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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
Campbell Barton
committed
luku = 0
for tex in objekti.active_material.texture_slots:
if(not(hasattr(tex,'texture'))):
break
luku = luku +1
return luku
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def readtexturefolder(objekti,is_new): #read textures from texture file
coat3D = bpy.context.scene.coat3D
obj_coat = objekti.coat3D
texcoat = {}
texcoat['color'] = []
texcoat['metalness'] = []
texcoat['rough'] = []
texcoat['nmap'] = []
texcoat['disp'] = []
if(is_new == True):
files_dir = os.path.dirname(os.path.abspath(objekti.coat3D.applink_address))
else:
if(bpy.data.filepath == ''):
files_dir = os.path.dirname(os.path.abspath(objekti.coat3D.applink_address))
files_dir = files_dir.replace('3DC2Blender' + os.sep + 'Objects','3DC2Blender' + os.sep + 'Textures')
else:
files_dir = os.path.dirname(bpy.data.filepath) + os.sep + '3DCApplink' + os.sep + 'Textures'
files = os.listdir(files_dir)
materiaali_muutos = objekti.active_material.name
uusin_mat = materiaali_muutos.replace('Material.','Material_')
for i in files:
if(i.startswith(obj_coat.applink_name + '_' + uusin_mat)):
koko_osoite = files_dir + os.sep + i
listed = re.split(r'[_.]', i)
tex_name = listed[-2]
texcoat[tex_name].append(koko_osoite)
createnodes(objekti, texcoat)
def checkmaterial(mat_list, objekti): #check how many materials object has
mat_list = []
for obj_mate in objekti.material_slots:
if(obj_mate.material.use_nodes == False):
obj_mate.material.use_nodes = True
def createnodes(objekti,texcoat): #luo nodes palikat ja linkittaa tekstuurit niihin
bring_color = True #naiden tarkoitus on tsekata onko tarvetta luoda uusi node vai riittaako paivitys
bring_metalness = True
bring_roughness = True
bring_normal = True
bring_disp = True
act_material = objekti.active_material
if(objekti.active_material.use_nodes == False):
objekti.active_material.use_nodes = True
#ensimmaiseksi kaydaan kaikki image nodet lapi ja tarkistetaan onko nimi 3DC alkunen jos on niin reload
for node in act_material.node_tree.nodes:
if(node.type == 'TEX_IMAGE'):
if(node.name == '3DC_color'):
bring_color = False
node.image.reload()
elif(node.name == '3DC_metalness'):
bring_metalness = False
node.image.reload()
elif(node.name == '3DC_roughness'):
bring_roughness = False
node.image.reload()
elif(node.name == '3DC_normal'):
bring_normal = False
node.image.reload()
#seuraavaksi lahdemme rakentamaan node tree. Lahdetaan Material Outputista rakentaa
main_mat = act_material.node_tree.nodes['Material Output']
if(main_mat.inputs['Surface'].is_linked == True):
glue_mat = main_mat.inputs['Surface'].links[0].from_node
#Color
if(bring_color == True and glue_mat.inputs.find('Base Color') != -1 and texcoat['color'] != []):
node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
node.location = -400,400
node.name='3DC_color'
if(texcoat['color']):
node.image = bpy.data.images.load(texcoat['color'][0])
input_color = glue_mat.inputs.find('Base Color')
act_material.node_tree.links.new(node.outputs[0], glue_mat.inputs[input_color])
#Metalness
if(bring_metalness == True and glue_mat.inputs.find('Metallic') != -1 and texcoat['metalness'] != []):
node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
node.location = -600,200
node.name='3DC_metalness'
if(texcoat['metalness']):
node.image = bpy.data.images.load(texcoat['metalness'][0])
node.color_space = 'NONE'
input_color = glue_mat.inputs.find('Metallic')
act_material.node_tree.links.new(node.outputs[0], glue_mat.inputs[input_color])
#Roughness
if(bring_roughness == True and glue_mat.inputs.find('Roughness') != -1 and texcoat['rough'] != []):
node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
node.location = -550,0
node.name='3DC_roughness'
if(texcoat['rough']):
node.image = bpy.data.images.load(texcoat['rough'][0])
node.color_space = 'NONE'
input_color = glue_mat.inputs.find('Roughness')
act_material.node_tree.links.new(node.outputs[0], glue_mat.inputs[input_color])
#Normal map
if(bring_normal == True and glue_mat.inputs.find('Normal') != -1 and texcoat['nmap'] != []):
node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
normal_node = act_material.node_tree.nodes.new('ShaderNodeNormalMap')
node.location = -600,-270
normal_node.location = -300,-170
node.name='3DC_normal'
if(texcoat['nmap']):
