Newer
Older
# SPDX-License-Identifier: GPL-2.0-or-later
"""Write the POV file using this file's functions and some from other modules then render it."""
import subprocess
import os
import time
from math import (
pi,
) # maybe move to scenography.py and topology_*****_data.py respectively with smoke and matrix
import re
import tempfile # generate temporary files with random names
from bpy.types import Operator
from bpy.utils import register_class, unregister_class
from . import (
scripting,
) # for writing, importing and rendering directly POV Scene Description Language items
from . import scenography # for atmosphere, environment, effects, lighting, camera
from . import shading # for BI POV shaders emulation
from . import object_mesh_topology # for mesh based geometry
from . import object_curve_topology # for curves based geometry
# from . import object_primitives # for import and export of POV specific primitives
from .scenography import image_format, img_map, img_map_transforms, path_image
from .shading import write_object_material_interior
from .object_primitives import write_object_modifiers
"""Remove hyphen characters from a string to avoid POV errors."""
"""append suffix characters to names of various material declinations.
Material declinations are necessary to POV syntax and used in shading.py
by the pov_has_no_specular_maps function to create the finish map trick and
the suffixes avoid name collisions.
Keyword arguments:
name -- the initial material name as a string
ref_level_bound -- the enum number of the ref_level_bound being written:
ref_level_bound=1 is for texture with No specular nor Mirror reflection
ref_level_bound=2 is for texture with translation of spec and mir levels
ref_level_bound=3 is for texture with Maximum Spec and Mirror
# All the try except clause below seems useless as each time
# prefix rewritten even after and outside of it what was the point?
# It may not even be any longer possible to feed no arg from Blender UI
# try:
# if name: # if int(name) > 0: # could be zero if no argument provided
# # and always triggered exception so is this similar ?
# prefix = "shader"
# except BaseException as e:
# print(e.__doc__)
# print('An exception occurred: {}'.format(e))
# implicit else-if (no return yet)
if ref_level_bound == 1:
return prefix + name + "0" # used for 0 of specular map
# implicit else-if (no return yet)
if ref_level_bound == 3:
return prefix + name + "1" # used for 1 of specular map
Maurice Raybaud
committed
# -------- end safety string name material
def is_renderable(ob):
"""test for objects flagged as hidden or boolean operands not to render"""
return not ob.hide_render and ob not in csg_list
Maurice Raybaud
committed
def renderable_objects():
"""test for non hidden, non boolean operands objects to render"""
return [ob for ob in bpy.data.objects if is_renderable(ob)]
def no_renderable_objects():
"""Boolean operands only. Not to render"""
return list(csg_list)
user_dir = bpy.utils.resource_path('USER')
preview_dir = os.path.join(user_dir, "preview")
# Make sure Preview directory exists and is empty
smoke_path = os.path.join(preview_dir, "smoke.df3")
