Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
# properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
Maurice Raybaud
committed
properties_render.RENDER_PT_shading.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
# Example of wrapping every class 'as is'
from bl_ui.properties_texture import context_tex_datablock
for member in dir(properties_texture):
subclass = getattr(properties_texture, member)
try:
subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
# Example of wrapping every class 'as is' except some
from bl_ui import properties_material
for member in dir(properties_material):
subclass = getattr(properties_material, member)
if subclass not in (properties_material.MATERIAL_PT_transp_game,
properties_material.MATERIAL_PT_game_settings,
properties_material.MATERIAL_PT_physics):
try:
subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
except:
pass
del properties_material
from bl_ui import properties_data_camera
for member in dir(properties_data_camera):
subclass = getattr(properties_data_camera, member)
try:
subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
from bl_ui import properties_particle as properties_particle
for member in dir(properties_particle): # add all "particle" panels from blender
subclass = getattr(properties_particle, member)
try:
subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
except:
pass
del properties_particle
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
return (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
class MaterialButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
mat = context.material
rd = context.scene.render
return mat and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
class TextureButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "texture"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
tex = context.texture
rd = context.scene.render
return tex and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
# class TextureTypePanel(TextureButtonsPanel):
# @classmethod
# def poll(cls, context):
# tex = context.texture
# engine = context.scene.render.engine
# return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
class ObjectButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
obj = context.object
rd = context.scene.render
return obj and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
class CameraDataButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
cam = context.camera
rd = context.scene.render
return cam and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "world"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
wld = context.world
rd = context.scene.render
return wld and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
Maurice Raybaud
committed
class TextButtonsPanel():
bl_space_type = 'TEXT_EDITOR'
bl_region_type = 'UI'
bl_label = "POV-Ray"
Maurice Raybaud
committed
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
text = context.space_data
rd = context.scene.render
return text and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
Maurice Raybaud
committed
from bl_ui import properties_data_mesh
# These panels are kept
properties_data_mesh.DATA_PT_custom_props_mesh.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_data_mesh.DATA_PT_context_mesh.COMPAT_ENGINES.add('POVRAY_RENDER')
## make some native panels contextual to some object variable
## by recreating custom panels inheriting their properties
class PovDataButtonsPanel(properties_data_mesh.MeshButtonsPanel):
COMPAT_ENGINES = {'POVRAY_RENDER'}
POV_OBJECT_TYPES = {'PLANE', 'BOX', 'SPHERE', 'CYLINDER', 'CONE', 'TORUS', 'BLOB',
'ISOSURFACE', 'SUPERELLIPSOID', 'SUPERTORUS', 'HEIGHT_FIELD',
'PARAMETRIC', 'POLYCIRCLE'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
# We use our parent class poll func too, avoids to re-define too much things...
return (super(PovDataButtonsPanel, cls).poll(context) and
obj and obj.pov.object_as not in cls.POV_OBJECT_TYPES)
# We cannot inherit from RNA classes (like e.g. properties_data_mesh.DATA_PT_vertex_groups).
# Complex py/bpy/rna interactions (with metaclass and all) simply do not allow it to work.
# So we simply have to explicitly copy here the interesting bits. ;)
class DATA_PT_POV_normals(PovDataButtonsPanel, bpy.types.Panel):
bl_label = properties_data_mesh.DATA_PT_normals.bl_label
draw = properties_data_mesh.DATA_PT_normals.draw
class DATA_PT_POV_texture_space(PovDataButtonsPanel, bpy.types.Panel):
bl_label = properties_data_mesh.DATA_PT_texture_space.bl_label
bl_options = properties_data_mesh.DATA_PT_texture_space.bl_options
draw = properties_data_mesh.DATA_PT_texture_space.draw
class DATA_PT_POV_vertex_groups(PovDataButtonsPanel, bpy.types.Panel):
bl_label = properties_data_mesh.DATA_PT_vertex_groups.bl_label
draw = properties_data_mesh.DATA_PT_vertex_groups.draw
class DATA_PT_POV_shape_keys(PovDataButtonsPanel, bpy.types.Panel):
bl_label = properties_data_mesh.DATA_PT_shape_keys.bl_label
draw = properties_data_mesh.DATA_PT_shape_keys.draw
class DATA_PT_POV_uv_texture(PovDataButtonsPanel, bpy.types.Panel):
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
bl_label = properties_data_mesh.DATA_PT_uv_texture.bl_label
draw = properties_data_mesh.DATA_PT_uv_texture.draw
class DATA_PT_POV_vertex_colors(PovDataButtonsPanel, bpy.types.Panel):
bl_label = properties_data_mesh.DATA_PT_vertex_colors.bl_label
draw = properties_data_mesh.DATA_PT_vertex_colors.draw
class DATA_PT_POV_customdata(PovDataButtonsPanel, bpy.types.Panel):
bl_label = properties_data_mesh.DATA_PT_customdata.bl_label
bl_options = properties_data_mesh.DATA_PT_customdata.bl_options
draw = properties_data_mesh.DATA_PT_customdata.draw
del properties_data_mesh
################################################################################
# from bl_ui import properties_data_lamp
# for member in dir(properties_data_lamp):
# subclass = getattr(properties_data_lamp, member)
# try:
# subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
# except:
# pass
# del properties_data_lamp
#########################LAMPS################################
from bl_ui import properties_data_lamp
# These panels are kept
properties_data_lamp.DATA_PT_custom_props_lamp.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_data_lamp.DATA_PT_context_lamp.COMPAT_ENGINES.add('POVRAY_RENDER')
## make some native panels contextual to some object variable
## by recreating custom panels inheriting their properties
class PovLampButtonsPanel(properties_data_lamp.DataButtonsPanel):
COMPAT_ENGINES = {'POVRAY_RENDER'}
POV_OBJECT_TYPES = {'RAINBOW'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
# We use our parent class poll func too, avoids to re-define too much things...
return (super(PovLampButtonsPanel, cls).poll(context) and
obj and obj.pov.object_as not in cls.POV_OBJECT_TYPES)