node.image = bpy.data.images.load(texcoat['nmap'][0])
node.color_space = 'NONE'
input_color = glue_mat.inputs.find('Normal')
act_material.node_tree.links.new(node.outputs[0], normal_node.inputs[1])
act_material.node_tree.links.new(normal_node.outputs[0], glue_mat.inputs[input_color])
bpy.ops.object.editmode_toggle() #HACKKI joka saa tekstuurit nakymaan heti
bpy.ops.object.editmode_toggle()
def matlab(mat_list, objekti, scene,is_new):
#checkmaterial(mat_list, objekti)
readtexturefolder(objekti,is_new)
"""
print('tassa tietoo')
print(mat_list,objekti,scene,export)
if(bpy.context.scene.render.engine == 'VRAY_RENDER' or bpy.context.scene.render.engine == 'VRAY_RENDER_PREVIEW'):
vray = True
else:
vray = False
take_color = 0
take_spec = 0
take_normal = 0
take_disp = 0
bring_color = 1
bring_spec = 1
bring_normal = 1
bring_disp = 1
texcoat = {}
texcoat['color'] = []
texcoat['specular'] = []
texcoat['nmap'] = []
texcoat['disp'] = []
texu = []
if(export):
objekti.coat3D.objpath = export
nimi = os.path.split(export)[1]
osoite = os.path.dirname(export) + os.sep #pitaa ehka muuttaa
for mate in objekti.material_slots:
for tex_slot in mate.material.texture_slots:
if(hasattr(tex_slot,'texture')):
if(tex_slot.texture.type == 'IMAGE'):
Kalle-Samuli Riihikoski
committed
if tex_slot.texture.image is not None:
tex_slot.texture.image.reload()
if(os.sys.platform == 'win32'):
osoite = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
Campbell Barton
committed
osoite = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
ki = os.path.split(coa.applink_name)[1]
ko = os.path.splitext(ki)[0]
just_nimi = ko + '_'
print('terve:' + coa.applink_name)
if(len(objekti.material_slots) != 0):
for obj_tex in objekti.active_material.texture_slots:
if(hasattr(obj_tex,'texture')):
if(obj_tex.texture.type == 'IMAGE'):
if(obj_tex.use_map_color_diffuse):
bring_color = 0;
if(obj_tex.use_map_specular):
bring_spec = 0;
if(obj_tex.use_map_normal):
bring_normal = 0;
if(obj_tex.use_map_displacement):
bring_disp = 0;
files = os.listdir(osoite)
for i in files:
tui = i[:just_nimi_len]
if(tui == just_nimi):
texu.append(i)
for yy in texu:
minimi = (yy.rfind('_'))+1
maksimi = (yy.rfind('.'))
tex_name = yy[minimi:maksimi]
koko = ''
koko += osoite
koko += yy
texcoat[tex_name].append(koko)
if((texcoat['color'] or texcoat['nmap'] or texcoat['disp'] or texcoat['specular']) and (len(objekti.material_slots)) == 0):
materials_old = bpy.data.materials.keys()
bpy.ops.material.new()
materials_new = bpy.data.materials.keys()
new_ma = list(set(materials_new).difference(set(materials_old)))
new_mat = new_ma[0]
ki = bpy.data.materials[new_mat]
objekti.data.materials.append(ki)
if(bring_color == 1 and texcoat['color']):
index = find_index(objekti)
tex = bpy.ops.Texture
objekti.active_material.texture_slots.create(index)
total_mat = len(objekti.active_material.texture_slots.items())
useold = ''
if((seekco.name[:5] == 'Color') and (seekco.users_material == ())):
textures_old = bpy.data.textures.keys()
bpy.data.textures.new('Color',type='IMAGE')
textures_new = bpy.data.textures.keys()
name_te = list(set(textures_new).difference(set(textures_old)))
name_tex = name_te[0]
bpy.ops.image.new(name=name_tex)
bpy.data.images[name_tex].filepath = texcoat['color'][0]
bpy.data.images[name_tex].source = 'FILE'
objekti.active_material.texture_slots[index].texture = bpy.data.textures[name_tex]
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[name_tex]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].texture.image.reload()
objekti.active_material.texture_slots[index].texture = useold
Kalle-Samuli Riihikoski
committed
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[useold.name]
objekti.active_material.texture_slots[index].texture.image.filepath = texcoat['color'][0]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
Kalle-Samuli Riihikoski
committed
if(bring_normal == 1 and texcoat['nmap']):
index = find_index(objekti)
tex = bpy.ops.Texture
objekti.active_material.texture_slots.create(index)
total_mat = len(objekti.active_material.texture_slots.items())
useold = ''
if((seekco.name[:6] == 'Normal') and (seekco.users_material == ())):
textures_old = bpy.data.textures.keys()
bpy.data.textures.new('Normal',type='IMAGE')
textures_new = bpy.data.textures.keys()
name_te = list(set(textures_new).difference(set(textures_old)))
name_tex = name_te[0]
