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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Bool Tool",
"author": "Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto",
"version": (0, 3, 5),
"blender": (2, 78, 0),
"location": "View3D > Toolshelf",
"description": "Bool Tools Hotkey: Ctrl Shift B",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/BoolTool",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
import bpy
from bpy.app.handlers import persistent
from bpy.types import (
Operator,
Panel,
Menu,
)
from bpy.props import (
BoolProperty,
StringProperty,
EnumProperty,
# ------------------- Bool Tool FUNCTIONS------------------------------
# Utils:
# Hide boolean objects
def update_BoolHide(self, context):
ao = context.scene.objects.active
objs = [i.object for i in ao.modifiers if i.type == 'BOOLEAN']
hide_state = context.scene.BoolHide
for o in objs:
o.hide = hide_state
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def isCanvas(_obj):
try:
if _obj["BoolToolRoot"]:
return True
except:
return False
# Object is a Brush Tool Bool
def isBrush(_obj):
try:
if _obj["BoolToolBrush"]:
return True
except:
return False
# Object is a Poly Brush Tool Bool collection
def isPolyBrush(_obj):
try:
if _obj["BoolToolPolyBrush"]:
return True
except:
return False
def BT_ObjectByName(obj):
for ob in bpy.context.scene.objects:
if isCanvas(ob) or isBrush(ob):
if ob.name == obj:
return ob
def FindCanvas(obj):
for ob in bpy.context.scene.objects:
if isCanvas(ob):
for mod in ob.modifiers:
if ("BTool_" in mod.name):
if (obj.name in mod.name):
return ob
def isFTransf():
user_preferences = bpy.context.user_preferences
addons = user_preferences.addons
addon_prefs = addons[__name__].preferences
if addon_prefs.fast_transform:
return True
else:
return False
"""
# EXPERIMENTAL FEATURES
def isMakeVertexGroup():
user_preferences = bpy.context.user_preferences
addon_prefs = user_preferences.addons[__name__].preferences
if addon_prefs.make_vertex_groups:
return True
else:
return False
def isMakeBoundary():
user_preferences = bpy.context.user_preferences
addon_prefs = user_preferences.addons[__name__].preferences
if addon_prefs.make_boundary:
return True
else:
return False
"""
def ConvertToMesh(obj):
act = bpy.context.scene.objects.active
bpy.context.scene.objects.active = obj
bpy.ops.object.convert(target="MESH")
bpy.context.scene.objects.active = act
# Do the Union, Difference and Intersection Operations with a Brush
def Operation(context, _operation):
useWire = bpy.context.user_preferences.addons[__name__].preferences.use_wire
for selObj in bpy.context.selected_objects:
if selObj != context.active_object and (selObj.type == "MESH" or selObj.type == "CURVE"):
if selObj.type == "CURVE":
ConvertToMesh(selObj)
actObj = context.active_object
selObj.hide_render = True
cyclesVis = selObj.cycles_visibility
# for obj in bpy.context.scene.objects:
# if isCanvas(obj):
# for mod in obj.modifiers:
# if(mod.name == "BTool_" + selObj.name):
# obj.modifiers.remove(mod)
if useWire:
selObj.draw_type = "WIRE"
else:
selObj.draw_type = "BOUNDS"
cyclesVis.camera = False
cyclesVis.diffuse = False
cyclesVis.glossy = False
cyclesVis.shadow = False
cyclesVis.transmission = False
if _operation == "SLICE":
# copies dupli_group property(empty), but group property is empty (users_group = None)
clone = context.active_object.copy()
# clone.select=True
context.scene.objects.link(clone)
sliceMod = clone.modifiers.new("BTool_" + selObj.name, "BOOLEAN") # add mod to clone obj
sliceMod.object = selObj
sliceMod.operation = "DIFFERENCE"
clone["BoolToolRoot"] = True
newMod = actObj.modifiers.new("BTool_" + selObj.name, "BOOLEAN")
newMod.object = selObj
if _operation == "SLICE":
newMod.operation = "INTERSECT"
else:
newMod.operation = _operation
actObj["BoolToolRoot"] = True
selObj["BoolToolBrush"] = _operation
