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  •                                              stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
            except OSError:
                # TODO, report api
                print("POV-Ray 3.7: could not execute '%s'" % pov_binary)
                import traceback
                traceback.print_exc()
                print ("***-DONE-***")
                return False
    
            else:
                print("POV-Ray 3.7 found")
                print("Command line arguments passed: " + str(extra_args))
                return True
    
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        def _cleanup(self):
            for f in (self._temp_file_in, self._temp_file_ini, self._temp_file_out):
    
                for i in range(5):
                    try:
                        os.unlink(f)
                        break
                    except OSError:
                        # Wait a bit before retrying file might be still in use by Blender,
                        # and Windows does not know how to delete a file in use!
                        time.sleep(self.DELAY)
    
            for i in unpacked_images:
                for c in range(5):
                    try:
                        os.unlink(i)
                        break
                    except OSError:
                        # Wait a bit before retrying file might be still in use by Blender,
                        # and Windows does not know how to delete a file in use!
                        time.sleep(self.DELAY)
    
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        def render(self, scene):
    
            import tempfile
    
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            print("***INITIALIZING***")
    
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    ##WIP output format
    
    ##        if r.image_settings.file_format == 'OPENEXR':
    
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    ##            fformat = 'EXR'
    
    ##            render.image_settings.color_mode = 'RGBA'
    
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    ##        else:
    ##            fformat = 'TGA'
    
    ##            r.image_settings.file_format = 'TARGA'
    
    ##            r.image_settings.color_mode = 'RGBA'
    
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            blendSceneName = bpy.data.filepath.split(os.path.sep)[-1].split(".")[0]
            povSceneName = ""
            povPath = ""
            renderImagePath = ""
    
    
            # has to be called to update the frame on exporting animations
            scene.frame_set(scene.frame_current)
    
                povPath = bpy.path.abspath(scene.pov.scene_path).replace('\\', '/')
    
                if povPath == "":
    
                        povPath = bpy.path.abspath("//")
                    else:
                        povPath = tempfile.gettempdir()
                elif povPath.endswith("/"):
                    if povPath == "/":
                        povPath = bpy.path.abspath("//")
                    else:
    
                        povPath = bpy.path.abspath(scene.pov.scene_path)
    
                if not os.path.exists(povPath):
    
                    try:
                        os.makedirs(povPath)
                    except:
                        import traceback
                        traceback.print_exc()
    
                        print("POV-Ray 3.7: Cannot create scenes directory: %r" % povPath)
    
                        self.update_stats("", "POV-Ray 3.7: Cannot create scenes directory %r" % \
                                          povPath)
    
                '''
                # Bug in POV-Ray RC3
    
                renderImagePath = bpy.path.abspath(scene.pov.renderimage_path).replace('\\','/')
    
                if renderImagePath == "":
    
                        renderImagePath = bpy.path.abspath("//")
                    else:
                        renderImagePath = tempfile.gettempdir()
                    #print("Path: " + renderImagePath)
                elif path.endswith("/"):
                    if renderImagePath == "/":
                        renderImagePath = bpy.path.abspath("//")
                    else:
    
                        renderImagePath = bpy.path.abspath(scene.pov.renderimage_path)
    
                if not os.path.exists(path):
                    print("POV-Ray 3.7: Cannot find render image directory")
                    self.update_stats("", "POV-Ray 3.7: Cannot find render image directory")
                    time.sleep(2.0)
                    return
                '''
    
                # check name
    
                    if blendSceneName != "":
                        povSceneName = blendSceneName
                    else:
                        povSceneName = "untitled"
                else:
    
                    if os.path.isfile(povSceneName):
                        povSceneName = os.path.basename(povSceneName)
                    povSceneName = povSceneName.split('/')[-1].split('\\')[-1]
                    if not povSceneName:
                        print("POV-Ray 3.7: Invalid scene name")
                        self.update_stats("", "POV-Ray 3.7: Invalid scene name")
                        time.sleep(2.0)
                        return
                    povSceneName = os.path.splitext(povSceneName)[0]
    
                print("Scene name: " + povSceneName)
                print("Export path: " + povPath)
    
                povPath = os.path.join(povPath, povSceneName)
    
                povPath = os.path.realpath(povPath)
    
    
                # for now this has to be the same like the pov output. Bug in POV-Ray RC3.
                # renderImagePath = renderImagePath + "\\" + povSceneName
    
                renderImagePath = povPath  # Bugfix for POV-Ray RC3 bug
    
                # renderImagePath = os.path.realpath(renderImagePath)  # Bugfix for POV-Ray RC3 bug
    
    
                #print("Export path: %s" % povPath)
                #print("Render Image path: %s" % renderImagePath)
    