# below properties not added to __init__ yet to avoid conflicts with material sss scale
# unless it would override then should be interfaced also in scene units property tab
# if scene.pov.sslt_enable:
# file.write(" mm_per_unit %s\n"%scene.pov.mm_per_unit)
# file.write(" subsurface {\n")
# file.write(" samples %s, %s\n"%(scene.pov.sslt_samples_max,scene.pov.sslt_samples_min))
# if scene.pov.sslt_radiosity:
# file.write(" radiosity on\n")
# file.write("}\n")
Maurice Raybaud
committed
# def write_object_modifiers(ob, File):
# """Translate some object level POV statements from Blender UI
# to POV syntax and write to exported file """
# # Maybe return that string to be added instead of directly written.
# '''XXX WIP
Maurice Raybaud
committed
# import .object_mesh_topology.write_object_csg_inside_vector
# write_object_csg_inside_vector(ob, file)
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
# '''
# if ob.pov.hollow:
# File.write("\thollow\n")
# if ob.pov.double_illuminate:
# File.write("\tdouble_illuminate\n")
# if ob.pov.sturm:
# File.write("\tsturm\n")
# if ob.pov.no_shadow:
# File.write("\tno_shadow\n")
# if ob.pov.no_image:
# File.write("\tno_image\n")
# if ob.pov.no_reflection:
# File.write("\tno_reflection\n")
# if ob.pov.no_radiosity:
# File.write("\tno_radiosity\n")
# if ob.pov.inverse:
# File.write("\tinverse\n")
# if ob.pov.hierarchy:
# File.write("\thierarchy\n")
# # XXX, Commented definitions
# '''
# if scene.pov.photon_enable:
# File.write("photons {\n")
# if ob.pov.target:
# File.write("target %.4g\n"%ob.pov.target_value)
# if ob.pov.refraction:
# File.write("refraction on\n")
# if ob.pov.reflection:
# File.write("reflection on\n")
# if ob.pov.pass_through:
# File.write("pass_through\n")
# File.write("}\n")
# if ob.pov.object_ior > 1:
# File.write("interior {\n")
# File.write("ior %.4g\n"%ob.pov.object_ior)
# if scene.pov.photon_enable and ob.pov.target and ob.pov.refraction and ob.pov.dispersion:
# File.write("ior %.4g\n"%ob.pov.dispersion_value)
# File.write("ior %s\n"%ob.pov.dispersion_samples)
# if scene.pov.photon_enable == False:
# File.write("caustics %.4g\n"%ob.pov.fake_caustics_power)
# '''
"""Main export process from Blender UI to POV syntax and write to exported file """
import mathutils
Maurice Raybaud
committed
with open(filename, "w") as file:
# Only for testing
if not scene:
scene = bpy.data.scenes[0]
render = scene.render
world = scene.world
global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X')
comments = scene.pov.comments_enable and not scene.pov.tempfiles_enable
linebreaksinlists = scene.pov.list_lf_enable and not scene.pov.tempfiles_enable
feature_set = bpy.context.preferences.addons[__package__].preferences.branch_feature_set_povray
using_uberpov = feature_set == 'uberpov'
pov_binary = PovrayRender._locate_binary()
Maurice Raybaud
committed
if using_uberpov:
print("Unofficial UberPOV feature set chosen in preferences")
else:
print("Official POV-Ray 3.7 feature set chosen in preferences")
if 'uber' in pov_binary:
print("The name of the binary suggests you are probably rendering with Uber POV engine")
else:
print("The name of the binary suggests you are probably rendering with standard POV engine")
Maurice Raybaud
committed
def set_tab(tabtype, spaces):
Maurice Raybaud
committed
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
if tabtype == 'NONE':
tab_str = ""
elif tabtype == 'TAB':
tab_str = "\t"
elif tabtype == 'SPACE':
tab_str = spaces * " "
return tab_str
tab = set_tab(scene.pov.indentation_character, scene.pov.indentation_spaces)
if not scene.pov.tempfiles_enable:
def tab_write(str_o):
"""Indent POV syntax from brackets levels and write to exported file """
global tab_level
brackets = str_o.count("{") - str_o.count("}") + str_o.count("[") - str_o.count("]")
if brackets < 0:
tab_level = tab_level + brackets
if tab_level < 0:
print("Indentation Warning: tab_level = %s" % tab_level)
tab_level = 0
if tab_level >= 1:
file.write("%s" % tab * tab_level)
file.write(str_o)
if brackets > 0:
tab_level = tab_level + brackets
else:
def tab_write(str_o):
"""write directly to exported file if user checked autonamed temp files (faster)."""
file.write(str_o)
def unique_name(name, name_seq):
"""Increment any generated POV name that could get identical to avoid collisions"""
if name not in name_seq:
name = string_strip_hyphen(name)
return name
name_orig = name
i = 1
while name in name_seq:
name = "%s_%.3d" % (name_orig, i)
i += 1
Maurice Raybaud
committed
def write_matrix(matrix):
"""Translate some transform matrix from Blender UI
to POV syntax and write to exported file """
tab_write(
"matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n"
% (
matrix[0][0],
matrix[1][0],
matrix[2][0],
matrix[0][1],
matrix[1][1],
matrix[2][1],
matrix[0][2],
matrix[1][2],
matrix[2][2],
matrix[0][3],
matrix[1][3],
matrix[2][3],
)
Maurice Raybaud
committed
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
material_names_dictionary = {}
DEF_MAT_NAME = "" # or "Default"?
