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Bart Crouch authoredBart Crouch authored
development_icon_get.py 5.51 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
'name': 'Icons',
'author': 'Crouch, N.tox, PKHG, Campbell Barton, Dany Lebel',
'version': (1, 4, 2),
'blender': (2, 5, 6),
'api': 33928,
'location': 'Text window > Properties panel (ctrl+F) or '\
'Console > Console menu',
'warning': '',
'description': 'Click an icon to display its name and copy it '\
'to the clipboard',
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/'\
'Py/Scripts/System/Display_All_Icons',
'tracker_url': 'http://projects.blender.org/tracker/index.php?'\
'func=detail&aid=22011',
'category': 'System'}
import bpy
def create_icon_list():
list = bpy.types.UILayout.bl_rna.functions['prop'].\
parameters['icon'].items.keys()
list.remove("BLENDER")
return list
class IconProps(bpy.types.IDPropertyGroup):
"""
Fake module like class
bpy.context.scene.icon_props
"""
pass
class WM_OT_icon_info(bpy.types.Operator):
bl_label = "Icon Info"
bl_description = "Click to copy this icon name to the clipboard"
icon = bpy.props.StringProperty()
icon_scroll = bpy.props.IntProperty()
def invoke(self, context, event):
bpy.data.window_managers['WinMan'].clipboard = self.icon
self.report({'INFO'}, "Icon ID: %s" % self.icon)
return {'FINISHED'}
class OBJECT_PT_icons(bpy.types.Panel):
bl_space_type = "TEXT_EDITOR"
bl_region_type = "UI"
bl_label = "All icons"
def __init__(self, x):
self.amount = 10
self.icon_list = create_icon_list()
def draw(self, context):
box = self.layout.box()
# scroll view
if not context.scene.icon_props.expand:
row = box.row()
row.prop(context.scene.icon_props, "expand",
icon="TRIA_RIGHT", icon_only=True, emboss=False)
row.prop(context.scene.icon_props, "scroll")
row = box.row(align=True)
for icon in self.icon_list[context.scene.icon_props.scroll-1:
context.scene.icon_props.scroll-1+self.amount]:
row.operator("wm.icon_info", text=" ", icon=icon,
emboss=False).icon = icon
# expanded view
else:
row = box.row()
row.prop(context.scene.icon_props, "expand",
icon="TRIA_DOWN", icon_only=True, emboss=False)
row = row.row()
row.active = False
row.prop(context.scene.icon_props, "scroll")
col = box.column(align=True)
row = col.row(align=True)
for i, icon in enumerate(self.icon_list):
if i % self.amount == 0:
row = col.row(align=True)
row.operator("wm.icon_info", text=" ", icon=icon,
emboss=False).icon = icon
class CONSOLE_HT_icons(bpy.types.Header):
bl_space_type = 'CONSOLE'
def __init__(self, x):
self.amount = 10
self.icon_list = create_icon_list()
def draw(self, context):
# scroll view
if context.scene.icon_props.console:
layout = self.layout
layout.separator()
row = layout.row()
row.prop(context.scene.icon_props, "scroll")
row = layout.row(align=True)
for icon in self.icon_list[context.scene.icon_props.scroll-1:
context.scene.icon_props.scroll-1+self.amount]:
row.operator("wm.icon_info", text="", icon=icon,
emboss=False).icon = icon
def menu_func(self, context):
self.layout.prop(bpy.context.scene.icon_props, 'console')
def register():
icons_total = len(create_icon_list())
icons_per_row = 10
bpy.types.Scene.icon_props = bpy.props.PointerProperty(type = IconProps)
IconProps.console = bpy.props.BoolProperty(
name='Show System Icons',
description='Display the Icons in the console header', default=False)
IconProps.expand = bpy.props.BoolProperty(default=False,
description="Expand, to display all icons at once")
IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
max=icons_total - icons_per_row + 1,
description="Drag to scroll icons")
bpy.types.CONSOLE_MT_console.append(menu_func)
def unregister():
if bpy.context.scene.get('icon_props') != None:
del bpy.context.scene['icon_props']
try:
del bpy.types.Scene.icon_props
bpy.types.CONSOLE_MT_console.remove(menu_func)
except:
pass
if __name__ == "__main__":
# unregistering is only done automatically when run as add-on
bpy.types.unregister(OBJECT_PT_icons)
bpy.types.unregister(CONSOLE_HT_icons)
if __name__ == "__main__":
register()