            # start export
            self.update_stats("", "POV-Ray 3.7: Exporting data from Blender")
            self._export(scene, povPath, renderImagePath)
            self.update_stats("", "POV-Ray 3.7: Parsing File")
    
            if not self._render(scene):
                self.update_stats("", "POV-Ray 3.7: Not found")
                return
    
            r = scene.render
    
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            # compute resolution
            x = int(r.resolution_x * r.resolution_percentage * 0.01)
            y = int(r.resolution_y * r.resolution_percentage * 0.01)
    
    
            # This makes some tests on the render, returning True if all goes good, and False if
            # it was finished one way or the other.
            # It also pauses the script (time.sleep())
            def _test_wait():
                time.sleep(self.DELAY)
    
                # User interrupts the rendering
    
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                if self.test_break():
                    try:
    
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                        self._process.terminate()
    
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                    except OSError:
    
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                        pass
    
                # POV process is finisehd, one way or the other
    
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                if poll_result is not None:
    
                    if poll_result < 0:
                        print("***POV PROCESS FAILED : %s ***" % poll_result)
                        self.update_stats("", "POV-Ray 3.7: Failed")
                    return False
    
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            # Wait for the file to be created
            # XXX This is no more valid, as 3.7 always creates output file once render is finished!
            parsing = re.compile(br"= \[Parsing\.\.\.\] =")
            rendering = re.compile(br"= \[Rendering\.\.\.\] =")
            percent = re.compile(r"\(([0-9]{1,3})%\)")
            # print("***POV WAITING FOR FILE***")
    
            data = b""
            last_line = ""
            while _test_wait():
                # POV in Windows does not output its stdout/stderr, it displays them in its GUI
                if self._is_windows:
                    self.update_stats("", "POV-Ray 3.7: Rendering File")
                else:
    
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                    if not t_data:
                        continue
    
                    # XXX This is working for UNIX, not sure whether it might need adjustments for
                    #     other OSs
                    # First replace is for windows
                    t_data = str(t_data).replace('\\r\\n', '\\n').replace('\\r', '\r')
    
                    lines = t_data.split('\\n')
                    last_line += lines[0]
                    lines[0] = last_line
                    print('\n'.join(lines), end="")
                    last_line = lines[-1]
    
                    if rendering.search(data):
                        _pov_rendering = True
                        match = percent.findall(str(data))
                        if match:
                            self.update_stats("", "POV-Ray 3.7: Rendering File (%s%%)" % match[-1])
                        else:
                            self.update_stats("", "POV-Ray 3.7: Rendering File")
    
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                    elif parsing.search(data):
                        self.update_stats("", "POV-Ray 3.7: Parsing File")
    
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            if os.path.exists(self._temp_file_out):
                # print("***POV FILE OK***")
                #self.update_stats("", "POV-Ray 3.7: Rendering")
    
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                xmin = int(r.border_min_x * x)
                ymin = int(r.border_min_y * y)
                xmax = int(r.border_max_x * x)
                ymax = int(r.border_max_y * y)
    
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                # print("***POV UPDATING IMAGE***")
                result = self.begin_result(0, 0, x, y)
    
                # XXX, tests for border render.
                #result = self.begin_result(xmin, ymin, xmax - xmin, ymax - ymin)
                #result = self.begin_result(0, 0, xmax - xmin, ymax - ymin)
    
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                # This assumes the file has been fully written We wait a bit, just in case!
                time.sleep(self.DELAY)
                try:
                    lay.load_from_file(self._temp_file_out)
    
                    # XXX, tests for border render.
                    #lay.load_from_file(self._temp_file_out, xmin, ymin)
    
                except RuntimeError:
                    print("***POV ERROR WHILE READING OUTPUT FILE***")
    
                # Not needed right now, might only be useful if we find a way to use temp raw output of
                # pov 3.7 (in which case it might go under _test_wait()).
    
                '''
                def update_image():
                    # possible the image wont load early on.
                    try:
                        lay.load_from_file(self._temp_file_out)
                        # XXX, tests for border render.
                        #lay.load_from_file(self._temp_file_out, xmin, ymin)
                        #lay.load_from_file(self._temp_file_out, xmin, ymin)
                    except RuntimeError:
                        pass
    
                # Update while POV-Ray renders
                while True:
                    # print("***POV RENDER LOOP***")
    
                    # test if POV-Ray exists
                    if self._process.poll() is not None:
                        print("***POV PROCESS FINISHED***")
                        update_image()
                        break
    
                    # user exit
                    if self.test_break():
                        try:
                            self._process.terminate()
                            print("***POV PROCESS INTERRUPTED***")
                        except OSError:
                            pass
    
                        break
    
                    # Would be nice to redirect the output
                    # stdout_value, stderr_value = self._process.communicate() # locks
    
