Newer
Older
factor_but(col, "use_map_ambient", "ambient_factor", "Ambient")
factor_but(col, "use_map_emit", "emit_factor", "Emit")
factor_but(col, "use_map_mirror", "mirror_factor", "Mirror")
factor_but(col, "use_map_raymir", "raymir_factor", "Ray Mirror")
col.label(text="Geometry:")
# XXX replace 'or' when displacement is fixed to not rely on normal influence value.
sub_tmp = factor_but(
col, "use_map_normal", "normal_factor", "Normal"
)
sub_tmp.active = (
texslot.use_map_normal or texslot.use_map_displacement
)
# END XXX
factor_but(col, "use_map_warp", "warp_factor", "Warp")
factor_but(
col,
"use_map_displacement",
"displacement_factor",
"Displace",
)
# ~ sub.active = texslot.use_map_translucency or texslot.map_emit or texslot.map_alpha or texslot.map_raymir or texslot.map_hardness or texslot.map_ambient or texslot.map_specularity or texslot.map_reflection or texslot.map_mirror
# ~ sub.prop(texslot, "default_value", text="Amount", slider=True)
elif idblock.pov.type == 'HALO':
layout.label(text="Halo:")
split = layout.split()
col = split.column()
factor_but(
col,
"use_map_color_diffuse",
"diffuse_color_factor",
"Color",
)
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
col = split.column()
factor_but(col, "use_map_raymir", "raymir_factor", "Size")
factor_but(
col, "use_map_hardness", "hardness_factor", "Hardness"
)
factor_but(
col, "use_map_translucency", "translucency_factor", "Add"
)
elif idblock.pov.type == 'VOLUME':
layout.label(text="Volume:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_density", "density_factor", "Density")
factor_but(
col, "use_map_emission", "emission_factor", "Emission"
)
factor_but(
col, "use_map_scatter", "scattering_factor", "Scattering"
)
factor_but(
col, "use_map_reflect", "reflection_factor", "Reflection"
)
factor_but(
col,
"use_map_color_emission",
"emission_color_factor",
"Emission Color",
)
factor_but(
col,
"use_map_color_transmission",
"transmission_color_factor",
"Transmission Color",
)
factor_but(
col,
"use_map_color_reflection",
"reflection_color_factor",
"Reflection Color",
)
layout.label(text="Geometry:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_warp", "warp_factor", "Warp")
col = split.column()
factor_but(
col,
"use_map_displacement",
"displacement_factor",
"Displace",
)
elif isinstance(idblock, Light):
split = layout.split()
col = split.column()
factor_but(col, "use_map_color", "color_factor", "Color")
col = split.column()
factor_but(col, "use_map_shadow", "shadow_factor", "Shadow")
elif isinstance(idblock, World):
split = layout.split()
col = split.column()
factor_but(col, "use_map_blend", "blend_factor", "Blend")
factor_but(col, "use_map_horizon", "horizon_factor", "Horizon")
col = split.column()
factor_but(
col, "use_map_zenith_up", "zenith_up_factor", "Zenith Up"
)
factor_but(
col, "use_map_zenith_down", "zenith_down_factor", "Zenith Down"
)
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
elif isinstance(idblock, ParticleSettings):
split = layout.split()
col = split.column()
col.label(text="General:")
factor_but(col, "use_map_time", "time_factor", "Time")
factor_but(col, "use_map_life", "life_factor", "Lifetime")
factor_but(col, "use_map_density", "density_factor", "Density")
factor_but(col, "use_map_size", "size_factor", "Size")
col = split.column()
col.label(text="Physics:")
factor_but(col, "use_map_velocity", "velocity_factor", "Velocity")
factor_but(col, "use_map_damp", "damp_factor", "Damp")
factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
factor_but(col, "use_map_field", "field_factor", "Force Fields")
layout.label(text="Hair:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_length", "length_factor", "Length")
factor_but(col, "use_map_clump", "clump_factor", "Clump")
factor_but(col, "use_map_twist", "twist_factor", "Twist")
col = split.column()
factor_but(
col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude"
)
factor_but(
col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency"
)
factor_but(col, "use_map_rough", "rough_factor", "Rough")
elif isinstance(idblock, FreestyleLineStyle):
split = layout.split()
col = split.column()
factor_but(
col, "use_map_color_diffuse", "diffuse_color_factor", "Color"
)
col = split.column()
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
layout.separator()
if not isinstance(idblock, ParticleSettings):
split = layout.split()
col = split.column()
# col.prop(tex, "blend_type", text="Blend") #deprecated since 2.8
# col.prop(tex, "use_rgb_to_intensity") #deprecated since 2.8
# color is used on gray-scale textures even when use_rgb_to_intensity is disabled.
# col.prop(tex, "color", text="") #deprecated since 2.8
# col.prop(tex, "invert", text="Negative") #deprecated since 2.8
# col.prop(tex, "use_stencil") #deprecated since 2.8
# if isinstance(idblock, (Material, World)):
# col.prop(tex, "default_value", text="DVar", slider=True)
class TEXTURE_PT_POV_tex_gamma(TextureButtonsPanel, Panel):
"""Use this class to define pov texture gamma buttons."""
