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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

############ To get POV-Ray specific objects In and Out of Blender ###########

import bpy
import os.path
from bpy_extras.io_utils import ImportHelper
from bpy_extras import object_utils
from bpy.utils import register_class
from math import atan, pi, degrees, sqrt, cos, sin


from bpy.props import (
        StringProperty,
        BoolProperty,
        IntProperty,
        FloatProperty,
        FloatVectorProperty,
        EnumProperty,
        PointerProperty,
        CollectionProperty,
        )

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    Vector,
    Matrix,
)

def pov_define_mesh(mesh, verts, edges, faces, name, hide_geometry=True):
    if mesh is None:
        mesh = bpy.data.meshes.new(name)
    mesh.from_pydata(verts, edges, faces)
    mesh.update()
    mesh.validate(False)  # Set it to True to see debug messages (helps ensure you generate valid geometry).
    if hide_geometry:
        mesh.vertices.foreach_set("hide", [True] * len(mesh.vertices))
        mesh.edges.foreach_set("hide", [True] * len(mesh.edges))
        mesh.polygons.foreach_set("hide", [True] * len(mesh.polygons))
    return mesh


class POVRAY_OT_lathe_add(bpy.types.Operator):
    bl_idname = "pov.addlathe"
    bl_label = "Lathe"
    bl_options = {'REGISTER','UNDO'}
    bl_description = "adds lathe"


    def execute(self, context):
        layers=[False]*20
        layers[0]=True
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        bpy.ops.curve.primitive_bezier_curve_add(
            location=context.scene.cursor.location,
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            rotation=(0, 0, 0),
            layers=layers,
        )
        ob = context.view_layer.objects.active
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        ob_data = ob.data
        ob.name = ob_data.name = "PovLathe"
        ob_data.dimensions = '2D'
        ob_data.transform(Matrix.Rotation(-pi / 2.0, 4, 'Z'))
        ob.pov.object_as='LATHE'
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        self.report({'INFO'}, "This native POV-Ray primitive")
        ob.pov.curveshape = "lathe"
        bpy.ops.object.modifier_add(type='SCREW')
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        mod = ob.modifiers[-1]
        mod.axis = 'Y'
        mod.show_render = False
def pov_superellipsoid_define(context, op, ob):

        if op:
            mesh = None

            u = op.se_u
            v = op.se_v
            n1 = op.se_n1
            n2 = op.se_n2
            edit = op.se_edit
            se_param1 = n2 # op.se_param1
            se_param2 = n1 # op.se_param2
        else:
            assert(ob)
            mesh = ob.data

            u = ob.pov.se_u
            v = ob.pov.se_v
            n1 = ob.pov.se_n1
            n2 = ob.pov.se_n2
            edit = ob.pov.se_edit
            se_param1 = ob.pov.se_param1
            se_param2 = ob.pov.se_param2
        stepSegment=360/v*pi/180
        stepRing=pi/u
        angSegment=0
        angRing=-pi/2

        step=0
        for ring in range(0,u-1):
            angRing += stepRing
            for segment in range(0,v):
                step += 1
                angSegment += stepSegment
                x = r*(abs(cos(angRing))**n1)*(abs(cos(angSegment))**n2)
                if (cos(angRing) < 0 and cos(angSegment) > 0) or \
                        (cos(angRing) > 0 and cos(angSegment) < 0):
                    x = -x
                y = r*(abs(cos(angRing))**n1)*(abs(sin(angSegment))**n2)
                if (cos(angRing) < 0 and sin(angSegment) > 0) or \
                        (cos(angRing) > 0 and sin(angSegment) < 0):
                    y = -y
                z = r*(abs(sin(angRing))**n1)
                if sin(angRing) < 0:
                    z = -z
                x = round(x,4)
                y = round(y,4)
                z = round(z,4)
                verts.append((x,y,z))
        if edit == 'TRIANGLES':
            verts.append((0,0,1))
            verts.append((0,0,-1))
        for i in range(0,u-2):
            m=i*v
            for p in range(0,v):
                if p < v-1:
                    face=(m+p,1+m+p,v+1+m+p,v+m+p)
                if p == v-1:
                    face=(m+p,m,v+m,v+m+p)
                faces.append(face)
        if edit == 'TRIANGLES':
            indexUp=len(verts)-2
            indexDown=len(verts)-1
            indexStartDown=len(verts)-2-v
            for i in range(0,v):
                if i < v-1:
                    face=(indexDown,i,i+1)
                    faces.append(face)
                if i == v-1:
                    face=(indexDown,i,0)
                    faces.append(face)
            for i in range(0,v):
                if i < v-1:
                    face=(indexUp,i+indexStartDown,i+indexStartDown+1)
                    faces.append(face)
                if i == v-1:
                    face=(indexUp,i+indexStartDown,indexStartDown)
                    faces.append(face)
        if edit == 'NGONS':
            face=[]
            for i in range(0,v):
                face.append(i)
            faces.append(face)
            face=[]
            indexUp=len(verts)-1
            for i in range(0,v):
                face.append(indexUp-i)
            faces.append(face)
        mesh = pov_define_mesh(mesh, verts, [], faces, "SuperEllipsoid")

        if not ob:
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            ob = object_utils.object_data_add(context, mesh, operator=None)
            #engine = context.scene.render.engine what for?
            ob = context.object
            ob.name =  ob.data.name = "PovSuperellipsoid"
            ob.pov.object_as = 'SUPERELLIPSOID'
            ob.pov.se_param1 = n2
            ob.pov.se_param2 = n1
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