Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
'name': 'AnimAll',
'author': 'Daniel Salazar <zanqdo@gmail.com>',
Daniel Salazar
committed
'location': 'Tool bar > Animation tab > AnimAll',
'description': 'Allows animation of mesh, lattice, curve and surface data',
'warning': '',
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Animation/AnimAll',
CoDEmanX
committed
'tracker_url': 'https://developer.blender.org/T24874',
'category': 'Animation'}
"""-------------------------------------------------------------------------
Thanks to Campbell Barton and Joshua Leung for hes API additions and fixes
Daniel 'ZanQdo' Salazar
-------------------------------------------------------------------------"""
import bpy
from bpy.props import *
#
# Property Definitions
#
bpy.types.WindowManager.key_shape = BoolProperty(
name="Shape",
description="Insert keyframes on active Shape Key layer",
bpy.types.WindowManager.key_uvs = BoolProperty(
name="UVs",
description="Insert keyframes on active UV coordinates",
default=False)
bpy.types.WindowManager.key_bevel = BoolProperty(
name="Bevel",
description="Insert keyframes on edge bevel weight",
default=False)
bpy.types.WindowManager.key_crease = BoolProperty(
name="Crease",
description="Insert keyframes on edge creases",
default=False)
bpy.types.WindowManager.key_vcols = BoolProperty(
name="VCols",
description="Insert keyframes on active Vertex Color values",
default=False)
bpy.types.WindowManager.key_vgroups = BoolProperty(
name="VGroups",
description="Insert keyframes on active Vertex Group values",
default=False)
bpy.types.WindowManager.key_points = BoolProperty(
name="Points",
description="Insert keyframes on point locations",
bpy.types.WindowManager.key_radius = BoolProperty(
name="Radius",
description="Insert keyframes on point radius (Shrink/Fatten)",
default=False)
bpy.types.WindowManager.key_tilt = BoolProperty(
name="Tilt",
description="Insert keyframes on point tilt",
default=False)
#
# GUI (Panel)
#
class VIEW3D_PT_animall(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_label = 'AnimAll'
Daniel Salazar
committed
#bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(self, context):
if context.active_object and context.active_object.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
# draw the gui
def draw(self, context):
Daniel Salazar
committed
Obj = context.active_object
layout = self.layout
col = layout.column(align=True)
row = col.row()
row.prop(context.window_manager, "key_shape")
elif Obj.type == 'MESH':
row = col.row()
row.prop(context.window_manager, "key_bevel")
row.prop(context.window_manager, "key_crease")
row = col.row()
row.prop(context.window_manager, "key_vcols")
row.prop(context.window_manager, "key_vgroups")
row = col.row()
row.prop(context.window_manager, "key_uvs")
elif Obj.type == 'CURVE':
row.prop(context.window_manager, "key_points")
Daniel Salazar
committed
row.prop(context.window_manager, "key_shape")
row.prop(context.window_manager, "key_tilt")
elif Obj.type == 'SURFACE':
row.prop(context.window_manager, "key_points")
row.prop(context.window_manager, "key_shape")
row = col.row()
row.operator('anim.insert_keyframe_animall', icon='KEY_HLT')
row.operator('anim.delete_keyframe_animall', icon='KEY_DEHLT')
row = layout.row()
row.operator('anim.clear_animation_animall', icon='X')
Daniel Salazar
committed
Daniel Salazar
committed
ShapeKey = Obj.active_shape_key
Daniel Salazar
committed
split = layout.split()
row = split.row()
Daniel Salazar
committed
row.label(ShapeKey.name, icon='SHAPEKEY_DATA')
row.prop(ShapeKey, "value", text="")
row.prop(Obj, "show_only_shape_key", text="")
Daniel Salazar
committed
if ShapeKey.value < 1:
row = layout.row()
row.label('Maybe set "%s" to 1.0?' % ShapeKey.name, icon='INFO')
elif ShapeKey:
row.label('Can not key on Basis Shape', icon='ERROR')
Daniel Salazar
committed
else:
Daniel Salazar
committed
if context.window_manager.key_points and context.window_manager.key_shape:
row = layout.row()
row.label('"Points" and "Shape" are redundant?', icon='INFO')
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
class ANIM_OT_insert_keyframe_animall(bpy.types.Operator):
bl_label = 'Insert'
bl_idname = 'anim.insert_keyframe_animall'
bl_description = 'Insert a Keyframe'
bl_options = {'REGISTER', 'UNDO'}
# on mouse up:
def invoke(self, context, event):
self.execute(context)
return {'FINISHED'}
def execute(op, context):
Obj = context.active_object
if Obj.type == 'MESH':
Mode = False
if context.mode == 'EDIT_MESH':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
if context.window_manager.key_shape:
if Obj.active_shape_key_index > 0:
for Vert in Obj.active_shape_key.data:
Vert.keyframe_insert('co')
if context.window_manager.key_points:
for Vert in Data.vertices:
Vert.keyframe_insert('co')
if context.window_manager.key_bevel:
for Edge in Data.edges:
Edge.keyframe_insert('bevel_weight')
if context.window_manager.key_crease:
for Edge in Data.edges:
Edge.keyframe_insert('crease')
if context.window_manager.key_vgroups:
for Vert in Data.vertices:
for Group in Vert.groups:
Group.keyframe_insert('weight')