bl_label = "Image Gamma"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
tex = context.texture
self.layout.prop(
tex.pov, "tex_gamma_enable", text="", icon='SEQ_LUMA_WAVEFORM'
)
def draw(self, context):
layout = self.layout
tex = context.texture
Bastien Montagne
committed
layout.active = tex.pov.tex_gamma_enable
layout.prop(tex.pov, "tex_gamma_value", text="Gamma Value")
# commented out below UI for texture only custom code inside exported material:
# class TEXTURE_PT_povray_replacement_text(TextureButtonsPanel, Panel):
# bl_label = "Custom POV Code"
# COMPAT_ENGINES = {'POVRAY_RENDER'}
# def draw(self, context):
# layout = self.layout
Maurice Raybaud
committed
# tex = context.texture
Maurice Raybaud
committed
# col = layout.column()
# col.label(text="Replace properties with:")
# col.prop(tex.pov, "replacement_text", text="")
Maurice Raybaud
committed
class OBJECT_PT_POV_obj_parameters(ObjectButtonsPanel, Panel):
"""Use this class to define pov specific object level options buttons."""
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
obj = context.object
split = layout.split()
col = split.column(align=True)
Bastien Montagne
committed
col.prop(obj.pov, "importance_value", text="Importance")
Bastien Montagne
committed
col.prop(obj.pov, "collect_photons", text="Receive Photon Caustics")
Maurice Raybaud
committed
if obj.pov.collect_photons:
col.prop(
obj.pov, "spacing_multiplier", text="Photons Spacing Multiplier"
)
split = layout.split()
col = split.column()
col.prop(obj.pov, "hollow")
col.prop(obj.pov, "double_illuminate")
if obj.type == 'META' or obj.pov.curveshape == 'lathe':
# if obj.pov.curveshape == 'sor'
col.prop(obj.pov, "sturm")
col.prop(obj.pov, "no_shadow")
col.prop(obj.pov, "no_image")
col.prop(obj.pov, "no_reflection")
col.prop(obj.pov, "no_radiosity")
col.prop(obj.pov, "inverse")
col.prop(obj.pov, "hierarchy")
# col.prop(obj.pov,"boundorclip",text="Bound / Clip")
# if obj.pov.boundorclip != "none":
# col.prop_search(obj.pov,"boundorclipob",context.blend_data,"objects",text="Object")
# text = "Clipped by"
# if obj.pov.boundorclip == "clipped_by":
# text = "Bounded by"
# col.prop(obj.pov,"addboundorclip",text=text)
Campbell Barton
committed
class OBJECT_PT_POV_obj_sphere(PovDataButtonsPanel, Panel):
"""Use this class to define pov sphere primitive parameters buttons."""
bl_label = "POV Sphere"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'SPHERE'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SPHERE':
if obj.pov.unlock_parameters == False:
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(text="Sphere radius: " + str(obj.pov.sphere_radius))
else:
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.sphere_update", text="Update", icon="SHADING_RENDERED"
)
# col.label(text="Parameters:")
col.prop(obj.pov, "sphere_radius", text="Radius of Sphere")
Maurice Raybaud
committed
class OBJECT_PT_POV_obj_cylinder(PovDataButtonsPanel, Panel):
"""Use this class to define pov cylinder primitive parameters buttons."""
bl_label = "POV Cylinder"
Maurice Raybaud
committed
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
Maurice Raybaud
committed
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'CYLINDER'
and (engine in cls.COMPAT_ENGINES)
)
Maurice Raybaud
committed
def draw(self, context):
layout = self.layout
obj = context.object
Maurice Raybaud
committed
col = layout.column()
if obj.pov.object_as == 'CYLINDER':
if obj.pov.unlock_parameters == False:
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(
text="Cylinder radius: " + str(obj.pov.cylinder_radius)
)
col.label(
text="Cylinder cap location: "
+ str(obj.pov.cylinder_location_cap)
)
Maurice Raybaud
committed
else:
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
Maurice Raybaud
committed
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.cylinder_update", text="Update", icon="MESH_CYLINDER"
)
# col.label(text="Parameters:")
Maurice Raybaud
committed
col.prop(obj.pov, "cylinder_radius")
col.prop(obj.pov, "cylinder_location_cap")
class OBJECT_PT_POV_obj_cone(PovDataButtonsPanel, Panel):
"""Use this class to define pov cone primitive parameters buttons."""