selObj["BoolTool_FTransform"] = "False"
# Remove Obejcts form the BoolTool System
def Remove(context, thisObj_name, Prop):
# Find the Brush pointed in the Tree View and Restore it, active is the Canvas
actObj = context.active_object
# Restore the Brush
def RemoveThis(_thisObj_name):
for obj in bpy.context.scene.objects:
# if it's the brush object
if obj.name == _thisObj_name:
cyclesVis = obj.cycles_visibility
obj.draw_type = "TEXTURED"
del obj["BoolToolBrush"]
del obj["BoolTool_FTransform"]
cyclesVis.camera = True
cyclesVis.diffuse = True
cyclesVis.glossy = True
cyclesVis.shadow = True
cyclesVis.transmission = True
# Remove it from the Canvas
for mod in actObj.modifiers:
if ("BTool_" in mod.name):
if (_thisObj_name in mod.name):
actObj.modifiers.remove(mod)
if Prop == "THIS":
RemoveThis(thisObj_name)
# If the remove was called from the Properties:
else:
# Remove the Brush Property
if Prop == "BRUSH":
Canvas = FindCanvas(actObj)
if Canvas:
for mod in Canvas.modifiers:
if ("BTool_" in mod.name):
if (actObj.name in mod.name):
Canvas.modifiers.remove(mod)
cyclesVis = actObj.cycles_visibility
actObj.draw_type = "TEXTURED"
del actObj["BoolToolBrush"]
del actObj["BoolTool_FTransform"]
cyclesVis.camera = True
cyclesVis.diffuse = True
cyclesVis.glossy = True
cyclesVis.shadow = True
cyclesVis.transmission = True
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if Prop == "CANVAS":
for mod in actObj.modifiers:
if ("BTool_" in mod.name):
RemoveThis(mod.object.name)
# Tooble the Enable the Brush Object Propertie
def EnableBrush(context, objList, canvas):
for obj in objList:
for mod in canvas.modifiers:
if ("BTool_" in mod.name and mod.object.name == obj):
if (mod.show_viewport):
mod.show_viewport = False
mod.show_render = False
else:
mod.show_viewport = True
mod.show_render = True
# Find the Canvas and Enable this Brush
def EnableThisBrush(context, set):
canvas = None
for obj in bpy.context.scene.objects:
if obj != bpy.context.active_object:
if isCanvas(obj):
for mod in obj.modifiers:
if ("BTool_" in mod.name):
if mod.object == bpy.context.active_object:
canvas = obj
for mod in canvas.modifiers:
if ("BTool_" in mod.name):
if mod.object == bpy.context.active_object:
if set == "None":
if (mod.show_viewport):
mod.show_viewport = False
mod.show_render = False
else:
mod.show_viewport = True
mod.show_render = True
else:
if (set == "True"):
mod.show_viewport = True
else:
mod.show_viewport = False
return
# Tooble the Fast Transform Propertie of the Active Brush
def EnableFTransf(context):
actObj = bpy.context.active_object
if actObj["BoolTool_FTransform"] == "True":
actObj["BoolTool_FTransform"] = "False"
else:
actObj["BoolTool_FTransform"] = "True"
return
# Apply All Brushes to the Canvas
def ApplyAll(context, list):
objDeleteList = []
for selObj in list:
if isCanvas(selObj) and selObj == context.active_object:
for mod in selObj.modifiers:
if ("BTool_" in mod.name):
objDeleteList.append(mod.object)
try:
bpy.ops.object.modifier_apply(modifier=mod.name)
except: # if fails the means it is multiuser data
context.active_object.data = context.active_object.data.copy() # so just make data unique
bpy.ops.object.modifier_apply(modifier=mod.name)
for obj in context.scene.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if mod.type == 'BOOLEAN':
if mod.object in objDeleteList: # do not delete brush that is used by another canvas
objDeleteList.remove(mod.object) # remove it from deletion
bpy.ops.object.select_all(action='DESELECT')
for obj in objDeleteList:
obj.select = True
bpy.ops.object.delete()
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# Apply This Brush to the Canvas
def ApplyThisBrush(context, brush):
for obj in context.scene.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if ("BTool_" + brush.name in mod.name):
"""
# EXPERIMENTAL
if isMakeVertexGroup():
# Turn all faces of the Brush selected
bpy.context.scene.objects.active = brush
