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col.prop(obj.pov, "importance_value", text="Importance")
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col.prop(obj.pov, "collect_photons", text="Receive Photon Caustics")
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if obj.pov.collect_photons:
col.prop(obj.pov, "spacing_multiplier", text="Photons Spacing Multiplier")
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class OBJECT_PT_povray_obj_sphere(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Sphere"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'SPHERE' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SPHERE':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Sphere radius: " + str(obj.pov.sphere_radius))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.sphere_update", text="Update",icon="SOLID")
#col.label(text="Parameters:")
col.prop(obj.pov, "sphere_radius", text="Radius of Sphere")
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class OBJECT_PT_povray_obj_cylinder(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Cylinder"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'CYLINDER' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'CYLINDER':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Cylinder radius: " + str(obj.pov.cylinder_radius))
col.label(text="Cylinder cap location: " + str(obj.pov.cylinder_location_cap))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.cylinder_update", text="Update",icon="MESH_CYLINDER")
#col.label(text="Parameters:")
col.prop(obj.pov, "cylinder_radius")
col.prop(obj.pov, "cylinder_location_cap")
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class OBJECT_PT_povray_obj_cone(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Cone"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'CONE' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'CONE':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Cone base radius: " + str(obj.pov.cone_base_radius))
col.label(text="Cone cap radius: " + str(obj.pov.cone_cap_radius))
col.label(text="Cone proxy segments: " + str(obj.pov.cone_segments))
col.label(text="Cone height: " + str(obj.pov.cone_height))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.cone_update", text="Update",icon="MESH_CONE")
#col.label(text="Parameters:")
col.prop(obj.pov, "cone_base_radius", text="Radius of Cone Base")
col.prop(obj.pov, "cone_cap_radius", text="Radius of Cone Cap")
col.prop(obj.pov, "cone_segments", text="Segmentation of Cone proxy")
col.prop(obj.pov, "cone_height", text="Height of the cone")
class OBJECT_PT_povray_obj_superellipsoid(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Superquadric ellipsoid"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'SUPERELLIPSOID' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SUPERELLIPSOID':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Radial segmentation: " + str(obj.pov.se_u))
col.label(text="Lateral segmentation: " + str(obj.pov.se_v))
col.label(text="Ring shape: " + str(obj.pov.se_n1))
col.label(text="Cross-section shape: " + str(obj.pov.se_n2))
col.label(text="Fill up and down: " + str(obj.pov.se_edit))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.superellipsoid_update", text="Update",icon="MOD_SUBSURF")
#col.label(text="Parameters:")
col.prop(obj.pov, "se_u")
col.prop(obj.pov, "se_v")
col.prop(obj.pov, "se_n1")
col.prop(obj.pov, "se_n2")
col.prop(obj.pov, "se_edit")
class OBJECT_PT_povray_obj_torus(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Torus"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'TORUS' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'TORUS':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Torus major radius: " + str(obj.pov.torus_major_radius))
col.label(text="Torus minor radius: " + str(obj.pov.torus_minor_radius))
col.label(text="Torus major segments: " + str(obj.pov.torus_major_segments))
col.label(text="Torus minor segments: " + str(obj.pov.torus_minor_segments))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.torus_update", text="Update",icon="MESH_TORUS")
#col.label(text="Parameters:")
col.prop(obj.pov, "torus_major_radius")
col.prop(obj.pov, "torus_minor_radius")
col.prop(obj.pov, "torus_major_segments")
col.prop(obj.pov, "torus_minor_segments")
class OBJECT_PT_povray_obj_supertorus(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray SuperTorus"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'SUPERTORUS' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SUPERTORUS':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="SuperTorus major radius: " + str(obj.pov.st_major_radius))
col.label(text="SuperTorus minor radius: " + str(obj.pov.st_minor_radius))
col.label(text="SuperTorus major segments: " + str(obj.pov.st_u))
col.label(text="SuperTorus minor segments: " + str(obj.pov.st_v))
col.label(text="SuperTorus Ring Manipulator: " + str(obj.pov.st_ring))
col.label(text="SuperTorus Cross Manipulator: " + str(obj.pov.st_cross))
col.label(text="SuperTorus Internal And External radii: " + str(obj.pov.st_ie))
col.label(text="SuperTorus accuracy: " + str(ob.pov.st_accuracy))
col.label(text="SuperTorus max gradient: " + str(ob.pov.st_max_gradient))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.supertorus_update", text="Update",icon="MESH_TORUS")
#col.label(text="Parameters:")
col.prop(obj.pov, "st_major_radius")
col.prop(obj.pov, "st_minor_radius")
col.prop(obj.pov, "st_u")
col.prop(obj.pov, "st_v")
col.prop(obj.pov, "st_ring")
col.prop(obj.pov, "st_cross")
col.prop(obj.pov, "st_ie")
#col.prop(obj.pov, "st_edit") #?