bl_label = "POV Cone"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'CONE'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'CONE':
if obj.pov.unlock_parameters == False:
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(
text="Cone base radius: " + str(obj.pov.cone_base_radius)
)
col.label(
text="Cone cap radius: " + str(obj.pov.cone_cap_radius)
)
col.label(
text="Cone proxy segments: " + str(obj.pov.cone_segments)
)
col.label(text="Cone height: " + str(obj.pov.cone_height))
else:
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.cone_update", text="Update", icon="MESH_CONE"
)
# col.label(text="Parameters:")
col.prop(
obj.pov, "cone_base_radius", text="Radius of Cone Base"
)
col.prop(obj.pov, "cone_cap_radius", text="Radius of Cone Cap")
col.prop(
obj.pov, "cone_segments", text="Segmentation of Cone proxy"
)
col.prop(obj.pov, "cone_height", text="Height of the cone")
class OBJECT_PT_POV_obj_superellipsoid(PovDataButtonsPanel, Panel):
"""Use this class to define pov superellipsoid primitive parameters buttons."""
bl_label = "POV Superquadric ellipsoid"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'SUPERELLIPSOID'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SUPERELLIPSOID':
if obj.pov.unlock_parameters == False:
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(text="Radial segmentation: " + str(obj.pov.se_u))
col.label(text="Lateral segmentation: " + str(obj.pov.se_v))
col.label(text="Ring shape: " + str(obj.pov.se_n1))
col.label(text="Cross-section shape: " + str(obj.pov.se_n2))
col.label(text="Fill up and down: " + str(obj.pov.se_edit))
else:
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.superellipsoid_update",
text="Update",
icon="MOD_SUBSURF",
)
# col.label(text="Parameters:")
col.prop(obj.pov, "se_u")
col.prop(obj.pov, "se_v")
col.prop(obj.pov, "se_n1")
col.prop(obj.pov, "se_n2")
col.prop(obj.pov, "se_edit")
class OBJECT_PT_POV_obj_torus(PovDataButtonsPanel, Panel):
"""Use this class to define pov torus primitive parameters buttons."""
bl_label = "POV Torus"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'TORUS'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'TORUS':
if obj.pov.unlock_parameters == False:
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(
text="Torus major radius: "
+ str(obj.pov.torus_major_radius)
)
col.label(
text="Torus minor radius: "
+ str(obj.pov.torus_minor_radius)
)
col.label(
text="Torus major segments: "
+ str(obj.pov.torus_major_segments)
)
col.label(
text="Torus minor segments: "
+ str(obj.pov.torus_minor_segments)
)
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.torus_update", text="Update", icon="MESH_TORUS"
)
# col.label(text="Parameters:")
col.prop(obj.pov, "torus_major_radius")
col.prop(obj.pov, "torus_minor_radius")
col.prop(obj.pov, "torus_major_segments")
col.prop(obj.pov, "torus_minor_segments")
class OBJECT_PT_POV_obj_supertorus(PovDataButtonsPanel, Panel):
"""Use this class to define pov supertorus primitive parameters buttons."""
bl_label = "POV SuperTorus"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'SUPERTORUS'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SUPERTORUS':
if obj.pov.unlock_parameters == False:
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(
text="SuperTorus major radius: "
+ str(obj.pov.st_major_radius)
)
col.label(
text="SuperTorus minor radius: "
+ str(obj.pov.st_minor_radius)
)
col.label(
text="SuperTorus major segments: " + str(obj.pov.st_u)
)
col.label(
text="SuperTorus minor segments: " + str(obj.pov.st_v)
)
col.label(
text="SuperTorus Ring Manipulator: " + str(obj.pov.st_ring)
)
col.label(
text="SuperTorus Cross Manipulator: "
+ str(obj.pov.st_cross)
)
col.label(
text="SuperTorus Internal And External radii: "
+ str(obj.pov.st_ie)
)
col.label(
text="SuperTorus accuracy: " + str(ob.pov.st_accuracy)
)
col.label(
text="SuperTorus max gradient: "
+ str(ob.pov.st_max_gradient)
)
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.supertorus_update", text="Update", icon="MESH_TORUS"
)
# col.label(text="Parameters:")
col.prop(obj.pov, "st_major_radius")
col.prop(obj.pov, "st_minor_radius")
col.prop(obj.pov, "st_u")
col.prop(obj.pov, "st_v")
col.prop(obj.pov, "st_ring")
col.prop(obj.pov, "st_cross")
col.prop(obj.pov, "st_ie")