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.object.mode_set(mode='OBJECT')
#Turn off al faces of the Canvas selected
bpy.context.scene.objects.active = canvas
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
"""
# Apply This Brush
context.scene.objects.active = obj
try:
bpy.ops.object.modifier_apply(modifier=mod.name)
except: # if fails the means it is multiuser data
context.active_object.data = context.active_object.data.copy() # so just make data unique
bpy.ops.object.modifier_apply(modifier=mod.name)
bpy.ops.object.select_all(action='TOGGLE')
bpy.ops.object.select_all(action='DESELECT')
"""
# EXPERIMENTAL
if isMakeVertexGroup():
# Make Vertex Group
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign_new()
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
canvas.vertex_groups.active.name = "BTool_" + brush.name
"""
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brush.select = True
# bpy.ops.object.delete()
def GCollector(_obj):
if isCanvas(_obj):
BTRoot = False
for mod in _obj.modifiers:
if ("BTool_" in mod.name):
BTRoot = True
if mod.object is None:
_obj.modifiers.remove(mod)
if not BTRoot:
del _obj["BoolToolRoot"]
# Handle the callbacks when modifing things in the scene
@persistent
def HandleScene(scene):
if bpy.data.objects.is_updated:
for ob in bpy.data.objects:
if ob.is_updated:
GCollector(ob)
# ------------------ Bool Tool OPERATORS-----------------------------------------------------
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class BTool_DrawPolyBrush(Operator):
"""Draw Polygonal Mask, can be applyied to Canvas > Brush or Directly. ESC to Exit"""
bl_idname = "btool.draw_polybrush"
bl_label = "Draw Poly Brush"
count = 0
@classmethod
def poll(cls, context):
return context.active_object is not None
def modal(self, context, event):
self.count += 1
actObj = bpy.context.active_object
if self.count == 1:
actObj.select = True
bpy.ops.gpencil.draw('INVOKE_DEFAULT', mode="DRAW_POLY")
if event.type in {'RET', 'NUMPAD_ENTER'}:
bpy.ops.gpencil.convert(type='POLY')
for obj in context.selected_objects:
if obj.type == "CURVE":
obj.name = "PolyDraw"
bpy.context.scene.objects.active = obj
bpy.ops.object.select_all(action='DESELECT')
obj.select = True
bpy.ops.object.convert(target="MESH")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.edge_face_add()
bpy.ops.mesh.flip_normals()
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS')
bpy.ops.object.modifier_add(type="SOLIDIFY")
for mod in obj.modifiers:
if mod.name == "Solidify":
mod.name = "BTool_PolyBrush"
mod.thickness = 1
mod.offset = 0
obj["BoolToolPolyBrush"] = True
bpy.ops.object.select_all(action='DESELECT')
bpy.context.scene.objects.active = actObj
bpy.context.scene.update()
actObj.select = True
obj.select = True
# try:
bpy.context.scene.grease_pencil.clear()
bpy.ops.gpencil.data_unlink()
return {'FINISHED'}
if event.type in {'ESC'}:
bpy.ops.ed.undo() # remove o Grease Pencil
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.object:
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "No active object, could not finish")
return {'CANCELLED'}
# Fast Transform
class BTool_FastTransform(Operator):
"""Enable Fast Transform"""
bl_idname = "btool.fast_transform"
bl_label = "Fast Transform"
operator = StringProperty("")
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count = 0
def modal(self, context, event):
self.count += 1
actObj = bpy.context.active_object
useWire = bpy.context.user_preferences.addons[__name__].preferences.use_wire
if self.count == 1:
if isBrush(actObj) and actObj["BoolTool_FTransform"] == "True":
EnableThisBrush(bpy.context, "False")
if useWire:
actObj.draw_type = "WIRE"
else:
actObj.draw_type = "BOUNDS"
if self.operator == "Translate":
bpy.ops.transform.translate('INVOKE_DEFAULT')
if self.operator == "Rotate":
bpy.ops.transform.rotate('INVOKE_DEFAULT')
