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### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import bpy, bmesh
from bpy.props import FloatProperty
from mathutils import Vector
from mathutils.geometry import intersect_point_line
from .common_classes import (
SnapDrawn,
CharMap,
SnapNavigation,
)
from .common_utilities import (
snap_utilities,
)
if not __package__:
__package__ = "mesh_snap_utilities_line"
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def get_closest_edge(bm, point, dist):
r_edge = None
for edge in bm.edges:
v1 = edge.verts[0].co
v2 = edge.verts[1].co
# Test the BVH (AABB) first
for i in range(3):
if v1[i] <= v2[i]:
isect = v1[i] - dist <= point[i] <= v2[i] + dist
else:
isect = v2[i] - dist <= point[i] <= v1[i] + dist
if not isect:
break
else:
ret = intersect_point_line(point, v1, v2)
if ret[1] < 0.0:
tmp = v1
elif ret[1] > 1.0:
tmp = v2
else:
tmp = ret[0]
new_dist = (point - tmp).length
if new_dist <= dist:
dist = new_dist
r_edge = edge
return r_edge
def get_loose_linked_edges(bmvert):
linked = [e for e in bmvert.link_edges if not e.link_faces]
for e in linked:
linked += [le for v in e.verts if not v.link_faces for le in v.link_edges if le not in linked]
return linked
def make_line(self, bm_geom, location):
obj = self.main_snap_obj.data[0]
bm = self.main_bm
split_faces = set()
update_edit_mesh = False
if bm_geom is None:
vert = bm.verts.new(location)
self.list_verts.append(vert)
update_edit_mesh = True
elif isinstance(bm_geom, bmesh.types.BMVert):
if (bm_geom.co - location).length_squared < .001:
if self.list_verts == [] or self.list_verts[-1] != bm_geom:
self.list_verts.append(bm_geom)
else:
vert = bm.verts.new(location)
self.list_verts.append(vert)
update_edit_mesh = True
elif isinstance(bm_geom, bmesh.types.BMEdge):
self.list_edges.append(bm_geom)
ret = intersect_point_line(location, bm_geom.verts[0].co, bm_geom.verts[1].co)
if (ret[0] - location).length_squared < .001:
if ret[1] == 0.0:
vert = bm_geom.verts[0]
elif ret[1] == 1.0:
vert = bm_geom.verts[1]
else:
edge, vert = bmesh.utils.edge_split(bm_geom, bm_geom.verts[0], ret[1])
update_edit_mesh = True
if self.list_verts == [] or self.list_verts[-1] != vert:
self.list_verts.append(vert)
self.geom = vert # hack to highlight in the drawing
# self.list_edges.append(edge)
else: # constrain point is near
vert = bm.verts.new(location)
self.list_verts.append(vert)
update_edit_mesh = True
elif isinstance(bm_geom, bmesh.types.BMFace):
split_faces.add(bm_geom)
vert = bm.verts.new(location)
self.list_verts.append(vert)
update_edit_mesh = True
# draw, split and create face
if len(self.list_verts) >= 2:
v1, v2 = self.list_verts[-2:]
edge = bm.edges.get([v1, v2])
if edge:
self.list_edges.append(edge)
else:
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if not v2.link_edges:
edge = bm.edges.new([v1, v2])
self.list_edges.append(edge)
else: # split face
v1_link_faces = v1.link_faces
v2_link_faces = v2.link_faces
if v1_link_faces and v2_link_faces:
split_faces.update(set(v1_link_faces).intersection(v2_link_faces))
else:
if v1_link_faces:
faces = v1_link_faces
co2 = v2.co.copy()
else:
faces = v2_link_faces
co2 = v1.co.copy()
for face in faces:
if bmesh.geometry.intersect_face_point(face, co2):
co = co2 - face.calc_center_median()
if co.dot(face.normal) < 0.001:
split_faces.add(face)
if split_faces:
edge = bm.edges.new([v1, v2])
self.list_edges.append(edge)
ed_list = get_loose_linked_edges(v2)
for face in split_faces:
facesp = bmesh.utils.face_split_edgenet(face, ed_list)
del split_faces
else:
if self.intersect:
facesp = bmesh.ops.connect_vert_pair(bm, verts=[v1, v2], verts_exclude=bm.verts)
# print(facesp)
if not self.intersect or not facesp['edges']:
edge = bm.edges.new([v1, v2])
self.list_edges.append(edge)
else:
for edge in facesp['edges']:
self.list_edges.append(edge)
update_edit_mesh = True