# -----------------------------------------------------------------------------
def export_meta(metas):
"""write all POV blob primitives and Blender Metas to exported file """
# TODO - blenders 'motherball' naming is not supported.
if comments and len(metas) >= 1:
file.write("//--Blob objects--\n\n")
# Get groups of metaballs by blender name prefix.
meta_group = {}
meta_elems = {}
for meta_ob in metas:
prefix = meta_ob.name.split(".")[0]
if prefix not in meta_group:
meta_group[prefix] = meta_ob # .data.threshold
elems = [
(elem, meta_ob)
for elem in meta_ob.data.elements
if elem.type in {'BALL', 'ELLIPSOID', 'CAPSULE', 'CUBE', 'PLANE'}
]
if prefix in meta_elems:
meta_elems[prefix].extend(elems)
else:
meta_elems[prefix] = elems
# empty metaball
if len(elems) == 0:
tab_write("\n//dummy sphere to represent empty meta location\n")
tab_write(
"sphere {<%.6g, %.6g, %.6g>,0 pigment{rgbt 1} "
"no_image no_reflection no_radiosity "
"photons{pass_through collect off} hollow}\n\n"
% (meta_ob.location.x, meta_ob.location.y, meta_ob.location.z)
) # meta_ob.name > povdataname)
# other metaballs
else:
for mg, mob in meta_group.items():
if len(meta_elems[mg]) != 0:
tab_write("blob{threshold %.4g // %s \n" % (mob.data.threshold, mg))
for elems in meta_elems[mg]:
elem = elems[0]
loc = elem.co
stiffness = elem.stiffness
if elem.use_negative:
stiffness = -stiffness
if elem.type == 'BALL':
tab_write(
"sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g "
% (loc.x, loc.y, loc.z, elem.radius, stiffness)
Maurice Raybaud
committed
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
elif elem.type == 'ELLIPSOID':
tab_write(
"sphere{ <%.6g, %.6g, %.6g>,%.4g,%.4g "
% (
loc.x / elem.size_x,
loc.y / elem.size_y,
loc.z / elem.size_z,
elem.radius,
stiffness,
)
Maurice Raybaud
committed
tab_write(
"scale <%.6g, %.6g, %.6g>"
% (elem.size_x, elem.size_y, elem.size_z)
Maurice Raybaud
committed
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
elif elem.type == 'CAPSULE':
tab_write(
"cylinder{ <%.6g, %.6g, %.6g>,<%.6g, %.6g, %.6g>,%.4g,%.4g "
% (
(loc.x - elem.size_x),
loc.y,
loc.z,
(loc.x + elem.size_x),
loc.y,
loc.z,
elem.radius,
stiffness,
)
Maurice Raybaud
committed
# tab_write("scale <%.6g, %.6g, %.6g>" % (elem.size_x, elem.size_y, elem.size_z))
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
elif elem.type == 'CUBE':
tab_write(
"cylinder { -x*8, +x*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1/4,1,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
Maurice Raybaud
committed
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
tab_write(
"cylinder { -y*8, +y*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1,1/4,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
Maurice Raybaud
committed
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
tab_write(
"cylinder { -z*8, +z*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1,1,1/4> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
elif elem.type == 'PLANE':
tab_write(
"cylinder { -x*8, +x*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1/4,1,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
tab_write(
"cylinder { -y*8, +y*8,%.4g,%.4g translate<%.6g,%.6g,%.6g> scale <1,1/4,1> scale <%.6g, %.6g, %.6g>\n"
% (
elem.radius * 2.0,
stiffness / 4.0,
loc.x,
loc.y,
loc.z,
elem.size_x,
elem.size_y,
elem.size_z,
)
)
write_matrix(global_matrix @ elems[1].matrix_world)
tab_write("}\n")
try:
one_material = elems[1].data.materials[
0
] # lame! - blender cant do enything else.