if self.operator == "Scale":
bpy.ops.transform.resize('INVOKE_DEFAULT')
if event.type == 'LEFTMOUSE':
if isBrush(actObj):
EnableThisBrush(bpy.context, "True")
actObj.draw_type = "WIRE"
return {'FINISHED'}
if event.type in {'RIGHTMOUSE', 'ESC'}:
if isBrush(actObj):
EnableThisBrush(bpy.context, "True")
actObj.draw_type = "WIRE"
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.object:
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "No active object, could not finish")
return {'CANCELLED'}
# ------------------- Bool Tool OPERATOR CLASSES --------------------------------------------------------
# Brush Operators --------------------------------------------
# Boolean Union Operator
class BTool_Union(Operator):
"""This operator add a union brush to a canvas"""
bl_idname = "btool.boolean_union"
bl_label = "Brush Union"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "UNION")
return {'FINISHED'}
# Boolean Intersection Operator
class BTool_Inters(Operator):
"""This operator add a intersect brush to a canvas"""
bl_idname = "btool.boolean_inters"
bl_label = "Brush Intersection"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "INTERSECT")
return {'FINISHED'}
# Boolean Difference Operator
class BTool_Diff(Operator):
"""This operator add a difference brush to a canvas"""
bl_idname = "btool.boolean_diff"
bl_label = "Brush Difference"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "DIFFERENCE")
return {'FINISHED'}
class BTool_Slice(Operator):
"""This operator add a intersect brush to a canvas"""
bl_idname = "btool.boolean_slice"
bl_label = "Brush Slice"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "SLICE")
return {'FINISHED'}
# Auto Boolean operators (maintainer Mikhail Rachinskiy) -------------------------------
bl_options = {'REGISTER', 'UNDO'}
name="Boolean Solver",
items=(('BMESH', "BMesh", "BMesh solver is faster, but less stable "
"and cannot handle coplanar geometry"),
('CARVE', "Carve", "Carve solver is slower, but more stable "
"and can handle simple cases of coplanar geometry")),
description="Specify solver for boolean operation",
options={'SKIP_SAVE'},
def __init__(self):
self.context = bpy.context
self.solver = self.context.user_preferences.addons[__name__].preferences.solver
for ob in self.context.selected_objects:
if ob.type != 'MESH':
ob.select = False
bpy.ops.object.convert(target='MESH')
def mesh_selection(self, ob, select_action):
scene = self.context.scene
obj = self.context.active_object
scene.objects.active = ob
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action=select_action)
bpy.ops.object.mode_set(mode='OBJECT')
scene.objects.active = obj
obj = self.context.active_object
obj.select = False
obs = self.context.selected_objects
self.mesh_selection(obj, 'DESELECT')
self.mesh_selection(ob, 'SELECT')
self.boolean_mod(obj, ob, self.mode)
obj.select = True
def boolean_mod(self, obj, ob, mode, ob_delete=True):
md = obj.modifiers.new("Auto Boolean", 'BOOLEAN')
md.show_viewport = False
md.operation = mode
md.object = ob
bpy.ops.object.modifier_apply(modifier="Auto Boolean")
if not ob_delete:
self.context.scene.objects.unlink(ob)
bpy.data.objects.remove(ob)
class Auto_Union(AutoBoolean, Operator):
"""Combine selected objects"""
bl_idname = "btool.auto_union"
bl_label = "Union"
def execute(self, context):
return {'FINISHED'}
class Auto_Difference(AutoBoolean, Operator):
"""Subtract selected objects from active object"""
bl_idname = "btool.auto_difference"
bl_label = "Difference"
def execute(self, context):
return {'FINISHED'}
class Auto_Intersect(AutoBoolean, Operator):
"""Keep only intersecting geometry"""
bl_idname = "btool.auto_intersect"
bl_label = "Intersect"
def execute(self, context):
return {'FINISHED'}
class Auto_Slice(AutoBoolean, Operator):
"""Slice active object along the selected object (can handle only two objects at a time)"""
