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def build_query_model():
'''use all search input to request results from server'''
props = bpy.context.scene.blenderkit_models
query = {
"asset_type": 'model',
# "engine": props.search_engine,
# "adult": props.search_adult,
}
if props.search_style != 'ANY':
if props.search_style != 'OTHER':
query["model_style"] = props.search_style
query["model_style"] = props.search_style_other
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committed
if props.free_only:
query["is_free"] = True
# if props.search_advanced:
if props.search_condition != 'UNSPECIFIED':
query["condition"] = props.search_condition
if props.search_design_year:
query["designYear_gte"] = props.search_design_year_min
query["designYear_lte"] = props.search_design_year_max
if props.search_polycount:
query["faceCount_gte"] = props.search_polycount_min
query["faceCount_lte"] = props.search_polycount_max
if props.search_texture_resolution:
query["textureResolutionMax_gte"] = props.search_texture_resolution_min
query["textureResolutionMax_lte"] = props.search_texture_resolution_max
build_query_common(query, props)
return query
def build_query_scene():
'''use all search input to request results from server'''
props = bpy.context.scene.blenderkit_scene
query = {
"asset_type": 'scene',
# "engine": props.search_engine,
# "adult": props.search_adult,
}
build_query_common(query, props)
return query
def build_query_material():
props = bpy.context.scene.blenderkit_mat
query = {
"asset_type": 'material',
}
# if props.search_engine == 'NONE':
# query["engine"] = ''
# if props.search_engine != 'OTHER':
# query["engine"] = props.search_engine
# else:
# query["engine"] = props.search_engine_other
if props.search_style != 'ANY':
if props.search_style != 'OTHER':
query["style"] = props.search_style
else:
query["style"] = props.search_style_other
if props.search_procedural == 'TEXTURE_BASED':
# todo this procedural hack should be replaced with the parameter
query["textureResolutionMax_gte"] = 0
# query["procedural"] = False
if props.search_texture_resolution:
query["textureResolutionMax_gte"] = props.search_texture_resolution_min
query["textureResolutionMax_lte"] = props.search_texture_resolution_max
elif props.search_procedural == "PROCEDURAL":
# todo this procedural hack should be replaced with the parameter
query["files_size_lte"] = 1024 * 1024
# query["procedural"] = True
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build_query_common(query, props)
return query
def build_query_texture():
props = bpy.context.scene.blenderkit_tex
query = {
"asset_type": 'texture',
}
if props.search_style != 'ANY':
if props.search_style != 'OTHER':
query["search_style"] = props.search_style
else:
query["search_style"] = props.search_style_other
build_query_common(query, props)
return query
def build_query_brush():
props = bpy.context.scene.blenderkit_brush
brush_type = ''
if bpy.context.sculpt_object is not None:
brush_type = 'sculpt'
elif bpy.context.image_paint_object: # could be just else, but for future p
brush_type = 'texture_paint'
query = {
"asset_type": 'brush',
}
build_query_common(query, props)
return query
def mt(text):
global search_start_time, prev_time
alltime = time.time() - search_start_time
since_last = time.time() - prev_time
prev_time = time.time()
def add_search_process(query, params, orig_result):
global search_threads
while (len(search_threads) > 0):
old_thread = search_threads.pop(0)
old_thread[0].stop()
# TODO CARE HERE FOR ALSO KILLING THE THREADS...AT LEAST NOW SEARCH DONE FIRST WON'T REWRITE AN OLDER ONE
tempdir = paths.get_temp_dir('%s_search' % query['asset_type'])
search_threads.append([thread, tempdir, query['asset_type'],{}])# 4th field is for results
def search(category='', get_next=False, author_id=''):
''' initialize searching'''