except BaseException as e:
print(e.__doc__)
print('An exception occurred: {}'.format(e))
one_material = None
if one_material:
diffuse_color = one_material.diffuse_color
trans = 1.0 - one_material.pov.alpha
if (
one_material.use_transparency
and one_material.transparency_method == 'RAYTRACE'
):
pov_filter = one_material.pov_raytrace_transparency.filter * (
1.0 - one_material.alpha
)
trans = (1.0 - one_material.pov.alpha) - pov_filter
else:
pov_filter = 0.0
material_finish = material_names_dictionary[one_material.name]
Maurice Raybaud
committed
"pigment {srgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n"
Maurice Raybaud
committed
diffuse_color[0],
diffuse_color[1],
diffuse_color[2],
pov_filter,
trans,
Maurice Raybaud
committed
tab_write("finish{%s} " % safety(material_finish, ref_level_bound=2))
Maurice Raybaud
committed
else:
Maurice Raybaud
committed
material_finish = DEF_MAT_NAME
trans = 0.0
tab_write(
"pigment{srgbt<1,1,1,%.3g>} finish{%s} "
% (trans, safety(material_finish, ref_level_bound=2))
Maurice Raybaud
committed
write_object_material_interior(one_material, mob, tab_write)
# write_object_material_interior(one_material, elems[1])
tab_write("radiosity{importance %3g}\n" % mob.pov.importance_value)
tab_write("}\n\n") # End of Metaball block
'''
meta = ob.data
Maurice Raybaud
committed
# important because no elements will break parsing.
elements = [elem for elem in meta.elements if elem.type in {'BALL', 'ELLIPSOID'}]
Maurice Raybaud
committed
if elements:
tab_write("blob {\n")
tab_write("threshold %.4g\n" % meta.threshold)
importance = ob.pov.importance_value
Maurice Raybaud
committed
try:
material = meta.materials[0] # lame! - blender cant do enything else.
except:
material = None
Maurice Raybaud
committed
for elem in elements:
loc = elem.co
Maurice Raybaud
committed
stiffness = elem.stiffness
if elem.use_negative:
stiffness = - stiffness
Maurice Raybaud
committed
if elem.type == 'BALL':
Maurice Raybaud
committed
tab_write("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" %
(loc.x, loc.y, loc.z, elem.radius, stiffness))
Maurice Raybaud
committed
# After this wecould do something simple like...
# "pigment {Blue} }"
# except we'll write the color
Maurice Raybaud
committed
elif elem.type == 'ELLIPSOID':
# location is modified by scale
tab_write("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" %
(loc.x / elem.size_x,
loc.y / elem.size_y,
loc.z / elem.size_z,
elem.radius, stiffness))
tab_write("scale <%.6g, %.6g, %.6g> \n" %
(elem.size_x, elem.size_y, elem.size_z))
Maurice Raybaud
committed
if material:
diffuse_color = material.diffuse_color
trans = 1.0 - material.pov.alpha
if material.use_transparency and material.transparency_method == 'RAYTRACE':
pov_filter = material.pov_raytrace_transparency.filter * (1.0 - material.alpha)
trans = (1.0 - material.pov.alpha) - pov_filter
else:
pov_filter = 0.0
Maurice Raybaud
committed
material_finish = material_names_dictionary[material.name]
Maurice Raybaud
committed
tab_write("pigment {srgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n" %
(diffuse_color[0], diffuse_color[1], diffuse_color[2],
pov_filter, trans))
tab_write("finish {%s}\n" % safety(material_finish, ref_level_bound=2))
Maurice Raybaud
committed
tab_write("pigment {srgb 1} \n")
