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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # Contributed to by:
    
    # Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy, dreampainter, cotejrp1 #
    # liero, Kayo Phoenix, sugiany, dommetysk, Phymec, Anthony D'Agostino, Pablo Vazquez, Richard Wilks #
    # xyz presets by elfnor
    
    
    bl_info = {
        "name": "Extra Objects",
    
        "author": "Multiple Authors",
    
        "location": "View3D > Add > Mesh",
        "description": "Add extra mesh object types",
    
        "warning": "",
    
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Add_Extra",
    
    from .geodesic_domes import __init__
    from .geodesic_domes import add_shape_geodesic
    from .geodesic_domes import forms_271
    from .geodesic_domes import geodesic_classes_271
    from .geodesic_domes import third_domes_panel_271
    from .geodesic_domes import vefm_271
    
    
    
    if "bpy" in locals():
    
        importlib.reload(add_mesh_star)
    
        importlib.reload(add_mesh_twisted_torus)
        importlib.reload(add_mesh_gemstones)
        importlib.reload(add_mesh_gears)
        importlib.reload(add_mesh_3d_function_surface)
    
        importlib.reload(add_mesh_round_cube)
    
        importlib.reload(add_mesh_supertoroid)
        importlib.reload(add_mesh_pyramid)
        importlib.reload(add_mesh_torusknot)
        importlib.reload(add_mesh_honeycomb)
        importlib.reload(add_mesh_teapot)
        importlib.reload(add_mesh_pipe_joint)
        importlib.reload(add_mesh_solid)
    
        importlib.reload(add_mesh_round_brilliant)
        importlib.reload(add_mesh_menger_sponge)
        importlib.reload(add_mesh_vertex)
        importlib.reload(add_empty_as_parent)
    
        importlib.reload(mesh_discombobulator)
        importlib.reload(add_mesh_beam_builder)
        importlib.reload(Wallfactory)
    
        from . import add_mesh_star
    
        from . import add_mesh_twisted_torus
        from . import add_mesh_gemstones
        from . import add_mesh_gears
        from . import add_mesh_3d_function_surface
    
        from . import add_mesh_round_cube
    
        from . import add_mesh_supertoroid
    
        from . import add_mesh_pyramid
    
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        from . import add_mesh_torusknot
        from . import add_mesh_honeycomb
    
        from . import add_mesh_teapot
    
        from . import add_mesh_pipe_joint
        from . import add_mesh_solid
    
        from . import add_mesh_round_brilliant
        from . import add_mesh_menger_sponge
        from . import add_mesh_vertex
        from . import add_empty_as_parent
    
        from . import mesh_discombobulator
        from . import add_mesh_beam_builder
        from . import Wallfactory
    
    from bpy.props import (
                    BoolProperty,
                    IntProperty,
                    FloatProperty,
                    )
    
    
    class INFO_MT_mesh_vert_add(bpy.types.Menu):
        # Define the "Pipe Joints" menu
        bl_idname = "INFO_MT_mesh_vert_add"
        bl_label = "Single Vert"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
            layout.operator("mesh.primitive_vert_add",
    
                            text="Add Single Vert ")
    
            layout.operator("mesh.primitive_emptyvert_add",
    
                            text="Object Origin Only")
    
            layout.operator("mesh.primitive_symmetrical_vert_add",
    
                            text="Origin & Vert Mirrored")
    
            layout.operator("mesh.primitive_symmetrical_empty_add",
    
                            text="Object Origin Mirrored")
    
    class INFO_MT_mesh_gears_add(bpy.types.Menu):
        # Define the "Gears" menu
        bl_idname = "INFO_MT_mesh_gears_add"
        bl_label = "Gears"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
    
            layout.operator("mesh.primitive_gear",
    
            layout.operator("mesh.primitive_worm_gear",
    
    
    class INFO_MT_mesh_diamonds_add(bpy.types.Menu):
        # Define the "Gears" menu
        bl_idname = "INFO_MT_mesh_diamonds_add"
        bl_label = "Diamonds"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
            layout.operator("mesh.primitive_brilliant_add",
    