# We cannot inherit from RNA classes (like e.g. properties_data_mesh.DATA_PT_vertex_groups).
# Complex py/bpy/rna interactions (with metaclass and all) simply do not allow it to work.
# So we simply have to explicitly copy here the interesting bits. ;)
class LAMP_PT_POV_preview(PovLampButtonsPanel, bpy.types.Panel):
bl_label = properties_data_lamp.DATA_PT_preview.bl_label
draw = properties_data_lamp.DATA_PT_preview.draw
class LAMP_PT_POV_lamp(PovLampButtonsPanel, bpy.types.Panel):
bl_label = properties_data_lamp.DATA_PT_lamp.bl_label
draw = properties_data_lamp.DATA_PT_lamp.draw
class LAMP_PT_POV_sunsky(PovLampButtonsPanel, bpy.types.Panel):
bl_label = properties_data_lamp.DATA_PT_sunsky.bl_label
@classmethod
def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
return (lamp and lamp.type == 'SUN') and (engine in cls.COMPAT_ENGINES)
draw = properties_data_lamp.DATA_PT_sunsky.draw
class LAMP_PT_POV_shadow(PovLampButtonsPanel, bpy.types.Panel):
bl_label = properties_data_lamp.DATA_PT_shadow.bl_label
draw = properties_data_lamp.DATA_PT_shadow.draw
class LAMP_PT_POV_area(PovLampButtonsPanel, bpy.types.Panel):
bl_label = properties_data_lamp.DATA_PT_area.bl_label
@classmethod
def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
return (lamp and lamp.type == 'AREA') and (engine in cls.COMPAT_ENGINES)
draw = properties_data_lamp.DATA_PT_area.draw
Maurice Raybaud
committed
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
class LAMP_PT_POV_spot(PovLampButtonsPanel, bpy.types.Panel):
bl_label = properties_data_lamp.DATA_PT_spot.bl_label
@classmethod
def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES)
draw = properties_data_lamp.DATA_PT_spot.draw
class LAMP_PT_POV_falloff_curve(PovLampButtonsPanel, bpy.types.Panel):
bl_label = properties_data_lamp.DATA_PT_falloff_curve.bl_label
bl_options = properties_data_lamp.DATA_PT_falloff_curve.bl_options
@classmethod
def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
return (lamp and lamp.type in {'POINT', 'SPOT'} and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES)
draw = properties_data_lamp.DATA_PT_falloff_curve.draw
class OBJECT_PT_povray_obj_rainbow(PovLampButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Rainbow"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'RAINBOW' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'RAINBOW':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Rainbow projection angle: " + str(obj.data.spot_size))
col.label(text="Rainbow width: " + str(obj.data.spot_blend))
col.label(text="Rainbow distance: " + str(obj.data.shadow_buffer_clip_start))
col.label(text="Rainbow arc angle: " + str(obj.pov.arc_angle))
col.label(text="Rainbow falloff angle: " + str(obj.pov.falloff_angle))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.cone_update", text="Update",icon="MESH_CONE")
#col.label(text="Parameters:")
col.prop(obj.data, "spot_size", text="Rainbow Projection Angle")
col.prop(obj.data, "spot_blend", text="Rainbow width")
col.prop(obj.data, "shadow_buffer_clip_start", text="Visibility distance")
col.prop(obj.pov, "arc_angle")
col.prop(obj.pov, "falloff_angle")
del properties_data_lamp
###############################################################################
class RENDER_PT_povray_export_settings(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Export Settings"
def draw_header(self, context):
self.layout.label(icon='CONSOLE')
def draw(self, context):
layout = self.layout
Campbell Barton
committed
layout.active = (scene.pov.max_trace_level != 0)
col = split.column()
col.label(text="Command line switches:")
Bastien Montagne
committed
col.prop(scene.pov, "command_line_switches", text="")
split.prop(scene.pov, "tempfiles_enable", text="OS Tempfiles")
split.prop(scene.pov, "pov_editor", text="POV Editor")
Bastien Montagne
committed
if not scene.pov.tempfiles_enable:
split.prop(scene.pov, "deletefiles_enable", text="Delete files")
Bastien Montagne
committed
if not scene.pov.tempfiles_enable:
Bastien Montagne
committed
col.prop(scene.pov, "scene_name", text="Name")
col.prop(scene.pov, "scene_path", text="Path to files")
#col.prop(scene.pov, "scene_path", text="Path to POV-file")
#col.prop(scene.pov, "renderimage_path", text="Path to image")
split = layout.split()
split.prop(scene.pov, "indentation_character", text="Indent")
Campbell Barton
committed
if scene.pov.indentation_character == 'SPACE':
split.prop(scene.pov, "indentation_spaces", text="Spaces")
Bastien Montagne
committed
row.prop(scene.pov, "comments_enable", text="Comments")
row.prop(scene.pov, "list_lf_enable", text="Line breaks in lists")
class RENDER_PT_povray_render_settings(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Render Settings"
bl_icon = 'SETTINGS'
def draw_header(self, context):
self.layout.label(icon='SETTINGS')
def draw(self, context):
layout = self.layout
scene = context.scene
Campbell Barton
committed