# Write the finish last.
tab_write("finish {%s}\n" % (safety(DEF_MAT_NAME, ref_level_bound=2)))
Maurice Raybaud
committed
write_object_material_interior(material, elems[1])
Maurice Raybaud
committed
write_matrix(global_matrix @ ob.matrix_world)
# Importance for radiosity sampling added here
tab_write("radiosity { \n")
# importance > ob.pov.importance_value
tab_write("importance %3g \n" % importance)
tab_write("}\n")
Maurice Raybaud
committed
tab_write("}\n") # End of Metaball block
Maurice Raybaud
committed
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
if comments and len(metas) >= 1:
file.write("\n")
'''
def export_global_settings(scene):
"""write all POV global settings to exported file """
# Imperial units warning
if scene.unit_settings.system == "IMPERIAL":
print("Warning: Imperial units not supported")
tab_write("global_settings {\n")
tab_write("assumed_gamma 1.0\n")
tab_write("max_trace_level %d\n" % scene.pov.max_trace_level)
if scene.pov.global_settings_advanced:
if not scene.pov.radio_enable:
file.write(" adc_bailout %.6f\n" % scene.pov.adc_bailout)
file.write(" ambient_light <%.6f,%.6f,%.6f>\n" % scene.pov.ambient_light[:])
file.write(" irid_wavelength <%.6f,%.6f,%.6f>\n" % scene.pov.irid_wavelength[:])
file.write(" number_of_waves %s\n" % scene.pov.number_of_waves)
file.write(" noise_generator %s\n" % scene.pov.noise_generator)
if scene.pov.radio_enable:
tab_write("radiosity {\n")
tab_write("adc_bailout %.4g\n" % scene.pov.radio_adc_bailout)
tab_write("brightness %.4g\n" % scene.pov.radio_brightness)
tab_write("count %d\n" % scene.pov.radio_count)
tab_write("error_bound %.4g\n" % scene.pov.radio_error_bound)
tab_write("gray_threshold %.4g\n" % scene.pov.radio_gray_threshold)
tab_write("low_error_factor %.4g\n" % scene.pov.radio_low_error_factor)
tab_write("maximum_reuse %.4g\n" % scene.pov.radio_maximum_reuse)
tab_write("minimum_reuse %.4g\n" % scene.pov.radio_minimum_reuse)
tab_write("nearest_count %d\n" % scene.pov.radio_nearest_count)
tab_write("pretrace_start %.3g\n" % scene.pov.radio_pretrace_start)
tab_write("pretrace_end %.3g\n" % scene.pov.radio_pretrace_end)
tab_write("recursion_limit %d\n" % scene.pov.radio_recursion_limit)
tab_write("always_sample %d\n" % scene.pov.radio_always_sample)
tab_write("normal %d\n" % scene.pov.radio_normal)
tab_write("media %d\n" % scene.pov.radio_media)
tab_write("subsurface %d\n" % scene.pov.radio_subsurface)
Maurice Raybaud
committed
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
once_sss = 1
once_ambient = 1
once_photons = 1
for material in bpy.data.materials:
if material.pov_subsurface_scattering.use and once_sss:
# In pov, the scale has reversed influence compared to blender. these number
# should correct that
tab_write(
"mm_per_unit %.6f\n" % (material.pov_subsurface_scattering.scale * 1000.0)
)
# 1000 rather than scale * (-100.0) + 15.0))
# In POV-Ray, the scale factor for all subsurface shaders needs to be the same
# formerly sslt_samples were multiplied by 100 instead of 10
sslt_samples = (11 - material.pov_subsurface_scattering.error_threshold) * 10
tab_write("subsurface { samples %d, %d }\n" % (sslt_samples, sslt_samples / 10))
once_sss = 0
if world and once_ambient:
tab_write("ambient_light rgb<%.3g, %.3g, %.3g>\n" % world.pov.ambient_color[:])
once_ambient = 0
if scene.pov.photon_enable:
if once_photons and (
material.pov.refraction_type == "2" or material.pov.photons_reflection
):
tab_write("photons {\n")
tab_write("spacing %.6f\n" % scene.pov.photon_spacing)
tab_write("max_trace_level %d\n" % scene.pov.photon_max_trace_level)
tab_write("adc_bailout %.3g\n" % scene.pov.photon_adc_bailout)
tab_write(
"gather %d, %d\n"
% (scene.pov.photon_gather_min, scene.pov.photon_gather_max)
)
if scene.pov.photon_map_file_save_load in {'save'}:
ph_file_name = 'Photon_map_file.ph'
if scene.pov.photon_map_file != '':
ph_file_name = scene.pov.photon_map_file + '.ph'
ph_file_dir = tempfile.gettempdir()
path = bpy.path.abspath(scene.pov.photon_map_dir)
