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def parse(self):
"""
Parse XML node to memory
"""
pass
def _doCreateGeom(self, instancing):
"""
Internal handler to create real geometries
"""
pass
"""
Get matrix created from "transform" attribute
"""
transform = self._node.getAttribute('transform')
if transform:
return SVGParseTransform(transform)
return None
def createGeom(self, instancing):
"""
Create real geometries
"""
if self._creating:
return
self._creating = True
if matrix is not None:
self._pushMatrix(matrix)
self._doCreateGeom(instancing)
if matrix is not None:
self._popMatrix()
self._creating = False
class SVGGeometryContainer(SVGGeometry):
"""
Container of SVG geometries
"""
__slots__ = ('_geometries', # List of chold geometries
'_styles') # Styles, used for displaying
def __init__(self, node, context):
"""
Initialize SVG geometry container
"""
super().__init__(node, context)
self._geometries = []
self._styles = SVGEmptyStyles
def parse(self):
"""
Parse XML node to memory
"""
if type(self._node) is xml.dom.minidom.Element:
self._styles = SVGParseStyles(self._node, self._context)
self._pushStyle(self._styles)
for node in self._node.childNodes:
if type(node) is not xml.dom.minidom.Element:
continue
ob = parseAbstractNode(node, self._context)
if ob is not None:
self._geometries.append(ob)
self._popStyle()
def _doCreateGeom(self, instancing):
"""
Create real geometries
"""
for geom in self._geometries:
geom.createGeom(instancing)
def getGeometries(self):
"""
Get list of parsed geometries
"""
return self._geometries
class SVGGeometryPATH(SVGGeometry):
"""
SVG path geometry
"""
__slots__ = ('_splines', # List of splines after parsing
def __init__(self, node, context):
"""
Initialize SVG path
"""
super().__init__(node, context)
self._splines = []
def parse(self):
"""
Parse SVG path node
"""
d = self._node.getAttribute('d')
self._styles = SVGParseStyles(self._node, self._context)
pathParser = SVGPathParser(d, self._styles['useFill'])
pathParser.parse()
self._splines = pathParser.getSplines()
def _doCreateGeom(self, instancing):
"""
Create real geometries
"""
id_names_from_node(self._node, ob)
else:
cu.dimensions = '3D'
for spline in self._splines:
act_spline = None
if spline['closed'] and len(spline['points']) >= 2:
first = spline['points'][0]
last = spline['points'][-1]
if ( first['handle_left_type'] == 'FREE' and
last['handle_right_type'] == 'VECTOR'):
last['handle_right_type'] = 'FREE'
last['handle_right'] = (last['x'], last['y'])
if ( last['handle_right_type'] == 'FREE' and
first['handle_left_type'] == 'VECTOR'):
first['handle_left_type'] = 'FREE'
first['handle_left'] = (first['x'], first['y'])
for point in spline['points']:
co = self._transformCoord((point['x'], point['y']))
if act_spline is None:
cu.splines.new('BEZIER')
act_spline = cu.splines[-1]
act_spline.use_cyclic_u = spline['closed']
else:
act_spline.bezier_points.add(1)
bezt = act_spline.bezier_points[-1]
bezt.handle_left_type = point['handle_left_type']
if point['handle_left'] is not None:
handle = point['handle_left']
bezt.handle_left = self._transformCoord(handle)
bezt.handle_right_type = point['handle_right_type']
if point['handle_right'] is not None:
handle = point['handle_right']
bezt.handle_right = self._transformCoord(handle)
SVGFinishCurve()
class SVGGeometryDEFS(SVGGeometryContainer):
"""
Container for referenced elements
"""
def createGeom(self, instancing):
"""
Create real geometries
"""
pass
class SVGGeometrySYMBOL(SVGGeometryContainer):
"""
Referenced element
"""
def _doCreateGeom(self, instancing):
"""
Create real geometries
"""
self._pushMatrix(self.getNodeMatrix())
super()._doCreateGeom(False)
self._popMatrix()
def createGeom(self, instancing):
"""
Create real geometries
"""
if not instancing:
return
super().createGeom(instancing)
class SVGGeometryG(SVGGeometryContainer):