global search_start_time
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
### updating of search categories was moved here, due to the reason that BlenderKit created the blenderkit_data
# folder upon registration of BlenderKit, which wasn't a favourite option for some users (devs running tests).
# user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
# if not user_preferences.first_run:
# api_key = user_preferences.api_key
# if bpy.context.window_manager.get('bkit_categories') is None:
# categories.fetch_categories_thread(api_key)
if not hasattr(scene, 'blenderkit'):
return;
props = scene.blenderkit_models
query = build_query_model()
if not hasattr(scene, 'blenderkit_scene'):
return;
props = scene.blenderkit_scene
query = build_query_scene()
if not hasattr(scene, 'blenderkit_mat'):
return;
props = scene.blenderkit_mat
query = build_query_material()
if not hasattr(scene, 'blenderkit_tex'):
return;
# props = scene.blenderkit_tex
# query = build_query_texture()
if not hasattr(scene, 'blenderkit_brush'):
return;
props = scene.blenderkit_brush
query = build_query_brush()
if props.is_searching and get_next == True:
return;
query['category_subtree'] = category
query['author_id'] = author_id
elif props.own_only:
# if user searches for [another] author, 'only my assets' is invalid. that's why in elif.
profile = bpy.context.window_manager.get('bkit profile')
if profile is not None:
query['author_id'] = str(profile['user']['id'])
props.is_searching = True
params = {
'scene_uuid': bpy.context.scene.get('uuid', None),
'addon_version': version_checker.get_addon_version(),
'api_key': user_preferences.api_key,
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# if free_only:
# query['keywords'] += '+is_free:true'
orig_results = scene.get(f'bkit {ui_props.asset_type.lower()} search orig', {})
if orig_results != {}:
#ensure it's a copy in dict for what we are passing to thread:
orig_results = orig_results.to_dict()
add_search_process(query, params, orig_results)
tasks_queue.add_task((ui.add_report, ('BlenderKit searching....', 2)))
props.report = 'BlenderKit searching....'
def search_update(self, context):
# if self.search_keywords != '':
ui_props = bpy.context.scene.blenderkitUI
if ui_props.down_up != 'SEARCH':
ui_props.down_up = 'SEARCH'
# here we tweak the input if it comes form the clipboard. we need to get rid of asset type and set it to
sprops = utils.get_search_props()
instr = 'asset_base_id:'
atstr = 'asset_type:'
kwds = sprops.search_keywords
idi = kwds.find(instr)
ati = kwds.find(atstr)
# if the asset type already isn't there it means this update function
# was triggered by it's last iteration and needs to cancel
return;
if ati > -1:
at = kwds[ati:].lower()
# uncertain length of the remaining string - find as better method to check the presence of asset type
if at.find('model') > -1:
ui_props.asset_type = 'MODEL'
elif at.find('material') > -1:
ui_props.asset_type = 'MATERIAL'
elif at.find('brush') > -1:
ui_props.asset_type = 'BRUSH'
# now we trim the input copypaste by anything extra that is there,
# this is also a way for this function to recognize that it already has parsed the clipboard
# the search props can have changed and this needs to transfer the data to the other field
# this complex behaviour is here for the case where the user needs to paste manually into blender?
sprops = utils.get_search_props()
sprops.search_keywords = kwds[:ati].rstrip()
search()
class SearchOperator(Operator):
"""Tooltip"""
bl_idname = "view3d.blenderkit_search"
bl_label = "BlenderKit asset search"
bl_description = "Search online for assets"
own: BoolProperty(name="own assets only",
description="Find all own assets",
default=False)
category: StringProperty(
name="category",
description="search only subtree of this category",
author_id: StringProperty(
name="Author ID",
description="Author ID - search only assets by this author",
get_next: BoolProperty(name="next page",
description="get next page from previous search",
name="Keywords",
description="Keywords",
@classmethod
def poll(cls, context):
return True
def execute(self, context):
# TODO ; this should all get transferred to properties of the search operator, so sprops don't have to be fetched here at all.
sprops = utils.get_search_props()
if self.author_id != '':
sprops.search_keywords = ''
if self.keywords != '':
sprops.search_keywords = self.keywords
search(category=self.category, get_next=self.get_next, author_id=self.author_id)
return {'FINISHED'}
classes = [
SearchOperator
]
def register_search():
bpy.app.handlers.load_post.append(scene_load)
for c in classes:
bpy.utils.register_class(c)
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
if user_preferences.use_timers:
bpy.app.timers.register(timer_update)
categories.load_categories()
def unregister_search():
bpy.app.handlers.load_post.remove(scene_load)
for c in classes:
bpy.utils.unregister_class(c)
if bpy.app.timers.is_registered(timer_update):
bpy.app.timers.unregister(timer_update)