col.prop(obj.pov, "st_accuracy")
col.prop(obj.pov, "st_max_gradient")
class OBJECT_PT_povray_obj_parametric(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Parametric surface"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'PARAMETRIC' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'PARAMETRIC':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Minimum U: " + str(obj.pov.u_min))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="Maximum U: " + str(obj.pov.u_max))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="X Function: " + str(obj.pov.x_eq))
col.label(text="Y Function: " + str(obj.pov.y_eq))
col.label(text="Z Function: " + str(obj.pov.x_eq))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.parametric_update", text="Update",icon="SCRIPTPLUGINS")
col.prop(obj.pov, "u_min", text="Minimum U")
col.prop(obj.pov, "v_min", text="Minimum V")
col.prop(obj.pov, "u_max", text="Maximum U")
col.prop(obj.pov, "v_max", text="Minimum V")
col.prop(obj.pov, "x_eq", text="X Function")
col.prop(obj.pov, "y_eq", text="Y Function")
col.prop(obj.pov, "z_eq", text="Z Function")
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class OBJECT_PT_povray_replacement_text(ObjectButtonsPanel, bpy.types.Panel):
bl_label = "Custom POV Code"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw(self, context):
layout = self.layout
obj = context.object
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col.label(text="Replace properties with:")
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col.prop(obj.pov, "replacement_text", text="")
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###############################################################################
# Add Povray Objects
###############################################################################
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class Povray_primitives_add_menu(bpy.types.Menu):
"""Define the menu with presets"""
bl_idname = "Povray_primitives_add_menu"
bl_label = "Povray"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return (engine == 'POVRAY_RENDER')
def draw(self,context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu(BasicShapesMenu.bl_idname, text = "Primitives",icon="GROUP")
layout.menu(ImportMenu.bl_idname, text = "Import",icon="IMPORT")
class BasicShapesMenu(bpy.types.Menu):
bl_idname = "Basic_shapes_calls"
bl_label = "Basic_shapes"
def draw(self,context):
pov = bpy.types.Object.pov #context.object.pov ?
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("pov.addplane", text="Infinite Plane",icon = 'MESH_PLANE')
layout.operator("pov.addbox", text="Box",icon = 'MESH_CUBE')
layout.operator("pov.addsphere", text="Sphere",icon = 'SOLID')
layout.operator("pov.addcylinder", text="Cylinder",icon="MESH_CYLINDER")
layout.operator("pov.cone_add", text="Cone",icon="MESH_CONE")
layout.operator("pov.addtorus", text="Torus",icon = 'MESH_TORUS')
layout.separator()
layout.operator("pov.addparametric", text="Parametric",icon = 'SCRIPTPLUGINS')
layout.operator("pov.addrainbow", text="Rainbow",icon="COLOR")
layout.operator("pov.addlathe", text="Lathe",icon = 'MOD_SCREW')
layout.operator("pov.addprism", text="Prism",icon = 'MOD_SOLIDIFY')
layout.operator("pov.addsuperellipsoid", text="Superquadric Ellipsoid",icon = 'MOD_SUBSURF')
layout.operator("pov.addheightfield", text="Height Field",icon="RNDCURVE")
layout.operator("pov.addspheresweep", text="Sphere Sweep",icon = 'FORCE_CURVE')
layout.separator()
layout.operator("pov.addblobsphere", text="Blob Sphere",icon = 'META_DATA')
layout.separator()
layout.label("Isosurfaces")
layout.operator("pov.addisosurfacebox", text="Isosurface Box",icon="META_CUBE")
layout.operator("pov.addisosurfacesphere", text="Isosurface Sphere",icon="META_BALL")
layout.operator("pov.addsupertorus", text="Supertorus",icon="SURFACE_NTORUS")
layout.separator()
layout.label(text = "Macro based")
layout.operator("pov.addpolygontocircle", text="Polygon To Circle Blending",icon="RETOPO")
layout.operator("pov.addloft", text="Loft",icon="SURFACE_NSURFACE")
class ImportMenu(bpy.types.Menu):
bl_idname = "Importer_calls"
bl_label = "Import"
def draw(self,context):
pov = bpy.types.Object.pov #context.object.pov ?
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("import_scene.pov",icon="FORCE_LENNARDJONES")
def menu_func_add(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
self.layout.menu("Povray_primitives_add_menu", icon="PLUGIN")
def menu_func_import(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
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self.layout.operator("import_scene.pov",icon="FORCE_LENNARDJONES")
###############################################################################
# Camera Povray Settings
###############################################################################
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class CAMERA_PT_povray_cam_dof(CameraDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Depth Of Field"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
cam = context.camera
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self.layout.prop(cam.pov, "dof_enable", text="")
def draw(self, context):
layout = self.layout
cam = context.camera
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layout.active = cam.pov.dof_enable
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layout.prop(cam.pov, "dof_aperture")
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col.prop(cam.pov, "dof_samples_min")
col.prop(cam.pov, "dof_variance")
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col.prop(cam.pov, "dof_samples_max")
col.prop(cam.pov, "dof_confidence")
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class CAMERA_PT_povray_replacement_text(CameraDataButtonsPanel, bpy.types.Panel):
bl_label = "Custom POV Code"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw(self, context):
layout = self.layout
cam = context.camera
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col.label(text="Replace properties with:")
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col.prop(cam.pov, "replacement_text", text="")
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class TEXT_PT_povray_custom_code(TextButtonsPanel, bpy.types.Panel):
bl_label = "P.O.V-Ray"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw(self, context):
layout = self.layout
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if text:
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layout.prop(text.pov, "custom_code", text="Add as POV code")