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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Script copyright (C) Blender Foundation
# FBX 7.1.0 -> 7.4.0 loader for Blender
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# Not totally pep8 compliant.
# pep8 import_fbx.py --ignore=E501,E123,E702,E125
if "bpy" in locals():
import importlib
if "parse_fbx" in locals():
importlib.reload(parse_fbx)
if "fbx_utils" in locals():
importlib.reload(fbx_utils)
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# -----
# Utils
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from .parse_fbx import (
data_types,
FBXElem,
)
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PerfMon,
units_blender_to_fbx_factor,
units_convertor_iter,
array_to_matrix4,
similar_values,
similar_values_iter,
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FBXImportSettings,
# global singleton, assign on execution
fbx_elem_nil = None
# Units convertors...
convert_deg_to_rad_iter = units_convertor_iter("degree", "radian")
MAT_CONVERT_BONE = fbx_utils.MAT_CONVERT_BONE.inverted()
MAT_CONVERT_LIGHT = fbx_utils.MAT_CONVERT_LIGHT.inverted()
MAT_CONVERT_CAMERA = fbx_utils.MAT_CONVERT_CAMERA.inverted()
def validate_blend_names(name):
assert(type(name) == bytes)
# Blender typically does not accept names over 63 bytes...
if len(name) > 63:
import hashlib
h = hashlib.sha1(name).hexdigest()
n = 55
name_utf8 = name[:n].decode('utf-8', 'replace') + "_" + h[:7]
while len(name_utf8.encode()) > 63:
n -= 1
name_utf8 = name[:n].decode('utf-8', 'replace') + "_" + h[:7]
return name_utf8
else:
# We use 'replace' even though FBX 'specs' say it should always be utf8, see T53841.
return name.decode('utf-8', 'replace')
def elem_find_first(elem, id_search, default=None):
for fbx_item in elem.elems:
if fbx_item.id == id_search:
return fbx_item
return default
def elem_find_iter(elem, id_search):
for fbx_item in elem.elems:
if fbx_item.id == id_search:
yield fbx_item
def elem_find_first_string(elem, id_search):
fbx_item = elem_find_first(elem, id_search)
if fbx_item is not None and fbx_item.props: # Do not error on complete empty properties (see T45291).
assert(len(fbx_item.props) == 1)
assert(fbx_item.props_type[0] == data_types.STRING)
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return fbx_item.props[0].decode('utf-8', 'replace')
return None
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def elem_find_first_string_as_bytes(elem, id_search):
fbx_item = elem_find_first(elem, id_search)
if fbx_item is not None and fbx_item.props: # Do not error on complete empty properties (see T45291).
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assert(len(fbx_item.props) == 1)
assert(fbx_item.props_type[0] == data_types.STRING)
return fbx_item.props[0] # Keep it as bytes as requested...
return None
def elem_find_first_bytes(elem, id_search, decode=True):
fbx_item = elem_find_first(elem, id_search)
if fbx_item is not None and fbx_item.props: # Do not error on complete empty properties (see T45291).
assert(len(fbx_item.props) == 1)
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assert(fbx_item.props_type[0] == data_types.BYTES)
return fbx_item.props[0]
return None
def elem_repr(elem):
return "%s: props[%d=%r], elems=(%r)" % (
elem.id,
len(elem.props),
", ".join([repr(p) for p in elem.props]),
# elem.props_type,
b", ".join([e.id for e in elem.elems]),
)
def elem_split_name_class(elem):
assert(elem.props_type[-2] == data_types.STRING)
elem_name, elem_class = elem.props[-2].split(b'\x00\x01')
return elem_name, elem_class
def elem_name_ensure_class(elem, clss=...):
elem_name, elem_class = elem_split_name_class(elem)
if clss is not ...:
assert(elem_class == clss)
return validate_blend_names(elem_name)
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def elem_name_ensure_classes(elem, clss=...):
elem_name, elem_class = elem_split_name_class(elem)
if clss is not ...:
assert(elem_class in clss)
return validate_blend_names(elem_name)
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def elem_split_name_class_nodeattr(elem):
assert(elem.props_type[-2] == data_types.STRING)
elem_name, elem_class = elem.props[-2].split(b'\x00\x01')
assert(elem_class == b'NodeAttribute')
assert(elem.props_type[-1] == data_types.STRING)
elem_class = elem.props[-1]
return elem_name, elem_class
def elem_uuid(elem):
assert(elem.props_type[0] == data_types.INT64)
return elem.props[0]
def elem_prop_first(elem, default=None):
return elem.props[0] if (elem is not None) and elem.props else default
# ----
# Support for
# Properties70: { ... P:
def elem_props_find_first(elem, elem_prop_id):
if elem is None:
# When properties are not found... Should never happen, but happens - as usual.
return None
# support for templates (tuple of elems)
if type(elem) is not FBXElem:
assert(type(elem) is tuple)
for e in elem:
result = elem_props_find_first(e, elem_prop_id)
if result is not None:
return result
assert(len(elem) > 0)
return None
for subelem in elem.elems:
assert(subelem.id == b'P')
if subelem.props[0] == elem_prop_id:
return subelem
return None
def elem_props_get_color_rgb(elem, elem_prop_id, default=None):
elem_prop = elem_props_find_first(elem, elem_prop_id)
if elem_prop is not None:
assert(elem_prop.props[0] == elem_prop_id)
if elem_prop.props[1] == b'Color':
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