if os.path.exists(path):
ph_file_dir = path
full_file_name = os.path.join(ph_file_dir, ph_file_name)
tab_write('save_file "%s"\n' % full_file_name)
scene.pov.photon_map_file = full_file_name
if scene.pov.photon_map_file_save_load in {'load'}:
full_file_name = bpy.path.abspath(scene.pov.photon_map_file)
if os.path.exists(full_file_name):
tab_write('load_file "%s"\n' % full_file_name)
tab_write("}\n")
once_photons = 0
Maurice Raybaud
committed
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
# sel = renderable_objects() #removed for booleans
if comments:
file.write(
"//----------------------------------------------\n"
"//--Exported with POV-Ray exporter for Blender--\n"
"//----------------------------------------------\n\n"
)
file.write("#version 3.7;\n") # Switch below as soon as 3.8 beta gets easy linked
# file.write("#version 3.8;\n")
file.write(
"#declare Default_texture = texture{pigment {rgb 0.8} " "finish {brilliance 3.8} }\n\n"
)
if comments:
file.write("\n//--Global settings--\n\n")
export_global_settings(scene)
if comments:
file.write("\n//--Custom Code--\n\n")
scripting.export_custom_code(file)
if comments:
file.write("\n//--Patterns Definitions--\n\n")
local_pattern_names = []
for texture in bpy.data.textures: # ok?
if texture.users > 0:
current_pat_name = string_strip_hyphen(bpy.path.clean_name(texture.name))
# string_strip_hyphen(patternNames[texture.name]) #maybe instead of the above
local_pattern_names.append(current_pat_name)
# use above list to prevent writing texture instances several times and assign in mats?
if (
texture.type not in {'NONE', 'IMAGE'} and texture.pov.tex_pattern_type == 'emulator'
) or (texture.type in {'NONE', 'IMAGE'} and texture.pov.tex_pattern_type != 'emulator'):
file.write("\n#declare PAT_%s = \n" % current_pat_name)
file.write(shading.export_pattern(texture))
file.write("\n")
if comments:
file.write("\n//--Background--\n\n")
scenography.export_world(scene.world, scene, global_matrix, tab_write)
if comments:
file.write("\n//--Cameras--\n\n")
scenography.export_camera(scene, global_matrix, render, tab_write)
if comments:
file.write("\n//--Lamps--\n\n")
for ob in bpy.data.objects:
if ob.type == 'MESH':
for mod in ob.modifiers:
if mod.type == 'BOOLEAN' and mod.object not in csg_list:
csg_list.append(mod.object)
if csg_list:
csg = False
sel = no_renderable_objects()
# export non rendered boolean objects operands
object_mesh_topology.export_meshes(
preview_dir,
file,
scene,
sel,
csg,
string_strip_hyphen,
safety,
write_object_modifiers,
material_names_dictionary,
write_object_material_interior,
scenography.exported_lights_count,
unpacked_images,
image_format,
img_map,
img_map_transforms,
path_image,
smoke_path,
global_matrix,
write_matrix,
using_uberpov,
comments,
linebreaksinlists,
tab,
tab_level,
tab_write,
info_callback,
)
Maurice Raybaud
committed
csg = True
sel = renderable_objects()
Maurice Raybaud
committed
scenography.export_lights(
[L for L in sel if (L.type == 'LIGHT' and L.pov.object_as != 'RAINBOW')],
file,
scene,
global_matrix,
write_matrix,
tab_write,
)
Maurice Raybaud
committed
if comments:
file.write("\n//--Rainbows--\n\n")
scenography.export_rainbows(
[L for L in sel if (L.type == 'LIGHT' and L.pov.object_as == 'RAINBOW')],
file,
scene,
global_matrix,
write_matrix,
tab_write,
)
Maurice Raybaud
committed
Maurice Raybaud
committed
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
if comments:
file.write("\n//--Special Curves--\n\n")
for c in sel:
if c.is_modified(scene, 'RENDER'):
continue # don't export as pov curves objects with modifiers, but as mesh
# Implicit else-if (as not skipped by previous "continue")
if c.type == 'CURVE' and (c.pov.curveshape in {'lathe', 'sphere_sweep', 'loft', 'birail'}):
object_curve_topology.export_curves(file, c, string_strip_hyphen, tab_write)
if comments:
file.write("\n//--Material Definitions--\n\n")
# write a default pigment for objects with no material (comment out to show black)
file.write("#default{ pigment{ color srgb 0.8 }}\n")