# col.prop(obj.pov, "st_edit") #?
col.prop(obj.pov, "st_accuracy")
col.prop(obj.pov, "st_max_gradient")
class OBJECT_PT_POV_obj_parametric(PovDataButtonsPanel, Panel):
"""Use this class to define pov parametric surface primitive parameters buttons."""
bl_label = "POV Parametric surface"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'PARAMETRIC'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'PARAMETRIC':
if obj.pov.unlock_parameters == False:
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(text="Minimum U: " + str(obj.pov.u_min))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="Maximum U: " + str(obj.pov.u_max))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="X Function: " + str(obj.pov.x_eq))
col.label(text="Y Function: " + str(obj.pov.y_eq))
col.label(text="Z Function: " + str(obj.pov.x_eq))
else:
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.parametric_update", text="Update", icon="SCRIPTPLUGINS"
)
col.prop(obj.pov, "u_min", text="Minimum U")
col.prop(obj.pov, "v_min", text="Minimum V")
col.prop(obj.pov, "u_max", text="Maximum U")
col.prop(obj.pov, "v_max", text="Minimum V")
col.prop(obj.pov, "x_eq", text="X Function")
col.prop(obj.pov, "y_eq", text="Y Function")
col.prop(obj.pov, "z_eq", text="Z Function")
class OBJECT_PT_povray_replacement_text(ObjectButtonsPanel, Panel):
"""Use this class to define pov object replacement field."""
Maurice Raybaud
committed
bl_label = "Custom POV Code"
Campbell Barton
committed
COMPAT_ENGINES = {'POVRAY_RENDER'}
Maurice Raybaud
committed
def draw(self, context):
layout = self.layout
obj = context.object
Maurice Raybaud
committed
col.label(text="Replace properties with:")
Bastien Montagne
committed
col.prop(obj.pov, "replacement_text", text="")
Maurice Raybaud
committed
###############################################################################
# Add Povray Objects
###############################################################################
class VIEW_MT_POV_primitives_add(bpy.types.Menu):
bl_idname = "VIEW_MT_POV_primitives_add"
bl_label = "Povray"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return engine == 'POVRAY_RENDER'
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu(
VIEW_MT_POV_Basic_Shapes.bl_idname, text="Primitives", icon="GROUP"
)
layout.menu(VIEW_MT_POV_import.bl_idname, text="Import", icon="IMPORT")
class VIEW_MT_POV_Basic_Shapes(bpy.types.Menu):
"""Use this class to sort simple primitives menu entries."""
bl_idname = "POVRAY_MT_basic_shape_tools"
bl_label = "Basic_shapes"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator(
"pov.addplane", text="Infinite Plane", icon='MESH_PLANE'
)
layout.operator("pov.addbox", text="Box", icon='MESH_CUBE')
layout.operator("pov.addsphere", text="Sphere", icon='SHADING_RENDERED')
layout.operator(
"pov.addcylinder", text="Cylinder", icon="MESH_CYLINDER"
)
layout.operator("pov.cone_add", text="Cone", icon="MESH_CONE")
layout.operator("pov.addtorus", text="Torus", icon='MESH_TORUS')
layout.operator("pov.addrainbow", text="Rainbow", icon="COLOR")
layout.operator("pov.addlathe", text="Lathe", icon='MOD_SCREW')
layout.operator("pov.addprism", text="Prism", icon='MOD_SOLIDIFY')
layout.operator(
"pov.addsuperellipsoid",
text="Superquadric Ellipsoid",
icon='MOD_SUBSURF',
)
layout.operator(
"pov.addheightfield", text="Height Field", icon="RNDCURVE"
)
layout.operator(
"pov.addspheresweep", text="Sphere Sweep", icon='FORCE_CURVE'
)
layout.operator(
"pov.addblobsphere", text="Blob Sphere", icon='META_DATA'
)
layout.operator(
"pov.addisosurfacebox", text="Isosurface Box", icon="META_CUBE"
)
layout.operator(
"pov.addisosurfacesphere",
text="Isosurface Sphere",
icon="META_BALL",
)
layout.operator(
"pov.addsupertorus", text="Supertorus", icon="SURFACE_NTORUS"
)
layout.label(text="Macro based")
layout.operator(
"pov.addpolygontocircle",
text="Polygon To Circle Blending",
icon="MOD_CAST",
)
layout.operator("pov.addloft", text="Loft", icon="SURFACE_NSURFACE")
Maurice Raybaud
committed
layout.separator()
# Warning if the Add Advanced Objects addon containing
# Add mesh extra objects is not enabled
if not check_add_mesh_extra_objects():
# col = box.column()
layout.label(
text="Please enable Add Mesh: Extra Objects addon", icon="INFO"
)
# layout.separator()
layout.operator(
"preferences.addon_show",
text="Go to Add Mesh: Extra Objects addon",
icon="PREFERENCES",
).module = "add_mesh_extra_objects"
# layout.separator()
Maurice Raybaud
committed
return
else:
layout.operator(
"pov.addparametric", text="Parametric", icon='SCRIPTPLUGINS'
)
class VIEW_MT_POV_import(bpy.types.Menu):
"""Use this class for the import menu."""