"""
Geometry group
"""
pass
class SVGGeometryUSE(SVGGeometry):
"""
User of referenced elements
"""
def _doCreateGeom(self, instancing):
"""
Create real geometries
"""
ref = self._node.getAttribute('xlink:href')
geom = self._context['defines'].get(ref)
if geom is not None:
rect = SVGRectFromNode(self._node, self._context)
self._pushRect(rect)
self._pushMatrix(self.getNodeMatrix())
self._popMatrix()
class SVGGeometryRECT(SVGGeometry):
"""
SVG rectangle
"""
__slots__ = ('_rect', # coordinate and dimensions of rectangle
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'_radius', # Rounded corner radiuses
'_styles') # Styles, used for displaying
def __init__(self, node, context):
"""
Initialize new rectangle
"""
super().__init__(node, context)
self._rect = ('0', '0', '0', '0')
self._radius = ('0', '0')
self._styles = SVGEmptyStyles
def parse(self):
"""
Parse SVG rectangle node
"""
self._styles = SVGParseStyles(self._node, self._context)
rect = []
for attr in ['x', 'y', 'width', 'height']:
val = self._node.getAttribute(attr)
rect.append(val or '0')
self._rect = (rect)
rx = self._node.getAttribute('rx')
ry = self._node.getAttribute('ry')
self._radius = (rx, ry)
def _appendCorner(self, spline, coord, firstTime, rounded):
"""
Append new corner to rectangle
"""
handle = None
if len(coord) == 3:
handle = self._transformCoord(coord[2])
coord = (coord[0], coord[1])
co = self._transformCoord(coord)
if not firstTime:
spline.bezier_points.add(1)
bezt = spline.bezier_points[-1]
bezt.co = co
if rounded:
if handle:
bezt.handle_left_type = 'VECTOR'
bezt.handle_right_type = 'FREE'
bezt.handle_right = handle
else:
bezt.handle_left_type = 'FREE'
bezt.handle_right_type = 'VECTOR'
bezt.handle_left = co
else:
bezt.handle_left_type = 'VECTOR'
bezt.handle_right_type = 'VECTOR'
def _doCreateGeom(self, instancing):
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"""
Create real geometries
"""
# Run-time parsing -- percents would be correct only if
# parsing them now
crect = self._context['rect']
rect = []
for i in range(4):
rect.append(SVGParseCoord(self._rect[i], crect[i % 2]))
r = self._radius
rx = ry = 0.0
if r[0] and r[1]:
rx = min(SVGParseCoord(r[0], rect[0]), rect[2] / 2)
ry = min(SVGParseCoord(r[1], rect[1]), rect[3] / 2)
elif r[0]:
rx = min(SVGParseCoord(r[0], rect[0]), rect[2] / 2)
ry = min(rx, rect[3] / 2)
rx = ry = min(rx, ry)
elif r[1]:
ry = min(SVGParseCoord(r[1], rect[1]), rect[3] / 2)
rx = min(ry, rect[2] / 2)
rx = ry = min(rx, ry)
radius = (rx, ry)
# Geometry creation
id_names_from_node(self._node, ob)
if self._styles['useFill']:
cu.dimensions = '2D'
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cu.materials.append(self._styles['fill'])
else:
cu.dimensions = '3D'
cu.splines.new('BEZIER')
spline = cu.splines[-1]
spline.use_cyclic_u = True
x, y = rect[0], rect[1]
w, h = rect[2], rect[3]
rx, ry = radius[0], radius[1]
rounded = False
if rx or ry:
#
# 0 _______ 1
# / \
# / \
# 7 2
# | |
# | |
# 6 3
# \ /
# \ /
# 5 _______ 4
#
# Optional third component -- right handle coord
coords = [(x + rx, y),
(x + w - rx, y, (x + w, y)),
(x + w, y + ry),
(x + w, y + h - ry, (x + w, y + h)),
(x + w - rx, y + h),
(x + rx, y + h, (x, y + h)),
(x, y + h - ry),
(x, y + ry, (x, y))]
rounded = True
else:
coords = [(x, y), (x + w, y), (x + w, y + h), (x, y + h)]
firstTime = True
for coord in coords:
self._appendCorner(spline, coord, firstTime, rounded)
firstTime = False
SVGFinishCurve()
class SVGGeometryELLIPSE(SVGGeometry):
"""
SVG ellipse
"""
__slots__ = ('_cx', # X-coordinate of center
'_cy', # Y-coordinate of center
'_rx', # X-axis radius of circle
'_ry', # Y-axis radius of circle
'_styles') # Styles, used for displaying
def __init__(self, node, context):
"""
Initialize new ellipse
"""
super().__init__(node, context)
self._cx = '0.0'
self._cy = '0.0'
self._rx = '0.0'
self._ry = '0.0'
