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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"""
This script exports Stanford PLY files from Blender. It supports normals,
colors, and texture coordinates per face or per vertex.
"""
def save_mesh(filepath, mesh, use_normals=True, use_uv_coords=True, use_colors=True):
import os
import bpy
def rvec3d(v):
return round(v[0], 6), round(v[1], 6), round(v[2], 6)
def rvec2d(v):
return round(v[0], 6), round(v[1], 6)
has_uv = bool(mesh.uv_layers)
has_vcol = bool(mesh.vertex_colors)
use_uv_coords = False
use_colors = False
if not use_uv_coords:
if not use_colors:
active_uv_layer = mesh.uv_layers.active
if not active_uv_layer:
use_uv_coords = False
else:
active_uv_layer = active_uv_layer.data
active_col_layer = mesh.vertex_colors.active
if not active_col_layer:
use_colors = False
else:
active_col_layer = active_col_layer.data
color = uvcoord = uvcoord_key = normal = normal_key = None
mesh_verts = mesh.vertices # save a lookup
ply_verts = [] # list of dictionaries
# vdict = {} # (index, normal, uv) -> new index
vdict = [{} for i in range(len(mesh_verts))]
ply_faces = [[] for f in range(len(mesh.polygons))]
vert_count = 0
for i, f in enumerate(mesh.polygons):
Dalai Felinto
committed
smooth = not use_normals or f.use_smooth
if not smooth:
normal_key = rvec3d(normal)
uv = [
active_uv_layer[l].uv[:]
for l in range(f.loop_start, f.loop_start + f.loop_total)
]
col = [
active_col_layer[l].color[:]
for l in range(f.loop_start, f.loop_start + f.loop_total)
]
pf = ply_faces[i]
for j, vidx in enumerate(f.vertices):
v = mesh_verts[vidx]
if smooth:
normal_key = rvec3d(normal)
uvcoord = uv[j][0], uv[j][1]
uvcoord_key = rvec2d(uvcoord)
color = col[j]
color = (
int(color[0] * 255.0),
int(color[1] * 255.0),
int(color[2] * 255.0),
int(color[3] * 255.0),
)
key = normal_key, uvcoord_key, color
vdict_local = vdict[vidx]
pf_vidx = vdict_local.get(key) # Will be None initially
if pf_vidx is None: # same as vdict_local.has_key(key)
pf_vidx = vdict_local[key] = vert_count
ply_verts.append((vidx, normal, uvcoord, color))
vert_count += 1
pf.append(pf_vidx)
with open(filepath, "w", encoding="utf-8", newline="\n") as file:
fw = file.write
# Header
# ---------------------------
fw("ply\n")
fw("format ascii 1.0\n")
fw(
f"comment Created by Blender {bpy.app.version_string} - "
f"www.blender.org, source file: {os.path.basename(bpy.data.filepath)!r}\n"
)
fw(f"element vertex {len(ply_verts)}\n")
fw(
"property float x\n"
"property float y\n"
"property float z\n"
)
if use_normals:
fw(
"property float nx\n"
"property float ny\n"
"property float nz\n"
)
if use_uv_coords:
fw(
"property float s\n"
"property float t\n"
)
if use_colors:
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fw(
"property uchar red\n"
"property uchar green\n"
"property uchar blue\n"
"property uchar alpha\n"
)
fw(f"element face {len(mesh.polygons)}\n")
fw("property list uchar uint vertex_indices\n")
fw("end_header\n")
# Vertex data
# ---------------------------
for i, v in enumerate(ply_verts):
fw("%.6f %.6f %.6f" % mesh_verts[v[0]].co[:])
if use_normals:
fw(" %.6f %.6f %.6f" % v[1])
if use_uv_coords:
fw(" %.6f %.6f" % v[2])
if use_colors:
fw(" %u %u %u %u" % v[3])
fw("\n")
# Face data
# ---------------------------
for pf in ply_faces:
fw(f"{len(pf)}")
for v in pf:
fw(f" {v}")
fw("\n")
print(f"Writing {filepath!r} done")
return {'FINISHED'}
operator,
context,
filepath="",
use_selection=False,
use_mesh_modifiers=True,
use_normals=True,
use_uv_coords=True,
use_colors=True,
global_matrix=None
Campbell Barton
committed
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
if use_selection:
obs = context.selected_objects
obs = context.scene.objects
depsgraph = context.evaluated_depsgraph_get()
bm = bmesh.new()
for ob in obs:
if use_mesh_modifiers:
ob_eval = ob.evaluated_get(depsgraph)
else:
ob_eval = ob
try:
me = ob_eval.to_mesh()
except RuntimeError:
continue
me.transform(ob.matrix_world)
bm.from_mesh(me)
ob_eval.to_mesh_clear()
mesh = bpy.data.meshes.new("TMP PLY EXPORT")
bm.to_mesh(mesh)
bm.free()
if global_matrix is not None:
mesh.transform(global_matrix)
if use_normals:
mesh.calc_normals()
ret = save_mesh(
filepath,
mesh,
use_normals=use_normals,
use_uv_coords=use_uv_coords,
use_colors=use_colors,
)
bpy.data.meshes.remove(mesh)