loc
return (p1, p2, COLOR_LOCAL)
else:
p1 = vert_loc * ob_mat + obj_loc
p2 = cur_loc
return (p1, p2, COLOR_GLOBAL)
elif len(verts_selected) == 2:
# Two vertices selected.
# We measure the distance between the
# two selected vertices.
obj_loc = obj.location.copy()
vert1_loc = verts_selected[0].co.copy()
vert2_loc = verts_selected[1].co.copy()
# Convert to local or global space.
if measureLocal(sce):
p1 = obj_loc + vert1_loc
p2 = obj_loc + vert2_loc
return (p1, p2, COLOR_LOCAL)
else:
p1 = obj_loc + vert1_loc * ob_mat
p2 = obj_loc + vert2_loc * ob_mat
return (p1, p2, COLOR_GLOBAL)
else:
return None
elif (context.mode == 'OBJECT'):
# We are working on object mode.
Campbell Barton
committed
if len(context.selected_objects) > 2:
Campbell Barton
committed
elif len(context.selected_objects) == 2:
# 2 objects selected.
# We measure the distance between the 2 selected objects.
Campbell Barton
committed
obj1, obj2 = context.selected_objects
obj1_loc = obj1.location.copy()
obj2_loc = obj2.location.copy()
return (obj1_loc, obj2_loc, COLOR_GLOBAL)
elif (obj):
# One object selected.
# We measure the distance from the object to the 3D cursor.
cur_loc = sce.cursor_location
obj_loc = obj.location.copy()
Campbell Barton
committed
elif not context.selected_objects:
# Nothing selected.
# We measure the distance from the origin to the 3D cursor.
p1 = Vector((0.0, 0.0, 0.0))
p2 = sce.cursor_location
return (p1, p2, COLOR_GLOBAL)
else:
return None
Martin Buerbaum
committed
# Return the area of a face (in global space).
# @note Copies the functionality of the following functions,
# but also respects the scaling (via the "obj.matrix" parameter):
# @sa: rna_mesh.c:rna_MeshFace_area_get
# @sa: math_geom.c:area_quad_v3
# @sa: math_geom.c:area_tri_v3
def faceAreaGlobal(face, obj):
area = 0.0
mat = obj.matrix
if len(face.verts) == 4:
# Quad
# Get vertex indices
v1, v2, v3, v4 = face.verts
# Get vertex data
v1 = obj.data.verts[v1]
v2 = obj.data.verts[v2]
v3 = obj.data.verts[v3]
v4 = obj.data.verts[v4]
# Apply transform matrix to vertex coordinates.
v1 = v1.co * mat
v2 = v2.co * mat
v3 = v3.co * mat
v4 = v4.co * mat
Martin Buerbaum
committed
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vec1 = v2 - v1
vec2 = v4 - v1
n = vec1.cross(vec2)
area = n.length / 2.0
vec1 = v4 - v3
vec2 = v2 - v3
n = vec1.cross(vec2)
area += n.length / 2.0
elif len(face.verts) == 3:
# Triangle
# Get vertex indices
v1, v2, v3 = face.verts
# Get vertex data
v1 = obj.data.verts[v1]
v2 = obj.data.verts[v2]
v3 = obj.data.verts[v3]
# Apply transform matrix to vertex coordinates.
v1 = v1.co * mat
v2 = v2.co * mat
v3 = v3.co * mat
Martin Buerbaum
committed
vec1 = v3 - v2
vec2 = v1 - v2
n = vec1.cross(vec2)