bl_idname = "btool.auto_slice"
bl_label = "Slice"
def execute(self, context):
scene = context.scene
obj = context.active_object
obj.select = False
ob = context.selected_objects[0]
self.mesh_selection(obj, 'DESELECT')
self.mesh_selection(ob, 'SELECT')
obj_copy = obj.copy()
obj_copy.data = obj.data.copy()
scene.objects.link(obj_copy)
self.boolean_mod(obj, ob, 'DIFFERENCE', ob_delete=False)
scene.objects.active = obj_copy
self.boolean_mod(obj_copy, ob, 'INTERSECT')
obj_copy.select = True
return {'FINISHED'}
class Auto_Subtract(AutoBoolean, Operator):
"""Subtract selected object from active object, """ \
"""subtracted object not removed (can handle only two objects at a time)"""
bl_idname = "btool.auto_subtract"
bl_label = "Subtract"
def execute(self, context):
obj = context.active_object
obj.select = False
ob = context.selected_objects[0]
self.mesh_selection(obj, 'DESELECT')
self.mesh_selection(ob, 'SELECT')
self.boolean_mod(obj, ob, 'DIFFERENCE', ob_delete=False)
return {'FINISHED'}
# Utils Class ---------------------------------------------------------------
# Find the Brush Selected in Three View
class BTool_FindBrush(Operator):
"""Find the this brush"""
bl_idname = "btool.find_brush"
bl_label = ""
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
for ob in bpy.context.scene.objects:
if (ob.name == self.obj):
bpy.ops.object.select_all(action='TOGGLE')
bpy.ops.object.select_all(action='DESELECT')
bpy.context.scene.objects.active = ob
ob.select = True
return {'FINISHED'}
# Mode The Modifier in The Stack Up or Down
class BTool_MoveStack(Operator):
"""Move this Brush Up/Down in the Stack"""
bl_idname = "btool.move_stack"
bl_label = ""
modif = StringProperty("")
direction = StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
if (self.direction == "UP"):
bpy.ops.object.modifier_move_up(modifier=self.modif)
if (self.direction == "DOWN"):
bpy.ops.object.modifier_move_down(modifier=self.modif)
return {'FINISHED'}
# Enable or Disable a Brush in th Three View
class BTool_EnableBrush(Operator):
"""Removes all BoolTool config assigned to it"""
bl_idname = "btool.enable_brush"
bl_label = ""
thisObj = StringProperty("")
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@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
# in this case is just one object but the function accept more than one at once
EnableBrush(context, [self.thisObj], context.active_object)
return {'FINISHED'}
# Enable or Disabel a Brush Directly
class BTool_EnableThisBrush(Operator):
""" Toggles this brush"""
bl_idname = "btool.enable_this_brush"
bl_label = ""
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
EnableThisBrush(context, "None")
return {'FINISHED'}
# Enable or Disabel a Brush Directly
class BTool_EnableFTransform(Operator):
"""Use Fast Transformations to improve speed"""
bl_idname = "btool.enable_ftransf"
bl_label = ""
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
EnableFTransf(context)
return {'FINISHED'}
# Other Operations -------------------------------------------------------
# Remove a Brush or a Canvas
class BTool_Remove(Operator):
"""Removes all BoolTool config assigned to it"""
bl_idname = "btool.remove"
bl_label = ""
bl_options = {'UNDO'}
thisObj = StringProperty("")
Prop = StringProperty("")
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@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Remove(context, self.thisObj, self.Prop)
return {'FINISHED'}
# Apply All to Canvas
class BTool_AllBrushToMesh(Operator):
"""Apply all brushes of this canvas"""
bl_idname = "btool.to_mesh"
bl_label = "Apply All Canvas"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
list = bpy.context.selected_objects
ApplyAll(context, list)
return {'FINISHED'}
# Apply This Brush to the Canvas
class BTool_BrushToMesh(Operator):
"""Apply this brush to the canvas"""
bl_idname = "btool.brush_to_mesh"