layout.active = (scene.pov.max_trace_level != 0)
Bastien Montagne
committed
col.prop(scene.pov, "max_trace_level", text="Ray Depth")
Bastien Montagne
committed
col.prop(scene.pov, "photon_max_trace_level", text="Photon Depth")
Bastien Montagne
committed
col.prop(scene.pov, "photon_spacing", text="Spacing")
col.prop(scene.pov, "photon_gather_min")
Bastien Montagne
committed
col.prop(scene.pov, "photon_adc_bailout", text="Photon ADC")
col.prop(scene.pov, "photon_gather_max")
class RENDER_PT_povray_antialias(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Anti-Aliasing"
COMPAT_ENGINES = {'POVRAY_RENDER'}
prefs = bpy.context.user_preferences.addons[__package__].preferences
if prefs.branch_feature_set_povray != 'uberpov' and scene.pov.antialias_method == '2':
self.layout.prop(scene.pov, "antialias_enable", text="", icon='ERROR')
elif scene.pov.antialias_enable:
self.layout.prop(scene.pov, "antialias_enable", text="", icon='ANTIALIASED')
else:
self.layout.prop(scene.pov, "antialias_enable", text="", icon='ALIASED')
prefs = bpy.context.user_preferences.addons[__package__].preferences
layout = self.layout
scene = context.scene
Bastien Montagne
committed
layout.active = scene.pov.antialias_enable
Bastien Montagne
committed
row.prop(scene.pov, "antialias_method", text="")
if prefs.branch_feature_set_povray != 'uberpov' and scene.pov.antialias_method == '2':
col = layout.column()
col.alignment = 'CENTER'
col.label(text="Stochastic Anti Aliasing is")
col.label(text="Only Available with UberPOV")
col.label(text="Feature Set in User Preferences.")
col.label(text="Using Type 2 (recursive) instead")
row.prop(scene.pov, "jitter_enable", text="Jitter")
split = layout.split()
col = split.column()
col.prop(scene.pov, "antialias_depth", text="AA Depth")
sub = split.column()
sub.prop(scene.pov, "jitter_amount", text="Jitter Amount")
if scene.pov.jitter_enable:
sub.enabled = True
else:
sub.enabled = False
row = layout.row()
row.prop(scene.pov, "antialias_threshold", text="AA Threshold")
row.prop(scene.pov, "antialias_gamma", text="AA Gamma")
if prefs.branch_feature_set_povray == 'uberpov':
row = layout.row()
row.prop(scene.pov, "antialias_confidence", text="AA Confidence")
if scene.pov.antialias_method == '2':
row.enabled = True
else:
row.enabled = False
class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel):
if scene.pov.radio_enable:
self.layout.prop(scene.pov, "radio_enable", text="", icon='RADIO')
else:
self.layout.prop(scene.pov, "radio_enable", text="", icon='RADIOBUT_OFF')
def draw(self, context):
layout = self.layout
scene = context.scene
Bastien Montagne
committed
layout.active = scene.pov.radio_enable
Bastien Montagne
committed
col.prop(scene.pov, "radio_count", text="Rays")
col.prop(scene.pov, "radio_recursion_limit", text="Recursions")
Bastien Montagne
committed
split.prop(scene.pov, "radio_error_bound", text="Error Bound")
Bastien Montagne
committed
layout.prop(scene.pov, "radio_display_advanced")
Bastien Montagne
committed
if scene.pov.radio_display_advanced:
Bastien Montagne
committed
col.prop(scene.pov, "radio_adc_bailout", slider=True)
col.prop(scene.pov, "radio_gray_threshold", slider=True)
col.prop(scene.pov, "radio_low_error_factor", slider=True)
col.prop(scene.pov, "radio_pretrace_start", slider=True)
Bastien Montagne
committed
col.prop(scene.pov, "radio_brightness")
col.prop(scene.pov, "radio_minimum_reuse", text="Min Reuse")
col.prop(scene.pov, "radio_nearest_count")
col.prop(scene.pov, "radio_pretrace_end", slider=True)
split = layout.split()
col = split.column()
col.label(text="Estimation Influence:")
Bastien Montagne
committed
col.prop(scene.pov, "radio_media")
col.prop(scene.pov, "radio_normal")
Bastien Montagne
committed
split.prop(scene.pov, "radio_always_sample")
class RENDER_PT_povray_media(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Atmosphere Media"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
scene = context.scene
Bastien Montagne
committed
self.layout.prop(scene.pov, "media_enable", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
Bastien Montagne
committed
layout.active = scene.pov.media_enable
Bastien Montagne
committed
row.prop(scene.pov, "media_samples", text="Samples")
row.prop(scene.pov, "media_color", text="")
Maurice Raybaud
committed
##class RENDER_PT_povray_baking(RenderButtonsPanel, bpy.types.Panel):
## bl_label = "Baking"
## COMPAT_ENGINES = {'POVRAY_RENDER'}
##
## def draw_header(self, context):
## scene = context.scene
##
Bastien Montagne
committed
## self.layout.prop(scene.pov, "baking_enable", text="")
Maurice Raybaud
committed
##
## def draw(self, context):
## layout = self.layout
##
## scene = context.scene
## rd = scene.render
##
Bastien Montagne
committed
## layout.active = scene.pov.baking_enable
Maurice Raybaud
committed
class MATERIAL_PT_povray_reflection(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Reflection"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw(self, context):
