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  • ### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 3
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program.  If not, see <http://www.gnu.org/licenses/>.
    #
    # ##### END GPL LICENSE BLOCK #####
    import bpy
    
    
    from mathutils import (
        Vector,
        Matrix,
        )
    from mathutils.geometry import intersect_point_line
    
    from .drawing_utilities import SnapDrawn
    
    from .common_utilities import (
        convert_distance,
        get_units_info,
    
        location_3d_to_region_2d,
    
        __slots__ = (
            'use_ndof',
            '_rotate',
            '_move',
            '_zoom',
            '_ndof_all',
            '_ndof_orbit',
            '_ndof_orbit_zoom',
            '_ndof_pan')
    
    
    
        @staticmethod
        def debug_key(key):
            for member in dir(key):
                print(member, getattr(key, member))
    
        @staticmethod
        def convert_to_flag(shift, ctrl, alt):
            return (shift << 0) | (ctrl << 1) | (alt << 2)
    
        def __init__(self, context, use_ndof):
            # TO DO:
            # 'View Orbit', 'View Pan', 'NDOF Orbit View', 'NDOF Pan View'
    
            self.use_ndof = use_ndof and context.preferences.inputs.use_ndof
    
    
            self._rotate = set()
            self._move = set()
            self._zoom = set()
    
            if self.use_ndof:
                self._ndof_all = set()
                self._ndof_orbit = set()
                self._ndof_orbit_zoom = set()
                self._ndof_pan = set()
    
            for key in context.window_manager.keyconfigs.user.keymaps['3D View'].keymap_items:
                if key.idname == 'view3d.rotate':
                    self._rotate.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value))
                elif key.idname == 'view3d.move':
                    self._move.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value))
                elif key.idname == 'view3d.zoom':
                    if key.type == 'WHEELINMOUSE':
                        self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), 'WHEELUPMOUSE', key.value, key.properties.delta))
                    elif key.type == 'WHEELOUTMOUSE':
                        self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), 'WHEELDOWNMOUSE', key.value, key.properties.delta))
                    else:
                        self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value, key.properties.delta))
    
                elif self.use_ndof:
                    if key.idname == 'view3d.ndof_all':
                        self._ndof_all.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
                    elif key.idname == 'view3d.ndof_orbit':
                        self._ndof_orbit.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
                    elif key.idname == 'view3d.ndof_orbit_zoom':
                        self._ndof_orbit_zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
                    elif key.idname == 'view3d.ndof_pan':
                        self._ndof_pan.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
    
    
        def run(self, context, event, snap_location):
            evkey = (self.convert_to_flag(event.shift, event.ctrl, event.alt), event.type, event.value)
    
            if evkey in self._rotate:
    
                if snap_location:
                    bpy.ops.view3d.rotate_custom_pivot('INVOKE_DEFAULT', pivot=snap_location)
                else:
    
                    bpy.ops.view3d.rotate('INVOKE_DEFAULT', use_cursor_init=True)
    
                return True
    
            if evkey in self._move:
                bpy.ops.view3d.move('INVOKE_DEFAULT')
                return True
    
            for key in self._zoom:
                if evkey == key[0:3]:
    
                    if key[3]:
                        if snap_location:
                            bpy.ops.view3d.zoom_custom_target('INVOKE_DEFAULT', delta=key[3], target=snap_location)
                        else:
                            bpy.ops.view3d.zoom('INVOKE_DEFAULT', delta=key[3])
    
                        bpy.ops.view3d.zoom('INVOKE_DEFAULT')
    
                    return True
    
            if self.use_ndof:
                ndofkey = evkey[:2]
    
                if ndofkey in self._ndof_all:
    
                    bpy.ops.view3d.ndof_all('INVOKE_DEFAULT')
                    return True
    
                if ndofkey in self._ndof_orbit:
    
                    bpy.ops.view3d.ndof_orbit('INVOKE_DEFAULT')
                    return True
    
                if ndofkey in self._ndof_orbit_zoom:
    
                    bpy.ops.view3d.ndof_orbit_zoom('INVOKE_DEFAULT')
                    return True
    
                if ndofkey in self._ndof_pan:
    
                    bpy.ops.view3d.ndof_pan('INVOKE_DEFAULT')
                    return True
    
            return False
    
    
    class CharMap:
    