if context.window_manager.key_uvs:
for UV in Data.uv_layers.active.data:
UV.keyframe_insert('uv')
if context.window_manager.key_vcols:
for VColLayer in Data.vertex_colors:
if VColLayer.active: # only insert in active VCol layer
for Data in VColLayer.data:
if Mode:
bpy.ops.object.editmode_toggle()
if Obj.type == 'LATTICE':
Daniel Salazar
committed
Mode = False
if context.mode != 'OBJECT':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Daniel Salazar
committed
if context.window_manager.key_shape:
for Point in Obj.active_shape_key.data:
Point.keyframe_insert('co')
if context.window_manager.key_points:
for Point in Data.points:
Daniel Salazar
committed
Point.keyframe_insert('co_deform')
Daniel Salazar
committed
if Mode:
bpy.ops.object.editmode_toggle()
Mode = False
if context.mode != 'OBJECT':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
# run this outside the splines loop (only once)
if context.window_manager.key_shape:
if Obj.active_shape_key_index > 0:
for CV in Obj.active_shape_key.data:
CV.keyframe_insert('co')
try: # in case spline has no handles
CV.keyframe_insert('handle_left')
CV.keyframe_insert('handle_right')
except: pass
for Spline in Data.splines:
if Spline.type == 'BEZIER':
if context.window_manager.key_points:
CV.keyframe_insert('co')
CV.keyframe_insert('handle_left')
CV.keyframe_insert('handle_right')
if context.window_manager.key_radius:
CV.keyframe_insert('radius')
if context.window_manager.key_tilt:
CV.keyframe_insert('tilt')
elif Spline.type == 'NURBS':
if context.window_manager.key_points:
CV.keyframe_insert('co')
if context.window_manager.key_radius:
CV.keyframe_insert('radius')
if context.window_manager.key_tilt:
CV.keyframe_insert('tilt')
if Mode:
bpy.ops.object.editmode_toggle()
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
return {'FINISHED'}
class ANIM_OT_delete_keyframe_animall(bpy.types.Operator):
bl_label = 'Delete'
bl_idname = 'anim.delete_keyframe_animall'
bl_description = 'Delete a Keyframe'
bl_options = {'REGISTER', 'UNDO'}
# on mouse up:
def invoke(self, context, event):
self.execute(context)
return {'FINISHED'}
def execute(op, context):
Obj = context.active_object
if Obj.type == 'MESH':
Mode = False
if context.mode == 'EDIT_MESH':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
if context.window_manager.key_shape:
if Obj.active_shape_key:
for Vert in Obj.active_shape_key.data:
Vert.keyframe_delete('co')
if context.window_manager.key_points:
for Vert in Data.vertices:
Vert.keyframe_delete('co')
if context.window_manager.key_bevel:
for Edge in Data.edges:
Edge.keyframe_delete('bevel_weight')
if context.window_manager.key_crease:
for Edge in Data.edges:
Edge.keyframe_delete('crease')
if context.window_manager.key_vgroups:
for Vert in Data.vertices:
for Group in Vert.groups:
Group.keyframe_delete('weight')
if context.window_manager.key_uvs:
for UV in Data.uv_layers.active.data:
UV.keyframe_delete('uv')
if context.window_manager.key_vcols:
for VColLayer in Data.vertex_colors:
if VColLayer.active: # only delete in active VCol layer
for Data in VColLayer.data:
if Mode:
bpy.ops.object.editmode_toggle()
if Obj.type == 'LATTICE':
Mode = False
if context.mode != 'OBJECT':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
if context.window_manager.key_shape:
if Obj.active_shape_key:
for Point in Obj.active_shape_key.data:
Point.keyframe_delete('co')
if context.window_manager.key_points:
for Point in Data.points:
Daniel Salazar
committed
Point.keyframe_delete('co_deform')
Mode = False
if context.mode != 'OBJECT':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
# run this outside the splines loop (only once)
if context.window_manager.key_shape:
if Obj.active_shape_key_index > 0:
for CV in Obj.active_shape_key.data:
CV.keyframe_delete('co')
try: # in case spline has no handles
CV.keyframe_delete('handle_left')
CV.keyframe_delete('handle_right')
except: pass
for Spline in Data.splines:
if Spline.type == 'BEZIER':
for CV in Spline.bezier_points:
if context.window_manager.key_points:
CV.keyframe_delete('co')
CV.keyframe_delete('handle_left')
CV.keyframe_delete('handle_right')
if context.window_manager.key_radius:
CV.keyframe_delete('radius')
if context.window_manager.key_tilt:
CV.keyframe_delete('tilt')
elif Spline.type == 'NURBS':
for CV in Spline.points:
if context.window_manager.key_points:
CV.keyframe_delete('co')
if context.window_manager.key_radius:
CV.keyframe_delete('radius')
if context.window_manager.key_tilt:
CV.keyframe_delete('tilt')
if Mode:
bpy.ops.object.editmode_toggle()
return {'FINISHED'}
class ANIM_OT_clear_animation_animall(bpy.types.Operator):
bl_label = 'Clear Animation'
bl_idname = 'anim.clear_animation_animall'
bl_options = {'REGISTER', 'UNDO'}
# on mouse up:
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_confirm(self, event)
def execute(op, context):
Data = context.active_object.data
Data.animation_data_clear()
return {'FINISHED'}
def register():
Campbell Barton
committed
bpy.utils.register_module(__name__)
pass
def unregister():
Campbell Barton
committed
bpy.utils.unregister_module(__name__)
pass
if __name__ == "__main__":