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add_mesh_twisted_torus.py 5.85 KiB
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  • # GPL # "author": Paulo_Gomes
    
    import bpy
    
    from mathutils import Quaternion, Vector
    
    from math import cos, sin, pi
    
    from bpy.props import (
            FloatProperty,
            IntProperty,
            BoolProperty,
            )
    
    
    # Create a new mesh (object) from verts/edges/faces
    
    # verts/edges/faces ... List of vertices/edges/faces for the
    
    #                       new mesh (as used in from_pydata)
    # name ... Name of the new mesh (& object)
    
    
    def create_mesh_object(context, verts, edges, faces, name):
    
        # Create new mesh
        mesh = bpy.data.meshes.new(name)
    
    
        # Make a mesh from a list of verts/edges/faces
    
        mesh.from_pydata(verts, edges, faces)
    
    
        # Update mesh geometry after adding stuff
    
        mesh.update()
    
    
        from bpy_extras import object_utils
        return object_utils.object_data_add(context, mesh, operator=None)
    
    
    # A very simple "bridge" tool
    
    def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
        faces = []
    
        if not vertIdx1 or not vertIdx2:
            return None
    
        if len(vertIdx1) < 2 and len(vertIdx2) < 2:
            return None
    
        fan = False
        if (len(vertIdx1) != len(vertIdx2)):
            if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
                fan = True
            else:
                return None
    
        total = len(vertIdx2)
    
        if closed:
    
            # Bridge the start with the end
    
            if flipped:
                face = [
                    vertIdx1[0],
                    vertIdx2[0],
                    vertIdx2[total - 1]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                faces.append(face)
    
            else:
                face = [vertIdx2[0], vertIdx1[0]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                face.append(vertIdx2[total - 1])
                faces.append(face)
    
    
        # Bridge the rest of the faces
    
        for num in range(total - 1):
            if flipped:
                if fan:
                    face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
                else:
                    face = [vertIdx2[num], vertIdx1[num],
                        vertIdx1[num + 1], vertIdx2[num + 1]]
                faces.append(face)
            else:
                if fan:
                    face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
                else:
                    face = [vertIdx1[num], vertIdx2[num],
                        vertIdx2[num + 1], vertIdx1[num + 1]]
                faces.append(face)
    
        return faces
    
    
    def add_twisted_torus(major_rad, minor_rad, major_seg, minor_seg, twists):
        PI_2 = pi * 2.0
        z_axis = (0.0, 0.0, 1.0)
    
        verts = []
        faces = []
    
        edgeloop_prev = []
        for major_index in range(major_seg):
            quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
            rot_twists = PI_2 * major_index / major_seg * twists
    
            edgeloop = []
    
            # Create section ring
            for minor_index in range(minor_seg):
                angle = (PI_2 * minor_index / minor_seg) + rot_twists
    
                vec = Vector((
                    major_rad + (cos(angle) * minor_rad),
                    0.0,
                    sin(angle) * minor_rad))
    
                vec = quat * vec
    
    
                edgeloop.append(len(verts))
                verts.append(vec)
    
    
            # Remember very first edgeloop
    
            if major_index == 0:
                edgeloop_first = edgeloop
    
            # Bridge last with current ring
            if edgeloop_prev:
                f = createFaces(edgeloop_prev, edgeloop, closed=True)
                faces.extend(f)
    
            edgeloop_prev = edgeloop
    
        # Bridge first and last ring
        f = createFaces(edgeloop_prev, edgeloop_first, closed=True)
        faces.extend(f)
    
        return verts, faces
    
    
    class AddTwistedTorus(bpy.types.Operator):
        bl_idname = "mesh.primitive_twisted_torus_add"
    
        bl_label = "Add Twisted Torus"
        bl_description = "Construct a twisted torus mesh"
    
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        bl_options = {'REGISTER', 'UNDO', 'PRESET'}
    
        major_radius: FloatProperty(
    
            name="Major Radius",
            description="Radius from the origin to the"
                        " center of the cross section",
    
            min=0.01,
            max=100.0,
    
        minor_radius: FloatProperty(
    
            name="Minor Radius",
    
            description="Radius of the torus' cross section",
            min=0.01,
            max=100.0,
    
        major_segments: IntProperty(
    
            name="Major Segments",
    
            description="Number of segments for the main ring of the torus",
            min=3,
            max=256,
    
        minor_segments: IntProperty(
    
            name="Minor Segments",
    
            description="Number of segments for the minor ring of the torus",
            min=3,
            max=256,
    
        twists: IntProperty(
    
            description="Number of twists of the torus",
            min=0,
            max=256,
    
        use_abso: BoolProperty(
    
            name="Use Int/Ext Controls",
    
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            description="Use the Int/Ext controls for torus dimensions",
    
        abso_major_rad: FloatProperty(
    
            name="Exterior Radius",
    
            description="Total Exterior Radius of the torus",
            min=0.01,
            max=100.0,
    
        abso_minor_rad: FloatProperty(
    
            name="Inside Radius",
    
            description="Total Interior Radius of the torus",
            min=0.01,
            max=100.0,
    
    
        def execute(self, context):
    
    
            if self.use_abso is True:
    
                extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5
                self.major_radius = self.abso_minor_rad + extra_helper
                self.minor_radius = extra_helper
    
            verts, faces = add_twisted_torus(
                self.major_radius,
                self.minor_radius,
                self.major_segments,
                self.minor_segments,
    
            # Create the mesh object from this geometry data.
    
            obj = create_mesh_object(context, verts, [], faces, "TwistedTorus")
    
            return {'FINISHED'}