layout = self.layout
Maurice Raybaud
committed
col = layout.column()
col.prop(mat.pov, "irid_enable")
if mat.pov.irid_enable:
Maurice Raybaud
committed
col.prop(mat.pov, "irid_amount", slider=True)
col.prop(mat.pov, "irid_thickness", slider=True)
col.prop(mat.pov, "irid_turbulence", slider=True)
col.prop(mat.pov, "conserve_energy")
col2=col.split().column()
if not mat.raytrace_mirror.use:
col2.label(text="Please Check Mirror settings :")
col2.active = mat.raytrace_mirror.use
col2.prop(mat.pov, "mirror_use_IOR")
if mat.pov.mirror_use_IOR:
col2.alignment = 'CENTER'
col2.label(text="The current Raytrace ")
col2.label(text="Transparency IOR is: " + str(mat.raytrace_transparency.ior))
col2.prop(mat.pov, "mirror_metallic")
class MATERIAL_PT_povray_fade_color(MaterialButtonsPanel, bpy.types.Panel):
Maurice Raybaud
committed
bl_label = "POV-Ray Absorption"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
mat = context.material
Bastien Montagne
committed
self.layout.prop(mat.pov, "interior_fade_color", text="")
def draw(self, context):
layout = self.layout
mat = context.material
Maurice Raybaud
committed
# layout.active = mat.pov.interior_fade_color
if mat.pov.interior_fade_color != (0.0, 0.0, 0.0):
layout.label(text="Raytrace transparency")
layout.label(text="depth max Limit needs")
layout.label(text="to be non zero to fade")
pass
class MATERIAL_PT_povray_caustics(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Caustics"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
mat = context.material
Maurice Raybaud
committed
if mat.pov.caustics_enable:
self.layout.prop(mat.pov, "caustics_enable", text="", icon="PMARKER_SEL" )
else:
self.layout.prop(mat.pov, "caustics_enable", text="", icon="PMARKER" )
def draw(self, context):
layout = self.layout
mat = context.material
Bastien Montagne
committed
layout.active = mat.pov.caustics_enable
Maurice Raybaud
committed
col = layout.column()
Bastien Montagne
committed
if mat.pov.caustics_enable:
Maurice Raybaud
committed
col.prop(mat.pov, "refraction_caustics")
if mat.pov.refraction_caustics:
col.prop(mat.pov, "refraction_type", text="")
Maurice Raybaud
committed
if mat.pov.refraction_type == "1":
col.prop(mat.pov, "fake_caustics_power", slider=True)
elif mat.pov.refraction_type == "2":
col.prop(mat.pov, "photons_dispersion", slider=True)
col.prop(mat.pov, "photons_dispersion_samples", slider=True)
Bastien Montagne
committed
col.prop(mat.pov, "photons_reflection")
Maurice Raybaud
committed
if not mat.pov.refraction_caustics and not mat.pov.photons_reflection:
col = layout.column()
col.alignment = 'CENTER'
col.label(text="Caustics override is on, ")
col.label(text="but you didn't chose any !")
Maurice Raybaud
committed
class MATERIAL_PT_povray_replacement_text(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Custom POV Code"
Campbell Barton
committed
COMPAT_ENGINES = {'POVRAY_RENDER'}
Maurice Raybaud
committed
def draw(self, context):
layout = self.layout
mat = context.material
Maurice Raybaud
committed
col.label(text="Replace properties with:")
Bastien Montagne
committed
col.prop(mat.pov, "replacement_text", text="")
Maurice Raybaud
committed
class TEXTURE_PT_povray_type(TextureButtonsPanel, bpy.types.Panel):
bl_label = "POV-ray Textures"
COMPAT_ENGINES = {'POVRAY_RENDER'}
bl_options = {'HIDE_HEADER'}
Maurice Raybaud
committed
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
def draw(self, context):
layout = self.layout
tex = context.texture
split = layout.split(percentage=0.2)
split.label(text="POV:")
split.prop(tex.pov, "tex_pattern_type", text="")
class TEXTURE_PT_povray_preview(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'POVRAY_RENDER'}
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
if not hasattr(context, "texture_slot"):
return False
tex=context.texture
mat=context.material
return (tex and (tex.pov.tex_pattern_type != 'emulator') and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
tex = context.texture
slot = getattr(context, "texture_slot", None)
idblock = context_tex_datablock(context)
layout = self.layout
# if idblock:
# layout.template_preview(tex, parent=idblock, slot=slot)
if tex.pov.tex_pattern_type != 'emulator':
layout.operator("tex.preview_update")
else:
layout.template_preview(tex, slot=slot)
class TEXTURE_PT_povray_parameters(TextureButtonsPanel, bpy.types.Panel):
bl_label = "POV-ray Pattern Options"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw(self, context):
mat = context.material
layout = self.layout
tex = context.texture
align=True
if tex is not None and tex.pov.tex_pattern_type != 'emulator':
if tex.pov.tex_pattern_type == 'agate':
layout.prop(tex.pov, "modifier_turbulence", text="Agate Turbulence")
if tex.pov.tex_pattern_type in {'spiral1', 'spiral2'}:
layout.prop(tex.pov, "modifier_numbers", text="Number of arms")