bl_label = "Apply this Brush to Canvas"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
if isBrush(context.active_object):
return True
else:
return False
def execute(self, context):
ApplyThisBrush(context, bpy.context.active_object)
return {'FINISHED'}
# TODO
# Apply This Brush To Mesh
# ------------------- MENU CLASSES ------------------------------
bl_label = "BoolTool Operators"
bl_idname = "OBJECT_MT_BoolTool_Menu"
def draw(self, context):
layout = self.layout
layout.label("Auto Boolean:")
layout.operator(Auto_Difference.bl_idname, icon="ROTACTIVE")
layout.operator(Auto_Union.bl_idname, icon="ROTATECOLLECTION")
layout.operator(Auto_Intersect.bl_idname, icon="ROTATECENTER")
layout.operator(Auto_Slice.bl_idname, icon="ROTATECENTER")
layout.operator(Auto_Subtract.bl_idname, icon="ROTACTIVE")
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layout.separator()
layout.label("Brush Boolean:")
layout.operator(BTool_Diff.bl_idname, icon="ROTACTIVE")
layout.operator(BTool_Union.bl_idname, icon="ROTATECOLLECTION")
layout.operator(BTool_Inters.bl_idname, icon="ROTATECENTER")
layout.operator(BTool_Slice.bl_idname, icon="ROTATECENTER")
layout.separator()
if (isCanvas(context.active_object)):
layout.separator()
layout.operator(BTool_AllBrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply All")
Rem = layout.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove All")
Rem.thisObj = ""
Rem.Prop = "CANVAS"
if (isBrush(context.active_object)):
layout.separator()
layout.operator(BTool_BrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply Brush")
Rem = layout.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove Brush")
Rem.thisObj = ""
Rem.Prop = "BRUSH"
def VIEW3D_BoolTool_Menu(self, context):
self.layout.menu(BoolTool_Menu.bl_idname)
# ---------------- Toolshelf: Tools ---------------------
class BoolTool_Tools(Panel):
bl_label = "Tools"
bl_idname = "BoolTool_Tools"
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
bl_context = "objectmode"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label("Auto Boolean:", icon="MODIFIER")
col.separator()
col.operator(Auto_Difference.bl_idname, icon="ROTACTIVE")
col.operator(Auto_Union.bl_idname, icon="ROTATECOLLECTION")
col.operator(Auto_Intersect.bl_idname, icon="ROTATECENTER")
col = layout.column(align=True)
col.enabled = len(context.selected_objects) == 2
col.operator(Auto_Slice.bl_idname, icon="ROTATECENTER")
col.operator(Auto_Subtract.bl_idname, icon="ROTACTIVE")
layout.separator()
col = layout.column(align=True)
col.label("Brush Boolean:", icon="MODIFIER")
col.separator()
col.operator(BTool_Diff.bl_idname, text="Difference", icon="ROTACTIVE")
col.operator(BTool_Union.bl_idname, text="Union", icon="ROTATECOLLECTION")
col.operator(BTool_Inters.bl_idname, text="Intersect", icon="ROTATECENTER")
col.operator(BTool_Slice.bl_idname, text="Slice", icon="ROTATECENTER")
layout.separator()
col = layout.column(align=True)
col.label("Draw:", icon="MESH_CUBE")
col.separator()
col.operator(BTool_DrawPolyBrush.bl_idname, icon="LINE_DATA")
# ---------- Toolshelf: Properties --------------------------------------------------------
class BoolTool_Config(Panel):
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bl_label = "Properties"
bl_idname = "BoolTool_BConfig"
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
bl_context = "objectmode"
@classmethod
def poll(cls, context):
result = False
actObj = bpy.context.active_object
if (isCanvas(actObj) or isBrush(actObj) or isPolyBrush(actObj)):
result = True
return result
def draw(self, context):
actObj = bpy.context.active_object
icon = ""
layout = self.layout
row = layout.row(True)
# CANVAS ---------------------------------------------------
if isCanvas(actObj):
row.label("CANVAS", icon="MESH_GRID")
row = layout.row()
row.prop(context.scene, 'BoolHide', text="Hide Bool objects")