                    # check if the file updated
                    new_size = os.path.getsize(self._temp_file_out)
    
                    if new_size != prev_size:
                        update_image()
                        prev_size = new_size
    
                    time.sleep(self.DELAY)
                '''
    
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            if scene.pov.tempfiles_enable or scene.pov.deletefiles_enable:
    
                self._cleanup()
    
    
    
        
    #################################Operators#########################################
    class RenderPovTexturePreview(Operator):
        bl_idname = "tex.preview_update"
        bl_label = "Update preview"
        def execute(self, context):
            tex=bpy.context.object.active_material.active_texture #context.texture
            texPrevName=string_strip_hyphen(bpy.path.clean_name(tex.name))+"_prev"
    
            previewDir=os.path.join(workDir, "preview")
    
            
            ## Make sure Preview directory exists and is empty
            if not os.path.isdir(previewDir):
                os.mkdir(previewDir)
            
    
            iniPrevFile=os.path.join(previewDir, "Preview.ini")
            inputPrevFile=os.path.join(previewDir, "Preview.pov")
            outputPrevFile=os.path.join(previewDir, texPrevName)
            ##################### ini ##########################################
            fileIni=open("%s"%iniPrevFile,"w")
            fileIni.write('Version=3.7\n')
            fileIni.write('Input_File_Name="%s"\n'%inputPrevFile)
            fileIni.write('Output_File_Name="%s.png"\n'%outputPrevFile)
            fileIni.write('Library_Path="%s"\n'%previewDir)
            fileIni.write('Width=256\n')
            fileIni.write('Height=256\n')
            fileIni.write('Pause_When_Done=0\n')
            fileIni.write('Output_File_Type=N\n')
            fileIni.write('Output_Alpha=1\n')
            fileIni.write('Antialias=on\n')
            fileIni.write('Sampling_Method=2\n')
            fileIni.write('Antialias_Depth=3\n')
            fileIni.write('-d\n')
            fileIni.close()
            ##################### pov ##########################################
            filePov=open("%s"%inputPrevFile,"w")
            PATname = "PAT_"+string_strip_hyphen(bpy.path.clean_name(tex.name))
            filePov.write("#declare %s = \n"%PATname)
            filePov.write(exportPattern(tex))
    
            filePov.write("#declare Plane =\n")
            filePov.write("mesh {\n")
            filePov.write("    triangle {<-2.021,-1.744,2.021>,<-2.021,-1.744,-2.021>,<2.021,-1.744,2.021>}\n")
            filePov.write("    triangle {<-2.021,-1.744,-2.021>,<2.021,-1.744,-2.021>,<2.021,-1.744,2.021>}\n")
            filePov.write("    texture{%s}\n"%PATname)
            filePov.write("}\n")
            filePov.write("object {Plane}\n")
            filePov.write("light_source {\n")
            filePov.write("    <0,4.38,-1.92e-07>\n")
            filePov.write("    color rgb<4, 4, 4>\n")
            filePov.write("    parallel\n")
            filePov.write("    point_at  <0, 0, -1>\n")
            filePov.write("}\n")
            filePov.write("camera {\n")
            filePov.write("    location  <0, 0, 0>\n")
            filePov.write("    look_at  <0, 0, -1>\n")
            filePov.write("    right <-1.0, 0, 0>\n")
            filePov.write("    up <0, 1, 0>\n")
            filePov.write("    angle  96.805211\n")
            filePov.write("    rotate  <-90.000003, -0.000000, 0.000000>\n")
            filePov.write("    translate <0.000000, 0.000000, 0.000000>\n")
            filePov.write("}\n")
            filePov.close()
            ##################### end write ##########################################
    
            pov_binary = PovrayRender._locate_binary()
            
            if sys.platform[:3] == "win":
                p1=subprocess.Popen(["%s"%pov_binary,"/EXIT","%s"%iniPrevFile],stdout=subprocess.PIPE,stderr=subprocess.STDOUT)
            else:
                p1=subprocess.Popen(["%s"%pov_binary,"-d","%s"%iniPrevFile],stdout=subprocess.PIPE,stderr=subprocess.STDOUT)
            p1.wait()
    
            tex.use_nodes = True
            tree = tex.node_tree
            links = tree.links
            for n in tree.nodes:
                tree.nodes.remove(n)
            im = tree.nodes.new("TextureNodeImage")  
            pathPrev="%s.png"%outputPrevFile
            im.image = bpy.data.images.load(pathPrev)
            name=pathPrev
            name=name.split("/")
            name=name[len(name)-1]
            im.name = name  
            im.location = 200,200
            previewer = tree.nodes.new('TextureNodeOutput')    
            previewer.label = "Preview"
            previewer.location = 400,400
            links.new(im.outputs[0],previewer.inputs[0])
            #tex.type="IMAGE" # makes clip extend possible
            #tex.extension="CLIP"
            return {'FINISHED'}