if tex.pov.tex_pattern_type == 'tiling':
layout.prop(tex.pov, "modifier_numbers", text="Pattern number")
if tex.pov.tex_pattern_type == 'magnet':
layout.prop(tex.pov, "magnet_style", text="Magnet style")
if tex.pov.tex_pattern_type == 'quilted':
row = layout.row(align=align)
row.prop(tex.pov, "modifier_control0", text="Control0")
row.prop(tex.pov, "modifier_control1", text="Control1")
if tex.pov.tex_pattern_type == 'brick':
col = layout.column(align=align)
row = col.row()
row.prop(tex.pov, "brick_size_x", text="Brick size X")
row.prop(tex.pov, "brick_size_y", text="Brick size Y")
row=col.row()
row.prop(tex.pov, "brick_size_z", text="Brick size Z")
row.prop(tex.pov, "brick_mortar", text="Brick mortar")
if tex.pov.tex_pattern_type in {'julia','mandel','magnet'}:
col = layout.column(align=align)
if tex.pov.tex_pattern_type == 'julia':
row = col.row()
row.prop(tex.pov, "julia_complex_1", text="Complex 1")
row.prop(tex.pov, "julia_complex_2", text="Complex 2")
if tex.pov.tex_pattern_type == 'magnet' and tex.pov.magnet_style == 'julia':
row = col.row()
row.prop(tex.pov, "julia_complex_1", text="Complex 1")
row.prop(tex.pov, "julia_complex_2", text="Complex 2")
row=col.row()
if tex.pov.tex_pattern_type in {'julia','mandel'}:
row.prop(tex.pov, "f_exponent", text="Exponent")
if tex.pov.tex_pattern_type == 'magnet':
row.prop(tex.pov, "magnet_type", text="Type")
row.prop(tex.pov, "f_iter", text="Iterations")
row=col.row()
row.prop(tex.pov, "f_ior", text="Interior")
row.prop(tex.pov, "f_ior_fac", text="Factor I")
row=col.row()
row.prop(tex.pov, "f_eor", text="Exterior")
row.prop(tex.pov, "f_eor_fac", text="Factor E")
if tex.pov.tex_pattern_type == 'gradient':
layout.label(text="Gradient orientation:")
column_flow = layout.column_flow(columns=3, align=True)
column_flow.prop(tex.pov, "grad_orient_x", text="X")
column_flow.prop(tex.pov, "grad_orient_y", text="Y")
column_flow.prop(tex.pov, "grad_orient_z", text="Z")
if tex.pov.tex_pattern_type == 'pavement':
layout.prop(tex.pov, "pave_sides", text="Pavement:number of sides")
col = layout.column(align=align)
column_flow = col.column_flow(columns=3, align=True)
column_flow.prop(tex.pov, "pave_tiles", text="Tiles")
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 6:
column_flow.prop(tex.pov, "pave_pat_35", text="Pattern")
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 5:
column_flow.prop(tex.pov, "pave_pat_22", text="Pattern")
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 5:
column_flow.prop(tex.pov, "pave_pat_12", text="Pattern")
if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 6:
column_flow.prop(tex.pov, "pave_pat_12", text="Pattern")
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 4:
column_flow.prop(tex.pov, "pave_pat_7", text="Pattern")
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 4:
column_flow.prop(tex.pov, "pave_pat_5", text="Pattern")
if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 5:
column_flow.prop(tex.pov, "pave_pat_4", text="Pattern")
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 3:
column_flow.prop(tex.pov, "pave_pat_3", text="Pattern")
if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 4:
column_flow.prop(tex.pov, "pave_pat_3", text="Pattern")
if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 3:
column_flow.prop(tex.pov, "pave_pat_2", text="Pattern")
if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 6:
column_flow.label(text="!!! 5 tiles!")
column_flow.prop(tex.pov, "pave_form", text="Form")
if tex.pov.tex_pattern_type == 'function':
layout.prop(tex.pov, "func_list", text="Functions")
if tex.pov.tex_pattern_type == 'function' and tex.pov.func_list != "NONE":
func = None
if tex.pov.func_list in {"f_noise3d", "f_ph", "f_r", "f_th"}:
func = 0
if tex.pov.func_list in {"f_comma","f_crossed_trough","f_cubic_saddle",
"f_cushion","f_devils_curve","f_enneper","f_glob",
"f_heart","f_hex_x","f_hex_y","f_hunt_surface",
"f_klein_bottle","f_kummer_surface_v1",
"f_lemniscate_of_gerono","f_mitre","f_nodal_cubic",
"f_noise_generator","f_odd","f_paraboloid","f_pillow",
"f_piriform","f_quantum","f_quartic_paraboloid",
"f_quartic_saddle","f_sphere","f_steiners_roman",
"f_torus_gumdrop","f_umbrella"}:
func = 1
if tex.pov.func_list in {"f_bicorn","f_bifolia","f_boy_surface","f_superellipsoid",
"f_torus"}:
func = 2
if tex.pov.func_list in {"f_ellipsoid","f_folium_surface","f_hyperbolic_torus",
"f_kampyle_of_eudoxus","f_parabolic_torus",
"f_quartic_cylinder","f_torus2"}:
func = 3
if tex.pov.func_list in {"f_blob2","f_cross_ellipsoids","f_flange_cover",
"f_isect_ellipsoids","f_kummer_surface_v2",
"f_ovals_of_cassini","f_rounded_box","f_spikes_2d",
"f_strophoid"}:
if tex.pov.func_list in {"f_algbr_cyl1","f_algbr_cyl2","f_algbr_cyl3",
"f_algbr_cyl4","f_blob","f_mesh1","f_poly4","f_spikes"}:
if tex.pov.func_list in {"f_devils_curve_2d","f_dupin_cyclid",
"f_folium_surface_2d","f_hetero_mf",