# Convert all materials to strings we can access directly per vertex.
# exportMaterials()
shading.write_material(
using_uberpov,
DEF_MAT_NAME,
tab_write,
safety,
comments,
unique_name,
material_names_dictionary,
None,
) # default material
for material in bpy.data.materials:
if material.users > 0:
r, g, b, a = material.diffuse_color[:]
pigment_color = "pigment {rgbt <%.4g,%.4g,%.4g,%.4g>}" % (r, g, b, 1 - a)
if material.pov.material_use_nodes:
# Also make here other pigment_color fallback using BSDF node main color ?
ntree = material.node_tree
pov_mat_name = string_strip_hyphen(bpy.path.clean_name(material.name))
if len(ntree.nodes) == 0:
file.write('#declare %s = texture {%s}\n' % (pov_mat_name, pigment_color))
else:
shading.write_nodes(pov_mat_name, ntree, file)
for node in ntree.nodes:
if node:
if node.bl_idname == "PovrayOutputNode":
if node.inputs["Texture"].is_linked:
for link in ntree.links:
if link.to_node.bl_idname == "PovrayOutputNode":
pov_mat_name = (
string_strip_hyphen(
bpy.path.clean_name(link.from_node.name)
)
+ "_%s" % pov_mat_name
)
else:
file.write(
'#declare %s = texture {%s}\n' % (pov_mat_name, pigment_color)
)
else:
shading.write_material(
using_uberpov,
DEF_MAT_NAME,
tab_write,
safety,
comments,
unique_name,
material_names_dictionary,
material,
Maurice Raybaud
committed
# attributes are all the variables needed by the other python file...
if comments:
Maurice Raybaud
committed
export_meta([m for m in sel if m.type == 'META'])
Maurice Raybaud
committed
if comments:
file.write("//--Mesh objects--\n")
Maurice Raybaud
committed
# tbefore = time.time()
object_mesh_topology.export_meshes(
preview_dir,
file,
scene,
sel,
csg,
string_strip_hyphen,
safety,
write_object_modifiers,
material_names_dictionary,
scenography.exported_lights_count,
unpacked_images,
image_format,
img_map,
img_map_transforms,
path_image,
smoke_path,
global_matrix,
write_matrix,
using_uberpov,
comments,
linebreaksinlists,
tab,
tab_level,
tab_write,
info_callback,
)