# create face
if self.create_face:
ed_list = set(self.list_edges)
for edge in v2.link_edges:
if edge not in ed_list and edge.other_vert(v2) in self.list_verts:
ed_list.add(edge)
break
ed_list.update(get_loose_linked_edges(v2))
bmesh.ops.edgenet_fill(bm, edges=list(ed_list))
update_edit_mesh = True
# print('face created')
if update_edit_mesh:
obj.data.update_gpu_tag()
obj.data.update_tag()
obj.update_from_editmode()
obj.update_tag()
bmesh.update_edit_mesh(obj.data)
self.sctx.tag_update_drawn_snap_object(self.main_snap_obj)
#bm.verts.index_update()
bpy.ops.ed.undo_push(message="Undo draw line*")
return [obj.matrix_world @ v.co for v in self.list_verts]
class SnapUtilitiesLine(SnapUtilities, bpy.types.Operator):
"""Make Lines. Connect them to split faces"""
bl_idname = "mesh.snap_utilities_line"
bl_label = "Line Tool"
bl_options = {'REGISTER'}
wait_for_input: bpy.props.BoolProperty(name="Wait for Input", default=True)
def _exit(self, context):
#avoids unpredictable crashs
del self.main_snap_obj
del self.main_bm
del self.list_edges
del self.list_verts
del self.list_verts_co
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
context.area.header_text_set(None)
#Restore initial state
context.tool_settings.mesh_select_mode = self.select_mode
context.space_data.overlay.show_face_center = self.show_face_center
def _init_snap_line_context(self, context):
self.prevloc = Vector()
self.list_verts = []
self.list_edges = []
self.list_verts_co = []
self.bool_update = False
self.vector_constrain = ()
self.len = 0
active_object = context.active_object
mesh = active_object.data
self.main_snap_obj = self.snap_obj = self.sctx._get_snap_obj_by_obj(active_object)
self.main_bm = self.bm = bmesh.from_edit_mesh(mesh)
def modal(self, context, event):
if self.navigation_ops.run(context, event, self.prevloc if self.vector_constrain else self.location):
return {'RUNNING_MODAL'}
context.area.tag_redraw()
if event.ctrl and event.type == 'Z' and event.value == 'PRESS':
bpy.ops.ed.undo()
if not self.wait_for_input:
self._exit(context)
return {'FINISHED'}
else:
del self.bm
del self.main_bm
self.charmap.clear()
bpy.ops.object.mode_set(mode='EDIT') # just to be sure
bpy.ops.mesh.select_all(action='DESELECT')
context.tool_settings.mesh_select_mode = (True, False, True)
context.space_data.overlay.show_face_center = True
self.snap_context_update(context)
self._init_snap_line_context(context)
self.sctx.update_all()
return {'RUNNING_MODAL'}
is_making_lines = bool(self.list_verts_co)
if (event.type == 'MOUSEMOVE' or self.bool_update) and self.charmap.length_entered_value == 0.0:
if self.rv3d.view_matrix != self.rotMat:
self.rotMat = self.rv3d.view_matrix.copy()
self.bool_update = True
snap_utilities.cache.snp_obj = None # hack for snap edge elemens update
else:
self.bool_update = False
mval = Vector((event.mouse_region_x, event.mouse_region_y))
self.snap_obj, self.prevloc, self.location, self.type, self.bm, self.geom, self.len = snap_utilities(
self.sctx,
self.main_snap_obj,
mval,
constrain=self.vector_constrain,
previous_vert=(self.list_verts[-1] if self.list_verts else None),
if is_making_lines and self.keyf8:
lloc = self.list_verts_co[-1]
view_vec, orig = self.sctx.last_ray
location = intersect_point_line(lloc, orig, (orig + view_vec))
vec = (location[0] - lloc)
ax, ay, az = abs(vec.x), abs(vec.y), abs(vec.z)
vec.x = ax > ay and ax > az
vec.y = ay > ax and ay > az
vec.z = az > ay and az > ax
if not (vec.x or vec.y or vec.z):
self.vector_constrain = None
else:
vc = lloc + vec
if self.vector_constrain is None or vc != self.vector_constrain[1]:
type = 'X' if vec.x else 'Y' if vec.y else 'Z' if vec.z else 'shift'
self.vector_constrain = [lloc, vc, type]
#del vc, type
#del view_vec, orig, location, ax, ay, az, vec
if event.value == 'PRESS':
if is_making_lines and self.charmap.modal_(context, event):