"f_kampyle_of_eudoxus_2d","f_lemniscate_of_gerono_2d",
"f_polytubes","f_ridge","f_ridged_mf","f_spiral",
"f_witch_of_agnesi"}:
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
func = 6
if tex.pov.func_list in {"f_helix1","f_helix2","f_piriform_2d","f_strophoid_2d"}:
func = 7
if tex.pov.func_list == "f_helical_torus":
func = 8
column_flow = layout.column_flow(columns=3, align=True)
column_flow.label(text="X")
column_flow.prop(tex.pov, "func_plus_x", text="")
column_flow.prop(tex.pov, "func_x", text="Value")
column_flow = layout.column_flow(columns=3, align=True)
column_flow.label(text="Y")
column_flow.prop(tex.pov, "func_plus_y", text="")
column_flow.prop(tex.pov, "func_y", text="Value")
column_flow = layout.column_flow(columns=3, align=True)
column_flow.label(text="Z")
column_flow.prop(tex.pov, "func_plus_z", text="")
column_flow.prop(tex.pov, "func_z", text="Value")
row=layout.row(align=align)
if func > 0:
row.prop(tex.pov, "func_P0", text="P0")
if func > 1:
row.prop(tex.pov, "func_P1", text="P1")
row=layout.row(align=align)
if func > 2:
row.prop(tex.pov, "func_P2", text="P2")
if func > 3:
row.prop(tex.pov, "func_P3", text="P3")
row=layout.row(align=align)
if func > 4:
row.prop(tex.pov, "func_P4", text="P4")
if func > 5:
row.prop(tex.pov, "func_P5", text="P5")
row=layout.row(align=align)
if func > 6:
row.prop(tex.pov, "func_P6", text="P6")
if func > 7:
row.prop(tex.pov, "func_P7", text="P7")
row=layout.row(align=align)
row.prop(tex.pov, "func_P8", text="P8")
row.prop(tex.pov, "func_P9", text="P9")
###################################################End Patterns############################
layout.prop(tex.pov, "warp_types", text="Warp types") #warp
if tex.pov.warp_types == "TOROIDAL":
layout.prop(tex.pov, "warp_tor_major_radius", text="Major radius")
if tex.pov.warp_types not in {"CUBIC","NONE"}:
layout.prop(tex.pov, "warp_orientation", text="Warp orientation")
col = layout.column(align=align)
row = col.row()
row.prop(tex.pov, "warp_dist_exp", text="Distance exponent")
row = col.row()
row.prop(tex.pov, "modifier_frequency", text="Frequency")
row.prop(tex.pov, "modifier_phase", text="Phase")
row=layout.row()
row.label(text="Offset:")
row.label(text="Scale:")
row.label(text="Rotate:")
col=layout.column(align=align)
row=col.row()
row.prop(tex.pov, "tex_mov_x", text="X")
row.prop(tex.pov, "tex_scale_x", text="X")
row.prop(tex.pov, "tex_rot_x", text="X")
row=col.row()
row.prop(tex.pov, "tex_mov_y", text="Y")
row.prop(tex.pov, "tex_scale_y", text="Y")
row.prop(tex.pov, "tex_rot_y", text="Y")
row=col.row()
row.prop(tex.pov, "tex_mov_z", text="Z")
row.prop(tex.pov, "tex_scale_z", text="Z")
row.prop(tex.pov, "tex_rot_z", text="Z")
row=layout.row()
row.label(text="Turbulence:")
col=layout.column(align=align)
row=col.row()
row.prop(tex.pov, "warp_turbulence_x", text="X")
row.prop(tex.pov, "modifier_octaves", text="Octaves")
row=col.row()
row.prop(tex.pov, "warp_turbulence_y", text="Y")
row.prop(tex.pov, "modifier_lambda", text="Lambda")
row=col.row()
row.prop(tex.pov, "warp_turbulence_z", text="Z")
row.prop(tex.pov, "modifier_omega", text="Omega")
class TEXTURE_PT_povray_tex_gamma(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Image Gamma"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
tex = context.texture
self.layout.prop(tex.pov, "tex_gamma_enable", text="", icon='SEQ_LUMA_WAVEFORM')
def draw(self, context):
layout = self.layout
tex = context.texture
Bastien Montagne
committed
layout.active = tex.pov.tex_gamma_enable
layout.prop(tex.pov, "tex_gamma_value", text="Gamma Value")
#commented out below UI for texture only custom code inside exported material:
# class TEXTURE_PT_povray_replacement_text(TextureButtonsPanel, bpy.types.Panel):
# bl_label = "Custom POV Code"
# COMPAT_ENGINES = {'POVRAY_RENDER'}
# def draw(self, context):
# layout = self.layout
Maurice Raybaud
committed
# tex = context.texture
Maurice Raybaud
committed
# col = layout.column()
# col.label(text="Replace properties with:")
# col.prop(tex.pov, "replacement_text", text="")
Maurice Raybaud
committed
class OBJECT_PT_povray_obj_importance(ObjectButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw(self, context):
layout = self.layout
obj = context.object
Bastien Montagne
committed
col.prop(obj.pov, "importance_value", text="Importance")
Bastien Montagne
committed
col.prop(obj.pov, "collect_photons", text="Receive Photon Caustics")
Maurice Raybaud
committed
if obj.pov.collect_photons:
col.prop(obj.pov, "spacing_multiplier", text="Photons Spacing Multiplier")
Campbell Barton
committed
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
class OBJECT_PT_povray_obj_sphere(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Sphere"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'SPHERE' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SPHERE':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Sphere radius: " + str(obj.pov.sphere_radius))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.sphere_update", text="Update",icon="SOLID")