self._styles = SVGEmptyStyles
def parse(self):
"""
Parse SVG ellipse node
"""
self._styles = SVGParseStyles(self._node, self._context)
self._cx = self._node.getAttribute('cx') or '0'
self._cy = self._node.getAttribute('cy') or '0'
self._rx = self._node.getAttribute('rx') or '0'
self._ry = self._node.getAttribute('ry') or '0'
def _doCreateGeom(self, instancing):
"""
Create real geometries
"""
# Run-time parsing -- percents would be correct only if
# parsing them now
crect = self._context['rect']
cx = SVGParseCoord(self._cx, crect[0])
cy = SVGParseCoord(self._cy, crect[1])
rx = SVGParseCoord(self._rx, crect[0])
ry = SVGParseCoord(self._ry, crect[1])
if not rx or not ry:
# Automaic handles will work incorrect in this case
return
# Create circle
id_names_from_node(self._node, ob)
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if self._styles['useFill']:
cu.dimensions = '2D'
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cu.materials.append(self._styles['fill'])
else:
cu.dimensions = '3D'
coords = [((cx - rx, cy),
(cx - rx, cy + ry * 0.552),
(cx - rx, cy - ry * 0.552)),
((cx, cy - ry),
(cx - rx * 0.552, cy - ry),
(cx + rx * 0.552, cy - ry)),
((cx + rx, cy),
(cx + rx, cy - ry * 0.552),
(cx + rx, cy + ry * 0.552)),
((cx, cy + ry),
(cx + rx * 0.552, cy + ry),
(cx - rx * 0.552, cy + ry))]
spline = None
for coord in coords:
co = self._transformCoord(coord[0])
handle_left = self._transformCoord(coord[1])
handle_right = self._transformCoord(coord[2])
if spline is None:
cu.splines.new('BEZIER')
spline = cu.splines[-1]
spline.use_cyclic_u = True
else:
spline.bezier_points.add(1)
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bezt = spline.bezier_points[-1]
bezt.co = co
bezt.handle_left_type = 'FREE'
bezt.handle_right_type = 'FREE'
bezt.handle_left = handle_left
bezt.handle_right = handle_right
SVGFinishCurve()
class SVGGeometryCIRCLE(SVGGeometryELLIPSE):
"""
SVG circle
"""
def parse(self):
"""
Parse SVG circle node
"""
self._styles = SVGParseStyles(self._node, self._context)
self._cx = self._node.getAttribute('cx') or '0'
self._cy = self._node.getAttribute('cy') or '0'
r = self._node.getAttribute('r') or '0'
self._rx = self._ry = r
class SVGGeometryLINE(SVGGeometry):
"""
SVG line
"""
__slots__ = ('_x1', # X-coordinate of beginning
'_y1', # Y-coordinate of beginning
'_x2', # X-coordinate of ending
'_y2') # Y-coordinate of ending
def __init__(self, node, context):
"""
Initialize new line
"""
super().__init__(node, context)
self._x1 = '0.0'
self._y1 = '0.0'
self._x2 = '0.0'
self._y2 = '0.0'
def parse(self):
"""
Parse SVG line node
"""
self._x1 = self._node.getAttribute('x1') or '0'
self._y1 = self._node.getAttribute('y1') or '0'
self._x2 = self._node.getAttribute('x2') or '0'
self._y2 = self._node.getAttribute('y2') or '0'
def _doCreateGeom(self, instancing):
"""
Create real geometries
"""
# Run-time parsing -- percents would be correct only if
# parsing them now
crect = self._context['rect']
x1 = SVGParseCoord(self._x1, crect[0])
y1 = SVGParseCoord(self._y1, crect[1])
x2 = SVGParseCoord(self._x2, crect[0])
y2 = SVGParseCoord(self._y2, crect[1])
# Create cline
id_names_from_node(self._node, ob)
coords = [(x1, y1), (x2, y2)]
spline = None
for coord in coords:
co = self._transformCoord(coord)
if spline is None:
cu.splines.new('BEZIER')
spline = cu.splines[-1]
spline.use_cyclic_u = True
else:
spline.bezier_points.add(1)
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bezt = spline.bezier_points[-1]
bezt.co = co
bezt.handle_left_type = 'VECTOR'
bezt.handle_right_type = 'VECTOR'
SVGFinishCurve()
class SVGGeometryPOLY(SVGGeometry):
"""
Abstract class for handling poly-geometries
(polylines and polygons)
"""
__slots__ = ('_points', # Array of points for poly geometry
'_styles', # Styles, used for displaying
'_closed') # Should generated curve be closed?