area = n.length / 2.0
return area
# Calculate the surface area of a mesh object.
# *) Set selectedOnly=1 if you only want to count selected faces.
# *) Set globalSpace=1 if you want to calculate
# the global surface area (object mode).
# Note: Be sure you have updated the mesh data before
# running this with selectedOnly=1!
# @todo Support other object types (surfaces, etc...)?
def objectSurfaceArea(obj, selectedOnly, globalSpace):
if (obj and obj.type == 'MESH' and obj.data):
areaTotal = 0
Martin Buerbaum
committed
mesh = obj.data
# Count the area of all the faces.
for face in mesh.faces:
Martin Buerbaum
committed
if not selectedOnly or face.selected:
if globalSpace:
areaTotal += faceAreaGlobal(face, obj)
else:
areaTotal += face.area
return areaTotal
# We can not calculate an area for this object.
return -1
# User friendly access to the "space" setting.
def measureGlobal(sce):
return (sce.measure_panel_transform == "measure_global")
def measureLocal(sce):
return (sce.measure_panel_transform == "measure_local")
# Converts 3D coordinates in a 3DRegion
# into 2D screen coordinates for that region.
def region3d_get_2d_coordinates(context, loc_3d):
# Get screen information
mid_x = context.region.width / 2.0
mid_y = context.region.height / 2.0
width = context.region.width
height = context.region.height
# Get matrices
view_mat = context.space_data.region_3d.perspective_matrix
total_mat = view_mat
# order is important
vec = total_mat * Vector((loc_3d[0], loc_3d[1], loc_3d[2], 1.0))
vec = Vector((
vec[2] / vec[3]))
x = int(mid_x + vec[0] * width / 2.0)
y = int(mid_y + vec[1] * height / 2.0)
return Vector((x, y, 0))
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def draw_measurements_callback(self, context):
sce = context.scene
draw = 0
if hasattr(sce, "measure_panel_draw"):
draw = sce.measure_panel_draw
# 2D drawing code example
#bgl.glBegin(bgl.GL_LINE_STRIP)
#bgl.glVertex2i(0, 0)
#bgl.glVertex2i(80, 100)
#bgl.glEnd()
# Get measured 3D points and colors.
line = getMeasurePoints(context)
if (line and draw):
p1, p2, color = line
# Get and convert the Perspective Matrix of the current view/region.
view3d = bpy.context.space_data
region = view3d.region_3d
perspMatrix = region.perspective_matrix
tempMat = [perspMatrix[i][j] for i in range(4) for j in range(4)]
perspBuff = bgl.Buffer(bgl.GL_FLOAT, 16, tempMat)
# ---
# Store previous OpenGL settings.
# Store MatrixMode
MatrixMode_prev = bgl.Buffer(bgl.GL_INT, [1])
bgl.glGetIntegerv(bgl.GL_MATRIX_MODE, MatrixMode_prev)
MatrixMode_prev = MatrixMode_prev[0]
# Store projection matrix
ProjMatrix_prev = bgl.Buffer(bgl.GL_DOUBLE, [16])
bgl.glGetFloatv(bgl.GL_PROJECTION_MATRIX, ProjMatrix_prev)
# Store Line width
lineWidth_prev = bgl.Buffer(bgl.GL_FLOAT, [1])
bgl.glGetFloatv(bgl.GL_LINE_WIDTH, lineWidth_prev)
lineWidth_prev = lineWidth_prev[0]
# Store GL_BLEND
blend_prev = bgl.Buffer(bgl.GL_BYTE, [1])
bgl.glGetFloatv(bgl.GL_BLEND, blend_prev)
blend_prev = blend_prev[0]
# Store glColor4f
color_prev = bgl.Buffer(bgl.GL_FLOAT, [4])
bgl.glGetFloatv(bgl.GL_COLOR, color_prev)
# ---
# Prepare for 3D drawing
bgl.glLoadIdentity()
bgl.glMatrixMode(bgl.GL_PROJECTION)
bgl.glLoadMatrixf(perspBuff)
bgl.glColor4f(color[0], color[1], color[2], color[3])
bgl.glEnable(bgl.GL_BLEND)
# ---
# Draw 3D stuff.
width = 2
bgl.glLineWidth(width)
bgl.glBegin(bgl.GL_LINE_STRIP)
bgl.glVertex3f(p1[0], p1[1], p1[2])
bgl.glVertex3f(p2[0], p2[1], p2[2])
bgl.glEnd()
# ---
# Restore previous OpenGL settings
bgl.glLoadIdentity()
bgl.glMatrixMode(MatrixMode_prev)
bgl.glLoadMatrixf(ProjMatrix_prev)
bgl.glLineWidth(lineWidth_prev)
if not blend_prev:
bgl.glDisable(bgl.GL_BLEND)
bgl.glColor4f(color_prev[0],
color_prev[1],
color_prev[2],
color_prev[3])
# ---
# Draw (2D) text
# We do this after drawing the lines so
# we can draw it OVER the line.
coord_2d = region3d_get_2d_coordinates(context, p2 + (p1 - p2) * 0.5)
offset = 10 # Offset the text a bit to the right.