Maurice Raybaud
committed
# totime = time.time() - tbefore
# print("export_meshes took" + str(totime))
Maurice Raybaud
committed
# What follow used to happen here:
# export_camera()
# scenography.export_world(scene.world, scene, global_matrix, tab_write)
# export_global_settings(scene)
# MR:..and the order was important for implementing pov 3.7 baking
# (mesh camera) comment for the record
# CR: Baking should be a special case than. If "baking", than we could change the order.
if not file.closed:
file.close()
def write_pov_ini(filename_ini, filename_log, filename_pov, filename_image):
feature_set = bpy.context.preferences.addons[__package__].preferences.branch_feature_set_povray
using_uberpov = feature_set == 'uberpov'
# scene = bpy.data.scenes[0]
scene = bpy.context.scene
x = int(render.resolution_x * render.resolution_percentage * 0.01)
y = int(render.resolution_y * render.resolution_percentage * 0.01)
Maurice Raybaud
committed
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
with open(filename_ini, "w") as file:
file.write("Version=3.7\n")
# write povray text stream to temporary file of same name with _log suffix
# file.write("All_File='%s'\n" % filename_log)
# DEBUG.OUT log if none specified:
file.write("All_File=1\n")
file.write("Input_File_Name='%s'\n" % filename_pov)
file.write("Output_File_Name='%s'\n" % filename_image)
file.write("Width=%d\n" % x)
file.write("Height=%d\n" % y)
# Border render.
if render.use_border:
file.write("Start_Column=%4g\n" % render.border_min_x)
file.write("End_Column=%4g\n" % render.border_max_x)
file.write("Start_Row=%4g\n" % (1.0 - render.border_max_y))
file.write("End_Row=%4g\n" % (1.0 - render.border_min_y))
file.write("Bounding_Method=2\n") # The new automatic BSP is faster in most scenes
# Activated (turn this back off when better live exchange is done between the two programs
# (see next comment)
file.write("Display=1\n")
file.write("Pause_When_Done=0\n")
# PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the
# POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
file.write("Output_File_Type=N\n")
# file.write("Output_File_Type=T\n") # TGA, best progressive loading
file.write("Output_Alpha=1\n")
if scene.pov.antialias_enable:
# method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray
# needs higher sampling.
# aa_mapping = {"5": 2, "8": 3, "11": 4, "16": 5}
if using_uberpov:
method = {"0": 1, "1": 2, "2": 3}
else:
method = {"0": 1, "1": 2, "2": 2}
file.write("Antialias=on\n")
file.write("Antialias_Depth=%d\n" % scene.pov.antialias_depth)
file.write("Antialias_Threshold=%.3g\n" % scene.pov.antialias_threshold)
if using_uberpov and scene.pov.antialias_method == '2':
file.write("Sampling_Method=%s\n" % method[scene.pov.antialias_method])
file.write("Antialias_Confidence=%.3g\n" % scene.pov.antialias_confidence)
else:
file.write("Sampling_Method=%s\n" % method[scene.pov.antialias_method])
file.write("Antialias_Gamma=%.3g\n" % scene.pov.antialias_gamma)
if scene.pov.jitter_enable:
file.write("Jitter=on\n")
file.write("Jitter_Amount=%3g\n" % scene.pov.jitter_amount)
else:
file.write("Jitter=off\n") # prevent animation flicker
Maurice Raybaud
committed
else:
file.write("Antialias=off\n")
if not file.closed:
file.close()
bl_label = "Persitence Of Vision"
bl_use_shading_nodes_custom = False
Campbell Barton
committed
@staticmethod
def _locate_binary():
addon_prefs = bpy.context.preferences.addons[__package__].preferences
Campbell Barton
committed
# Use the system preference if its set.
pov_binary = addon_prefs.filepath_povray
if pov_binary:
if os.path.exists(pov_binary):
return pov_binary
# Implicit else, as here return was still not triggered:
print("User Preferences path to povray %r NOT FOUND, checking $PATH" % pov_binary)
Campbell Barton
committed
# Windows Only
# assume if there is a 64bit binary that the user has a 64bit capable OS
Campbell Barton
committed
import winreg
win_reg_key = winreg.OpenKey(
winreg.HKEY_CURRENT_USER, "Software\\POV-Ray\\v3.7\\Windows"
)
Campbell Barton
committed
win_home = winreg.QueryValueEx(win_reg_key, "Home")[0]
# First try 64bits UberPOV
pov_binary = os.path.join(win_home, "bin", "uberpov64.exe")
if os.path.exists(pov_binary):
return pov_binary