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layout.active = cam.pov.normal_enable
layout.prop(cam.pov, "normal_patterns")
layout.prop(cam.pov, "cam_normal")
layout.prop(cam.pov, "turbulence")
layout.prop(cam.pov, "scale")
class CAMERA_PT_POV_replacement_text(CameraDataButtonsPanel, Panel):
"""Use this class for camera text replacement field."""
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bl_label = "Custom POV Code"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw(self, context):
layout = self.layout
cam = context.camera
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col.label(text="Replace properties with:")
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col.prop(cam.pov, "replacement_text", text="")
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###############################################################################
# Text Povray Settings
###############################################################################
class TEXT_OT_POV_insert(Operator):
"""Use this class to create blender text editor operator to insert pov snippets like other pov IDEs."""
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bl_idname = "text.povray_insert"
bl_label = "Insert"
filepath: bpy.props.StringProperty(name="Filepath", subtype='FILE_PATH')
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@classmethod
def poll(cls, context):
# context.area.type == 'TEXT_EDITOR'
return bpy.ops.text.insert.poll()
def execute(self, context):
if self.filepath and isfile(self.filepath):
file = open(self.filepath, "r")
bpy.ops.text.insert(text=file.read())
# places the cursor at the end without scrolling -.-
# context.space_data.text.write(file.read())
file.close()
return {'FINISHED'}
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def validinsert(ext):
return ext in {".txt", ".inc", ".pov"}
class TEXT_MT_POV_insert(bpy.types.Menu):
"""Use this class to create a menu launcher in text editor for the TEXT_OT_POV_insert operator ."""
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bl_label = "Insert"
bl_idname = "TEXT_MT_POV_insert"
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def draw(self, context):
pov_documents = locate_docpath()
prop = self.layout.operator(
"wm.path_open", text="Open folder", icon='FILE_FOLDER'
)
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prop.filepath = pov_documents
self.layout.separator()
list = []
for root, dirs, files in os.walk(pov_documents):
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list.append(root)
print(list)
self.path_menu(
list,
"text.povray_insert",
# {"internal": True},
filter_ext=validinsert,
)
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class TEXT_PT_POV_custom_code(TextButtonsPanel, Panel):
"""Use this class to create a panel in text editor for the user to decide if he renders text only or adds to 3d scene."""
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw(self, context):
layout = self.layout
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pov_documents = locate_docpath()
if not pov_documents:
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layout.label(text="Please configure ", icon="INFO")
layout.label(text="default pov include path ")
layout.label(text="in addon preferences")
# layout.separator()
layout.operator(
"preferences.addon_show",
text="Go to Render: Persistence of Vision addon",
icon="PREFERENCES",
).module = "render_povray"
# layout.separator()
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else:
# print(pov_documents)
layout.menu(TEXT_MT_POV_insert.bl_idname)
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if text:
box = layout.box()
box.label(text='Source to render:', icon='RENDER_STILL')
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row = box.row()
row.prop(text.pov, "custom_code", expand=True)
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if text.pov.custom_code in {'3dview'}:
box.operator("render.render", icon='OUTLINER_DATA_POSE')
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if text.pov.custom_code in {'text'}:
rtext = bpy.context.space_data.text
box.operator("text.run", icon='POSE_DATA')
# layout.prop(text.pov, "custom_code")
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elif text.pov.custom_code in {'both'}:
box.operator("render.render", icon='POSE_HLT')
layout.label(text="Please specify declared", icon="INFO")
layout.label(text="items in properties ")
# layout.label(text="")
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layout.label(text="replacement fields")
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###############################################
# Text editor templates from header menu
class TEXT_MT_POV_templates(bpy.types.Menu):
"""Use this class to create a menu for the same pov templates scenes as other pov IDEs."""
# We list templates on file evaluation, we can assume they are static data,
# and better avoid running this on every draw call.
import os
template_paths = [os.path.join(os.path.dirname(__file__), "templates_pov")]
def draw(self, context):
self.path_menu(
self.template_paths, "text.open", props_default={"internal": True}
)
def menu_func_templates(self, context):