        __slots__ = (
            'unit_system',
            'uinfo',
            'length_entered',
            'length_entered_value',
            'line_pos')
    
    
        ascii = {
            ".", ",", "-", "+", "1", "2", "3",
            "4", "5", "6", "7", "8", "9", "0",
            "c", "m", "d", "k", "h", "a",
            " ", "/", "*", "'", "\""
            # "="
            }
        type = {
            'BACK_SPACE', 'DEL',
            'LEFT_ARROW', 'RIGHT_ARROW'
            }
    
    
        def __init__(self, context):
            scale = context.scene.unit_settings.scale_length
            separate_units = context.scene.unit_settings.use_separate
            self.unit_system = context.scene.unit_settings.system
            self.uinfo = get_units_info(scale, self.unit_system, separate_units)
    
            self.clear()
    
        def modal_(self, context, event):
            if event.value == 'PRESS':
                type = event.type
                ascii = event.ascii
                if (type in self.type) or (ascii in self.ascii):
                    if ascii:
                        pos = self.line_pos
                        if ascii == ",":
                            ascii = "."
                        self.length_entered = self.length_entered[:pos] + ascii + self.length_entered[pos:]
                        self.line_pos += 1
    
                    if self.length_entered:
                        pos = self.line_pos
                        if type == 'BACK_SPACE':
                            self.length_entered = self.length_entered[:pos - 1] + self.length_entered[pos:]
                            self.line_pos -= 1
    
                        elif type == 'DEL':
                            self.length_entered = self.length_entered[:pos] + self.length_entered[pos + 1:]
    
                        elif type == 'LEFT_ARROW':
                            self.line_pos = (pos - 1) % (len(self.length_entered) + 1)
    
                        elif type == 'RIGHT_ARROW':
                            self.line_pos = (pos + 1) % (len(self.length_entered) + 1)
    
                        try:
    
                            self.length_entered_value = bpy.utils.units.to_value(self.unit_system, 'LENGTH', self.length_entered)
    
                        except:  # ValueError:
                            self.length_entered_value = 0.0 #invalid
                            #self.report({'INFO'}, "Operation not supported yet")
                    else:
                        self.length_entered_value = 0.0
    
        def get_converted_length_str(self, length):
            if self.length_entered:
                pos = self.line_pos
                ret = self.length_entered[:pos] + '|' + self.length_entered[pos:]
            else:
                ret = convert_distance(length, self.uinfo)
    
        def clear(self):
            self.length_entered = ''
            self.length_entered_value = 0.0
            self.line_pos = 0
    
    class Constrain:
        def __init__(self, peferences, scene, obj):
            self.last_type = None
            self.last_vec = None
            self.rotMat = None
            self.preferences = peferences
            trans_orient = scene.transform_orientation_slots[0]
            self.orientation = [None, None]
            if trans_orient.type == 'LOCAL':
                self.orientation[0] = obj.matrix_world.to_3x3().transposed()
                self.orientation[1] = Matrix.Identity(3)
            else:
                self.orientation[0] = Matrix.Identity(3)
                self.orientation[1] = obj.matrix_world.to_3x3().transposed()
    
            self.orientation_id = 0
    
            self.center = Vector((0.0, 0.0, 0.0))
    
            self.center_2d = Vector((0.0, 0.0))
            self.projected_vecs = Matrix(([0.0, 0.0], [0.0, 0.0], [0.0, 0.0]))
    
        def _constrain_set(self, mcursor):
            vec = (mcursor - self.center_2d)
            vec.normalize()
    
            dot_x = abs(vec.dot(self.projected_vecs[0]))
            dot_y = abs(vec.dot(self.projected_vecs[1]))
            dot_z = abs(vec.dot(self.projected_vecs[2]))
    
            if dot_x > dot_y and dot_x > dot_z:
                vec = self.orientation[self.orientation_id][0]
                type = 'X'
    
            elif dot_y > dot_x and dot_y > dot_z:
                vec = self.orientation[self.orientation_id][1]
                type = 'Y'
    
            else: # dot_z > dot_y and dot_z > dot_x:
                vec = self.orientation[self.orientation_id][2]
                type = 'Z'
    
            return vec, type
    
        def modal(self, event, shift_callback):
            type = event.type
            if self.last_type == type:
                self.orientation_id += 1
    