#col.label(text="Parameters:")
col.prop(obj.pov, "sphere_radius", text="Radius of Sphere")
Maurice Raybaud
committed
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
class OBJECT_PT_povray_obj_cylinder(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Cylinder"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'CYLINDER' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'CYLINDER':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Cylinder radius: " + str(obj.pov.cylinder_radius))
col.label(text="Cylinder cap location: " + str(obj.pov.cylinder_location_cap))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.cylinder_update", text="Update",icon="MESH_CYLINDER")
#col.label(text="Parameters:")
col.prop(obj.pov, "cylinder_radius")
col.prop(obj.pov, "cylinder_location_cap")
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
class OBJECT_PT_povray_obj_cone(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Cone"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'CONE' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'CONE':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Cone base radius: " + str(obj.pov.cone_base_radius))
col.label(text="Cone cap radius: " + str(obj.pov.cone_cap_radius))
col.label(text="Cone proxy segments: " + str(obj.pov.cone_segments))
col.label(text="Cone height: " + str(obj.pov.cone_height))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.cone_update", text="Update",icon="MESH_CONE")
#col.label(text="Parameters:")
col.prop(obj.pov, "cone_base_radius", text="Radius of Cone Base")
col.prop(obj.pov, "cone_cap_radius", text="Radius of Cone Cap")
col.prop(obj.pov, "cone_segments", text="Segmentation of Cone proxy")
col.prop(obj.pov, "cone_height", text="Height of the cone")
class OBJECT_PT_povray_obj_superellipsoid(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Superquadric ellipsoid"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'SUPERELLIPSOID' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SUPERELLIPSOID':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Radial segmentation: " + str(obj.pov.se_u))
col.label(text="Lateral segmentation: " + str(obj.pov.se_v))
col.label(text="Ring shape: " + str(obj.pov.se_n1))
col.label(text="Cross-section shape: " + str(obj.pov.se_n2))
col.label(text="Fill up and down: " + str(obj.pov.se_edit))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.superellipsoid_update", text="Update",icon="MOD_SUBSURF")
#col.label(text="Parameters:")
col.prop(obj.pov, "se_u")
col.prop(obj.pov, "se_v")
col.prop(obj.pov, "se_n1")
col.prop(obj.pov, "se_n2")
col.prop(obj.pov, "se_edit")
class OBJECT_PT_povray_obj_torus(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Torus"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'TORUS' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'TORUS':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Torus major radius: " + str(obj.pov.torus_major_radius))
col.label(text="Torus minor radius: " + str(obj.pov.torus_minor_radius))
col.label(text="Torus major segments: " + str(obj.pov.torus_major_segments))
col.label(text="Torus minor segments: " + str(obj.pov.torus_minor_segments))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.torus_update", text="Update",icon="MESH_TORUS")
#col.label(text="Parameters:")
col.prop(obj.pov, "torus_major_radius")
col.prop(obj.pov, "torus_minor_radius")
col.prop(obj.pov, "torus_major_segments")
col.prop(obj.pov, "torus_minor_segments")
class OBJECT_PT_povray_obj_supertorus(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray SuperTorus"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'SUPERTORUS' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SUPERTORUS':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="SuperTorus major radius: " + str(obj.pov.st_major_radius))
col.label(text="SuperTorus minor radius: " + str(obj.pov.st_minor_radius))
col.label(text="SuperTorus major segments: " + str(obj.pov.st_u))
col.label(text="SuperTorus minor segments: " + str(obj.pov.st_v))
col.label(text="SuperTorus Ring Manipulator: " + str(obj.pov.st_ring))
col.label(text="SuperTorus Cross Manipulator: " + str(obj.pov.st_cross))
col.label(text="SuperTorus Internal And External radii: " + str(obj.pov.st_ie))
col.label(text="SuperTorus accuracy: " + str(ob.pov.st_accuracy))
col.label(text="SuperTorus max gradient: " + str(ob.pov.st_max_gradient))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.supertorus_update", text="Update",icon="MESH_TORUS")
#col.label(text="Parameters:")
col.prop(obj.pov, "st_major_radius")
col.prop(obj.pov, "st_minor_radius")
col.prop(obj.pov, "st_u")
col.prop(obj.pov, "st_v")
col.prop(obj.pov, "st_ring")
col.prop(obj.pov, "st_cross")
col.prop(obj.pov, "st_ie")
#col.prop(obj.pov, "st_edit") #?