# Do not depend on POV being active renderer here...
self.layout.menu("TEXT_MT_POV_templates")
WORLD_PT_POV_world,
WORLD_MT_POV_presets,
WORLD_OT_POV_add_preset,
WORLD_TEXTURE_SLOTS_UL_List,
# RenderButtonsPanel,
# ModifierButtonsPanel,
# MaterialButtonsPanel,
# TextureButtonsPanel,
# ObjectButtonsPanel,
# CameraDataButtonsPanel,
# WorldButtonsPanel,
# TextButtonsPanel,
# PovDataButtonsPanel,
DATA_PT_POV_normals,
DATA_PT_POV_texture_space,
DATA_PT_POV_vertex_groups,
DATA_PT_POV_shape_keys,
DATA_PT_POV_uv_texture,
DATA_PT_POV_vertex_colors,
DATA_PT_POV_customdata,
# PovLampButtonsPanel,
LIGHT_PT_POV_preview,
LIGHT_PT_POV_light,
LIGHT_MT_POV_presets,
LIGHT_OT_POV_add_preset,
OBJECT_PT_POV_rainbow,
RENDER_PT_POV_export_settings,
RENDER_PT_POV_render_settings,
RENDER_PT_POV_photons,
RENDER_PT_POV_antialias,
RENDER_PT_POV_radiosity,
RENDER_OT_POV_radiosity_add_preset,
RENDER_PT_POV_media,
MODIFIERS_PT_POV_modifiers,
MATERIAL_PT_POV_sss,
MATERIAL_OT_POV_sss_add_preset,
MATERIAL_PT_POV_activate_node,
MATERIAL_PT_POV_active_node,
MATERIAL_PT_POV_mirror,
MATERIAL_PT_POV_transp,
MATERIAL_PT_POV_reflection,
# MATERIAL_PT_POV_interior,
MATERIAL_PT_POV_fade_color,
MATERIAL_PT_POV_caustics,
MATERIAL_PT_POV_replacement_text,
TEXTURE_MT_POV_specials,
TEXTURE_PT_POV_type,
TEXTURE_PT_POV_preview,
TEXTURE_PT_POV_parameters,
TEXTURE_PT_POV_tex_gamma,
OBJECT_PT_POV_obj_parameters,
OBJECT_PT_POV_obj_sphere,
OBJECT_PT_POV_obj_cylinder,
OBJECT_PT_POV_obj_cone,
OBJECT_PT_POV_obj_superellipsoid,
OBJECT_PT_POV_obj_torus,
OBJECT_PT_POV_obj_supertorus,
OBJECT_PT_POV_obj_parametric,
OBJECT_PT_povray_replacement_text,
VIEW_MT_POV_primitives_add,
VIEW_MT_POV_Basic_Shapes,
VIEW_MT_POV_import,
NODE_MT_POV_map_create,
CAMERA_PT_POV_cam_dof,
CAMERA_PT_POV_cam_nor,
CAMERA_PT_POV_replacement_text,
TEXT_OT_POV_insert,
TEXT_MT_POV_insert,
TEXT_PT_POV_custom_code,
TEXT_MT_POV_templates,
# TEXTURE_PT_POV_povray_texture_slots,
TEXTURE_UL_POV_texture_slots,
MATERIAL_OT_POV_texture_slot_add,
MATERIAL_OT_POV_texture_slot_remove,
TEXTURE_PT_POV_influence,
)
def register():
# from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.VIEW3D_MT_add.prepend(menu_func_add)
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
bpy.types.TEXT_MT_templates.append(menu_func_templates)
bpy.types.RENDER_PT_POV_radiosity.prepend(rad_panel_func)
bpy.types.LIGHT_PT_POV_light.prepend(light_panel_func)
# bpy.types.WORLD_PT_POV_world.prepend(world_panel_func)
# was used for parametric objects but made the other addon unreachable on
# unregister for other tools to use created a user action call instead
# addon_utils.enable("add_mesh_extra_objects", default_set=False, persistent=True)
# bpy.types.TEXTURE_PT_context_texture.prepend(TEXTURE_PT_POV_type)
# from bpy.utils import unregister_class
# bpy.types.TEXTURE_PT_context_texture.remove(TEXTURE_PT_POV_type)
# addon_utils.disable("add_mesh_extra_objects", default_set=False)
# bpy.types.WORLD_PT_POV_world.remove(world_panel_func)
bpy.types.LIGHT_PT_POV_light.remove(light_panel_func)
bpy.types.RENDER_PT_POV_radiosity.remove(rad_panel_func)
bpy.types.TEXT_MT_templates.remove(menu_func_templates)
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
bpy.types.VIEW3D_MT_add.remove(menu_func_add)
for cls in reversed(classes):
unregister_class(cls)