blf.position(coord_2d[0] + offset, coord_2d[1], 0)
dist = (p1 - p2).length
text = "Distance: " + str(round(dist, PRECISION)) + " BU"
# @todo Get user pref for text color in 3D View
bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
blf.size(12, 72) # Prevent font size to randomly change.
blf.draw(text)
class VIEW3D_OT_display_measurements(bpy.types.Operator):
'''Display the measurements made in the 'Measure' panel'''
bl_idname = "view3d.display_measurements"
bl_label = "Display the measurements made in the" \
" 'Measure' panel in the 3D View."
bl_options = {'REGISTER'}
def modal(self, context, event):
context.area.tag_redraw()
return {'FINISHED'}
def execute(self, context):
if context.area.type == 'VIEW_3D':
if not self.bl_label in context.manager.operators.keys():
# Add the region OpenGL drawing callback
for WINregion in context.area.regions:
if WINregion.type == 'WINDOW':
break
context.manager.add_modal_handler(self)
self._handle = WINregion.callback_add(
draw_measurements_callback,
(self, context),
'POST_PIXEL')
print("Measure panel display callback added")
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "View3D not found, cannot run operator")
return {'CANCELLED'}
class VIEW3D_OT_reenter_editmode(bpy.types.Operator):
bl_description = "Update mesh data of an active mesh object." \
" This is done by exiting and re-entering mesh edit mode."
def invoke(self, context, event):
# Get the active object.
obj = context.active_object
if (obj and obj.type == 'MESH' and context.mode == 'EDIT_MESH'):
# Exit and re-enter mesh EditMode.
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='EDIT')
return {'FINISHED'}
return {'CANCELLED'}
class VIEW3D_PT_measure(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Measure"
bl_default_closed = True
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def poll(self, context):
# Only display this panel in the object and edit mode 3D view.
if (context.area.type == 'VIEW_3D' and
(context.mode == 'EDIT_MESH'
or context.mode == 'OBJECT')):
return 1
return 0
def draw_header(self, context):
layout = self.layout
sce = context.scene
# Execute operator (this adds the callback)
# if it wasn't done yet.
bpy.ops.view3d.display_measurements()
# Define property for the draw setting.
sce.BoolProperty(
attr="measure_panel_draw",
description="Draw distances in 3D View",
default=1)
# Define property for the calc-area setting.
# @todo prevent double calculations for each refresh automatically?
sce.BoolProperty(
attr="measure_panel_calc_area",
description="Calculate mesh surface area (heavy CPU" \
" usage on bigger meshes)",
default=0)
layout.prop(sce, "measure_panel_draw")
# Force a redraw.
# This prevents the lines still be drawn after
# disabling the "measure_panel_draw" checkbox.
# @todo Better solution?
context.area.tag_redraw()
# Get a single selected object (or nothing).
obj = getSingleObject(context)
# Define a temporary attribute for the distance value
name="Distance",
attr="measure_panel_dist",
precision=PRECISION,
unit="LENGTH")
attr="measure_panel_area1",
precision=PRECISION,
unit="AREA")
attr="measure_panel_area2",
precision=PRECISION,
unit="AREA")
TRANSFORM = [
("measure_global", "Global",
"Calculate values in global space."),
("measure_local", "Local",
"Calculate values inside the local object space.")]
