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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

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import bpy
import sys #really import here and in render.py?
import os #really import here and in render.py?
from os.path import isfile
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# Use some of the existing buttons.
from bl_ui import properties_render
properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
# properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_shading.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
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del properties_render

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# Use only a subset of the world panels
from bl_ui import properties_world
properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
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del properties_world


# Example of wrapping every class 'as is'
from bl_ui import properties_texture
from bl_ui.properties_texture import context_tex_datablock
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for member in dir(properties_texture):
    subclass = getattr(properties_texture, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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    except:
        pass
del properties_texture

# Physics Main wrapping every class 'as is'
from bl_ui import properties_physics_common
for member in dir(properties_physics_common):
    subclass = getattr(properties_physics_common, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
    except:
        pass
del properties_physics_common

# Physics Rigid Bodies wrapping every class 'as is'
from bl_ui import properties_physics_rigidbody
for member in dir(properties_physics_rigidbody):
    subclass = getattr(properties_physics_rigidbody, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
    except:
        pass
del properties_physics_rigidbody

# Physics Rigid Body Constraint wrapping every class 'as is'
from bl_ui import properties_physics_rigidbody_constraint
for member in dir(properties_physics_rigidbody_constraint):
    subclass = getattr(properties_physics_rigidbody_constraint, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
    except:
        pass
del properties_physics_rigidbody_constraint

# Physics Smoke wrapping every class 'as is'
from bl_ui import properties_physics_smoke
for member in dir(properties_physics_smoke):
    subclass = getattr(properties_physics_smoke, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
    except:
        pass
del properties_physics_smoke

# Physics softbody wrapping every class 'as is'
from bl_ui import properties_physics_softbody
for member in dir(properties_physics_softbody):
    subclass = getattr(properties_physics_softbody, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
    except:
        pass
del properties_physics_softbody

# Physics Fluid wrapping every class 'as is'
from bl_ui import properties_physics_fluid
for member in dir(properties_physics_fluid):
    subclass = getattr(properties_physics_fluid, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
    except:
        pass
del properties_physics_fluid

# Physics Field wrapping every class 'as is'
from bl_ui import properties_physics_field
for member in dir(properties_physics_field):
    subclass = getattr(properties_physics_field, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
    except:
        pass
del properties_physics_field

# Physics Cloth wrapping every class 'as is'
from bl_ui import properties_physics_cloth
for member in dir(properties_physics_cloth):
    subclass = getattr(properties_physics_cloth, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
    except:
        pass
del properties_physics_cloth

# Physics Dynamic Paint wrapping every class 'as is'
from bl_ui import properties_physics_dynamicpaint
for member in dir(properties_physics_dynamicpaint):
    subclass = getattr(properties_physics_dynamicpaint, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
    except:
        pass
del properties_physics_dynamicpaint
# Example of wrapping every class 'as is' except some
from bl_ui import properties_material
for member in dir(properties_material):
    subclass = getattr(properties_material, member)
    if subclass not in (properties_material.MATERIAL_PT_transp_game,
                        properties_material.MATERIAL_PT_game_settings,
                        properties_material.MATERIAL_PT_physics):
        try:
            #mat=context.material
            #if mat and mat.type == "SURFACE" and (engine in cls.COMPAT_ENGINES) and not (mat.pov.material_use_nodes or mat.use_nodes):
            subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
        except:
            pass
del properties_material


from bl_ui import properties_data_camera
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for member in dir(properties_data_camera):
    subclass = getattr(properties_data_camera, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
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    except:
        pass
del properties_data_camera

from bl_ui import properties_particle as properties_particle
for member in dir(properties_particle):  # add all "particle" panels from blender
    subclass = getattr(properties_particle, member)
    try:
        subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
    except:
        pass
del properties_particle

def check_add_mesh_extra_objects():
    if "add_mesh_extra_objects" in bpy.context.user_preferences.addons.keys():
        return True
    return False

def locate_docpath():
    addon_prefs = bpy.context.user_preferences.addons[__package__].preferences
    # Use the system preference if its set.
    pov_documents = addon_prefs.docpath_povray
    if pov_documents:
        if os.path.exists(pov_documents):
            return pov_documents
        else:
            print("User Preferences path to povray documents %r NOT FOUND, checking $PATH" % pov_documents)

    # Windows Only
    if sys.platform[:3] == "win":
        import winreg
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