Skip to content
Snippets Groups Projects
export_ply.py 6.32 KiB
Newer Older
  • Learn to ignore specific revisions
  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    # <pep8-80 compliant>
    
    
    """
    This script exports Stanford PLY files from Blender. It supports normals,
    
    colors, and texture coordinates per face or per vertex.
    
    def save_mesh(filepath, mesh, use_normals=True, use_uv_coords=True, use_colors=True):
        import os
        import bpy
    
    
        def rvec3d(v):
            return round(v[0], 6), round(v[1], 6), round(v[2], 6)
    
        def rvec2d(v):
            return round(v[0], 6), round(v[1], 6)
    
    
    Mikhail Rachinskiy's avatar
    Mikhail Rachinskiy committed
        if use_uv_coords and mesh.uv_layers:
            active_uv_layer = mesh.uv_layers.active.data
        else:
    
    Mikhail Rachinskiy's avatar
    Mikhail Rachinskiy committed
        if use_colors and mesh.vertex_colors:
            active_col_layer = mesh.vertex_colors.active.data
        else:
            use_colors = False
    
        # in case
    
        color = uvcoord = uvcoord_key = normal = normal_key = None
    
    
    Mikhail Rachinskiy's avatar
    Mikhail Rachinskiy committed
        mesh_verts = mesh.vertices
    
        # vdict = {} # (index, normal, uv) -> new index
        vdict = [{} for i in range(len(mesh_verts))]
    
    Mikhail Rachinskiy's avatar
    Mikhail Rachinskiy committed
        ply_verts = []
    
        ply_faces = [[] for f in range(len(mesh.polygons))]
    
        for i, f in enumerate(mesh.polygons):
    
                normal = f.normal[:]
    
    Mikhail Rachinskiy's avatar
    Mikhail Rachinskiy committed
            if use_uv_coords:
    
                uv = [
                    active_uv_layer[l].uv[:]
                    for l in range(f.loop_start, f.loop_start + f.loop_total)
                ]
    
    Mikhail Rachinskiy's avatar
    Mikhail Rachinskiy committed
            if use_colors:
    
                col = [
                    active_col_layer[l].color[:]
                    for l in range(f.loop_start, f.loop_start + f.loop_total)
                ]
    
            for j, vidx in enumerate(f.vertices):
    
                    normal = v.normal[:]
    
    Mikhail Rachinskiy's avatar
    Mikhail Rachinskiy committed
                if use_uv_coords:
    
                    uvcoord = uv[j][0], uv[j][1]
    
    Mikhail Rachinskiy's avatar
    Mikhail Rachinskiy committed
                if use_colors:
    
    Campbell Barton's avatar
    Campbell Barton committed
                    color = (
                        int(color[0] * 255.0),
                        int(color[1] * 255.0),
                        int(color[2] * 255.0),
                        int(color[3] * 255.0),
                    )
    
                key = normal_key, uvcoord_key, color
    
                vdict_local = vdict[vidx]
                pf_vidx = vdict_local.get(key)  # Will be None initially
    
    
    Mikhail Rachinskiy's avatar
    Mikhail Rachinskiy committed
                if pf_vidx is None:  # Same as vdict_local.has_key(key)
    
                    pf_vidx = vdict_local[key] = vert_count
                    ply_verts.append((vidx, normal, uvcoord, color))
                    vert_count += 1
    
                pf.append(pf_vidx)
    
    
        with open(filepath, "w", encoding="utf-8", newline="\n") as file:
            fw = file.write
    
            # Header
            # ---------------------------
    
            fw("ply\n")
            fw("format ascii 1.0\n")
            fw(
                f"comment Created by Blender {bpy.app.version_string} - "
                f"www.blender.org, source file: {os.path.basename(bpy.data.filepath)!r}\n"
            )
    
            fw(f"element vertex {len(ply_verts)}\n")
            fw(
                "property float x\n"
                "property float y\n"
                "property float z\n"
            )
    
                fw(
                    "property float nx\n"
                    "property float ny\n"
                    "property float nz\n"
                )
    
                fw(
                    "property float s\n"
                    "property float t\n"
                )
    
                fw(
                    "property uchar red\n"
                    "property uchar green\n"
                    "property uchar blue\n"
                    "property uchar alpha\n"
                )
    
            fw(f"element face {len(mesh.polygons)}\n")
            fw("property list uchar uint vertex_indices\n")
    
            fw("end_header\n")
    
            # Vertex data
            # ---------------------------
    
            for i, v in enumerate(ply_verts):
                fw("%.6f %.6f %.6f" % mesh_verts[v[0]].co[:])
                if use_normals:
                    fw(" %.6f %.6f %.6f" % v[1])
                if use_uv_coords:
                    fw(" %.6f %.6f" % v[2])
                if use_colors:
                    fw(" %u %u %u %u" % v[3])
                fw("\n")
    
            # Face data
            # ---------------------------
    
            for pf in ply_faces:
                fw(f"{len(pf)}")
                for v in pf:
                    fw(f" {v}")
                fw("\n")
    
            print(f"Writing {filepath!r} done")
    
    Campbell Barton's avatar
    Campbell Barton committed
    def save(
    
        operator,
        context,
        filepath="",
        use_selection=False,
        use_mesh_modifiers=True,
        use_normals=True,
        use_uv_coords=True,
        use_colors=True,
        global_matrix=None
    
    Campbell Barton's avatar
    Campbell Barton committed
    ):
    
        import bpy
    
        if bpy.ops.object.mode_set.poll():
            bpy.ops.object.mode_set(mode='OBJECT')
    
        if use_selection:
            obs = context.selected_objects
    
            obs = context.scene.objects
    
        depsgraph = context.evaluated_depsgraph_get()
        bm = bmesh.new()
    
        for ob in obs:
            if use_mesh_modifiers:
                ob_eval = ob.evaluated_get(depsgraph)
            else:
                ob_eval = ob
    
            try:
                me = ob_eval.to_mesh()
            except RuntimeError:
                continue
    
            me.transform(ob.matrix_world)
            bm.from_mesh(me)
            ob_eval.to_mesh_clear()
    
        mesh = bpy.data.meshes.new("TMP PLY EXPORT")
        bm.to_mesh(mesh)
        bm.free()
    
        if global_matrix is not None:
            mesh.transform(global_matrix)
    
        if use_normals:
            mesh.calc_normals()
    
        ret = save_mesh(
            filepath,
            mesh,
            use_normals=use_normals,
            use_uv_coords=use_uv_coords,
            use_colors=use_colors,
        )
    
        bpy.data.meshes.remove(mesh)