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Bastien Montagne
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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# #**** END GPL LICENSE BLOCK #****
import subprocess
import os
import sys
import time
from math import atan, pi, degrees, sqrt, cos, sin
import re
import platform#
import subprocess#
from bpy.types import(Operator)
Maurice Raybaud
committed
from . import shading # for BI POV haders emulation
from . import primitives # for import and export of POV specific primitives
##############################SF###########################
##############find image texture
ext = {
'JPG': "jpeg",
'JPEG': "jpeg",
'GIF': "gif",
'TGA': "tga",
'IFF': "iff",
'PPM': "ppm",
'PNG': "png",
'SYS': "sys",
'TIFF': "tiff",
'TIF': "tiff",
'EXR': "exr",
'HDR': "hdr",
}.get(os.path.splitext(imgF)[-1].upper(), "")
print(" WARNING: texture image format not supported ")
image_map = ""
if ts.mapping == 'FLAT':
image_map = "map_type 0 "
elif ts.mapping == 'SPHERE':
image_map = "map_type 1 "
elif ts.mapping == 'TUBE':
image_map = "map_type 2 "
## map_type 3 and 4 in development (?)
## for POV-Ray, currently they just seem to default back to Flat (type 0)
#elif ts.mapping=="?":
#elif ts.mapping=="?":
if ts.texture.use_interpolation:
image_map += " interpolate 2 "
if ts.texture.extension == 'CLIP':
image_map += " once "
#image_map += "}"
#if ts.mapping=='CUBE':
# image_map+= "warp { cubic } rotate <-90,0,180>"
# no direct cube type mapping. Though this should work in POV 3.7
# it doesn't give that good results(best suited to environment maps?)
# print(" No texture image found ")
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def imgMapTransforms(ts):
# XXX TODO: unchecked textures give error of variable referenced before assignment XXX
# POV-Ray "scale" is not a number of repetitions factor, but ,its
# inverse, a standard scale factor.
# 0.5 Offset is needed relatively to scale because center of the
# scale is 0.5,0.5 in blender and 0,0 in POV
image_map_transforms = ""
image_map_transforms = ("scale <%.4g,%.4g,%.4g> translate <%.4g,%.4g,%.4g>" % \
( 1.0 / ts.scale.x,
1.0 / ts.scale.y,
1.0 / ts.scale.z,
0.5-(0.5/ts.scale.x) - (ts.offset.x),
0.5-(0.5/ts.scale.y) - (ts.offset.y),
ts.offset.z))
# image_map_transforms = (" translate <-0.5,-0.5,0.0> scale <%.4g,%.4g,%.4g> translate <%.4g,%.4g,%.4g>" % \
# ( 1.0 / ts.scale.x,
# 1.0 / ts.scale.y,
# 1.0 / ts.scale.z,
# (0.5 / ts.scale.x) + ts.offset.x,
# (0.5 / ts.scale.y) + ts.offset.y,
# ts.offset.z))
# image_map_transforms = ("translate <-0.5,-0.5,0> scale <-1,-1,1> * <%.4g,%.4g,%.4g> translate <0.5,0.5,0> + <%.4g,%.4g,%.4g>" % \
# (1.0 / ts.scale.x,
# 1.0 / ts.scale.y,
# 1.0 / ts.scale.z,
# ts.offset.x,
# ts.offset.y,
# ts.offset.z))
return image_map_transforms
# texture_coords refers to the mapping of world textures:
if wts.texture_coords == 'VIEW' or wts.texture_coords == 'GLOBAL':
elif wts.texture_coords == 'ANGMAP':
image_mapBG = " map_type 1 "
elif wts.texture_coords == 'TUBE':
image_mapBG = " map_type 2 "
if wts.texture.use_interpolation:
image_mapBG += " interpolate 2 "
if wts.texture.extension == 'CLIP':
image_mapBG += " once "
#image_mapBG += "}"
#if wts.mapping == 'CUBE':
# image_mapBG += "warp { cubic } rotate <-90,0,180>"
# no direct cube type mapping. Though this should work in POV 3.7
# it doesn't give that good results(best suited to environment maps?)
#if image_mapBG == "":
# print(" No background texture image found ")
return bpy.path.abspath(image.filepath, library=image.library)
# end find image texture
# -----------------------------------------------------------------------------
def string_strip_hyphen(name):
return name.replace("-", "")
def safety(name, Level):
# safety string name material
#
# Level=1 is for texture with No specular nor Mirror reflection
# Level=2 is for texture with translation of spec and mir levels
# for when no map influences them
# Level=3 is for texture with Maximum Spec and Mirror
Maurice Raybaud
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prefix = ""
return prefix + name + "0" # used for 0 of specular map
return prefix + name + "1" # used for 1 of specular map
Maurice Raybaud
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##############end safety string name material
##############################EndSF###########################
def is_renderable(ob):
return (ob.hide_render==False)
def renderable_objects():
return [ob for ob in bpy.data.objects if is_renderable(ob)]
Maurice Raybaud
committed
tabLevel = 0
unpacked_images=[]
user_dir = bpy.utils.resource_path('USER')
preview_dir = os.path.join(user_dir, "preview")
## Make sure Preview directory exists and is empty
smokePath = os.path.join(preview_dir, "smoke.df3")
def write_global_setting(scene,file):
file.write("global_settings {\n")
file.write(" assumed_gamma %.6f\n"%scene.pov.assumed_gamma)
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