                            text="Brilliant Diamond")
    
            layout.operator("mesh.primitive_diamond_add",
    
                            text="Diamond")
    
            layout.operator("mesh.primitive_gem_add",
    
    class INFO_MT_mesh_math_add(bpy.types.Menu):
        # Define the "Math Function" menu
        bl_idname = "INFO_MT_mesh_math_add"
        bl_label = "Math Functions"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
    
            layout.operator("mesh.primitive_z_function_surface",
    
                            text="Z Math Surface")
    
            layout.operator("mesh.primitive_xyz_function_surface",
    
                            text="XYZ Math Surface")
    
            self.layout.operator("mesh.primitive_solid_add", text="Regular Solid")
    
    
    class INFO_MT_mesh_extras_add(bpy.types.Menu):
    
        # Define the "Simple Objects" menu
    
        bl_idname = "INFO_MT_mesh_extras_add"
        bl_label = "Extras"
    
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
    
            layout.menu("INFO_MT_mesh_diamonds_add", text="Diamonds", icon="PMARKER_SEL")
    
            layout.operator("mesh.add_beam",
    
                            text="Beam Builder")
    
            layout.operator("mesh.wall_add",
    
                            text="Wall Factory")
    
            layout.operator("mesh.primitive_star_add",
    
                            text="Simple Star")
    
            layout.operator("mesh.primitive_steppyramid_add",
    
                            text="Step Pyramid")
    
            layout.operator("mesh.honeycomb_add",
    
                            text="Honeycomb")
    
            layout.operator("mesh.primitive_teapot_add",
    
                            text="Teapot+")
    
            layout.operator("mesh.menger_sponge_add",
    
                            text="Menger Sponge")
    
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    class INFO_MT_mesh_torus_add(bpy.types.Menu):
        # Define the "Simple Objects" menu
        bl_idname = "INFO_MT_mesh_torus_add"
        bl_label = "Torus Objects"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
            layout.operator("mesh.primitive_twisted_torus_add",
    
                            text="Twisted Torus")
    
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            layout.operator("mesh.primitive_supertoroid_add",
    
                            text="Supertoroid")
    
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            layout.operator("mesh.primitive_torusknot_add",
    
                            text="Torus Knot")
    
    
    class INFO_MT_mesh_pipe_joints_add(bpy.types.Menu):
        # Define the "Pipe Joints" menu
        bl_idname = "INFO_MT_mesh_pipe_joints_add"
        bl_label = "Pipe Joints"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
            layout.operator("mesh.primitive_elbow_joint_add",
    
                            text="Pipe Elbow")
    
            layout.operator("mesh.primitive_tee_joint_add",
    
                            text="Pipe T-Joint")
    
            layout.operator("mesh.primitive_wye_joint_add",
    
                            text="Pipe Y-Joint")
    
            layout.operator("mesh.primitive_cross_joint_add",
    
                            text="Pipe Cross-Joint")
    
            layout.operator("mesh.primitive_n_joint_add",
    
                            text="Pipe N-Joint")
    
    
    class discombobulator_scene_props(bpy.types.PropertyGroup):
    
        DISC_doodads = []
    
        # Protusions Buttons:
        repeatprot = IntProperty(
                            name="Repeat protusions",
                            description=("Make several layers of protusion \n"
                                         "Use carefully, runs recursively the discombulator"),
                            default=1, min=1, max=4  # set to 4 because it's 2**n reqursive
                            )
        doprots = BoolProperty(
                            name="Make protusions",
                            description="Check if we want to add protusions to the mesh",
                            default=True
                            )
        subpolygon1 = BoolProperty(
                            name="1",
                            default=True
                            )
        subpolygon2 = BoolProperty(
                            name="2",
                            default=True
                            )
        subpolygon3 = BoolProperty(
                            name="3",
                            default=True
                            )
        subpolygon4 = BoolProperty(
                            name="4",
                            default=True
                            )
    