            if type == 'X':
                if self.orientation_id < 2:
                    self.last_vec = self.orientation[self.orientation_id][0]
                else:
                    self.orientation_id = 0
                    self.last_vec = type = None
            elif type == 'Y':
                if self.orientation_id < 2:
                    self.last_vec = self.orientation[self.orientation_id][1]
                else:
                    self.orientation_id = 0
                    self.last_vec = type = None
            elif type == 'Z':
                if self.orientation_id < 2:
                    self.last_vec = self.orientation[self.orientation_id][2]
                else:
                    self.orientation_id = 0
                    self.last_vec = type = None
            elif shift_callback and type in {'RIGHT_SHIFT', 'LEFT_SHIFT'}:
                if self.orientation_id < 1:
                    type = 'shift'
                    self.last_vec = shift_callback()
                else:
                    self.orientation_id = 0
                    self.last_vec = type = None
            else:
                return False
    
            self.preferences.auto_constrain = False
            self.last_type = type
            return True
    
    
        def toggle(self):
    
            self.rotMat = None # update
            if self.preferences.auto_constrain:
                self.orientation_id = (self.orientation_id + 1) % 2
                self.preferences.auto_constrain = self.orientation_id != 0
            else:
                self.preferences.auto_constrain = True
    
    
        def update(self, region, rv3d, mcursor, center):
            if rv3d.view_matrix != self.rotMat or self.center != center:
    
                self.rotMat = rv3d.view_matrix.copy()
    
    
                self.center = center.copy()
                self.center_2d = location_3d_to_region_2d(region, rv3d, self.center)
    
                vec = self.center + self.orientation[self.orientation_id][0]
                self.projected_vecs[0] = location_3d_to_region_2d(region, rv3d, vec) - self.center_2d
                vec = self.center + self.orientation[self.orientation_id][1]
                self.projected_vecs[1] = location_3d_to_region_2d(region, rv3d, vec) - self.center_2d
                vec = self.center + self.orientation[self.orientation_id][2]
                self.projected_vecs[2] = location_3d_to_region_2d(region, rv3d, vec) - self.center_2d
    
    
                self.projected_vecs[0].normalize()
                self.projected_vecs[1].normalize()
                self.projected_vecs[2].normalize()
    
            return self._constrain_set(mcursor)
    
    
    
    class SnapUtilities:
    
        """
        __slots__ = (
            "sctx",
            "draw_cache",
            "outer_verts",
            "unit_system",
            "rd",
            "obj",
            "bm",
            "geom",
            "type",
            "location",
            "preferences",
            "normal",
            "snap_vert",
            "snap_edge",
            "snap_face",
            "incremental",
        )
        """
    
    
        constrain_keys = {
            'X': Vector((1,0,0)),
            'Y': Vector((0,1,0)),
            'Z': Vector((0,0,1)),
            'RIGHT_SHIFT': 'shift',
            'LEFT_SHIFT': 'shift',
            }
    
    
        constrain = None
    
        @staticmethod
        def set_contrain(context, key):
    
            widget = SnapUtilities.snapwidgets[-1] if SnapUtilities.snapwidgets else None
    
            if SnapUtilities.constrain == key:
                SnapUtilities.constrain = None
    
                if hasattr(widget, "get_normal"):
                    widget.get_normal(context)
    
            if hasattr(widget, "normal"):
                if key == 'shift':
                    import bmesh
                    if isinstance(widget.geom, bmesh.types.BMEdge):
                        verts = widget.geom.verts
                        widget.normal = verts[1].co - verts[0].co
                        widget.normal.normalise()
                    else:
                        return
                else:
                    widget.normal = SnapUtilities.constrain_keys[key]
    
    
            SnapUtilities.constrain = key
    
    
    
        def snap_context_update_and_return_moving_objects(self, context):
            moving_objects = set()
            moving_snp_objects = set()
            children = set()
            for obj in context.view_layer.objects.selected:
                moving_objects.add(obj)
    
            temp_children = set()
            for obj in context.visible_objects:
                temp_children.clear()
                while obj.parent is not None:
                    temp_children.add(obj)
                    parent = obj.parent
                    if parent in moving_objects:
                        children.update(temp_children)
                        temp_children.clear()
                    obj = parent
    
            del temp_children
    
            moving_objects.difference_update(children)
    
    
            self.sctx.clear_snap_objects(True)
    
    
            for obj in context.visible_objects:
                is_moving = obj in moving_objects or obj in children
                snap_obj = self.sctx.add_obj(obj, obj.matrix_world)
                if is_moving:
                    moving_snp_objects.add(snap_obj)
    
                if obj.instance_type == 'COLLECTION':
                    mat = obj.matrix_world.copy()
                    for ob in obj.instance_collection.objects:
    