bl_idname = "POVRAY_MT_import_tools"
bl_label = "Import"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("import_scene.pov", icon="FORCE_LENNARDJONES")
def menu_func_add(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
self.layout.menu("VIEW_MT_POV_primitives_add", icon="PLUGIN")
def menu_func_import(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
self.layout.operator("import_scene.pov", icon="FORCE_LENNARDJONES")
##############Nodes
# def find_node_input(node, name):
# for input in node.inputs:
# if input.name == name:
# return input
# def panel_node_draw(layout, id_data, output_type, input_name):
# if not id_data.use_nodes:
# #layout.operator("pov.material_use_nodes", icon='SOUND')#'NODETREE')
# #layout.operator("pov.use_shading_nodes", icon='NODETREE')
# layout.operator("WM_OT_context_toggle", icon='NODETREE').data_path = \
# "material.pov.material_use_nodes"
# return False
# ntree = id_data.node_tree
# node = find_node(id_data, output_type)
# if not node:
# layout.label(text="No output node")
# else:
# input = find_node_input(node, input_name)
# layout.template_node_view(ntree, node, input)
class NODE_MT_POV_map_create(bpy.types.Menu):
bl_idname = "POVRAY_MT_node_map_create"
def draw(self, context):
layout = self.layout
layout.operator("node.map_create")
def menu_func_nodes(self, context):
ob = context.object
if hasattr(ob, 'active_material'):
mat = context.object.active_material
if mat and context.space_data.tree_type == 'ObjectNodeTree':
self.layout.prop(mat.pov, "material_use_nodes")
self.layout.menu(NODE_MT_POV_map_create.bl_idname)
self.layout.operator("wm.updatepreviewkey")
if (
hasattr(mat, 'active_texture')
and context.scene.render.engine == 'POVRAY_RENDER'
):
tex = mat.active_texture
if tex and context.space_data.tree_type == 'TextureNodeTree':
self.layout.prop(tex.pov, "texture_use_nodes")
###############################################################################
# Camera Povray Settings
###############################################################################
class CAMERA_PT_POV_cam_dof(CameraDataButtonsPanel, Panel):
"""Use this class for camera depth of field focal blur buttons."""
bl_label = "POV Aperture"
COMPAT_ENGINES = {'POVRAY_RENDER'}
bl_parent_id = "DATA_PT_camera_dof_aperture"
bl_options = {'HIDE_HEADER'}
# def draw_header(self, context):
# cam = context.camera
# self.layout.prop(cam.pov, "dof_enable", text="")
def draw(self, context):
layout = self.layout
cam = context.camera
layout.use_property_split = True # Active single-column layout
flow = layout.grid_flow(
row_major=True,
columns=0,
even_columns=True,
even_rows=False,
align=False,
)
Campbell Barton
committed
col = flow.column()
col.label(text="F-Stop value will export as")
col.label(
text="POV aperture : "
+ "%.3f" % (1 / cam.dof.aperture_fstop * 1000)
)
Bastien Montagne
committed
col.prop(cam.pov, "dof_samples_min")
col.prop(cam.pov, "dof_samples_max")
Bastien Montagne
committed
col.prop(cam.pov, "dof_confidence")
Maurice Raybaud
committed
class CAMERA_PT_POV_cam_nor(CameraDataButtonsPanel, Panel):
"""Use this class for camera normal perturbation buttons."""
bl_label = "POV Perturbation"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam.pov, "normal_enable", text="")
def draw(self, context):
layout = self.layout
cam = context.camera