        polygonschangedpercent = FloatProperty(
                            name="Polygon %",
                            description="Percentage of changed polygons",
                            default=1.0
                            )
        minHeight = FloatProperty(
                            name="Min height",
                            description="Minimal height of the protusions",
                            default=0.2
                            )
        maxHeight = FloatProperty(
                            name="Max height",
                            description="Maximal height of the protusions",
                            default=0.4
                            )
        minTaper = FloatProperty(
                            name="Min taper",
                            description="Minimal height of the protusions",
                            default=0.15, min=0.0, max=1.0,
                            subtype='PERCENTAGE'
                            )
        maxTaper = FloatProperty(
                            name="Max taper",
                            description="Maximal height of the protusions",
                            default=0.35, min=0.0, max=1.0,
                            subtype='PERCENTAGE'
                            )
        # Doodads buttons:
        dodoodads = BoolProperty(
                            name="Make doodads",
                            description="Check if we want to generate doodads",
                            default=False
                            )
        mindoodads = IntProperty(
                            name="Minimum doodads number",
                            description="Ask for the minimum number of doodads to generate per polygon",
                            default=1, min=0, max=50
                            )
        maxdoodads = IntProperty(
                            name="Maximum doodads number",
                            description="Ask for the maximum number of doodads to generate per polygon",
                            default=6, min=1, max=50
                            )
        doodMinScale = FloatProperty(
                            name="Scale min", description="Minimum scaling of doodad",
                            default=0.5, min=0.0, max=1.0,
                            subtype='PERCENTAGE'
                            )
        doodMaxScale = FloatProperty(
                            name="Scale max",
                            description="Maximum scaling of doodad",
                            default=1.0, min=0.0, max=1.0,
                            subtype='PERCENTAGE'
                            )
        # Materials buttons:
        sideProtMat = IntProperty(
                            name="Side's prot mat",
                            description="Material of protusion's sides",
                            default=0, min=0
                            )
        topProtMat = IntProperty(
                            name="Prot's top mat",
                            description="Material of protusion's top",
                            default=0, min=0
                            )
    
    # Register all operators and panels
    
    # Define "Extras" menu
    def menu_func(self, context):
    
        lay_out = self.layout
        lay_out.operator_context = 'INVOKE_REGION_WIN'
        lay_out.separator()
        lay_out.menu("INFO_MT_mesh_vert_add", text="Single Vert", icon="LAYER_ACTIVE")
        lay_out.operator("mesh.primitive_round_cube_add", text="Round Cube", icon="MOD_SUBSURF")
        lay_out.menu("INFO_MT_mesh_math_add", text="Math Function", icon="PACKAGE")
        lay_out.operator("mesh.generate_geodesic_dome", text="Geodesic Dome", icon="MESH_ICOSPHERE")
        lay_out.operator("discombobulate.ops", text="Discombobulator", icon="RETOPO")
        lay_out.menu("INFO_MT_mesh_pipe_joints_add", text="Pipe Joints", icon="SNAP_PEEL_OBJECT")
        lay_out.menu("INFO_MT_mesh_gears_add", text="Gears", icon="SCRIPTWIN")
        lay_out.menu("INFO_MT_mesh_torus_add", text="Torus Objects", icon="MESH_TORUS")
        lay_out.menu("INFO_MT_mesh_extras_add", text="Extras", icon="MESH_DATA")
        lay_out.separator()
        lay_out.operator("object.parent_to_empty", text="Parent To Empty", icon="LINK_AREA")
        lay_out.separator()
    
    
    
    def register():
        bpy.utils.register_module(__name__)
    
        # Register Discombobulator properties
        bpy.types.Scene.discomb = bpy.props.PointerProperty(
                                            type=discombobulator_scene_props
                                            )
    
    
        # Add "Extras" menu to the "Add Mesh" menu
        bpy.types.INFO_MT_mesh_add.append(menu_func)
    
    
    
        # Remove "Extras" menu from the "Add Mesh" menu.
        bpy.types.INFO_MT_mesh_add.remove(menu_func)
    
    
        del bpy.types.Scene.discomb
    
    
    if __name__ == "__main__":
    
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        register()