                        snap_obj = self.sctx.add_obj(ob, mat @ ob.matrix_world)
    
                        if is_moving:
                            moving_snp_objects.add(snap_obj)
    
            del children
            return moving_objects, moving_snp_objects
    
    
    
        def snap_context_update(self, context):
            def visible_objects_and_duplis():
                if self.preferences.outer_verts:
                    for obj in context.visible_objects:
                        yield (obj, obj.matrix_world)
    
                        if obj.instance_type == 'COLLECTION':
                            mat = obj.matrix_world.copy()
                            for ob in obj.instance_collection.objects:
                                yield (ob, mat @ ob.matrix_world)
                else:
                    for obj in context.objects_in_mode_unique_data:
                        yield (obj, obj.matrix_world)
    
            self.sctx.clear_snap_objects(True)
    
    
            for obj, matrix in visible_objects_and_duplis():
                self.sctx.add_obj(obj, matrix)
    
        def snap_context_init(self, context, snap_edge_and_vert=True):
    
            from .snap_context_l import global_snap_context_get
    
            #Create Snap Context
    
            self.sctx = global_snap_context_get(context.evaluated_depsgraph_get(), context.region, context.space_data)
    
            self.sctx.set_pixel_dist(12)
            self.sctx.use_clip_planes(True)
    
    
            if SnapUtilities.snapwidgets:
                widget = SnapUtilities.snapwidgets[-1]
    
                self.obj = widget.snap_obj.data[0] if widget.snap_obj else context.active_object
    
                self.bm = widget.bm
                self.geom = widget.geom
                self.type = widget.type
                self.location = widget.location
    
                self.preferences = widget.preferences
                self.draw_cache = widget.draw_cache
    
                if hasattr(widget, "normal"):
                    self.normal = widget.normal
    
    
                #init these variables to avoid errors
    
                self.bm = None
    
                self.geom = None
                self.type = 'OUT'
                self.location = Vector()
    
    
                preferences = context.preferences.addons[__package__].preferences
                self.preferences = preferences
    
                #Init DrawCache
                self.draw_cache = SnapDrawn(
                    preferences.out_color,
                    preferences.face_color,
                    preferences.edge_color,
                    preferences.vert_color,
                    preferences.center_color,
                    preferences.perpendicular_color,
                    preferences.constrain_shift_color,
                    tuple(context.preferences.themes[0].user_interface.axis_x) + (1.0,),
                    tuple(context.preferences.themes[0].user_interface.axis_y) + (1.0,),
    
                    tuple(context.preferences.themes[0].user_interface.axis_z) + (1.0,),
                    self.sctx.rv3d)
    
    
            self.snap_vert = self.snap_edge = snap_edge_and_vert
    
            shading = context.space_data.shading
    
            self.snap_face = not (snap_edge_and_vert and (shading.show_xray or shading.type == 'WIREFRAME'))
    
            self.sctx.set_snap_mode(self.snap_vert, self.snap_edge, self.snap_face)
    
    
            #Configure the unit of measure
            unit_system = context.scene.unit_settings.system
            scale = context.scene.unit_settings.scale_length
            scale /= context.space_data.overlay.grid_scale
            self.rd = bpy.utils.units.to_value(unit_system, 'LENGTH', str(1 / scale))
    
    
            self.incremental = bpy.utils.units.to_value(unit_system, 'LENGTH', str(self.preferences.incremental))
    
    
        def snap_to_grid(self):
            if self.type == 'OUT' and self.preferences.increments_grid:
                loc = self.location / self.rd
                self.location = Vector((round(loc.x),
                                        round(loc.y),
                                        round(loc.z))) * self.rd
    
        def snap_context_free(self):
    
            del self.sctx
    
            del self.bm
            del self.draw_cache
            del self.geom
            del self.location
            del self.rd
            del self.snap_face
            del self.snap_obj
            del self.type
    
            del self.preferences
    
            SnapUtilities.constrain = None