# Define dropdown for the global/local setting
bpy.types.Scene.EnumProperty(
attr="measure_panel_transform",
name="Space",
description="Choose in which space you want to measure.",
items=TRANSFORM,
default='measure_global')
if (context.mode == 'EDIT_MESH'):
if (obj and obj.type == 'MESH' and obj.data):
# "Note: a Mesh will return the selection state of the mesh
# when EditMode was last exited. A Python script operating
# in EditMode must exit EditMode before getting the current
# selection state of the mesh."
# http://www.blender.org/documentation/249PythonDoc/
# /Mesh.MVert-class.html#sel
# We can only provide this by existing & re-entering EditMode.
# @todo: Better way to do this?
# Get mesh data from Object.
mesh = obj.data
# Get transformation matrix from object.
ob_mat = obj.matrix
# Also make an inversed copy! of the matrix.
ob_mat_inv = ob_mat.copy()
Matrix.invert(ob_mat_inv)
# Get the selected vertices.
# @todo: Better (more efficient) way to do this?
verts_selected = [v for v in mesh.verts if v.selected == 1]
if len(verts_selected) == 0:
# Nothing selected.
# We measure the distance from...
# local ... the object center to the 3D cursor.
# global ... the origin to the 3D cursor.
# Get the 2 measure points
line = getMeasurePoints(context)
if line != 0:
dist_vec = line[0] - line[1]
row = layout.row()
row.label(text="", icon='CURSOR')
row.label(text="", icon='ARROW_LEFTRIGHT')
if measureLocal(sce):
row.label(text="Obj. Center")
else:
row.label(text="Origin [0,0,0]")
text="Update selection & distance")
# @todo
# description="The surface area value can" \
# " not be updated in mesh edit mode" \
# " automatically. Press this button" \
# " to do this manually, after you changed" \
# " the selection.")
row = layout.row()
"measure_panel_transform",
expand=True)
elif len(verts_selected) == 1:
# One vertex selected.
# We measure the distance from the
# selected vertex object to the 3D cursor.
# Get the 2 measure points
line = getMeasurePoints(context)
if line != 0:
dist_vec = line[0] - line[1]
row = layout.row()
row.label(text="", icon='CURSOR')
row.label(text="", icon='ARROW_LEFTRIGHT')
row.label(text="", icon='VERTEXSEL')
row = layout.row()
text="Update selection & distance")
row = layout.row()
"measure_panel_transform",
expand=True)
elif len(verts_selected) == 2:
# Two vertices selected.
# We measure the distance between the
# two selected vertices.
# Get the 2 measure points
line = getMeasurePoints(context)
if line != 0:
dist_vec = line[0] - line[1]
row = layout.row()
row.label(text="", icon='VERTEXSEL')
row.label(text="", icon='ARROW_LEFTRIGHT')
row.label(text="", icon='VERTEXSEL')
row = layout.row()
text="Update selection & distance")
row = layout.row()
"measure_panel_transform",
expand=True)
else:
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row = layout.row()
row.prop(sce, "measure_panel_calc_area",
text="Surface area (selected faces):")
if (sce.measure_panel_calc_area):
# Get selected faces
# @todo: Better (more efficient) way to do this?
faces_selected = [f for f in mesh.faces
if f.selected == 1]
if len(faces_selected) > 0:
area = objectSurfaceArea(obj, True,
measureGlobal(sce))
if (area >= 0):
row = layout.row()
row.label(
text=str(len(faces_selected)),
icon='FACESEL')
sce.measure_panel_area1 = area
row.prop(sce, "measure_panel_area1")
row = layout.row()
row.operator("view3d.reenter_editmode",
text="Update selection & area")
row = layout.row()
row.prop(sce,
"measure_panel_transform",
expand=True)
else:
row.label(text="Selection not supported.",
icon='INFO')
row.operator("view3d.reenter_editmode",
text="Update selection")
text="Update selection")
elif (context.mode == 'OBJECT'):
# We are working on object mode.
Campbell Barton
committed
if len(context.selected_objects) > 2:
row = layout.row()
row.prop(sce, "measure_panel_calc_area",
text="Surface area (selected faces):")
mesh_objects = [o for o in context.selected_objects
Campbell Barton
committed
if (o.type == 'MESH')]
if (len(mesh_objects) > 0):