col.prop(obj.pov, "st_accuracy")
col.prop(obj.pov, "st_max_gradient")
class OBJECT_PT_povray_obj_parametric(PovDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Parametric surface"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'PARAMETRIC' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'PARAMETRIC':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Minimum U: " + str(obj.pov.u_min))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="Maximum U: " + str(obj.pov.u_max))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="X Function: " + str(obj.pov.x_eq))
col.label(text="Y Function: " + str(obj.pov.y_eq))
col.label(text="Z Function: " + str(obj.pov.x_eq))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.parametric_update", text="Update",icon="SCRIPTPLUGINS")
col.prop(obj.pov, "u_min", text="Minimum U")
col.prop(obj.pov, "v_min", text="Minimum V")
col.prop(obj.pov, "u_max", text="Maximum U")
col.prop(obj.pov, "v_max", text="Minimum V")
col.prop(obj.pov, "x_eq", text="X Function")
col.prop(obj.pov, "y_eq", text="Y Function")
col.prop(obj.pov, "z_eq", text="Z Function")
Maurice Raybaud
committed
class OBJECT_PT_povray_replacement_text(ObjectButtonsPanel, bpy.types.Panel):
bl_label = "Custom POV Code"
Campbell Barton
committed
COMPAT_ENGINES = {'POVRAY_RENDER'}
Maurice Raybaud
committed
def draw(self, context):
layout = self.layout
obj = context.object
Maurice Raybaud
committed
col.label(text="Replace properties with:")
Bastien Montagne
committed
col.prop(obj.pov, "replacement_text", text="")
Maurice Raybaud
committed
###############################################################################
# Add Povray Objects
###############################################################################
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
class Povray_primitives_add_menu(bpy.types.Menu):
"""Define the menu with presets"""
bl_idname = "Povray_primitives_add_menu"
bl_label = "Povray"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return (engine == 'POVRAY_RENDER')
def draw(self,context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu(BasicShapesMenu.bl_idname, text = "Primitives",icon="GROUP")
layout.menu(ImportMenu.bl_idname, text = "Import",icon="IMPORT")
class BasicShapesMenu(bpy.types.Menu):
bl_idname = "Basic_shapes_calls"
bl_label = "Basic_shapes"
def draw(self,context):
pov = bpy.types.Object.pov #context.object.pov ?
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("pov.addplane", text="Infinite Plane",icon = 'MESH_PLANE')
layout.operator("pov.addbox", text="Box",icon = 'MESH_CUBE')
layout.operator("pov.addsphere", text="Sphere",icon = 'SOLID')
layout.operator("pov.addcylinder", text="Cylinder",icon="MESH_CYLINDER")
layout.operator("pov.cone_add", text="Cone",icon="MESH_CONE")
layout.operator("pov.addtorus", text="Torus",icon = 'MESH_TORUS')
layout.separator()
layout.operator("pov.addparametric", text="Parametric",icon = 'SCRIPTPLUGINS')
layout.operator("pov.addrainbow", text="Rainbow",icon="COLOR")
layout.operator("pov.addlathe", text="Lathe",icon = 'MOD_SCREW')
layout.operator("pov.addprism", text="Prism",icon = 'MOD_SOLIDIFY')
layout.operator("pov.addsuperellipsoid", text="Superquadric Ellipsoid",icon = 'MOD_SUBSURF')
layout.operator("pov.addheightfield", text="Height Field",icon="RNDCURVE")
layout.operator("pov.addspheresweep", text="Sphere Sweep",icon = 'FORCE_CURVE')
layout.separator()
layout.operator("pov.addblobsphere", text="Blob Sphere",icon = 'META_DATA')
layout.separator()
layout.label("Isosurfaces")
layout.operator("pov.addisosurfacebox", text="Isosurface Box",icon="META_CUBE")
layout.operator("pov.addisosurfacesphere", text="Isosurface Sphere",icon="META_BALL")
layout.operator("pov.addsupertorus", text="Supertorus",icon="SURFACE_NTORUS")
layout.separator()
layout.label(text = "Macro based")
layout.operator("pov.addpolygontocircle", text="Polygon To Circle Blending",icon="RETOPO")
layout.operator("pov.addloft", text="Loft",icon="SURFACE_NSURFACE")
class ImportMenu(bpy.types.Menu):
bl_idname = "Importer_calls"
bl_label = "Import"
def draw(self,context):
pov = bpy.types.Object.pov #context.object.pov ?
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
Maurice Raybaud
committed
layout.operator("import_scene.pov",icon="FORCE_LENNARDJONES")
def menu_func_add(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
self.layout.menu("Povray_primitives_add_menu", icon="PLUGIN")
def menu_func_import(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
Maurice Raybaud
committed
self.layout.operator("import_scene.pov",icon="FORCE_LENNARDJONES")
###############################################################################
# Camera Povray Settings
###############################################################################
Maurice Raybaud
committed
class CAMERA_PT_povray_cam_dof(CameraDataButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Depth Of Field"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
cam = context.camera
Bastien Montagne
committed
self.layout.prop(cam.pov, "dof_enable", text="")
def draw(self, context):
layout = self.layout
cam = context.camera
Bastien Montagne
committed
layout.active = cam.pov.dof_enable
Bastien Montagne
committed
layout.prop(cam.pov, "dof_aperture")
Campbell Barton
committed
Bastien Montagne
committed
col.prop(cam.pov, "dof_samples_min")
col.prop(cam.pov, "dof_variance")
Bastien Montagne
committed
col.prop(cam.pov, "dof_samples_max")
col.prop(cam.pov, "dof_confidence")
Maurice Raybaud
committed
class CAMERA_PT_povray_replacement_text(CameraDataButtonsPanel, bpy.types.Panel):
bl_label = "Custom POV Code"
Campbell Barton
committed
COMPAT_ENGINES = {'POVRAY_RENDER'}
Maurice Raybaud
committed
def draw(self, context):
layout = self.layout
cam = context.camera
Maurice Raybaud
committed
col.label(text="Replace properties with:")
Bastien Montagne
committed
col.prop(cam.pov, "replacement_text", text="")
Maurice Raybaud
committed
class TEXT_PT_povray_custom_code(TextButtonsPanel, bpy.types.Panel):
bl_label = "P.O.V-Ray"
Campbell Barton
committed
COMPAT_ENGINES = {'POVRAY_RENDER'}
Maurice Raybaud
committed
def draw(self, context):
layout = self.layout
Maurice Raybaud
committed
if text:
Bastien Montagne
committed
layout.prop(text.pov, "custom_code", text="Add as POV code")