bpy.ops.image.new(name=name_tex)
bpy.data.images[name_tex].filepath = texcoat['nmap'][0]
bpy.data.images[name_tex].source = 'FILE'
objekti.active_material.texture_slots[index].texture = bpy.data.textures[name_tex]
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[name_tex]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_normal = True
objekti.active_material.texture_slots[index].texture.image.reload()
if(vray):
bpy.data.textures[name_tex].vray_slot.BRDFBump.map_type = 'TANGENT'
else:
bpy.data.textures[name_tex].use_normal_map = True
objekti.active_material.texture_slots[index].normal_map_space = 'TANGENT'
Kalle-Samuli Riihikoski
committed
objekti.active_material.texture_slots[index].normal_factor = 1
objekti.active_material.texture_slots[index].texture = useold
Kalle-Samuli Riihikoski
committed
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[useold.name]
objekti.active_material.texture_slots[index].texture.image.filepath = texcoat['nmap'][0]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_normal = True
Kalle-Samuli Riihikoski
committed
objekti.active_material.texture_slots[index].normal_factor = 1
if(bring_spec == 1 and texcoat['specular']):
index = find_index(objekti)
objekti.active_material.texture_slots.create(index)
useold = ''
if((seekco.name[:8] == 'Specular') and (seekco.users_material == ())):
textures_old = bpy.data.textures.keys()
bpy.data.textures.new('Specular',type='IMAGE')
textures_new = bpy.data.textures.keys()
name_te = list(set(textures_new).difference(set(textures_old)))
name_tex = name_te[0]
bpy.ops.image.new(name=name_tex)
bpy.data.images[name_tex].filepath = texcoat['specular'][0]
bpy.data.images[name_tex].source = 'FILE'
objekti.active_material.texture_slots[index].texture = bpy.data.textures[name_tex]
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[name_tex]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_specular = True
objekti.active_material.texture_slots[index].texture.image.reload()
objekti.active_material.texture_slots[index].texture = useold
Kalle-Samuli Riihikoski
committed
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[useold.name]
objekti.active_material.texture_slots[index].texture.image.filepath = texcoat['specular'][0]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_specular = True
if(bring_disp == 1 and texcoat['disp']):
index = find_index(objekti)
objekti.active_material.texture_slots.create(index)
useold = ''
if((seekco.name[:12] == 'Displacement') and (seekco.users_material == ())):
textures_old = bpy.data.textures.keys()
bpy.data.textures.new('Displacement',type='IMAGE')
textures_new = bpy.data.textures.keys()
name_te = list(set(textures_new).difference(set(textures_old)))
name_tex = name_te[0]
bpy.ops.image.new(name=name_tex)
bpy.data.images[name_tex].filepath = texcoat['disp'][0]
bpy.data.images[name_tex].source = 'FILE'
objekti.active_material.texture_slots[index].texture = bpy.data.textures[name_tex]
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[name_tex]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_displacement = True
objekti.active_material.texture_slots[index].texture.image.reload()
elif(useold != ''):
objekti.active_material.texture_slots[index].texture = useold
Kalle-Samuli Riihikoski
committed
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[useold.name]
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objekti.active_material.texture_slots[index].texture.image.filepath = texcoat['disp'][0]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_displacement = True
if(vray):
objekti.active_material.texture_slots[index].texture.use_interpolation = False
objekti.active_material.texture_slots[index].displacement_factor = 0.05
else:
disp_modi = ''
for seek_modi in objekti.modifiers:
if(seek_modi.type == 'DISPLACE'):
disp_modi = seek_modi
break
if(disp_modi):
disp_modi.texture = objekti.active_material.texture_slots[index].texture
if(objekti.data.uv_textures.active):
disp_modi.texture_coords = 'UV'
disp_modi.uv_layer = objekti.data.uv_textures.active.name
else:
objekti.modifiers.new('Displace',type='DISPLACE')
objekti.modifiers['Displace'].texture = objekti.active_material.texture_slots[index].texture
if(objekti.data.uv_textures.active):
objekti.modifiers['Displace'].texture_coords = 'UV'
objekti.modifiers['Displace'].uv_layer = objekti.data.uv_textures.active.name