# ... and at least one of them is a mesh.
# Calculate and display surface area of the objects.
# @todo: Convert to scene units! We do not have a
# FloatProperty field here for automatic conversion.
row = layout.row()
for o in mesh_objects:
area = objectSurfaceArea(o, False,
measureGlobal(sce))
if (area >= 0):
row = layout.row()
row.label(text=o.name, icon='OBJECT_DATA')
row.label(text=str(round(area, PRECISION))
+ " BU^2")
row = layout.row()
row.prop(sce,
"measure_panel_transform",
expand=True)
Campbell Barton
committed
elif len(context.selected_objects) == 2:
# 2 objects selected.
# We measure the distance between the 2 selected objects.
Campbell Barton
committed
obj1, obj2 = context.selected_objects
# Get the 2 measure points
line = getMeasurePoints(context)
if line != 0:
dist_vec = line[0] - line[1]
sce.measure_panel_dist = dist_vec.length
row = layout.row()
row.label(text="", icon='OBJECT_DATA')
row.prop(obj1, "name", text="")
row.label(text="", icon='ARROW_LEFTRIGHT')
row.label(text="", icon='OBJECT_DATA')
row.prop(obj2, "name", text="")
row = layout.row()
row.prop(sce, "measure_panel_calc_area",
text="Surface area:")
if (sce.measure_panel_calc_area):
# Calculate and display surface area of the objects.
area1 = objectSurfaceArea(obj1, False, measureGlobal(sce))
area2 = objectSurfaceArea(obj2, False, measureGlobal(sce))
if (area1 >= 0 or area2 >= 0):
if (area1 >= 0):
row = layout.row()
row.label(text=obj1.name, icon='OBJECT_DATA')
sce.measure_panel_area1 = area1
row.prop(sce, "measure_panel_area1")
if (area2 >= 0):
row = layout.row()
row.label(text=obj2.name, icon='OBJECT_DATA')
sce.measure_panel_area2 = area2
row.prop(sce, "measure_panel_area2")
row = layout.row()
row.prop(sce,
"measure_panel_transform",
expand=True)
# We measure the distance from the object to the 3D cursor.
# Get the 2 measure points
line = getMeasurePoints(context)
if line != 0:
dist_vec = line[0] - line[1]
row = layout.row()
#row.label(text=str(dist_vec.length))
row = layout.row()
row.label(text="", icon='CURSOR')
row.label(text="", icon='ARROW_LEFTRIGHT')
row.label(text="", icon='OBJECT_DATA')
row.prop(obj, "name", text="")
row = layout.row()
row.prop(sce, "measure_panel_calc_area",
text="Surface area:")
if (sce.measure_panel_calc_area):
# Calculate and display surface area of the object.
area = objectSurfaceArea(obj, False, measureGlobal(sce))
if (area >= 0):
row = layout.row()
row.label(text=obj.name, icon='OBJECT_DATA')
sce.measure_panel_area1 = area
row.prop(sce, "measure_panel_area1")
row = layout.row()
row.prop(sce,
"measure_panel_transform",
expand=True)
Campbell Barton
committed
elif not context.selected_objects:
# Nothing selected.
# We measure the distance from the origin to the 3D cursor.
# Get the 2 measure points
line = getMeasurePoints(context)
if line != 0:
dist_vec = line[0] - line[1]
sce.measure_panel_dist = dist_vec.length
row = layout.row()
row.label(text="", icon='CURSOR')
row.label(text="", icon='ARROW_LEFTRIGHT')
row.label(text="Origin [0,0,0]")
else:
row = layout.row()
row.label(text="Selection not supported.",
icon='INFO')
def register():
bpy.types.register(VIEW3D_PT_measure)
bpy.types.register(VIEW3D_OT_reenter_editmode)
bpy.types.register(VIEW3D_OT_display_measurements)
def unregister():
bpy.types.unregister(VIEW3D_PT_measure)
bpy.types.unregister(VIEW3D_OT_reenter_editmode)
bpy.types.unregister(VIEW3D_OT_display_measurements)