self.bool_update = self.charmap.length_entered_value == 0.0
if not self.bool_update:
text_value = self.charmap.length_entered_value
vector = (self.location - self.list_verts_co[-1]).normalized()
self.location = self.list_verts_co[-1] + (vector * text_value)
del vector
elif event.type in self.constrain_keys:
self.bool_update = True
self.keyf8 = False
if self.vector_constrain and self.vector_constrain[2] == event.type:
self.vector_constrain = ()
else:
if event.shift:
if isinstance(self.geom, bmesh.types.BMEdge):
if is_making_lines:
loc = self.list_verts_co[-1]
self.vector_constrain = (loc, loc + self.geom.verts[1].co -
self.geom.verts[0].co, event.type)
else:
self.vector_constrain = [self.main_snap_obj.mat @ v.co for
v in self.geom.verts] + [event.type]
else:
if is_making_lines:
loc = self.list_verts_co[-1]
else:
loc = self.location
self.vector_constrain = [loc, loc + self.constrain_keys[event.type], event.type]
elif event.type in {'LEFTMOUSE', 'RET', 'NUMPAD_ENTER'}:
if event.type == 'LEFTMOUSE' or self.charmap.length_entered_value != 0.0:
if not is_making_lines and self.bm:
self.main_snap_obj = self.snap_obj
self.main_bm = self.bm
mat_inv = self.main_snap_obj.mat.inverted_safe()
point = mat_inv @ self.location
# with constraint the intersection can be in a different element of the selected one
geom2 = self.geom
if geom2:
geom2.select = False
if self.vector_constrain:
geom2 = get_closest_edge(self.main_bm, point, .001)
self.list_verts_co = make_line(self, geom2, point)
self.vector_constrain = None
else:
self._exit(context)
return {'FINISHED'}
elif event.type == 'F8':
self.vector_constrain = None
self.keyf8 = self.keyf8 is False
elif event.type in {'RIGHTMOUSE', 'ESC'}:
if not self.wait_for_input or not is_making_lines or event.type == 'ESC':
if self.geom:
self.geom.select = True
self._exit(context)
return {'FINISHED'}
else:
snap_utilities.cache.snp_obj = None # hack for snap edge elemens update
self.vector_constrain = None
self.list_edges = []
self.list_verts = []
self.list_verts_co = []
a = ""
if is_making_lines:
a = 'length: ' + self.charmap.get_converted_length_str(self.len)
context.area.header_text_set(text = "hit: %.3f %.3f %.3f %s" % (*self.location, a))
if True or is_making_lines:
return {'RUNNING_MODAL'}
return {'PASS_THROUGH'}
def draw_callback_px(self):
if self.bm:
self.draw_cache.draw_elem(self.snap_obj, self.bm, self.geom)
self.draw_cache.draw(self.type, self.location, self.list_verts_co, self.vector_constrain, self.prevloc)
def invoke(self, context, event):
if context.space_data.type == 'VIEW_3D':
self.snap_context_init(context)
self.intersect = self.preferences.intersect
self.create_face = self.preferences.create_face
self.navigation_ops = SnapNavigation(context, True)
self.charmap = CharMap(context)
self._init_snap_line_context(context)
# print('name', __name__, __package__)
#Store current state
self.select_mode = context.tool_settings.mesh_select_mode[:]
self.show_face_center = context.space_data.overlay.show_face_center
#Modify the current state
bpy.ops.mesh.select_all(action='DESELECT')
context.tool_settings.mesh_select_mode = (True, False, True)
context.space_data.overlay.show_face_center = True
#Store values from 3d view context
self.rv3d = context.region_data
self.rotMat = self.rv3d.view_matrix.copy()
# self.obj_glmatrix = bgl.Buffer(bgl.GL_FLOAT, [4, 4], self.obj_matrix.transposed())
#Init event variables
self.keyf8 = False
context.window_manager.modal_handler_add(self)
if not self.wait_for_input:
mat_inv = context.object.matrix_world.inverted_safe()
point = mat_inv @ self.location
self.list_verts_co = make_line(self, self.geom, point)
self._handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback_px, (), 'WINDOW', 'POST_VIEW')
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "Active space must be a View3d")
return {'CANCELLED'}