def __init__(self, node, context):
"""
Initialize new poly geometry
"""
super().__init__(node, context)
self._points = []
self._styles = SVGEmptyStyles
self._closed = False
def parse(self):
"""
Parse poly node
"""
self._styles = SVGParseStyles(self._node, self._context)
points = parse_array_of_floats(self._node.getAttribute('points'))
prev = None
self._points = []
for p in points:
if prev is None:
prev = p
else:
self._points.append((prev, p))
def _doCreateGeom(self, instancing):
"""
Create real geometries
"""
id_names_from_node(self._node, ob)
if self._closed and self._styles['useFill']:
cu.dimensions = '2D'
cu.materials.append(self._styles['fill'])
else:
cu.dimensions = '3D'
spline = None
for point in self._points:
co = self._transformCoord(point)
if spline is None:
cu.splines.new('BEZIER')
spline = cu.splines[-1]
spline.use_cyclic_u = self._closed
else:
spline.bezier_points.add(1)
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bezt = spline.bezier_points[-1]
bezt.co = co
bezt.handle_left_type = 'VECTOR'
bezt.handle_right_type = 'VECTOR'
SVGFinishCurve()
class SVGGeometryPOLYLINE(SVGGeometryPOLY):
"""
SVG polyline geometry
"""
pass
class SVGGeometryPOLYGON(SVGGeometryPOLY):
"""
SVG polygon geometry
"""
def __init__(self, node, context):
"""
Initialize new polygon geometry
"""
super().__init__(node, context)
self._closed = True
class SVGGeometrySVG(SVGGeometryContainer):
"""
Main geometry holder
"""
def _doCreateGeom(self, instancing):
"""
Create real geometries
"""
rect = SVGRectFromNode(self._node, self._context)
matrix = self.getNodeMatrix()
# Better SVG compatibility: match svg-document units
viewbox = []
unit = ''
if self._node.getAttribute('height'):
raw_height = self._node.getAttribute('height')
token, last_char = read_float(raw_height)
document_height = float(token)
if self._node.getAttribute('viewBox'):
viewbox = parse_array_of_floats(self._node.getAttribute('viewBox'))
if len(viewbox) == 4 and unit in ('cm', 'mm', 'in', 'pt', 'pc'):
#convert units to BU:
unitscale = units[unit] / 90 * 1000 / 39.3701
#apply blender unit scale:
unitscale = unitscale / bpy.context.scene.unit_settings.scale_length
matrix = matrix @ Matrix.Scale(unitscale, 4, Vector((1.0, 0.0, 0.0)))
matrix = matrix @ Matrix.Scale(unitscale, 4, Vector((0.0, 1.0, 0.0)))
# match document origin with 3D space origin.
if self._node.getAttribute('viewBox'):
viewbox = parse_array_of_floats(self._node.getAttribute('viewBox'))
matrix = matrix @ matrix.Translation([0.0, - viewbox[1] - viewbox[3], 0.0])
self._pushMatrix(matrix)
self._pushRect(rect)
super()._doCreateGeom(False)
self._popRect()
self._popMatrix()
class SVGLoader(SVGGeometryContainer):
"""
SVG file loader
"""
def getTransformMatrix(self):
"""
Get matrix created from "transform" attribute
"""
# SVG document doesn't support transform specification
# it can't even hold attributes
return None
def __init__(self, context, filepath, do_colormanage):
"""
Initialize SVG loader
"""
import os
svg_name = os.path.basename(filepath)
scene = context.scene
collection = bpy.data.collections.new(name=svg_name)
scene.collection.children.link(collection)
node = xml.dom.minidom.parse(filepath)
m = Matrix()
m = m @ Matrix.Scale(1.0 / 90.0 * 0.3048 / 12.0, 4, Vector((1.0, 0.0, 0.0)))
m = m @ Matrix.Scale(-1.0 / 90.0 * 0.3048 / 12.0, 4, Vector((0.0, 1.0, 0.0)))
self._context = {'defines': {},
'transform': [],
'rects': [rect],
'rect': rect,
'matrix': m,
'materials': {},
'styles': [None],
'style': None,
'do_colormanage': do_colormanage,
'collection': collection}
super().__init__(node, self._context)
svgGeometryClasses = {
'svg': SVGGeometrySVG,
'path': SVGGeometryPATH,
'defs': SVGGeometryDEFS,
'symbol': SVGGeometrySYMBOL,
'use': SVGGeometryUSE,
'rect': SVGGeometryRECT,
'ellipse': SVGGeometryELLIPSE,
'circle': SVGGeometryCIRCLE,
'line': SVGGeometryLINE,
'polyline': SVGGeometryPOLYLINE,
'polygon': SVGGeometryPOLYGON,
'g': SVGGeometryG}
def parseAbstractNode(node, context):
name = node.tagName.lower()
if name.startswith('svg:'):
name = name[4:]
geomClass = svgGeometryClasses.get(name)
if geomClass is not None:
ob = geomClass(node, context)
ob.parse()
return ob
return None
"""
Load specified SVG file
"""
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
loader = SVGLoader(context, filepath, do_colormanage)
def load(operator, context, filepath=""):
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# error in code should raise exceptions but loading
# non SVG files can give useful messages.
do_colormanage = context.scene.display_settings.display_device != 'NONE'
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try:
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except (xml.parsers.expat.ExpatError, UnicodeEncodeError) as e:
import traceback
traceback.print_exc()
operator.report({'WARNING'}, "Unable to parse XML, %s:%s for file %r" % (type(e).__name__, e, filepath))
return {'CANCELLED'}
return {'FINISHED'}